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Latest Baldur's Gate Enhanced Edition & General News Headlines:

» Celestian Tales - NPC Illustrations & Tracks - October 1, 2014, 4:21 am
» Worlds of Magic - Preview @ Chalgyr - September 30, 2014, 7:53 am
» Shadow of Mordor - Season Pass Trailer - September 30, 2014, 7:53 am
» TinyKeep - Released on Steam - September 30, 2014, 7:53 am
» Pathologic - The Steppe Alphabet - September 30, 2014, 7:53 am
» Darkest Dungeon - Quest Map Screenshot - September 30, 2014, 7:53 am
» Unrest - 33% Off on Steam - September 30, 2014, 7:53 am
» Dragon Age: Inquisition - News Roundup - September 30, 2014, 7:53 am
» Gabriel Knight Remake - Preorders Available - September 30, 2014, 7:53 am
» Hyper Light Drifter - Preview Build Delayed - September 30, 2014, 7:53 am

Latest Active Threads on Boards o' Magick:
Initial Gameplay Difficulty (Featured Polls & Comments post by SlickRCBD)
Celestian Tales - NPC Illustrations & Tracks (Game/SP News & Comments post by RPGWatch)
Need help making a group (Icewind Dale 2 post by Acrux)
Wasteland 2 (The Playground post by Marceror)
Dialogue stats. (all expansions) (Neverwinter Nights post by SlickRCBD)
Leaving the ballot blank for governor (Alley of Lingering Sighs post by SlickRCBD)
Help with Sorc build (Icewind Dale 2 post by Blades of Vanatar)
Worlds of Magic - Preview @ Chalgyr (Game/SP News & Comments post by RPGWatch)

Celestian Tales - NPC Illustrations & Tracks
Posted: October 1, 2014, 4:21 am by RPGWatch

Ekuator Games latest post-funding update for Celestian Tales: Old North shares some new NPC illustrations, and offers a preview of a few game soundtracks.
All the main characters' illustrations have been shown, so we're going to put up the NPCs for a change. We're also showing off a 30-second preview of the barbarians' chant and the opening track, freshly recorded just yesterday. On other news, some of our volunteer proofreaders have returned the script with recommendations and feedbacks!
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Worlds of Magic - Preview @ Chalgyr
Posted: September 30, 2014, 7:53 am by RPGWatch

Chalgyr's Game Room previewed the Early Access version of Worlds of Magic.
It is easy to see where the team is trying to go with this game, and it will be fun to see how Worlds of Magic continues to develop. In reality it is not quite ready for Prime Time yet, but I think the team at Wastelands Interactive is headed down the right path.
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Shadow of Mordor - Season Pass Trailer
Posted: September 30, 2014, 7:53 am by RPGWatch

Warner Bros. Interactive Entertainment & Monolith Productions released a new Shadow of Mordor "Season Pass" trailer. Well we all knew this was part of the game.

So watch the video for details of what the season pass gets you.

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TinyKeep - Released on Steam
Posted: September 30, 2014, 7:53 am by RPGWatch

Steam announced today that TinyKeep is now available for $9.89 till October 6th.
In TinyKeep players will embrace the role of a hopeless prisoner held deep in a forgotten dungeon who one day wakes up to find themselves mysteriously released. Their savior is nowhere to be seen, but the cell door is broken and ajar, tempting them with the sweet scent of freedom. With nothing but a flickering lantern and a strange letter left behind by their in-mate, they must venture into the darkness and escape TinyKeep!

Lure monsters into traps, knock over fire torches to set the dungeon alight and set prisoners free to help you on your way. Enemies will work together in groups to hunt you down, and some will flee from threats. You can also take advantage of monster rivalries and lead them against each other, while you wait behind a corner as the resulting chaos ensues. There are many ways to survive in TinyKeep.
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Pathologic - The Steppe Alphabet
Posted: September 30, 2014, 7:53 am by RPGWatch

Pathologic has a new update from Ice-Pick Lodge about the Steppe Alphabet that will be part of your physical backer reward as part of an amulet.
It's finally time to show you one of our physical rewards-The Brand!

The Brand is a 35mm-high and 2mm-thick metallic item wearable around your neck (although you can find a different use for it). It's produced in several designs. If you choose it as one of your rewards, you'll be shipped a random Brand. Randomness is part of the language the Steppe speaks, and it's never truly random.

In semiotics, a sign is something that can be interpreted as having a meaning, which is something other than itself, and which is therefore able to communicate information to the one interpreting or decoding the sign. According to Ferdinand de Saussure, a sign is composed of the signifier and the signified.
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Darkest Dungeon - Quest Map Screenshot
Posted: September 30, 2014, 7:53 am by RPGWatch

Red Hook Studios released a new screenshot for Darkest Dungeon on Twitter.
Quest Select/Estate Map screen, now with more quest types!
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Unrest - 33% Off on Steam
Posted: September 30, 2014, 7:53 am by RPGWatch

Unrest is on sale for 33% off on Steam, and the sale ends on October 6th.
Set in a fantasy interpretation of ancient India, Unrest is an adventure RPG focused on story and choices. Play as five ordinary people who are struggling to get by in the famine-stricken city-state of Bhimra.

