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Latest Baldur's Gate Enhanced Edition & General News Headlines:

» EuroGamer - When Too Much is Not Enough - July 28, 2014, 3:30 am
» Xenonauts - Physical Rewards Update #2 - July 28, 2014, 3:30 am
» Unrest - Review @ RPG Codex - July 28, 2014, 3:30 am
» GOG - Accidentally Gives Away Games - July 28, 2014, 3:30 am
» BioWare - New Mass Effect Game Details - July 28, 2014, 3:30 am
» The Meridian Shard - Demo Coming Soon - July 28, 2014, 3:30 am
» EA - Plan To Make Their Games Better - July 28, 2014, 3:30 am
» Pillars of Eternity - Preview @ IGN - July 28, 2014, 3:30 am
» The Banner Saga - Budget-Price & The App Store - July 28, 2014, 3:30 am
» Witcher 3 - Comic-Con News Roundup - July 28, 2014, 3:30 am


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EuroGamer - When Too Much is Not Enough (Game/SP News & Comments post by RPGWatch)
Xenonauts - Physical Rewards Update #2 (Game/SP News & Comments post by RPGWatch)
Unrest - Review @ RPG Codex (Game/SP News & Comments post by RPGWatch)
GOG - Accidentally Gives Away Games (Game/SP News & Comments post by RPGWatch)

Check out Gambling666.com if you want to learn everything and anything about various gambling games. The website includes reviews, comparison guides and a top lists page.

EuroGamer - When Too Much is Not Enough
Posted: July 28, 2014, 3:30 am by RPGWatch

Dan Whitehead of Eurogamer has written a new article about crowd-funding, and talks about when the funding is not enough to make the game.
Kickstarter is back in the headlines again, and for all the wrong reasons. Yogventures has fallen to pieces, taking developer Winterkewl with it and leaving a trail of passive aggressive recriminations in its wake. Meanwhile, nobody knows what the hell is going on with Areal, which has just had its successful Kickstarter cancelled and has launched another campaign. Vladimir Putin may be involved. It's very dark and confusing.

As always with Kickstarter controversies, it's easy to throw up your hands and cry foul at the whole concept. I certainly have my misgivings, but that hasn't stopped me backing over 60 projects. The idea of crowdfunding is still great, in theory, but the execution is harder than it seems. Dig beneath the juicy headlines and it soon becomes clear that the worst case scenario for some developers isn't a failed campaign but one that is wildly successful.
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Xenonauts - Physical Rewards Update #2
Posted: July 28, 2014, 3:30 am by RPGWatch

Goldhawk Interactives latest update for Xenonauts has an update on backer rewards.
Physical Rewards Update #2 In my last update earlier this week I promised an update at the end of the week, so here it is - a short one this time.

All of the physical rewards except the DVD game copies are now completed at our end. The Art Book has now been reviewed by a dozen or so people to proof-read it for any typos I missed in my edits, and it'll be sent to print shortly, most likely Monday next week (we're just waiting over the weekend for some additional printing quotes to come back on the spec I sent out to ensure we're getting good value for our money).

All of the non-physical rewards like the soundtrack, developer diary and wallpapers are now finished and have been placed in a separate folder in the game's root directory called "Extras". The update containing them will be rolled out across all download services on Monday. The only thing not included is the PDF art book (as this is not a general reward for everyone), which will be sent out through a download link along with the other rewards.

For the DVD copy, we're putting together the installer at the moment as V1.09 does indeed seem stable enough to be our "final" version. I've started work on the DVD manual but it's only partially finished - unfortunately the Art Book and day-to-day running of the company conspired against me getting much time to work on it this week. I know what the cover and disc are going to look like already, though, so I'm not expecting the DVD copies to take much longer either. Perhaps I'll finish them over the weekend...if not, early next week for them too.

That's all there is to say, really. Hopefully next week we'll have ordered everything. I'll do another update when I've got some news for you, likely towards the end of next week. I might even include some photos of the sea of boxes filling our office too!
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Unrest - Review @ RPG Codex
Posted: July 28, 2014, 3:30 am by RPGWatch

The RPG Codex has posted a new review of Pyrodactyl Games Unrest.
Unrest is an adventure game lacking in puzzles, but strong in plot. The story is well told and there is some replay value in trying its different paths. It is, however, quite short, and can be finished in just a few hours. For those expecting an RPG that simulates some of the statistically light storyteller-type tabletop games like Amber and In a Wicked Age, I am afraid you won't find that here.

