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» Runemaster - Development Diary #23 - August 26, 2014, 5:51 pm
» Pantheon - Next Weekly Update - August 26, 2014, 5:51 pm
» Risen 3: Titan Lords - Interview @ RPG France - August 26, 2014, 5:51 pm
» Pillars of Eternity - Preview @ Hooked Gamers - August 26, 2014, 5:51 pm
» Blackguards - 66% Off on Steam - August 26, 2014, 5:51 pm
» Dragon Age - Keeper of the Rose Mod - August 26, 2014, 5:51 pm
» Elder Scrolls Online - Test Update 4 - August 26, 2014, 5:51 am
» Dead Island 2 - Interview @Eurogamer - August 26, 2014, 5:51 am
» Mass Effect 4 - Editorial @ Video Game Writers - August 26, 2014, 5:51 am
» Lords of the Fallen - Interview @ Examiner - August 26, 2014, 5:51 am

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Runemaster - Development Diary #23
Posted: August 26, 2014, 5:51 pm by RPGWatch

Well it's time for another Development Diary update from Paradox for Runemaster. This time the update has more information about the aftermath of GamesCom, and GenCon.
Boel and I, together with Mr.Nibbles, AndrewT and many other Paradoxians were sent to GamesCom to talk about Runemaster, our Tactical RPG. Runemaster was also present at GenCon, with Troy Goodfellow and Tomas Harenstam teaming up with Alexandra Marie Travis who cosplayed as a Gydja from the game. This Monday we thought we would share with you what we did and saw at GamesCom and GenCon.
They also share some new links for previews from GamesCom.
After talking to at least 30 journalist at GamesCom, we expect to see some previews of Runemaster in the foreseeable future. Here's a couple early ones:

Hooked Gamers

"Paradox Development Studio seems to be making all the right choices for creating the perfect blend between RPG, adventure and strategy game and I can't wait to see more of it."


"Runemaster is an RPG split between exploratory questing and a tactical battle map, set in a fantasy world that draws on Ragnarok and the rest. Paradox say Norse mythology is "at once tragic and comic", and that's steered the tone of the game."

Game Informer

"If you're familiar with the Heroes of Might and Magic series and its turn-based grid combat, that's a solid starting point to understand how Runemaster combat works. Terrain and positioning play a big role, and holding the high ground can make a huge difference. Each battle may have additional requirements for victory, such as not letting a crucial NPC die or to take out a specific enemy."


A developer walkthrough, Boel Bermann is talking and I am playing:
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Pantheon - Next Weekly Update
Posted: August 26, 2014, 5:51 pm by RPGWatch

Visionary Realms Brad McQuaid posted a new update for Pantheon: Rise of the Fallen.
Ok, the movie is not going to be ready by the weekend; maybe Tuesday... The team is working VERY hard, but there's 'too hard' and I don't want to see people get burned out. That said, here's a bunch of shots showing what we're working on, namely zoning, population (from the database -- truly data-driven), and putting some of the UI elements back in.

Once we have a couple populated zones (which will happen in the next couple of days) and once we've made a movie for you guys, the next step is NPC AI, movement, and pathing. Then after that, combat. So we are making HUGE measurable forward progress. That said, the screens I'm sharing have visual glitches in them and such, so please always remember we're still very much in development and pre-alpha Thanks I hope you enjoy them anyway -- I'm excited because it's really starting to look like a game!

The screenshots are from Halnir Pass and Mah'rela Island. Then there's two in-unity shots of the Weeping Isles. And then one shot from the database showing all the mobs and their x,y,z,rotations for you tech-heads.

(ps. yes, I know the majority of assets were purchased -- please read my earlier posts and blogs regarding this).

-The Pantheon Team
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Risen 3: Titan Lords - Interview @ RPG France
Posted: August 26, 2014, 5:51 pm by RPGWatch

RPG France offers a translated interview with Björn Pankratz the Lead Game-Designer, Projectplanner, and Storywriter at Piranha Bytes.
Do you intend to work only with Deep Silver, or do you consider working with other, more ambitious, publishers? Maybe it would allow you to take it to the next level, with more means?
We ever had the possibility to make game, we wanted to play by ourselves and the cooperation with Deep Silver works well. But what the future will bring, we will see.

