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Latest Baldur's Gate Enhanced Edition & General News Headlines:

» Banner Saga - Available on Android - November 24, 2014, 10:50 pm
» Dex - Post-Funding Update #28 - November 24, 2014, 10:50 pm
» Weekly Wizards of the Coast News Round-up - November 24, 2014, 2:00 am
» Double Fine Studios - Project Cancelled - Layoffs - November 23, 2014, 10:00 pm
» Dragon Age: Inquisition - Impressions @ Giant Bomb - November 23, 2014, 10:00 pm
» Video Gamer - Changing Review Policy - November 23, 2014, 10:00 pm
» Dead State - Beta Patch #5 - November 23, 2014, 10:00 pm
» Soldak Entertainment - Sale - November 23, 2014, 10:00 pm
» Polygon - Games are better without damsels to save - November 23, 2014, 9:51 am
» Dragon Age: Inquisition - Impressions @ Inc Gamers - November 23, 2014, 9:51 am


Latest Active Threads on Boards o' Magick:
Ferguson -- comments? (Alley of Dangerous Angles post by Keneth)
Random Babbling Thread 119 (Whatnots post by dmc)
Dragon Age - Munchkin Initial Review (Dragon Age: Inquisition post by Tassadar)
Dragon Age Inquisition (Dragon Age: Inquisition post by Merlanni)
Initial Gameplay Difficulty (Featured Polls & Comments post by el timtor)
Banner Saga - Available on Android (Game/SP News & Comments post by RPGWatch)
Dex - Post-Funding Update #28 (Game/SP News & Comments post by RPGWatch)
Weekly Wizards of the Coast News Round-up (Game/SP News & Comments post by Taluntain)

Banner Saga - Available on Android
Posted: November 24, 2014, 10:50 pm by RPGWatch

From RPGFan comes news that this tactical RPG is now available for Android.
Multiple-award-winning tactical RPG The Banner Saga is now available for purchase from the Google Play Store and Amazon Appstore on Android. The game takes place in a land called Ragnarok, as you take charge of a group of Norse warriors in this brooding story. The plot is riddled with choices that will attract RPG fans and interactive game fans alike. The decisions you make will affect you in terms of where you go and in other ways that aren't quite so obvious.
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Dex - Post-Funding Update #28
Posted: November 24, 2014, 10:50 pm by RPGWatch

The update for Dex from last week provides information on the new build that is scheduled to be available in the middle of December and offers some screens.
The update will include quests related mainly to high society, corporations, and the tension between the low life and high tech. Images can say more than words, so we'll keep the post brief this time. Below, you can find a selection of new artwork done by our lead artist, Prokop Smetana. These are the new locations, interiors, and NPCs you will be able to see and meet once the update is finished and released.
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Weekly Wizards of the Coast News Round-up
Posted: November 24, 2014, 2:00 am by Taluntain

Excerpt: Poisons (Dungeon Master's Guide - 11/21/2014)
Legends of Baldur's Gate (IDW Preview #2 - 11/19/2014)
Release: Rise of Tiamat (Neverwinter MMO - 11/18/2014)
Excerpt: The Multiverse (Dungeon Master's Guide - 11/18/2014)
Monster Mythology (D&D Alumni - 11/17/2014)

Note: You can purchase most of the books, manuals, accessories etc. mentioned in the news here via Amazon's online stores (US, CA, UK or DE).

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Double Fine Studios - Project Cancelled - Layoffs
Posted: November 23, 2014, 10:00 pm by RPGWatch

A yet undisclosed project fell through so that the developer had to let 12 people go from the company. A quote from Tim Schafer:
"One of our unannounced projects was unexpectedly cancelled by its publisher, forcing us to reduce our staff by 12 people," Double Fine founder Tim Schafer said in a statement to GameSpot. "Our remaining projects -- Broken Age, Massive Chalice, and Grim Fandango Remastered, were unaffected." Double Fine did not disclose the nature of the project or the publisher who canceled it.
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Dragon Age: Inquisition - Impressions @ Giant Bomb
Posted: November 23, 2014, 10:00 pm by RPGWatch

Patrick Klepek at Giant Bombs has written about his impressions for this game.