Ultimately, I think this game is going to be a point of debate on the Codex due to the high hopes some members may have held for it. The game will probably be enjoyable for those who haven't been following its development or the hype surrounding it, but I think that those who have been looking forward to it for some time will be a little disappointed that its decision paths aren't more complex. For my part, I found it enjoyable enough, but it's not something that I would put on a list of highly recommended games.
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GOG - Accidentally Gives Away Games
Posted: July 28, 2014, 3:30 am by RPGWatch

Polygon has a new article about GOG.com accidentally giving away thousands of games for free. The plus side is they are not demanding anybody give the games back.

Here was GOG's response to the glitch.
Hello

Thank you for your honesty. Yesterday, due to a small glitch on our end, you and a bunch of other lucky people ended up getting games from the Linux Launch promo for free. Don't worry, though, as it's totally cool with us and you may keep them. Yes, we will not be removing these titles from your account and we do hope you will enjoy them!

Of course, if you prefer, like some of our community members, we can always remove them from your shelf - just let us know by replying to this email. Again, there's no problem if you want to keep them

Your GOG.com Team
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BioWare - New Mass Effect Game Details
Posted: July 28, 2014, 3:30 am by RPGWatch

Bioware was at Comic-Con 2014, and shared a few more details about the next Mass Effect.

IncGamers - New Mass Effect details from ComicCon, Mako returns and more
The Mass Effect panel at San Diego's ComicCon has proved to be of far more interest than the underwhelming showing at E3 2014. Unlike that rather rubbish E3 video, this event had actual information about the next game in the Mass Effect series.

There was still plenty of vagueness and hints of course, but a couple of concrete details were mentioned. Incidentally, IncGamers is not at the San Diego event so I'm getting this all second hand from the Nerd Appropriate twitter account (who was watching the panel.)
Hardcore Gamer also posted two short articles from the panel.

HardcoreGamer - First Glimpse of Male and Female Armor Designs in Next Mass Effect
During Bioware's "Charting a Course: Developing the Next Mass Effect" panel at Comic-Con, the first glimpse of male and female armor in the next Mass Effect (which was stressed not to be called "Mass Effect 4&Prime were shown off.
HardcoreGamer - Mako Returns to Mass Effect 4
During Bioware's "Charting a Course: Developing the Next Mass Effect" panel at Comic-Con, it was announced that the fan-favorite "Mako" vehicle will make its return to Mass Effect 4. No word on if it will differ from past games, but its visual aesthetic certainly seems sleeker.
Update: Here is a new video from Escapist News to add to the roundup.



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The Meridian Shard - Demo Coming Soon
Posted: July 28, 2014, 3:30 am by RPGWatch

Ultimate Fantasy Studio latest Kickstarter update for The Meridian Shard has information about a new demo version of the game that will be released in August.
Early test game coming soon! This is just a quick message to you all to say that I am working my butt off and am putting together a new update for the end of August. I am attending the InCON games convention in Courtenay, BC on August 9th and I will be doing a live presentation of The Meridian Shard that day. So, after that I will include the event and a playable demo in the August update!

This means that all of you will have a 15-30 minute sneak-play of the game soon, and I will post a downloadable easy-installer for you on Kickstarter. So far, you will be able to test-play a few closed areas, battles and navigate the new menus with lots of items, weapons, spells and all that good stuff!

I expect to have the update ready for you by Saturday, August 30th (give or take a week). I still have months and months of solid work to do, but progress has been fantastic so far.
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EA - Plan To Make Their Games Better
Posted: July 28, 2014, 3:30 am by RPGWatch

Kotaku has a new article that talks about EA and how they plan to make their future games better. The article uses the current announcement of the delays as proof.
EA is going to do some obvious things-and some unusual things-to make games that work better and that you'll like more, the company's CEO, Andrew Wilson, recently explained to me during an interview in L.A. If there's a recurring theme, it could be summed up in a word: "early." Or, maybe, "earlier."
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Pillars of Eternity - Preview @ IGN
Posted: July 28, 2014, 3:30 am by RPGWatch

IGN has a new preview for Pillars of Eternity, and posted a new video with spoilers.

When Obsidian developers Josh Sawyer and Brandon Adler ask to drop by the IGN office, you make time to see what they're up to. The creators of such classics RPGs as Planescape: Torment and Icewind Dale (and more recently, South Park: The Stick of Truth) have a resumé littered with memorable role-playing games that all feature impressive depth, breadth, and overall variety. Their latest is Pillars of Eternity, and if it fulfills its promises, it's sure to keep me in the world of Eora for a long time to come.
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The Banner Saga - Budget-Price & The App Store
Posted: July 28, 2014, 3:30 am by RPGWatch

Polygon has another interesting article this week about the mobile version of The Banner Saga, and how Stoic avoided the budget-price pitfall of the App Store.
My first time playing the iPad version of The Banner Saga, the strategy-RPG from Austin-based developer Stoic, did not last especially long.

