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Latest Baldur's Gate Enhanced Edition & General News Headlines:

» Enderal: Shards Of Order - Gameplay Footage - March 29, 2015, 5:41 am
» Underworld Ascendant - Game Update - March 29, 2015, 5:41 am
» Satellite Reign - Early Access Preview @ IGC - March 29, 2015, 5:41 am
» Next Powerup - Why Bioware Points Suck - March 29, 2015, 5:41 am
» Sui Generis - Exanima on Greenlight - March 29, 2015, 5:41 am
» Weekly Wizards of the Coast News Round-up - March 28, 2015, 11:20 pm
» Shroud of the Avatar - Schedule Update - March 28, 2015, 4:40 pm
» Heroine's Quest: - Review @ Knights of the Castle - March 28, 2015, 4:40 pm
» Crowfall - Funded on Kickstarter - March 28, 2015, 4:40 pm
» ICY - Alpha Build Available for Download - March 28, 2015, 4:40 pm


Latest Active Threads on Boards o' Magick:
Enderal: Shards Of Order - Gameplay Footage (Game/SP News & Comments post by RPGWatch)
Underworld Ascendant - Game Update (Game/SP News & Comments post by RPGWatch)
Satellite Reign - Early Access Preview @ IGC (Game/SP News & Comments post by RPGWatch)
Next Powerup - Why Bioware Points Suck (Game/SP News & Comments post by RPGWatch)
Sui Generis - Exanima on Greenlight (Game/SP News & Comments post by RPGWatch)
Baldur's Gate Series Enhanced Editions (Featured Polls & Comments post by henkie)
Icewind Dale mod for NWN2 (Neverwinter Nights 2 post by Laclongquan)

Enderal: Shards Of Order - Gameplay Footage
Posted: March 29, 2015, 5:41 am by RPGWatch

The SureAI team has released a new video update for Enderal: Shards Of Order with more footage this time showing us the mods Heartland & Farmers Coast.

Have a look at our Heartland & Farmers Coast landscapes for our Skyrim Total Conversion Enderal!
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Underworld Ascendant - Game Update
Posted: March 29, 2015, 5:41 am by RPGWatch

OtherSide Entertainment posted the next update for Underworld Ascendant with news on why the surveys are delayed, forum badges, and the new lizardman look.
When Simple Things Aren't
Last week we promised that the backer survey would go out this week. Well, that didn't happen. Delays in importing and organizing the data, as well as the usual bugs, has caused our timeline for the survey to be pushed back a bit. Right now we plan on getting the survey to you by next week.

We are truly sorry for the delay. We know folks are eager to allocate their pledge money, hoping to upgrade their pledge tier or even snag some add-ons they've had their eyes on. We want this to happen too! A few more days and we'll all get what we want, we promise.

Why It's Taking So Long to Get Your Forum Badges
On a similar vein of data management, Jeff has been working on getting all our backers their forum badges. This is taking a bit longer than anticipated as well, and Jeff thought he'd write a blog post explaining why. Here is an excerpt:

"On a very high level building our data pipeline is what I've been doing for about the past week, along with Steve the IT-God. The tricky thing about building a pipeline like this is figuring out what steps you need to put the data through to get it from where it starts to where it needs to be, and then writing the programs to do it all. It takes familiarity with a number of different tools and their data formats. And, quite simply, it takes a lot of trial and error til it all works right. "

Head over to our website to read the full blog here.

Meet the New Lizardman!
Our redo of the Lizardman Look vote has come to a close. With a clear margin of victory over it's rival, Lizardman Concept B walks (creeps? skulks?) away the victor! This is now the look we will use as the basis for lizardman modeling going forward. We can't wait to meet them in-game! Hopefully on friendly terms...

We had LOTS of participation in this vote, which was fantastic to see. Stay tuned on our forums for more community-sourced design decisions soon!
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Satellite Reign - Early Access Preview @ IGC
Posted: March 29, 2015, 5:41 am by RPGWatch

Invision Game Community published a new preview of the Steam Early Access build of Satellite Reign, and concluded the game has a very bright future.

