Hello everyone! Previously, we have covered some of the factions that you get to meet on Object 6, and today we are continuing our INSOMNIA: The Ark lore series with a fresh installment. Since the House of Bea Kera is one of the largest groups in Reservation D-106 and the entire sector D, it's time to give some extra attention to their leader.
Being an eccentric and charismatic personality, Opherod had a big impact on the religious perception of ghetters, the descendants of illegal inhabitants of the space station. He was born in the Junkyard and had to live through many hardships with wit and resourcefulness as his only weapons.
After moving to Reservation, Opherod mostly engaged in petty criminal activities and worked on improving his own education. He also managed to become a family man: his wife gave birth to two boys - Darat and Kololei. At the age of six, Darat became a victim of a severe form of somnia which also granted him strange abilities. Due to the fears surrounding somnia, Opherod was forced to do everything possible to hide his condition and find a cure.
A few years later Opherod met Scuffler, a deformed psychonaut who was known as a talented chemist. He invented "wax" - a psychedelic crioma based drug that was able to increase the somnic level of the consumer. After his first experience with it, Opherod realized that this might be the way to study somnia closer and to bring Darat to normal life.
He started studying "Taboro" - a guidebook to somnia's world written by a long time deceased nameless author who tried to describe his somnia fueled visions. This brought him to the idea of building an underground "wax" manufacturing facility. He started developing a syncretic religious concept and attracting followers that served as test subjects: this is how the House of Bea Kera was born.
It feels very good to have come leaping over the INTERDICTOR milestone and finally be back to regular order -- constant, relentless improvement, new features and content. We dropped 2 hotfixes yesterday to address important issues with carriers and craft but now we're back to updates. Update #141 releases a wave of new awesome art for the craft you can get and starts showing off Faction-specific styles. It also adds a new Mass 3400 ship that isn't a carrier, rebalances and increases the counts of slots on the Basalt, Fallen and Harbinger Carriers. Finally, alongside the new art and content, we've got a raft of small balance changes to Talent cooldowns, Initiative costs, handling of missions in friendly territory, and more.
If you're just seeing this update, you should first check out Update #140 for the news of the major milestone INTERDICTION that introduces and details craft -- interdictors, bombers and shuttles!
On to the details!
New Craft Art and Fixes
With Update #141, we've introduced a wide variety of different craft visuals for shuttles, interdictors and carriers. On the component side, we've fixed the missing Armor bonus of Reinforced Hangars.
We've also fixed all the reported crashes that came in, so please keep reporting and posting any bugs you find. We've added a protection against launching too many craft at a time on your side (4 max), fixed crashes when attempting to assign pilots and crashes that could sometimes happen when a craft was destroyed in ship battle. Also, we addressed the issue where sometimes "No Pilot" was being incorrectly shown in the Crafts tab of Ship Combat.
Also, a laundry list of Wing Tech, Leader and Bomber Talents all had cooldowns that needed tweaking or fixing. The Wing Commando "Knifework" Talent has been increased to 12 Initiative.
The Wolf Vector launches as an all new Mass 3400 option for those who demand extreme range from their spaceship. Optimized for fuel storage and speed, the Wolf Vector is perfect for a faction's high-value couriers and passengers ships. Sometimes outfitted as a secure luxury cruising yacht this craft is popular among Star Traders who appreciate a fast engine and only refueling rarely.
This ship is a variation of a design found in a player's saved game, submitted to our team. Cory played the game, fell in love with the design and modified it to create the Wolf Vector.
Shamus Young - BioWare is Dead
Posted: Apr 17, 2019, 01:33 pm by RPGWatch
In part 25 of a blog series on Mass Effect: Andromeda Shamus Young has declared BioWare dead.
Everything in Andromeda is constructed backwards. Instead of saying, "Here are the events of the past, what sorts of situations and stories would come from that?" the writer says, "I want the player to drive up this hill and shoot all the dudes at the top. What's the simplest possible scenario I could use to justify that?"
The player choices are few, arbitrary, poorly depicted, and lacking in interesting options. Dialogs are rare, linear, and lacking in player expression. The few characters you meet in the open world are shallow and bland. The villain is a sophomoric one-note bore. The worlds are, by design, a mostly empty wasteland with no history, culture, or wonder. Exploration of these alien worlds consists of driving around on pre-existing dirt roads so you can gun down clusters of mooks.