Brave poverty, disease, treason, political and social upheaval. Face unique burdens and gripping dilemmas as you struggle to survive in each chapter...but choices made to help one character may well make life harder for another.

In Unrest, there are no heroes of legend, there is no mystical quest, and fate has not chosen you. You're on your own.
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Dragon Age: Inquisition - News Roundup
Posted: September 30, 2014, 7:53 am by RPGWatch

Another day and we have more news for Dragon Age: Inquisition. To start, here's a new video from Bioware about the Dragon Age Keep.

Learn how the Dragon Age Keep works and discover some of its key features. In this presentation from PAX Prime 2014, developers Fernando Melo, Leah Shinkewski, and Justin Edmond discuss how the online platform works to get your game ready for Dragon Age: Inquisition.
Bioware also did a new one hour Live Twitch Stream about character customization. If you missed it you can watch the recorded version of the stream here.

VGamerz also posted two new articles about the new stream. The first article is about "New Combat Features and Relationship Meters".
BioWare's creative director Mike Laidlaw and producer Cameron Lee answered a few Dragon Age Inquisition fan questions on twitch today, unveiling a substantial amount of new content. Combat has grew and progressed into something way more engaging and intuitive. It's already known that taking cover and jumping will be two new movement actions that will aid combat in Inquisition but there's more. Players will also experience, for the first time in Dragon Age history, how to play with free cast. Casting skills anytime, anywhere will become a possibility
The second article is about "62 Variations and Endless Possibilities."
BioWare presented Dragon Age Inquisition's customization system today thought a one hour twitch stream. The new system will be much more complex, detailed and complete. Even though, the body cannot be changed, the face can be altered in every imaginable way. The system is so dense that players will be able to, for example, shape and color their Inquisitor's inner and outer iris. Inquisiton's customization system in an open door for possibilities.
Here are some new screenshots for those interested on WorldsFactory.
Electronic Arts just released some stunning new Dragon Age Inquisition screenshots, showcasing the unbridled power of Frostbite Engine when coupled with the great artists at Bioware.
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Gabriel Knight Remake - Preorders Available
Posted: September 30, 2014, 7:53 am by RPGWatch

Pinkerton Road Studio today announced that Gabriel Knight: Sins of the Fathers will be released on October 15th. You can also pre-order the game now.
Jane Jensen's Gabriel Knight: Sins of the Fathers 20th Anniversary Edition Coming to Steam, GOG and Other Online Retailers for PC & Mac

Pinkerton Road Studio today announced that the highly-anticipated Gabriel Knight: Sins of the Fathers® 20th Anniversary Edition, a modern remake of one of Sierra 's greatest adventure games of all-time, is expected to be available for purchase on PC and Mac on October 15th, 2014.

Licensed from Activision Publishing, Inc, overseen by original series creator Jane Jensen, and developed in partnership with leading indie team Phoenix Online Studios, this high-definition update of the adventure game classic Gabriel Knight adds brand new puzzles and scenes, gorgeous new high-res backgrounds, a remastered soundtrack, and more New Orleans flavor to the beloved original story, plus exclusive new behind-the-scenes material including original concept sketches, articles and brand new audio interviews with Jane Jensen and members of the original Sierra development team to provide a more complete view on the Gabriel Knight series than has ever been available before.

Preorders are now available at Steam,, the Phoenix Online Store and more at 15% off the $19.99 retail price, and include the pre-order exclusive soundtrack by Robert Holmes.

In anticipation of the release, starting on October 6th, Pinkerton and Phoenix will be running a "10 Days of Gabriel Knight" countdown with a host of new assets releasing daily, including screenshots, music downloads, cutscenes from the game, and a brand new Gabriel Knight short story by Jane Jensen-the first new addition to the official Gabriel Knight canon since 1998!

Hailed by Adventure Gamers as one of the most well-written games ever and given an Honorable Mention in the AV Club's Top 100 Games of All Time, Gabriel Knight: Sins of the Fathers 20th Anniversary Edition invites players to relive the classic voodoo murder mystery that's captivated generations of game enthusiasts for two decades. In the game, players will take on the role of roguishly handsome Gabriel Knight, a struggling author and owner of a bookstore in New Orleans, who is investigating the Voodoo Murders for his new book: a series of savage ritual killings surrounded by voodoo trappings. But his search into the dark underbelly of New Orleans will reveal far more than who's behind the killings, as Gabriel is drawn to the beautiful and aloof Malia Gedde, learns the secrets of his family history, and must comes to grips with his own destiny if he's going to survive.

"It's been a dream to be able to work on Gabriel Knight again, and I'm so exciting to bring it to a new audience. I think it looks amazing and it has all the classic gameplay," said Jane Jensen, creator of the series.