Here's a quote about his impressions:
It only took a few minutes to get up to speed. It's entirely possible series fans are upset how action-friendly BioWare's made Inquisition, but it also means just about anyone can understand the basics by the time the first combat sequence is over....... Even though Inquisition represents the third game in the Dragon Age series, it's not the conclusion of a trilogy. There's dangling threads from the previous games, but everything hasn't been building to this event. It's simply another chapter, and one that invites newcomers as much as it rewards veterans.
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Video Gamer - Changing Review Policy
Posted: November 23, 2014, 10:00 pm by RPGWatch

Tom Orry has written an editorial announcing changes in their review policy.

The reason is this:
There's also an increasing likelihood that the game we review will have changed by the time it's in your hands on 'Day One'. It now seems more likely than not that a game will receive a patch between the time the disc is printed and it goes on sale. We need to account for this in our reviews.
Tom Orry announces that the changes in review policy will be these:
  • We will only award a game a score if we've been able to test all aspects to our satisfaction, offline and online.
  • We will award a game a score based on the experience at the time. Review conditions will be stated in the coverage.
  • Review text and scores may be updated once we've tested the game in consumer conditions, with the game released and online servers populated with real players.
  • Review text and scores may be updated if a title receives significant and game-changing updates post release. This does not include DLC unless offered for free to all.
  • If review text or score is changed the original text and score will be archived on the page.
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Dead State - Beta Patch #5
Posted: November 23, 2014, 10:00 pm by RPGWatch

The final Pre-Release Patch for Dead State has been released. Following the link you can find a complete changelog.
his is it - the final patch to Dead State's Early Access Beta! Patch #5 is bursting at the seams with features and fixes, including many requested or suggested by YOU, the Dead State community. Now, while we're giving you lots to chew on today, we want to remind you that this isn't the final game - endings are being reserved for the final release, and there will still be many improvements coming before the final launch. In other words, there's still plenty to look forward to! With our upcoming release in mind, we'll be updating the Known Issues post later today, so make sure to check there first before reporting bugs; that will help keep the forums and boards laser-focused on tracking brand new issues. Thanks so much for all your assistance, you guys are awesome!
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Soldak Entertainment - Sale
Posted: November 23, 2014, 10:00 pm by RPGWatch

For the next couple of weeks all Soldak games can be bought with a 50% discount from the Soldak site.

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Our amazing list of online games should keep you busy for hours on end. But avid game players may also like to check out more online games, including online casino games. The best bit about online casino games is their great welcome bonuses as well as excellent ongoing promotional offers.

 
Polygon - Games are better without damsels to save
Posted: November 23, 2014, 9:51 am by RPGWatch

Claire Hosking has written an opinion piece for Polygon. In it, she argues that games don't need to have damsels in distress to save. And that they are better this way.