Satellite Reign has a bright future ahead of it and I feel they can only improve on what they currently have, adding more regions, more quests and possibly some more customisation of characters. Being Early Access, and I mean very early, Satellite suffers from several optimisation problems and bugs that will make you unable to play due to laughter, one recurring bug is when characters fly into the air when they aim, getting the best angle possible I would think. Beyond the going above and beyond the call of duty bugs the overall game plays nicely, and glitches are only every other hour or so and don't deter much from the overall experience.
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Next Powerup - Why Bioware Points Suck
Posted: March 29, 2015, 5:41 am by RPGWatch

Nathan of Next Powerup published a new article with his opinion on BioWare points.
After having decided to visit a couple of the Mass Effect series of games again, I noticed I had pretty much all of the DLC. Back when I bought the three games, they were mostly in sales, although when ME3 came out, I had it down for pre-order. I really liked the series. As I recall, I bought the first two games during steam sales, and then paid the then MSRP price for Mass Effect 3 on launch day, which was probably around £35-40 for me. Not too bad, I enjoyed the style of the game, and it didn't bother me too much.

Back then, which is probably the best part of 2011 or 2012, all that DLC couldn't be bought with money, but with Bioware points. This was back in the day when Games for Windows Live was a thing, and a lot of companies (mainly the big three) were nickel and diming DLC. They weren't just doing it with DLC though, they made you buy obscure quantities of points in order to buy that DLC. That was OK though, I bought Bioware points whenever they went on sale, turns out that doesn't happen very often these days.
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Sui Generis - Exanima on Greenlight
Posted: March 29, 2015, 5:41 am by RPGWatch

After the announcement from last week that a new beta called Exanima was available for backers it seems Bare Mettle Entertainment has put the prelude on Steam Greenlight.
Exanima is now on Steam Greenlight. Visit our Greenlight page which includes some nice new screenshots of the Exanima beta and please vote yes! We need a lot of votes to get Exanima approved so spread the word.
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Weekly Wizards of the Coast News Round-up
Posted: March 28, 2015, 11:20 pm by Taluntain

» D&D Livestream Game (Elemental Evil - 03/26/2015)
» The Rules of Spellcasting (Sage Advice - 03/23/2015)
» Creature Competition (Elemental Evil - 03/19/2015)
» Elemental Evil: Trinkets (Submit Your Idea - 03/19/2015)
» Dungeon Master’s Roundtable (Watch the Livestream - 03/19/2015)
» Sword Coast Legends (Livestream Event - 03/18/2015)
» Luck O’ the Elements (D&D Encounters Certificates - 03/17/2015)
» Organized Play: Elemental Evil (D&D Podcast - 03/16/2015)
» Elemental Evil Player’s Companion (New Race and Spell Options - 03/10/2015)
» White Dragon (Cartoon - 03/09/2015)
» Lunchbox DM: Character Creation (Behind the Screens - 03/09/2015)
» PAX East: D&D Live Game Archive (Can Acquisitions Inc. Unearth the Deception? - 03/08/2015)

Note: You can purchase most of the books, manuals, accessories etc. mentioned in the news here via Amazon's online stores (US, CA, UK or DE).

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Shroud of the Avatar - Schedule Update
Posted: March 28, 2015, 4:40 pm by RPGWatch

Portalarium posted an updated development schedule for Shroud of the Avatar.
As we stated in previous posts, our goal is to once-per-quarter post an updated schedule for our monthly releases. Even though these goals will likely change somewhat as we react to feedback, we feel it is important to provide you an updated roadmap periodically.

Our goal continues to be to deliver our backers content each and every month so that we can get feedback, and use it to iterate improvements. This has already paid off, with additional game features like jumping and swimming, as well as improvements to systems like crafting, conversations, and combat. Meeting that monthly goal is our highest priority, but we require flexibility in our deliverables to meet that goal. As you have seen in previous releases, sometimes we push things out, but we also often pull new things in.

It is worth noting that we develop in an iterative fashion. This means we will often get systems and content in the game as soon as we can, even if they are only partially functional. In general until you see me say something is "final" you can safely assume we will continue to improve on that feature. An example is our Pets which are in very early development and do not include a lot of their functionality like being able to hang out in your house.