"Gabriel Knight is the reason why I became a developer. It was a groundbreaking game that showed the power of Jane Jensen's storytelling," added Cesar Bittar, CEO of Phoenix Online and producer of the project. "

The honor of working alongside Jane in remaking one the most beloved adventure games of all times is definitely for me a golden opportunity, but also a huge responsibility, and we are doing our very best to ensure old fans and new will be thrilled by the results and ready to play as a Schattenjager once again."

More information is available at
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Hyper Light Drifter - Preview Build Delayed
Posted: September 30, 2014, 7:53 am by RPGWatch

Heart Machine announced the new preview build of Hyper Light Drifter is delayed.
We Need a Week! Drifters. It's been a very short time since our last update.

As always, your support has granted us the time we need to do things right. After a long conversation with the team last night and this morning, we decided to release the three day Preview Build next weekend, October 3rd through the 5th.

Join us on the Twitch stream this Friday at 5pm PST, for an extended hang out to answer questions and comments. See you then, kind souls.
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Seven Dragon Saga - Matt Chat Interview
Posted: September 30, 2014, 7:53 am by RPGWatch

Matt Barton interviews David Shelley, and Laura Bowen about their new game Seven Dragon Saga. He also has news about his upcoming Gold Box Special episode.

The Gold Box games are making a comeback--at least, if David Shelley, Laura Bowen, and other SSI veterans have their way. Their company, TSI, will soon be launching a Kickstarter to fund their "Seven Dragon Saga," a martial arts themed CRPG with good ol' turn-based combat. In this interview, Dave and Laura discuss and answer questions about the game. I end by quizzing these masters on their own games (thanks to a trivia card I found in my Pools of Darkness box!)
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Outland 17 - Development Update
Posted: September 30, 2014, 7:53 am by RPGWatch

Grenade Tree posted their first update for Outland 17 on the Square Enix Collective with more information on the game's story with a profile about G. Martin Wallace.
First comes first, the Outland 17 team would like give a huge shout out to the Square Enix community! We thank everyone for their participation in terms of votes and comments. A special shout out to Spovednik and LightCharles whose questions inspired a large portion of the content for this update.

A reoccuring theme is that this community wants to know more about the Outland 17 story, and where it may take you in during your revolution.

G. Martin Wallace, citizen of the People's Republic of Earth, hears rumors of civil unrest in the colonies. Despite the official reports, Martin Wallace is compelled to validate these rumors for himself. The decision being made for him with the release of official reports confirming the implementation of martial law on Outland 3, an old colony in the asteroid belt.

In its prime Outland 3 was an ambitious and praised undertaking. A technological marvel set at the very edge of the new frontier. Built to stand the test of time, Outland 3's primary role is to stripmine asteroids for raw materials for future colonies. Today, Outland 3 has fallen into the shadow of the colonies that it helped build.

The player starts with Martin Wallace landing on Outland 3 seeking out the truth. You help choose the direction of your revolution by gathering the people to organize a more effective force that can match the military force present on Outland 3. Every new member to the team unlocks new missions, new insights, and possibly a new path to win the Revolution.

Eventually your efforts will bring you to the doorstep of Outland 17 itself, but that's all we can share with you guys so far. Again, we are really excited for the response and feedback that we've gotten from the community and look forward to talking to you guys more about the game!
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Serpent in the Staglands - Beta & New Website
Posted: September 30, 2014, 7:53 am by RPGWatch

Whalenought Studios has a new forum post about a new website for Serpent in the Staglands and some information about the game's beta version.
We've updated the site to include data on the skills and spells available at the beginning of the beta, which is limited to grade 1. In-game you only see data for your current skill level and what you'll get with an additional point put in, so this was a convenient location for looking at it whole. We'll be updating those as we balance throughout the beta, along with adding in grade 2 down the road.

We're expecting the beta to open up to backers next weekend, and to start will include a small group of areas in Orf's Bridge at the beginning of the game. More details on that when we release.

As the beta is progressing, we'll be releasing updates responding to any bugs and your suggestions, and eventually add in the second half of the beta content and grade 2 of skills to test. We're aiming on not releasing any of the major plot oriented discoveries, which for as open as the game is can be a challenge, so we're changing a few things for the beta builds. Everything is feature complete, so you can test everything that will be in the game in a low-level setting.
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Graywalkers - Aubrielle's Demo Preview
Posted: September 29, 2014, 7:40 pm by RPGWatch

RPGWatch Staff member Aubrielle shares her thoughts on the Graywalkers Public Demo. So head on over to the new thread to discuss your opinion of the demo.
I've seen this game compared to XCom: Enemy Unknown, but I'm not seeing the similarities yet. Maybe they'll come in time, and maybe this early version of the game will look nothing like the final build. Time will tell. Edit: Well, there is one similarity, in the way characters are sort of premade for you, with their own classes and stats and names pre-assigned. There is that.
Also don't forget to download the demo from here.

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Witcher 3 - New Character Models
Posted: September 29, 2014, 7:30 am by RPGWatch

Turin Turambar on NeoGAF uncovered two high-resolution images for Witcher 3.
I had to look at some details like the low-poly fingers to know it was actually the ingame assets (or at least for real time cutscenes).
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