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» Warhorse Studios - Designing Historical Open Worlds - May 26, 2018, 04:52 pm
» Underworld Ascendant - May Newsletter - May 26, 2018, 04:52 pm
» THQ Nordic - Weekend Sale at GOG - May 26, 2018, 04:52 pm
» A Long Way Down - Announced - May 26, 2018, 04:52 pm
» Pillars of Eternity II - Review @ New Game Network - May 25, 2018, 10:42 pm
» Age of Wonders: Planetfall - Preview - May 25, 2018, 04:32 pm
» Black Geyser - Two More Stretch Goals Achieved - May 25, 2018, 10:32 am
» Pillars of Eternity II - What's Next - May 25, 2018, 10:32 am
» The Sinking City - Teaser Trailer - May 24, 2018, 10:22 pm
» Moonlighter - 11 Facts Trailer - May 24, 2018, 04:12 pm
» Black Geyser - Greed and Envy - May 24, 2018, 10:03 am
» The New World - The First Animations - May 24, 2018, 10:03 am
» Legends of Ellaria - May Update - May 24, 2018, 10:03 am
» Starpoint Gemini Warlords - Anniversary Update - May 24, 2018, 10:03 am
» Iratus: Lord of the Dead - Now on Kickstarter - May 24, 2018, 10:03 am

 
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» Warhorse Studios - Designing Historical Open... (Game/SP News & Comments post by RPGWatch)
» Underworld Ascendant - May Newsletter (Game/SP News & Comments post by RPGWatch)
» THQ Nordic - Weekend Sale at GOG (Game/SP News & Comments post by RPGWatch)
» A Long Way Down - Announced (Game/SP News & Comments post by RPGWatch)
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» Age of Wonders: Planetfall - Preview (Game/SP News & Comments post by RPGWatch)

 
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Warhorse Studios - Designing Historical Open Worlds
Posted: May 26, 2018, 04:52 pm by RPGWatch

[​IMG]Daniel Vávra spent some time at Digital Dragons discussing how he went about designing an historical open world RPG.

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Designing historical open world RPG

Dan Vávra is one of the most recognizable Czech game developers. His career started at Illusion Softworks and he first worked on Hidden and Dangerous as a 2D artist and then become director and writer on Mafia series. Since 2011 he is a creative director at Warhorse Studios which just released realistic medieval open world RPG Kingdom Come: Deliverance - one of the most successful crowdfunded games so far. The game sold one million units in first week.

Speech description: Dan will speak about our approach to storytelling in open world, how the historical accuracy and realism affects our design choices and about the historic context of our game - how accurate are we actually.

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Underworld Ascendant - May Newsletter
Posted: May 26, 2018, 04:52 pm by RPGWatch

[​IMG]The May newsletter for Underworld Ascendant has news on the backer alpha and some new screenshots of a grey lizard, fauna and a later level known as the Cathedral.

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UPDATE: E3 Prep, Resherak, & More

May 25, 2018 Sam Luangkhot

Hello everyone,

We've been heads-down this month working on a lot of important systems, art, audio, and UI among many other things for the game. We also have some exciting news to share!

Underworld Ascendant at E3 with Alienware and the Backer Alpha

We're proud to announce that a segment of Underworld Ascendant will be available to play at Alienware's booth at E3! Catch us anytime on the show floor from June 12 - June 14 and have a sneak peek at the Abyss...

In addition to this, EXPLORER backers and above ($50+) will receive access to the Backer Alpha build during E3 (official date to be finalized). Our current plan is for the Backer Alpha build to include all of the content and features in the E3 build and an updated version of the tutorial level (aka "un-training level"). More information on this will be emailed to EXPLORER backers and above the week before the Backer Alpha is live, so make sure to check your email!

Access to the Backer Alpha will be unlocked on your BackerKit's Digital Downloads page.

Earlier this month, we were also in Los Angeles to present Underworld Ascendant for consideration for the 2018 Game Critics Awards!