As always, all dates, durations, and deliverables are subject to change as we adjust our designs based on direct feedback from you, our backers.

As you might notice many of the deliverables from Q1 are now in Q2. This is due to many factors including the Unity 5 conversion, conventions (we had not planned to attend GDC), bug fixes, and other completely normal game development challenges. This now obviously puts our launch by end of 2015 at risk. We are currently working on various strategies to keep launch within 2015 but as always our goal is to ship the product when it is ready, not before. We will do everything in our power however to complete Episode 1 in as timely a manner as possible without sacrificing scope or quality. It is worth noting that based on our current funding and fundraising data trends that we will still be able to complete the game without any financial issues, even with slips like this. NOTE: With this schedule change we will be extending payment plans to November.
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Heroine's Quest: - Review @ Knights of the Castle
Posted: March 28, 2015, 4:40 pm by RPGWatch

A small blog by the name of Knights of the Cardboard Castle posted a very late review for Heroine's Quest: The Herald of Ragnarok this week. Here is a sample of the review.
One strange omission from my list of played games is the entire Quest for Glory series. I actually did play snippets of King's Quest on a friend's PC but I only really started gaming shortly after the first Hero's Quest game was released. I heard plenty about it later on but since I never played the first one, I never felt tempted to play any of the sequels either. That's why when I heard about Heroine's Quest recently on Broken Forum, I was immediately interested. It is nothing more and nothing less than fan-led project to make a game in the exact same style with a heroine as the protagonist.
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Crowfall - Funded on Kickstarter
Posted: March 28, 2015, 4:40 pm by RPGWatch

It seems an MMO RPG called Crowfall was successfully funded and made $1,766,205 to fund the game.

First, thanks again for supporting Crowfall. You are backing a game vision that you want to play, and we believe that this is the cutting edge way for innovative games to be built. Many of you didn't know about us before you heard about us from a friend, a colleague, on blog, on a community site or maybe from an email from another game like the ones below.

This update is specifically for thanking all the other crowdfunded game teams that introduced us to their audiences, even when we are, by all traditional standards, direct competitors. This willingness to expose our customers to other games is an expression of creators wanting the best for our audiences rather than simply thinking about our own selfish needs. Game makers are also game players, and we want more great games to get made. It's good for you the consumer and it's good for our industry.

If Crowfall is the first game you've ever crowdfunded, you should really check out all the other great teams below that are building innovative, cutting edge and/or just delightful games who are backed through pledges from regular people like yourselves.
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ICY - Alpha Build Available for Download
Posted: March 28, 2015, 4:40 pm by RPGWatch

Inner Void Interactive posted a new Indiegogo Update for ICY with news that everyone can try a new Alpha build. Here are the links and details for anyone interested.
Instead of annoying all you lovely backers with a hundred updates that no one would have read, we decided to prepare a little surprise: an alpha demo featuring 30-60 minutes of gameplay.

But beware, we talking about an alpha version and your journey may lead you to discover unknown bugs. And, right now, the game UI works properly only with 16:9 and 16:10 resolutions, so you may want to run it windowed if you don't have a screen with such ratios.

You can download this demo from the following mirrors. Right now, only PC version is available.

Alpha Download Links: Mirror 1 - Mirror 2
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Seven Dragon Saga - Plot vs Narrative
Posted: March 28, 2015, 4:40 pm by RPGWatch

Tactical Simulations Interactive posted a new blog entry about Plot vs. Narrative.
The word 'story' can be very misleading when it comes to designing RPGs. It's often confused with the word 'Plot'.

Plot = "the main events of a play, novel, film, or similar work, devised and presented by the writer as an interrelated sequence."

Plot is basically...this happens, and then this happens because that happened, and now this is happening because those other two things happened, one after the other...and so on!