I picked up an iPad Air loaded with an early version of the port before chatting with Arnie Jorgensen and John Watson, two of the studio's co-founders, about how the game was received after landing on Steam in January. After knocking out a few rounds of battle, and maneuvering around the interface for a few minutes, I handed the tablet back to Jorgensen.

"Everybody does this when we hand them the mobile version," Jorgensen said. "We break out the tablet, and after a few seconds, everyone just goes, 'Yep, it's the game!'"

Adapting the PC version of The Banner Saga to iPad, Android and Windows tablets hasn't been as difficult a process as you might think. The team is "not re-engineering it for tablets" at all, Jorgensen explained - The Banner Saga was designed to work on mobile devices from the start.

"All of our user interfaces were designed from the ground-up to be simple enough to use with a finger," Watson said. "You could play the entire game on PC with your left mouse button."
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Witcher 3 - Comic-Con News Roundup
Posted: July 28, 2014, 3:30 am by RPGWatch

CD Projekt was at Comic-con 2014 and showed off a new demo. Unfortunately no video of the demo are available, but a few sites have news about the demo.

Here are two video impressions, and the first video is from IGN.


The second video is from a site called Polaris.


Here are a few previews based on the demo.

Nerdist
CD Projekt Red brought a bunch of Witcher to Comic-Con this week, showing off half an hour of largely unseen gameplay in a live demo for next year's The Witcher 3: The Wild Hunt.

Damien Monnier, senior gameplay designer, Doug Cockle, who voices Geralt in the games, Dark Horse's Nick McWhorter, and The Witcher comic writer Paul Tobin were on hand to talk about all things Witcher during the first day as the show.

Cockle, who's been the voice of Geralt since the first game, thanked the fans for coming out, boasting that the audience would be impressed with what CDP had in store with The Witcher 3.
Games Radar
Every time we see The Witcher 3, it looks better and better. The demo shown today at a San Diego Comic-Con panel picked up right where the E3 press demo left off. Geralt had just restored Johnny's voice; in return, he leads Geralt to a decrepit-looking hut housing an equally decrepit woman. Turns out, she's actually a medium for a trio of witches, who are trapped inside a tapestry and possess the old woman to communicate. They point Geralt in the direction of a tree where they say a great evil resides, and give him a ritual dagger.
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Fallout: Lonestar - Texas-based Fan-made Mod
Posted: July 27, 2014, 3:21 pm by RPGWatch

No Mutants Allowed posted information about a new mod for Fallout based in Texas. After seeing so many mods started but never finished hopefully this one is.
"Hello community!

It's been almost 5 years since I last posted .... I feel like I'm in confession .... and if you remember me at all then you might know that I used to be a major player for an old, now defunct, Fallout 2 total conversion mod called Fan Made Fallout. Do a search, there are some old posts of ours/mine still floating around here somewhere. Sadly, that project closed it's virtual doors in 2009 and if you go to the website now you'll find a page that you'll likely need to translate in order to read.

But a lot can happen in 5 years.

Last year, in November, a friend of mine who has worked on a number of official Fallout titles passed along word that there was a new mod in the works that was looking for people. And that's how I became a part of my new Fallout TC project: Fallout: Lonestar. We are creating a brand new game, currently modding on the G.E.C.K., that takes place in Texas (ironically, so did FMF). We are currently in pre-production and there's a TON of writing taking place on a daily basis. We are also creating a fair amount of concept art we're sharing with the community as we go. I'd like to invite you all to come over to our website and check us out!

To get the basic project information, go here (not updated to often, yet):
http://falloutmagnifico.com/

And to interact with us, check out our Facebook and Twitter pages (which get updated the most, so be sure to LIKE and FOLLOW):
https://www.facebook.com/Fallout.Lonestar
https://twitter.com/FalloutLonestar

Please feel welcome to come check us out any time and follow along with our development!

As a member of this community for almost 10 years I know how rare it is to see a project of this scope succeed. I've seen projects come and go ... and I've been a part of one for over 4 years. This feels so different. Come on this journey with us and see for yourself!

See you all in Texas!

Jack Shipley
Producer"
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Sacred 3 - Preview @ One Angry Gamer
Posted: July 26, 2014, 4:00 pm by RPGWatch

Here's a Sacred 3 preview from a website called One Angry Gamer.
Deep Silver and Keen Games' upcoming Sacred 3 is due for release on August 5th in two weeks. The game is gearing up to land on retail shelves and digital distribution for PC, PS3 and the Xbox 360. One of the things I thought was pretty odd was how few previews are available for the game, but with the release looming so close, I'm sure a lot of gamers would love to know a bit more about the game given its thinly promoted presence in current gaming media.