Our publisher, 505 Games, put together an awesome setup for us, which is an opportunity for the judges to demo a number of games that will be shown at E3. Since there are so many games and it can be difficult for people to see them while also having meetings, this gives us an opportunity to showcase Underworld Ascendant for awards nomination consideration in advance of the show. The event went really well overall and we are keeping our fingers crossed!

Enter the Memoreum

We've received a ton of questions about the Memora system and how this ties into the narrative of the Stygian Abyss. What exactly has gone on in this world, and who can you trust?

In our February update, we mentioned how Memora can catalogue information by preserving memories, which has allowed Ishtass and his followers to share knowledge across generations of Lizard Men. As the Abyss has fallen deeper into ruin and becomes threatened by otherworldly forces, you will need to harness the power of the Memora to share what you've learned.

This is where Resherak comes in:

[​IMG]

Resherak, one of the descendants of Ishtass's teachings and one of the rare Gray Lizard Men, is the Keeper of the Memoreum in Marcaul. The Lizard Man society is built off of shared knowledge, and Marcaul has become a hub where trade and the exchange of knowledge is highly encouraged. Resherak will reward you for sharing Memora of your traversals into the Abyss, and can allow you to access Memora across time and space to peek into the tactics of previous (and future) adventurers.

[...]

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THQ Nordic - Weekend Sale at GOG
Posted: May 26, 2018, 04:52 pm by RPGWatch

[​IMG]THQ Nordic is having a sale over the weekend at GOG.

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Deals of The Highest Quality.

You're into RPGs, perhaps? Turn-based, action, or just plain EPIC RPGs? Maybe you'd rather go with strategy, adventure, or action-adventure. Doesn't matter, really, since THQ Nordic's catalog's got it all. In spades. Also discounts up to 80%. In today's Weekend Sale.Now some suggestions to get you started: As the spiritual successor to the celebrated Gothic series, ELEX throws strong sci-fi elements, mutant creatures, and a diverse setting into the mix, updating the Piranha Bytes formula for a new era. Just look at that artstyle. LOOK AT IT. Now back to this newspost. Now to the artstyle again. It's so hard to turn away. But apart from the rad visuals, Battle Chasers: Nightwar combines punchy jRPG gameplay and a rich story for a lengthy adventure based on the acclaimed comic book series. The THQ Nordic Weekend Sale ends May 28, 10pm UTC.

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A Long Way Down - Announced
Posted: May 26, 2018, 04:52 pm by RPGWatch

[​IMG]Gamewatcher reports on A Long Way Down which is a strategy RPG game.

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Seenapsis Studio has announced that it's working on a new Strategy RPG called A Long Way Down, which is about taking a group of characters through a dark maze filled with monsters and an evil mastermind.

Players will need to survive the maze by using special cards that allow you to fight and build your way out, when A Long Way Down releases sometime this year for the PC and Nintendo Switch.

[...]



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Pillars of Eternity II - Review @ New Game Network
Posted: May 25, 2018, 10:42 pm by RPGWatch

[​IMG]New Game Network has reviewed Pillars of Eternity II: Deadfire:

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Pillars of Eternity II: Deadfire Review

A worthwhile sequel that runs into some rough waters

The honeymoon period of the cRPG revival is over. Much like the pixel platformer or the point-and-click adventure game, the genre spent a few years celebrating its own resurrection with a handful of solid titles that were warmly received, in part, because it was so great to have the genre back. I'm not saying that games like Divinity: Original Sin, Torment: Tides of Numenera, or even the first Pillars of Eternity weren't good or even great games, just that part of what made them great was how refreshing it felt to see the old concepts of the cRPG not only reintroduced but being iterated on. Pillars of Eternity might have been the culmination of this honeymoon phase. The game was the most faithful recreation of the Infinity Engine games like Baldur's Gate or Icewind Dale - the interface, audio cues, and overworld structure lifted directly from the RPGs of old. There was no hiding the game's roots and that's what appealed to so many players.

[...]

Overall
Pillars of Eternity II: Deadfire is a fine game that makes it easy to get swept away in the pirate life and the thrills of ship combat. It's a solid evolution on the first outing, though the technical flaws are significant and ultimately detract from the overall impression.