The starting point for Claire Hosking is this:
Anita Sarkeesian's Feminist Frequency series has amazing influence for someone who's simply doing what so many have done before - making videos about about their opinions on books, TV, film and video games.... Anthony Burch, Joss Whedon and Tim Schafer - have listened and encouraged their followers to take note, while Saints Row creative Director Steve Jaros has said, "I actually think [Tropes vs. Women creator Anita Sarkeesian's] right in this case" when a video was critical of an aspect of the game.
Claire Hoskings argues that when a female character has to e.g. rescued by the player she becomes just a thing to fetch. She does so with a quote from Anita Sarkeesian's Tropes in Video Games, part 1:
...[damseling is] a plot device in which a female character is placed in a perilous situation from which she cannot escape on her own and must be rescued by a male character, usually providing a core incentive or motivation for the protagonist's quest. In video games this is most often accomplished via kidnapping but it can also take the form of petrification or demon possession for example."
Claire Hosking uses two examples from current videogames on how to avoid this:
Games like Bioshock or Gone Home use audio logs and environmental narrative to flesh out characters you're searching for; they're games about entering their world and understanding their life. It's an interesting game design question - there are many, many reasons why a character might be interesting to find or deliberately trying to keep something from you. Every one of them says more about the character than just someone being taken away and locked up.
And finally, she writes that:
While they are damsels, they exist for others and no longer have their own initiative or interactions......It also frequently portrays love as transactional - save girl, get kiss - rather than something that springs from spending time with a person and getting to know them. None of this makes for good writing. The fact damseling happens overwhelmingly to female characters has a particular meaning in a society that has historically restricted women's freedoms and denied them equal autonomy with men.
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Dragon Age: Inquisition - Impressions @ Inc Gamers
Posted: November 23, 2014, 9:51 am by RPGWatch

Tim McDonald from Inc Gamers has written a piece about his first impressions playing Dragon Age: Inquisition. A quote in Bioware has marketed this game:
But BioWare have been making all the right noises about Dragon Age: Inquisition. It'll have a tactical camera, they say; it's being designed primarily for PC, they say. Considering the ludicrous Kickstarter and post-Kickstarter success of several other tactical CRPGs (Project Eternity/Pillars of Eternity, Divinity: Original Sin, Wasteland 2,Torment: Tides of Numenera...) it's not entirely impossible that EA has actually taken notice of this and said "oh, go on then, make a proper CRPG."
A quote on the options when starting the game:
Graphics aside, there are a number of other options. There are subtitles for both ambient dialogue and full conversations, and there are separate options for text and speech language (although in my version the only available language is English, so that's kinda superfluous to me). There's even a Friendly Fire option for that full Dragon Age: Origins experience, but as it's turned off by default, I'm not touching it. While I miss having to very carefully aim my abilities, if Dragon Age: Inquisition wasn't designed around friendly fire then I suspect turning it on would make me very sad, very quickly.
A quote on the tactical camera:
I ****ing hate the tactical camera. It is incredibly, absurdly, stupendously useless. The tactical combat itself might be fine - it's got auto-pauses, and I can select skills and click on enemies, and I can even see which other characters I've assigned to attacking that enemy and what skill they're going to use. That's pretty great. I still can't shake off the MMO feeling for some reason, and I've still got worries that the game was designed to be played in the third-person view and the tactical combat was slapped on afterwards, but there's clearly been at least some thought given to battling in this way.
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Wasteland 2 - Review @ RPG Codex
Posted: November 22, 2014, 3:22 am by RPGWatch

Vault Dweller and Eric S have reviewed this game for RPGCodex.
A quote about the setting:
Setting & Atmosphere
Wasteland takes places in an over-the-top post-apocalyptic universe that doesn't concern itself with realism... It's a Philip K. Dick-esque version of post-apocalypse, governed not by the most likely survival scenarios but rather by "but what if..." possibilities; weird, strange, yet undeniably fun... t's hard not to smile when you hear a choir singing "James King foresaw the doom of all, His book predicting man's great fall, And bade brave men to light the way, For those who lived through judgment day..." on the radio while traveling. I'd say it's this attention to detail, the well-presented moral dilemmas and the reactivity that make this world interesting and definitely worth exploring.
A quote on skill use:
Skill Use
Most skills are useful, used often, and require constant investing, which is a good thing. I split my skills between 4 characters, creating a leader/talker, scientist/healer, container opener (lockpicking, safecracking, alarm disarming, trap removing) and a 'significant other' (perception, weaponsmithing, toaster repair). Originally, I was planning to put a couple of points in non-combat skills and focus on weapon skills, but I had to keep all skills as high as I could and ended up leaving many unopened containers, unexplored dialogue options and various untouched items of interest.
A quote on quest design:
NPCs comment on everything, making quips about quests you've completed and things you've done. Radio chatter scolds or congratulates you on your failures and successes. Even when the choices you've made don't have major consequences, everyone always has something to say about it. The game tracks and acknowledges every single thing you do down to the equipment you're using, which can be mind-boggling at times.
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Dragon Age: Inquisition - HD Concept Art
Posted: November 21, 2014, 3:13 pm by RPGWatch

