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Latest Game/SP News Headlines:

» Black Geyser - Kickstarter Overview - Jul 22, 2018, 02:03 pm
» Divinity: Original Sin II - Interview with Michael Douse - Jul 22, 2018, 02:03 pm
» Shadow of War - Free Demo - Jul 22, 2018, 08:02 am
» CrossCode - Releasing September - Jul 22, 2018, 08:02 am
» Stardew Valley - Multiplayer Update August 1st - Jul 22, 2018, 08:02 am
» Banner Saga 3 - The End of a Saga - Jul 22, 2018, 08:02 am
» Bard's Tale IV - Beta Review - Jul 22, 2018, 08:02 am
» Xenonauts 2 - Preview @Christ Centered Gaming - Jul 21, 2018, 01:44 pm
» Underworld Ascendant - Screenshots - Jul 21, 2018, 01:44 pm
» Fallout: NV - Fallout: New California Mod Ramps Up - Jul 21, 2018, 01:44 pm
» Alien Shakespeare - Narrative RPG on Kickstarter - Jul 21, 2018, 01:44 pm
» Cyberpunk 2077 - First Official Screenshots - Jul 21, 2018, 01:44 pm
» Kingmaker - Releasing September 25th - Jul 21, 2018, 07:34 am
» W40K: Inquisitor-Martyr - Review @ Indian Noob - Jul 21, 2018, 01:32 am
» Kingmaker - Meet The Companions - Jul 20, 2018, 07:22 pm

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Black Geyser - Kickstarter Overview
Posted: Jul 22, 2018, 02:03 pm by RPGWatch

[​IMG]Retcon Raider summarized what is known about Black Geyser: Couriers of Darkness.


Today I thought we'd take a quick look at another crowdfunded cRPG that I recently backed. Today I thought we'd talk about "Black Geyser", by GrapeOcean Technologies.

It's a party-based isometric cRPG inspired by games like Baldur's Gate and Icewind Dale, set in an original fantasy world cursed by dark gods. Black Geyser features a real-time-with-pause combat system, and a particularly heavy focus on world reactivity!

I did back Black Geyser on Kickstarter, but I'm not otherwise associated with Stoneshard or Ink Stains Games in any way. I just love talking about interesting new retro RPGs!


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Divinity: Original Sin II - Interview with Michael Douse
Posted: Jul 22, 2018, 02:03 pm by RPGWatch

[​IMG]Metro interviewed Larian's director of publishing Michael Douse about Divinity: Original Sin II and the marketing angle is explored also.


GC: It is always about the marketing. I'm a big fan of turn-based strategy games, especially XCOM - which your combat has something in common with, and I foolishly imagined it was going to be a big mainstream hit when they got it working so well on consoles. But of course it was a mild hit at best. But it seems with your games they should be much more successful than they are too, much better known...

MD: We've done a lot of data crunching, so we know what our market cap is on each console and PC. I think we're about halfway through our market cap on PC, we can get another one-and-a-half to two-and-a-half million players I think on PC. But it's true. And these kind of challenges, on how to communicate the game on many, many different levels, and dealing with the fact that people think it's a CRPG when it's really a co-op board game. All of these kind of things are a challenge.

And we're growing, we're successful, we're not desperate. So working these things out with this kind of safe level of iteration, and growing as a publishing team and growing as a developer, it's really a privileged place to be in. Because we're not scrambling, we're just listening and we're watching and sort of growing. So I completely agree.

An interesting point about XCOM compared to CRPGs is we actually have more people who are XCOM players than we do that are Pillars Of Eternity players. So those parallels are really there, the data shows us that those parallels are there. But the most difficult thing, and I'll tell you this, is trying to explain to publishing people why the game is such a success. It's not the players.

The players, if you put it in their hands they have a great time, but people who look at this and go, 'Well, why is this a success?' They can't work it out, and they don't realise that it's closer to a game like XCOM than it is Pillars and all of these kinds of things. So these are the greatest challenges. It's more on the business side than it is on the community side.

The community really have our back. It's really, really fun to work with everyone on that.


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Shadow of War - Free Demo
Posted: Jul 22, 2018, 08:02 am by RPGWatch

[​IMG]Middle-Earth: Shadow of War now offers a free demo. Additionally the game recently removed its marketplace and revised its end-game to be less grindy.