The developer's perception of what made the source material interesting is so wrongheaded that this project was in trouble before it ever left the dry-erase board. This team was not equipped to tell a space story on this scale. I don't care if you're talking about details-first or drama-first, this is not a storytelling team in any form. This storyteller might do an okay job if you want a linear shooter with fixed cutscenes and no player agency, but they're completely unqualified to design a world to support dozens of hours of exploration, exposition, and player expression.
OCTOPATH TRAVELER - available on Steam June 7, 2019
Here's one to add to you Wishlist right away - OCTOPATH TRAVELER is coming to Steam on June 7, 2019.
Originally released in 2018, this new release is the first time that the critically-acclaimed JRPG has been available outside of the Nintendo Switch. You can see it in action in the trailer:
What is OCTOPATH TRAVELER?
OCTOPATH TRAVELER is an epic RPG, set in the world of Osterra. You'll control 8 unique heroes - each with their own special skills and compelling stories. The cast includes:Olberic: a legendary knight seeking redemption for past failures
Cyrus: an intelligent scholar who struggles with the mysteries of the heart
Tressa: a passionate merchant who always has an eye for a good trade
Ophelia: a pure-hearted cleric on a pilgrimage around the world
Primrose: an orphaned noble who will let nothing stand between her and revenge
Alfyn: an apothecary who wants to help and heal above all else
Therion: a skilled thief who can get into any treasure room
H'annit: a professional hunter, who searches for her missing master
It's possible to start the game with any of these characters, and build your party in any order you wish. Every character has a unique story, combat skills and 'Path Actions' - abilities they use outside of combat.
We're almost there! Just two more weeks and Fell Seal will be coming out of Early Access. On April 30th, you will be able to experience the epic conclusion to your adventure in Teora.
To celebrate this, we prepared a brand new trailer that you can check out here:
It has been quite the journey from our Kickstarter campaign to where we are now, but it was well worth it! We're extremely grateful for all the feedback and suggestions we've gotten from the community and for how much it's helped us make the game better. Once again, a huge thank you to everyone that took the time to check the game out and give us their comments and support. Your help has been truly invaluable!
That being said, there's still plenty of balance updates and additions to be made, so it's back to work for us!
The riches of the eastern kingdom of Turan await you, exiles! Our latest cosmetic DLC, the Treasures of Turan Pack, brings the opulent gilded palaces of Turanian culture right to your fingertips.
With the Treasures of Turan Pack you can build palaces adorned with glittering statues, tame rhinos and elephants as pack animals, and dress in the finest Turanian silks and Phalanx armor.
Treasures of Turan comes with new building pieces, placeables, armor sets, weapon sets, warpaints and pets. As Turan is one of the wealthiest nations in Hyboria, it's fitting that this offers the most ostentatious gear and building pieces in Conan Exiles yet. Enjoy the golden decorations of the building pieces and finely wrought weapons and armor.
Treasures of Turan Pack contains:
39 Turanian building pieces
A full set of building pieces with the same stats as existing tier three
15 new armor pieces in three sets, such as the Turanian Mercenary armor
Light, medium and heavy sets with an epic end-game version of each
9 new weapons in one Turanian weapon set
Same power as iron weapons with an epic end-game version of each weapon
5 new Turanian warpaints
Decorative warpaints symbolizing opulence and glory
9 new placeables, such as the standing lamp and brazier
Craft them at the new Turanian Artisan table
2 new exclusive pack animal pet skins
Adorn your rhinos and elephants with rich and golden trimmings
All the new content from Turan is exclusive to this DLC and adds a host of new visual options but does not give any in-game advantage in power. All the new items have comparable stats to existing items.
Pillars of Eternity II - Nominated by Webby Awards
Posted: Apr 16, 2019, 01:13 pm by RPGWatch
TheGG reports that Pillars of Eternity II: Deadfire has been nominated for best adventure game and best writing at the Webby Awards.
Baltimore - MD - April 11th 2019 - Independent games publisher Versus Evil and developer Obsidian Entertainment today announced that "Pillars of Eternity II: Deadfire" has been nominated for Best Adventure game and Best Writing categories in the 23rd Annual Webby Awards.
Hailed as the "Internet's Highest Honor" by The New York Times, The Webby Awards, presented by the International Academy of Digital Arts and Sciences (IADAS), is the leading international awards organization honoring excellence on the Internet.