Are you a Dragon Age: Inquisition fan? Want some new desktop backgrounds?
Dragon Age: Inquisition lead concept artist Matt Rhodes has been busy sharing a variety of highly detailed and wallpaper-worthy pieces of concept art from the game on his personal blog and ArtStation page, so if you're looking for something new to adorn your desktop with or simply want to revel in the work that goes into bringing a video game to life, you now have a definitive destination.
More information.

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Elite: Dangerous - Backlash Over Online-Only Emphasis
Posted: November 21, 2014, 3:13 pm by RPGWatch

Frontier Developments has had a rough week after the studio announced that Elite: Dangerous's single-player offline mode would be cut. Refunds are being given to some.
When Frontier Developments announced a week ago that they'd scrapped Elite: Dangerous's promised offline singleplayer mode, they were a little hazy on what would happen for folks who wanted a refund. It was a feature Frontier had listed on the Kickstarter that raised over £1.5 million, after all, and one they still teased as Elite went through its expensive paid alpha and beta stretches. Well, Frontier now have some vague policy on refunds, and it's questionable: if you're played at all, you can't have one.

Creator David Braben explained in this week's Elite newsletter that they've started going through refund requests and chiefly follow two simple rules. If you simply pre-ordered the game from Frontier, you can have a refund. If you've played in the alpha or beta phases, regardless of whether you backed the Kickstarter or bought access later, can't get a refund. If you don't fit into either category - perhaps you're just a plain old regular backer who wants a refund - Frontier are still working on that. Braben says:
We want to make sure we treat each person's situation with the thoroughness it deserves, and have contacted each of them to ask that they bear with us over the next few working days if their circumstances do not fit either criteria above as we look into individual requests.
Honestly, I think they should be a lot more forthcoming with refunds and set out a very clear refund policy. Yes, folks may have played the alpha or beta for a while but those were perks - expensive perks. In the end, the finished game isn't what they were sold. This might not be a dealbreaker for everyone, but it is for some. Even folks who intended to play primarily offline might still have gone online to check out progress on the game they'd paid a lot for, as that was the only option. And Kickstarter backers who haven't played it should definitely have the option of a refund.
More information.

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Shadow of Mordor - Play as Lithariel in a Free DLC
Posted: November 21, 2014, 3:13 pm by RPGWatch

A new free DLC for Shadow of Mordor gives you the chance to play as Lithariel, Warrior Leader of the Resistance.
Shadow of Mordor has gotten itself a new DLC pack today, and happily it's quite free. In the Power of Defiance DLC pack, you can play as Lithariel thanks to a new skin, undergo a new challenge, and receive an epic rune.

The new challenge obtained through playing as Lithariel, the Warrior Leader of the Resistance, is the Test of Defiance. Taking on this challenge strips you of your ability to enter wraith-mode or save the game, nor can you retreat from a battle. Lithariel has one life, and you must make the best of it to kill 6 Warchiefs and 15 captains. However, if you equip the new Epic rune "Defiant to the End," you'll have one extra shot to take care of business before saying good-bye to life.

The Power of Defiance DLC is free for PlayStation 4, Xbox One, and PC. It's available now to download.
More information.

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Shadows: Heretic Kingdoms - Now on GOG
Posted: November 21, 2014, 3:13 pm by RPGWatch

Shadows: Heretic Kingdoms is now available on GOG, for those that would like to have it in their collection. It's $23.99 for the first week.

More information.

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