The plot of the game is pretty straightforward: evil dude called Emperor Zane is attempting to overtake the land with his trash mobs. Quite naturally it's up to players to band together and take out the trash like it was an isometric, hack-and-slash action-RPG from 1996.

The game focuses heavily on four-player drop-in and drop-out functionality for local and online gameplay. So you can grab friends or family in the room or go online and snag a buddy or two from your friend-list and attempt to take down baddies and out-score your friends with the most kills.
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Lords of the Fallen - Day One Edition Announced
Posted: July 26, 2014, 4:00 pm by RPGWatch

Square Enix & CI Games announced from Comic-Con the new One Edition of Lords of the Fallen. Basically it's exclusive DLC offered to those who pre-order the game.
Lords of the Fallen Day One Edition announced as Harkyn invades San Diego Comic-Con with new assets
Square Enix, in association with CI Games is pleased to announce the Day One Edition of Lords of the Fallen, a challenging next-gen Action-RPG due for release on 31st October 2014.

Gamers who pre-order are guaranteed the Day One Edition, and will gain access to exclusive story DLC, additional weapons and the official soundtrack to accompany Lords of The Fallen while stocks last.

The Monk's Decipher DLC offers more single player action, uncovering hidden secrets throughout the three worlds Harkyn explores in Lords of the Fallen, while the Demonic Weapons pack includes three devastating new weapons.

Lords of the Fallen will be available on Xbox One®, the all-in-one entertainment system from Microsoft, the PlayStation®4 computer entertainment system, and PC on 31st October.
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IGN - Top 10 RPGs Of The Generation
Posted: July 26, 2014, 4:00 pm by RPGWatch

IGN's Kimberley Wallace put together a list of the top ten RPGs of this generation. It even includes a few PC games from the console oriented site.
Today, we're taking a look at the best role-playing games of the last console generation. Developers got more creative during the cycle, attempting to take the genre in new directions by giving gamers more choices in gameplay and narrative. They created bigger worlds, and implemented unique battle systems. Western RPGs thrived on consoles, while Japanese RPGs struggled to find their place as development costs rose, causing those publishers to turn to handheld systems. Despite that transition, some console JRPGs still made an impact, proving they still have a place in the console market.

Coming up with a top 10 RPGs list was one of our biggest debates in the office. Everyone looks for different things when it comes to this style of game. Some prize the story, others prefer the exploration, and gameplay can make or break the experience. We also took various types of subgenres into account, including strategy/RPGs and action/RPGs. For the sake of diversity, we only included one game from each franchise. In our opinion, the following games are the cream of the crop. We're sure you have your own opinions, so be sure to discuss your favorites in the comments below.
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Middle-Earth: Shadow of Mordor - Release Date
Posted: July 26, 2014, 4:00 pm by RPGWatch

Warner Bros. Interactive Entertainment sent over news in a press release that Middle-Earth: Shadow of Mordor will be released a little earlier than expected.
Middle-earth: Shadow of Mordor Announces Earlier Release Date
Warner Bros. Interactive Entertainment is pleased to announce that the highly anticipated action game, Middle-earth: Shadow of Mordor, will be available in the UK on 3rd October 2014 for PlayStation™ 4, Xbox One, PlayStation™ 3 Xbox 360 and PC.

Based on hearing fans' excitement over the latest chronicle in Middle-earth, WBIE will release the action game earlier than originally planned at all participating retailers. In the game, players will experience the depth of the Nemesis System, where every enemy is unique, differentiated by their appearance, personality, strengths and weaknesses. These enemies are shaped by their encounters with the player to create personal archenemies who are unique to every gameplay session.

Middle-earth™: Shadow of Mordor™ delivers a vibrant game environment where the player orchestrates their personal plan of vengeance as they bend Mordor to their will. The game begins on the night of Sauron's return to Mordor, as his Black Captains brutally execute the Rangers of the Black Gate. Players become Talion, a ranger who loses his family and everything he holds dear, only to be returned from death by a mysterious Spirit of vengeance. Based on the player's actions with the in-game Nemesis System, every enemy encountered is distinct and can evolve to become a personal archenemy through the course of the game. As Talion's personal vendetta unfolds, players uncover the mystery of the Spirit that compels him, discover the origin of the Rings of Power and confront the ultimate nemesis.

For the latest game updates, like Middle-earth™: Shadow of Mordor™ on Facebook at https://www.facebook.com/ShadowofMordor and follow the game on Twitter at https://twitter.com/middleearthgame.
They also released a new trailer called the The Bright Lord.

The new trailer reveals many new story details for the game, including the identity of the mysterious Wraith bound to protagonist Talion, as well as his connection to the Rings of Power and the Dark Lord, Sauron.
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