Because the game is still in beta, there were several bugs and unfinished assets I encountered, all of which fell on the more hilarious side of the spectrum. One prominent character had her model used for multiple other characters, the city's hospital had patients with a nasty case of levitating all over the place, and, my personal favorite, two NPCs on the city streets were standing face to face as one repeatedly shot the other one in the stomach with a shotgun. Those will obviously - or hopefully - be fixed by the time the game launches, leaving the only other bit of worry I have about the title centered on one of the themes of the game: racism (something I can only imagine was also inspired by H.P. Lovecraft).
Upon starting it up, a disclaimer let me know The Sinking City isn't going to shy away from controversial subject matter. The game takes place in a time when racism was rampant in America, though writing that sentence right now makes me realize I should be more specific and say it takes place in the past. Initially, I thought the game would only tackle more fantastical racist themes with two hybrid species present in the narrative: the Planet-of-the-Ape-like Throgmorton's and fish-faced Insmouthers. However, as you can clearly see from the picture above, actual racism against black people plays a role too.
Choosing the right binary options broker can be very time-consuming. 7binaryoptions.com makes it much faster and easier.
Grimshade - Now on GOG and 10% off
Posted: Apr 16, 2019, 01:13 pm by RPGWatch
Grimshade has been released on GOG to a 10% launch discount.
Grimshade tells the story of the company of heroes, by a twist of fate involved in the cycle of events unfolding in the world of Ree'fah. Numerous dreadful monsters infested the forest around the city of Brann and high walls could no longer protect residents from the attacks. The menacing army of the neighbouring kingdom suddenly landed on the outskirts of the city, wreaking havoc. There is no hope for salvation - the strength of the defenders is running low, but the King and his loyal Champions had vanished.
Series of sudden events and odd coincidences force people to act. Get acquainted with each of the heroes and unite them - entirely different, sometimes bizarre and frightening, with their motives, but one purpose for all - to find out the real causes of what happened to them.
Lead the group of the adventurers on a journey and explore a varied and intricate world, meet new characters and reveal plot-related secrets. Remember, beauty is deceptive - danger lurks everywhere. Test your skills in challenging turn-based battles, adjusting your combat tactics and optimal team combinations for each foe you met on the way.
Seven memorable characters, including Kiba, the dark child, Charlie, the talking sniper badger, Alister, the brave guy with an Ether gauntlet, and Ruby, the princess of the thieves. Each of them has their role (sometimes more than one) on the battlefield and their own mission on a big journey.
Character development system is based on equipment: each piece of armour, weapon or accessory gives a unique skill to a particular hero, expanding their range of attack types and defensive boosts. Find, trade for, or craft new equipment to improve your characters and make them versatile and adaptable.
Complex tactical turn-based battles: a variety of elaborate enemies won't let you complete the whole game using a single tactic or invincible team build. Choose wisely the squad you take in a fight - proper positioning and awareness are essential to your success struggling against powerful foes.
The vivid and diverse world of Ree'fah: immerse yourself in the hand-painted fantasy universe of Grimshade and discover an impressive history in more than 20 hours of an exciting journey.
Posted by MuHa Games (Creator) So the cat is out of the bag, we hope to release our second baby out in full on May 13th 2019!
We still have several weeks of hard work and heavy polish to make the game what we want it to be before release, but we are confident Thea 2 is nearly ready to see the wider world.
Early Access so far
The minimap is live, so no more guessing where the other biomes are hiding.
We've made an array of significant changes, updates and additions during ea, and we hope you will enjoy the final product.
Over the last two months, some of the bigger updates have been:
- revamp of crafting and resources
- re-design and addition of new god traits and god cards (you can now begin the game with more non-human characters, and there is a points system)
- added domination victory, which allow for players to complete the game in ways other than the main quest (some victory conditions include reaching certain population threshold, killing enough of the other factions or having a diverse population)
- quest logbook (full implementation in progress)
- fixed minor factions so they can now appear on biomes alongside the main faction villages (so now you can meet Stingers, Night Demons, Forest Demons, Scavengers or the Shadowkin)
Stingers are one of the minor factions that now work, and it seems those bees like to ride wolves...
Those are but a few of the major changes, but we've also been constantly improving and fixing things, in accordance to our wonderfully active community.