Play Middle-earthâ„¢: Shadow of Warâ„¢ for FREE with our all-new demo! Links to all platforms available at! Build an army of unique Orc followers and lead them in a fortress assault deep in the heart of Mordor. Take down the overlord and replace him with your own ally! Your new overlord will follow you into the full version of the game once you purchase.

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CrossCode - Releasing September
Posted: Jul 22, 2018, 08:02 am by RPGWatch

[​IMG]CrossCode will release sometime in September with a more definitive date coming in August.


CrossCode: About the Release, Gamescom and Discounts

By The Team | Published July 20, 2018
Hello everyball!

We have a small update outside of our usual schedule for you!

About the Release

Things are more or less fixed now.

That's why we're happy to announce:
CrossCode 1.0 will be released in September 2018!!

We'll have a bigger announcement with the exact release date around the beginning of August with all the bling and shing, but September is locked-in for sure!

Gamescom 2018

We will once again attend Gamescom in Cologne, Germany! We won't have a booth, but will be strolling around as visitors on Tuesday (Business day) and Wednesday! If you want to meetup and maybe get a CrossCode sticker, let us know, best via Twitter (DMs are open) or in our Discord Server.

To Hell with Hell Loyalty Discount

Finally: Thanks to your publisher Deck13 we have a little Loyalty Discount for To Hell with Hell!
This means that any owner of CrossCode on Steam will receive a 10% discount (in addition to the current 20% discount) for To Hell with Hell! Just in case anyone is interesting in helping out Natasia down there... in hell. It's a classic Bullet Hell rogue-like crawler with juicy pixelart still in Early Access!

And that's all for now! More details in August!

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Stardew Valley - Multiplayer Update August 1st
Posted: Jul 22, 2018, 08:02 am by RPGWatch

[​IMG]Stardew Valley will be updated with multiplayer August 1st.


The Stardew Valley multiplayer update comes out on August 1st, 2018 for PC, Mac & Linux! Xbox One, Playstation 4, and Nintendo Switch multiplayer updates coming soon.

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Banner Saga 3 - The End of a Saga
Posted: Jul 22, 2018, 08:02 am by RPGWatch

[​IMG]Arnie Jorgensen and Zeb West from Stoic Studio discuss the ending of the Banner Saga trilogy:


End of a Saga: What Stoic learnt from the Mass Effect finale

Studio co-founder and ex-BioWare dev Arnie Jorgensen joins producer Zeb West to discuss ending the Banner Saga trilogy

Trilogies in the games industry are often just a series of loosely connected stories rather than a single cohesive narrative, typically an excuse to go on one adventure after another until there are no adventures left and the whole thing can be rebooted.

In essence, the games industry rarely takes advantage of the trilogy format in a traditional sense: to tell one epic story.

Of course, a trilogy is nothing without a conclusion which often leads developers and publishers alike to keep pushing. Every great saga is judged ultimately by how it ends, and there's likely not a person working in the industry today who doesn't remember the carnage which ensued following the conclusion of Mass Effect 3.

With the narrative-focused Banner Saga series set to conclude next week following the launch of its third installment, indie developer Stoic is in the precarious situation of having to actually deliver a satisfying conclusion to a project six years in the making; a prospect so terrifying that most developers either stumble at the last hurdle, or keep running until there are no games left to make, and the series simply collapses under its own weight.

It's a reality which has not failed to dawn on the team, the founders of which were working at BioWare's Austin studio during the Mass Effect 3 debacle.

"Being on the inside of the studio, even though we weren't directly working on the game, we were even more cognisant of what was going on and where maybe there were some missteps, and we really took that to heart in our own game," Stoic co-founder Arnie Jorgensen tells

"Here's the point: if people play our game and they say: 'Finally someone nailed it. They finished an epic and I feel like it was a satisfying ending for my playthrough. My personal playthrough'... it really feels satisfying for the player. We focused on that with the Banner Saga 3, really trying to make sure people feel that way and we hope we did it."


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Bard's Tale IV - Beta Review
Posted: Jul 22, 2018, 08:02 am by RPGWatch

[​IMG]Hammeh checked out the beta version of Bard's Tale IV:


The Bard's Tale IV: Barrow's Deep - UNWRAPPED! [Beta Review]

The Bard's Tale IV:Barrows Deep Closed Beta is here , and it's a bar brawlin' taste of RPG fun! Join me for Unwrapped as I share my first impressions/review of The Bard's Tale 4, exploring it inside-out!