Score: 76%

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Age of Wonders: Planetfall - Preview
Posted: May 25, 2018, 04:32 pm by RPGWatch

[​IMG]PCGamesN has a preview of Age of Wonders: Planetfall.

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There's a lot to be said for our globalised modern world, but none of it is particularly positive for 4X games. The more connected and homogenised we become, the harder it is to make new discoveries - likewise, the better we communicate, the less desire we have to take and conquer. For a studio like Triumph, which was founded on making games that satisfy our inner invader, drastic solutions become necessary.

Age of Wonders: Planetfall burns the routers, knocks the satellites out of the sky, and mothballs the interstellar shuttles. Technology that has united us and allowed us to explore the universe is destroyed. The Star Union, once a galactic empire that spanned many thousands of worlds, has collapsed, marooning its people on their individual homeworlds. Cut off from one another, they have evolved to become culturally unique: scavenging cyborgs, bioengineering amazons, and bleary-eyed expeditionary forces awoken from cryosleep.

[...]

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Black Geyser - Two More Stretch Goals Achieved
Posted: May 25, 2018, 10:32 am by RPGWatch

[​IMG]Another social and a funding stretch goal have been unlocked for Black Geyser.

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Great news! We have reached the 75k goal (Rillow is now a playable race!) as well as our social stretch goal of 500 shares (Kendall the Blacksmith).

The next social stretch goal is Ay'eda the Mystic, located in Isilbright, with 750 facebook shares. We will soon reveal more about her!

The next financial stretch goal is finally 100k: a brand-new wilderness area with its own dwellers, secrets, and subquests: Valley of Singing Trees. And a brand-new spellcaster class! More information coming soon on this class.

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Pillars of Eternity II - What's Next
Posted: May 25, 2018, 10:32 am by RPGWatch

[​IMG]Patch 1.1 for Pillars of Eternity II is going to be available early June, containing fixes and refinements.

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Included in Patch 1.1 is a complete overhaul of Veteran and Path of the Damned difficulties. You'll find more enemies per encounter and with new level scaling adjustments the game should be much more challenging. Let us know what you think on the forums - this will be an ongoing process based on community feedback. Secondly, for players who want to play the game for a second (or third!) time, we are adding an option to skip the introduction and jump straight into the second scene. This option will be available on the new game screen and will not require any Berath's Blessings points to activate. Lastly, the team is also adding new cosmetic options for player customization with the ability to change character appearance at any time.

More features for the game are planned though:

[​IMG]

Just like the first Pillars of Eternity, the team is committed to support Deadfire with new features, content, bug fixes, and polish to make the game the best it can be. We are listening to your feedback on our forums, Reddit, social media, and user reviews - and the development team has many ideas for improvement, too. Through 2018, we have plans to add more quality of life changes to make the game better and better. For the mod community, we will be releasing documentation on the game data formats, and will be working on tools to help facilitate mods. Another feature that the team is really excited about is what we are calling "Magran's Fires". Similar to Berath's Blessings, these modes can be enabled from the main menu and will add gameplay modifiers for challenges above and beyond Path of the Damned. In addition to the returning Triple Crown and Triple Crown Solo challenges, we will be rolling out challenges themed to Eora's gods, beginning with Berath, Galawain, and, of course, Magran. As always, we are listening to feedback on what you would like to see in future updates.

And there is news about the DLC that is coming our way, some of it free:

[​IMG]

While our programmers get Patch 1.1 ready, some of our artists and designers have had some time on their hands. They've put together the first of several free DLCs for Deadfire, "Rum Runner's Pack" which is coming out today. This pack features Mirke, a new Sidekick, along with a drunken personality idle animation and new alcoholic drinks. We will be releasing even more free DLC over the next few months that will add more items, ship upgrades, crew members, and appearance options. Look for the next free DLC to be available two weeks from now.

And some not free:

[​IMG]

Don't forget we have three expansive DLCs on the horizon. The first DLC, "Beast of Winter", is due to land this July. We will be showing off the new areas and content in the DLC soon!