There are several key aspects that need to make their way into the game before May 13th:
- kickstarter events and divine quest line (both are due to return from the proofreading within a week and will be implemented soon after)
Is the X-COM-style gameplay loop going to hold up over 60 missions? Or perhaps a better question is whether it will compare favorably to the Divinity games fans are used to?
That probably depends on how involved the story, characters, and decision-making is in the finished game. I wouldn't bet against Larian Studios getting the balance right, as I'm certain they know just how important storytelling and role-playing agency is to the Divinity franchise.
Still, this has been designed as a combat-heavy Divinity experience targeted at those who relish strategic turn-based battles, and in that department, it looks like a real winner.
Quite how deep the story goes remains to be seen, and we'll need to see careful use of the characters if they're going to remain as relevant in Fallen Heroes as they were in Original Sin II. That said, all of the characters we know and love are still very much present so prepare to fight alongside Fane, The Red Prince, Lohse, Sebille, Ifan Ben-Mezd, and Beast in this tactical twist on the series. There's huge potential for this one given its rock-solid origins, although there's a way to go if it's going to live up to the standards set by Original Sin II.
VG24/7 talked to Chris Avellone about Obsidian's Knights of the Old Republic 3.
"The third game involved you, as a player character, following where Revan went and then taking the battle to the really ancient Sith lords who are far more terrifying than the Darths that show up. These guys would just be monsters. These would have a level of power that was considerable, but at the same time you'd be able to dig more into their psychologies, and their personalities, their history, and even how they dealt with the player, how they talk with the player, the different powers they cultivated and developed, and for some of them like - they're the ancients, so they're not just ruling a solar system, [but] swathes of the galaxy.
Star Renegades - Preview
Posted: Apr 15, 2019, 12:52 pm by RPGWatch
SideQuesting previewed Star Renegades and found it more than the sum of its parts.
Star Renegades, at its most basic explanation, is a turn-based game in which we explore an overworld map to halt the advancement of an enemy force. But this is really just the top layer of the onion. Underneath, it draws inspiration from a lot of games and genres, and pushes us to approach it much differently than we would a typical RPG experience. As we travel across the overworld from point to point with our squad, we can come across battles or mini-missions, alternate paths or bosses. How we pass these obstacles affects our play experience down the line, as our actions have very quick consequences.
If we go one way on the map, for instance, we get caught up in a battle that may be slightly overpowered but gets us along further. If we opt to take a side path, we have to shut down a giant cannon that blocks our way, affecting our available actions on the map. This continues in a loop that could last for as little as 2 hours or as long as... well, as long as it takes to get to the other side. We can even form relationships along the way, building up our camaraderie with our squadron and even having progeny of our own that will join our battles in later loops. And while this 2-hour loop might seem fast, just 15 minutes in a demo had me advance far on the map, and feels like it packs a lot into a small space. It's much more flushed out than I could have imagined.
The Sinking City - 15 Minutes of New Gameplay
Posted: Apr 15, 2019, 12:52 pm by RPGWatch
DSOGaming reports on a GameInformer video which shows 15 minutes of new gameplay footage from The Sinking City.
GameInformer has shared a video, showing 15 minutes of new gameplay footage from Frogwares' upcoming Loftcraftian game, The Sinking City. Naturally, we strongly suggest avoiding this video in case you want to experience this game for yourselves as it most likely contains spoilers about certain things.
General News - Top 20 JRPGs on Steam
Posted: Apr 15, 2019, 12:52 pm by RPGWatch
Twinfinite shares their list of the top 20 JRPGs on Steam.
Tales of Vesperia: Definitive Edition
There are a handful of Tales games available on Steam, but if you haven't played the series before, Tales of Vesperia is the best place to start. Vesperia tells the story of Yuri Lowell, an ex-knight who, in a twist of fate, ends up helping a princess escape the castle he's imprisoned in.
Like most Tales games, Vesperia features a phenomenal cast of characters who all build up interesting relationships with one another. Much like Dragon Quest XI, each party member in Vesperia has their own story arc and moment to shine. Vesperia's fast-paced action combat is also a nice break from turn-based RPGs, and you can directly control any of the game's nine party members, allowing for a ton of variation. The good news is that if you like Vesperia you can jump right into Tales of Symphonia, Zestiria, and Berseria, all of which are on Steam.Thanks Farflame!
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