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Xenonauts 2 - Preview @Christ Centered Gaming
Posted: Jul 21, 2018, 01:44 pm by RPGWatch

[​IMG]Xenonauts 2 has been previewed by Christ Centered Gaming.


So far, there isn't much to judge for the morality of this game. All you have is the little bit of combat present in the demo which, while being a big part of these types of games, is not the only focus. As for what is present, the game can be a bit violent. Now, this is pretty abstract with it being a TBS game, but you are going to have people dying. This style of game is almost impossible to play without suffering any casualties. That doesn't just include your soldiers either. There are missions with civilians on them and the aliens will actively try to kill them. Anything killed, unless they are really exploded, leave behind a corpse on the ground. Units shot also leave behind pools of blood. Another moral thing to consider is that the enemies you are fighting are aliens, although this time around they appear to be more alien looking than human, like they were in the first game.


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Underworld Ascendant - Screenshots
Posted: Jul 21, 2018, 01:44 pm by RPGWatch

[​IMG]Worthplaying previewed Underworld Ascendant and showed off many screenshots.


We saw a slice of the gameplay, but it wasn't enough to get a feel for it. For combat, we saw some evil skeletons that I could thwack with a sword, but there was little feedback. It's unclear how the combat will function in the final game.

Likewise, the spells felt unfinished. For example, there's one spell that is a soul bind, which can either dominate enemies or chain them down, depending on whether they're spiritual or physical. The spell felt very iffy and difficult to use, and after some experimentation, I focused on the more reliable abilities instead. I had more luck with using fire, but the fire mechanic was still being refined, and setting something alight was an inconsistent process. It was fun to smash my way through a door rather than having to hunt for a key.


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Fallout: NV - Fallout: New California Mod Ramps Up
Posted: Jul 21, 2018, 01:44 pm by RPGWatch

[​IMG]@PC Gamer Fearing that Bethesda may cease and desist their mod the makers of Fallout New California ramped up production recently. However Bethesda have said they intend to take no action.


Update: A representative from Bethesda commented on the Fallout: New California mod. Here's the full statement:

"The great thing about modding is that people can build mods about whatever they want. We don't foresee an issue with this team's work, and we wish them well in their development."

Original story:

Fallout: New California is a Fallout: New Vegas mega-mod that introduces a totally new storyline complete with 12 possible endings and some 16,000 lines of voiced dialogue. It's been in development for over five years, and last month the mod team behind it announced it'll officially release later this year on October 23. However, as the mod team explained in a recent Facebook post, New California's production is shifting into overdrive now that Fantasy Flight Games has announced an expansion to Fallout: The Board Game, also called New California, the existence of which could threaten the mod's release.


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Alien Shakespeare - Narrative RPG on Kickstarter
Posted: Jul 21, 2018, 01:44 pm by RPGWatch

[​IMG]Alien Shakespeare is a narrative RPG set during the post-apocalypse, which takes place in an abandoned theme park.



Alien Shakespeare is a narrative RPG that takes place on the Globe Theatre, an abandoned theme park planet (think of it as a Disney film set during the Post-Apocalypse.) Like Telltale Games, Alien Shakespeare will have the player's decisions drive the plot forward. Our goal, however, is to create a story where the player has more of an impact on the narrative.

The funds raised through Kickstarter will help us develop the game and pay our talented cast and crew for their time. It will also cover taxes, backer rewards, business expenses and Kickstarter processing fees.


Because of their focus on creating compelling stories and unique characters, Telltale Games has received critical acclaim for their work on the Walking Dead, Batman, and the Wolf Among Us (just to name a few). These games, however, follow a very formulaic, straightforward path.

To highlight this formula, let's look at a scene in the Wolf Among Us where Sheriff Bigby (aka the Big Bad Wolf) confronts the Woodsman at a bar. No matter how you play the game, there will always be a fight that breaks out at the end of the conversation. Even if you play as a diplomatic, non-violent character and convince the Woodsman to not fight you, another character will randomly decide to attack you so that the sequence of events will play out as scripted.