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The Sinking City - Teaser Trailer
Posted: May 24, 2018, 10:22 pm by RPGWatch

[​IMG]A new teaser trailer for The Sinking City.

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Can you hear that voice in your head getting louder and louder? That's me. This is not the last time we will talk... Taking place in the 1920s, The Sinking City is a game of adventure and investigation set in an open world inspired by the works of the famous American horror author H.P. Lovecraft. You will step into the shoes of a private investigator who arrives in the city of Oakmont Massachusetts - a city suffering from unprecedented floods of supernatural origins. You must uncover the source of whatever has taken possession of the city - and the minds of its inhabitants.

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Moonlighter - 11 Facts Trailer
Posted: May 24, 2018, 04:12 pm by RPGWatch

[​IMG]Here is a video that is apparently showing 11 facts about Moonlighter, which is scheduled for release next week.



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Black Geyser - Greed and Envy
Posted: May 24, 2018, 10:03 am by RPGWatch

[​IMG]In a new Kickstarter update for Black Geyser more info is provided on greed and envy.

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Fear is the obvious path into darkness, greed is the hidden path

In the Black Geyser: Couriers of Darkness backstory, spreading greed is a new plot by dark gods to infiltrate, turn, and eventually wipe the world of mortals. Mortals have learned to cope with fear and evil, but have not learned to face their own weaknesses such as envy or greed. While fear from an external force makes people stick together, envy and greed silently divide and turn them against each other.

Greed is deeply rooted in the game lore, and is very special because it has a dual nature: it has a divine origin, but relies and feasts on the very nature of mortal beings. It exploits something that every mortal has had since their creation. It confronts us with our own dark side that has always existed, turning it against us. Mortals turned by greed become connected to the divine source (divine nature) of the curse, increasing its global strength. This corrupts even more mortals, resulting in a cycle of feedback to the evil divine source.

Greed does not mean you are evil

Being greedy does not mean you are evil, and you can be evil without being greedy.

NPCs affected by greed are not necessarily evil. If they hire you for a quest to retrieve an item because of their obsession and you complete the quest, you were good but contributed to the divine curse of greed, eventually making the kingdom even more chaotic. If you complete the quest but keep the item for yourself and even kill the innocent NPCs who hired you, you were evil and greedy. If you persuade them to change their mind about the quest in a branching dialogue, you were good and also fought against greed. And so on and so forth.

When you choose to be more generous and convince other NPCs (influencers) to do the same, then you attempt to break the feedback cycle to the evil divine source. While there is no way to break it completely, you can slow down the process, resulting in a "better", different state of the world by the time you reach the last chapter of the game. And different state means different challenges and adventures.

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The New World - The First Animations
Posted: May 24, 2018, 10:03 am by RPGWatch

[​IMG]A new update for The New World, provides an update on the current status of development and shows the first animations (follow the link).

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Our train seems to be speeding up. Here is what we managed to scratch off the list in the last 3 months:

- Loot screen
- Trade screen
- Character appearance customization (the system is in place, all we need are the art assets)
- Options menu
- Char creation screen
- Attack effects / Status effects (different effects can be assigned to attacks and applied on hit)
- Clothes and weapon items visual mechanics: showing/hiding, opacity masks
- Visual attack effects: muzzle flashes, sounds, particles
- Party inventory
- More animation states: more characters' body poses and better transitions between them
- Attacks of opportunity, interrupt attacks, reaction shots
- Combat AI (in progress)
- Grenades (in progress)

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Legends of Ellaria - May Update
Posted: May 24, 2018, 10:03 am by RPGWatch

[​IMG]There is a new update for Legends of Ellaria, which adds the following:

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A New Update is LIVE!

Dear Legends of Ellaria players,

As you know, we have been working on a new RPG system, fixes, and features in order to enhance your experience in the game.