But what's the 'story' when we mess with the sequence like we can do in RPGs. What occurs when you can experience the events in any order you wish?
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Wasteland 2 - Interview @ Eurogamer
Posted: March 28, 2015, 4:40 pm by RPGWatch

Brain Fargo & Chris Keenan were interviewed on Eurogamer, and both of them talked about porting Wasteland 2 to consoles, and what changes the PC will have.
Let's take things one step at a time, as inXile does. Brian Fargo tells me Wasteland 2 project lead Chris Keenan has promised him the recently-announced console versions will be out "late summer". I can hear Chris laugh over Skype when Brian mentions this vague launch window, but they're serious about it. And they've said it, now, on the record. And I've put it on the internet. So it has to happen.

"This isn't just a press-the-button port," Chris says. "We have a pretty intricate game."

The parallels are clear: Firaxis rebooted an old-school PC series for PC and console. InXile is doing the same, although the console versions arrive half a year after the PC version in the case of Wasteland 2. The combat in Firaxis' XCOM is a party-based and turn-based affair with a top-down camera perspective you can rotate. The combat in Wasteland 2 is the same.

"Their UI on console was the gold standard for handling a complex game in a way on console that was very satisfying," Fargo says. "We recognise that. We always look at the body of work that comes before us. We want to make sure we're looking at what gamers gravitate towards, and what they think is done right."

"[XCOM] is certainly a starting point for us," Keenan adds. "We want to make sure we have similar ease of use in controls."

InXile has already announced its working on migrating the Wasteland 2 codebase from Unity 4.5 to Unity 5. This is happening as we speak for the PC version, but all improvements and changes that come as a part of the game engine shift will be chucked into the console version, too. And vice versa, too. Soon you'll be able to play Wasteland 2 on PC with a controller, using the console UI being built for PS4 and Xbox One. And it doesn't stop there: Fargo says a SteamOS-specific interface is also being built to take advantage of the upcoming flood of Steam Machines.
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Dungeons Of Aledorn - Mechanics & Oculus Rift
Posted: March 28, 2015, 4:40 pm by RPGWatch

The latest Kickstarter update from Team 21 for Dungeons Of Aledorn talks about game mechanics once again, and they test out the game on the Oculus Rift.

Game Mechanics Part 3 + Testing the Oculus rift
In today's update, we'll continue our series about the game mechanics of DoA; concentrating on the camping and its GUI. Camping is an important part of our game, as you'll be travelling a lot between various locations and good camping management will be necessary to survive the trip, and to overcome the hardships that will often await you at your destination.

Testing oculus rift
As we reported at the start of the campaign, we tested whether Dungeons of Aledorn was suitable for the Oculus Rift platform. The tests on the device are mainly focused on by our graphic designer, Jarda Šlajch and he's already achieved considerable progress. When working with Oculus Rift, we ran in particular problem with the GUI to cooperate with the movement of the players head. We're pleased to say that this problem has been solved and today we'd like you to see how Dungeons of Aledorn looks through the eyes of a wearer of this virtual reality device.
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Pillars of Eternity - Thoughts & Impressions
Posted: March 28, 2015, 4:40 pm by RPGWatch

RPGWatch staff member Fluent made a new twenty minute YouTube video with his thoughts & impressions of Pillars of Eternity, and why everyone should love the game.

Hello folks! In this video I proudly present my "first impressions" after spending 53 brilliant hours with the recently-released Kickstarter RPG - Pillars of Eternity!

My playthrough thus far couldn't be better! I received a review copy approximately a week before the game released, and spent that time playing through and greatly enjoying myself. The game is legendary, so watch the video and see what I have to say about it!

Pillars of Eternity is a game that was created by Obsidian Entertainment. After a successful Kickstarter campaign that raised nearly $4 million dollars, they set out to create their ultimate vision of what a modern Infinity Engine game should be. The end result? Pillars of Eternity, one of the greatest RPGs in the last 15 years! I'd say they succeeded! Well done, Obsidian!
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Worlds of Magic - Patch 1.0.5 Released
Posted: March 28, 2015, 4:40 am by RPGWatch

Wastelands Interactive released Patch 1.05 for Worlds of Magic on Steam.
Next to a couple of bug fixes, 1.0.5 patch for Worlds of Magic brings couple of improvements based on players feedback.

This is what we are planning to do in long run. Making the game more friendly and more enjoyable for all of you.

Check the discussion here.
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