There is a very practical reason why Telltale Games uses this approach. It saves money by requiring fewer game assets and locations compared to a branching storyline. However, it creates the sense that the player's decisions doesn't have that much of an impact on the overall story.

We believe that Alien Shakespeare will be able to improve on the Telltale formula by introducing the following:


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Cyberpunk 2077 - First Official Screenshots
Posted: Jul 21, 2018, 01:44 pm by RPGWatch

[​IMG]DSOGaming have the first official screenshots for Cyberpunk 2077.


CD Projekt RED has released the first official screenshots for Cyberpunk 2077. Cyberpunk 2077 is an open world, narrative-driven role-playing game set in the universe of the classic pen & paper RPG system, Cyberpunk 2020.


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Kingmaker - Releasing September 25th
Posted: Jul 21, 2018, 07:34 am by RPGWatch

[​IMG]A new update and a release date for Pathfinder: Kingmaker of September 25th.


Dear Pathfinders!

We have an official release date: September 25! The game is now up for pre-order on Steam and GoG and will be sold as a physical version by selected retail outlets.

We're sorry it's not the August release many of you had hoped for, but we'd like to use the extra time to apply an additional layer of love and polish for the release version. It'll be worth the wait - we promise!

We're almost here, everyone! Thank you all so much for getting us there!

There's also a little teaser trailer to celebrate our release date. Behold:


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W40K: Inquisitor-Martyr - Review @ Indian Noob
Posted: Jul 21, 2018, 01:32 am by RPGWatch

[​IMG]Indian Noob checked out Warhammer 40,000: Inquisitor - Martyr:


Warhammer 40,000: Inquisitor - Martyr Review (PC) Noobreview ::
A Purge Gone Wrong

If there is one franchise no one can say has too few video games under its belt is Games Workshop's Warhammer 40,000. From RTS to 4X4 to FPS to MMO, Warhammer 40K has seen it all. Some of it good, some- not so much. Yet the ARPG genre popularised by Diablo remained an uncharted territory for the Emperor's champions. That is, up until Neocore Games came up with the awkwardly titled Warhammer 40,000: Inquisitor - Martyr. Let's see how it did, shall we?

Warhammer 40,000: Inquisitor - Martyr is an Action Role-Playing Game developed and published by Neocore Games. After spending a bit of time in Steam's Early Access program, Martyr was released for Microsoft Windows on 5 Jun, 2018 with PS4 and Xbox One versions releasing on August 23.



It's hard to recommend Warhammer 40,000: Inquisitor - Martyr at it's current state and pricepoint. I can't help but feel that Martyr would have been way more comfortable being something akin to Relic's Space Marine. There is still a chance that Neocore can change the game around with the planned content updates. But right now, if you are not a die-hard 40K fan who doesn't mind shelling out full price, there are better ARPG alternatives that offer much more, at a lesser cost.

Score: 6/10

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Kingmaker - Meet The Companions
Posted: Jul 20, 2018, 07:22 pm by RPGWatch

[​IMG]A new Steam update for Pathfinder: Kingmaker introduces the companions.


Dear Pathfinders,

Pathfinder: Kingmaker was made possible thanks to the help and support of our community and our backers on Kickstarter. Over the past year, we have shared stories and updates about the game's characters, as well as a closer look at the core mechanics, visual effects and many other behind the scenes details about our game and the people working on it.

Our community has grown considerably since our Kickstarter days. Not everyone who knows about Pathfinder: Kingmaker today was around during our crowdfunding stage. We are happy to welcome a lot of new members in our community, who have missed our early updates. And that's why we'll be posting retrospective updates over the coming days, which will give everyone a chance to catch up on what has been revealed about the game thus far.

In our first retrospective update we're giving you the opportunity to get a closer look at ten of the companions, who will join you on your quest to conquer the Stolen Lands. They are:
Valerie, the Brevic fighter
Ekundayo, the grim ranger
Jubilost Narthropple, a humble servant to no one
Octavia, the gleeful half-elf with a talent for magic and sleight of hand
Regongar, the meanest magus on this side of the Inner Sea
Amiri, the iconic barbarian
Harrim, the brooding cleric of Groetus
Tristian, favorite of the Everlight
Linzi, your personal chronicler
Nok-Nok, the goblin companion, who started out as a stretchgoal

Keep your eyes peeled for more retrospective updates in the coming days!

Hail to the Kings!

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