Earlier this week, we released a closed beta version (for which if you own a copy of the game you can still join by PMing us on our Discord: https://discord.gg/ThC6x8F) with the following features:

1: We now have a first-person mode! Now you can switch from TPS to FPS view anytime you like by pressing "F" or any other key you bind to this action.

2: Added an inverse Kinematic system (applied to NPC's only for now) that makes them move more realistically.

3: Added a "WASD" keybinding option.

We have now polished some of the new bugs that arose from the renewed game engine, but there will be still some Early Access bugs and fixes, which we will be happy to receive your feedback to solve them!

Please let us know any thoughts you have of the version through the #beta-tester in our Discord, pressing the F8 bug system in the game, or on steam through our community discussions :).

We will be introducing RPG features very soon in order to build a complete game and a truly epic title in the future just for you.

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Starpoint Gemini Warlords - Anniversary Update
Posted: May 24, 2018, 10:03 am by RPGWatch

[​IMG]LGM Games has added new content in the latest update for Starpoint Gemini Warlords, which is available for free to those who own the game.

[​IMG]

LGM GAMES CELEBRATES STARPOINT GEMINI WARLORDS ANNIVERSARY WITH FREE CONTENT

Zagreb, Croatia, May 23, 2018. Croatian indie game development studio, LGM Games is proud to announce a first anniversary of Starpoint Gemini Warlords.

Following a successful release of Update 2.0, LGM Games is bringing yet another treat to Starpoint Gemini Warlords players; a free anniversary update in a form of a new ship.

"This new and shiny ship belongs to a Battleship class, and is a bit more powerful in contrast to other battleships, but not in all statistics. It even has a name! Yes... You can call your new battleship 'Glycon'. Also, it's so special it doesn't have a hangar. ", said Nikola Jukic, project manager for Update 2.0 and additional Starpoint Gemini Warlords content.

The new ship waits for you at the following stations:
  • Rotterdam Shipyard (26.25 mil)
  • Alexandria Military (26.25 mil)
  • Plymouth Shipyard (26.25 mil)
  • Atlantean Military (29.4 mil)
In addition to free content, Starpoint Gemini Warlords receives a myriad of bugfixes and localization improvements. A full changelog can be found below.

Update 2.0.1.0 changelog

Bugfixes:
  • Ship particles on some of vanilla and Rise of Numibia ships are fixed;
  • Campaign fixes (minor bug fixes);
  • Planetary assault bugfix (the game won't freeze during the cut scene);
  • Icon order and values in the research panel are fixed;
Minor Stations:
  • Player can purchase a minor stations immediately after this update;
  • Only the neutral or friendly station can be purchased;
  • The price is different for each stations. That means that the price isn't the same for e.g. military or research station;
  • The price also varies in the case if the player has a merchant perk, or not. The bigger the merchant perk, the lower the price is;
  • Reputation also affects the station price. Bigger the reputation, lower the price of the station is;
  • Station can be purchased via a dialogue, as well. All you need to do is to contact an ambassador.
And there are also some localization fixes for the Chinese and German languages.

Here is the ship:

[​IMG] [​IMG] [​IMG] [​IMG]


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Iratus: Lord of the Dead - Now on Kickstarter
Posted: May 24, 2018, 10:03 am by RPGWatch

[​IMG]Iratus: Lord of the Dead is on Kickstarter.

[​IMG]


Overview

Iratus: Lord of the Dead is a turn-based RPG taking gameplay inspiration from Darkest Dungeon and the sardonic tone of Dungeon Keeper. Playing as the fearsome Necromancer, Iratus players will use their undead minions to ignite a reign of terror that has been years in the making. Iratus is slated for release in late 2018 on Steam for PC, Mac and Linux.

FEATURES
  • Advanced strategy system: Study your enemies' strengths and weaknesses to achieve victory.
  • Raise your army of undead minions by collecting body parts from your defeated foes.
  • Use your knowledge of alchemy to give unique abilities to your minions.
  • Turn-based combat system with over 50 different talents for your minions.
  • Stylized 2D graphics with a dark fantasy flair.
  • Choose wisely: with irreversible consequences and classic roguelike features, including character permadeath.


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