I believe remembering that you intend to get into the development of other genres of games. Could we have more accurate information on this topic?
We don't know anything about this rumors. We're really successful in making RPG's and like it, so you could say "Never change a running system". Of course you should never say never, but there is no other genre planned at the moment.

Risen 3 seems to intend to be much closer to the first opus than to Risen 2. Is it a personal choice from the developers, or are you following the community's reclamations?
Both of it. With Risen 2 we wanted to develop a real pirate RPG, so we went too strong into one direction. With Risen 3 we wanted to use all of our forces and of course had a look at what our fans wanted to see, so we made a mixture of fantasy and caribbean setting with a huge world, more choices and interactions.
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Pillars of Eternity - Preview @ Hooked Gamers
Posted: August 26, 2014, 5:51 pm by RPGWatch

If you want to read another preview of Pillars of Eternity then head on over to Hooked Gamers where Derk Bil gives his opinion on the beta version.
No doubt nostalgia is having its wicked ways with me - it has been a while since anyone made a game like this, on a scale like this - but I found the designs, atmosphere and feel of Pillars of Eternity simply astonishing. The interface remains true to the Infinity Engine classics but still manages to feel modern. Pillars of Eternity leaves no doubt that the original artists behind legendary games such as Baldur's Gate and Icewind Dale are pulling all the strings. Having witnessed the game in action has made me giddy in anticipation.
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Blackguards - 66% Off on Steam
Posted: August 26, 2014, 5:51 pm by RPGWatch

Steam has a new daily deal sale for the next eleven hours for Blackguards. They offer both the standard, and deluxe versions of the game.
Blackguards - Standard Edition - 66% off for $13.59

Blackguards: Untold Legends DLC - 66% off for $2.03

Buy Blackguards - Deluxe Edition - 66% off for $20.39

Includes Blackguards, PLUS Artbook with ~150 pages, Soundtrack, digital World Map, Developer Interview Videos and 6 Exclusive Wallpapers.
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Dragon Age - Keeper of the Rose Mod
Posted: August 26, 2014, 5:51 pm by RPGWatch

Challseus the maker of some of the best mods for NWN has announced his latest Mod called Keeper of the Rose for Dragon Age. Here is the video intro.

Since the beginning of time, the Rose Of Eternity has been in the mystical Garden Of Roses, tended to by the Keeper Of The Rose. It is said that the Keeper Of The Rose has the most beautiful singing voice, rivaled by none. However, she does not sing for joy, but rather out of pain, for she is a prisoner in these gardens, forbidden to ever leave. Humanity is to blame for her misfortune, for as long as there is war and strife, she will be doomed to stay in the Garden Of Roses, and sing.

As she grows older, as petals fall off of the Rose Of Eternity, she continues to sing, in the hopes that mankind will change, but they do not. As she begins to become an old woman, people pure of heart are born into the world. These people have the opportunity to change things, but alas, they make the wrong decisions, and the Keeper Of The Rose is left to her prison. And her singing.

As the age ends, she is born anew into the world again, hoping that mankind will change their ways. She has been going through this cycle for 4000 years. Will she ever be freed from her prison? In this life cycle, 6 unknowing people will have the opportunity to make her wish come true...
If any of you are still playing NWN check out his other two mods.

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Elder Scrolls Online - Test Update 4
Posted: August 26, 2014, 5:51 am by RPGWatch

The website of The Elder Scrolls Online has another post with information that you can now test out update #4 and give ZeniMax Online feedback.
Update 4 just made it to PTS, and we want you to check it out. The new Upper Craglorn region, Serpent Trial, the Dragonstar Arena, and lots of tweaks and fixes are coming in the patch, and you can help us put on the finishing touches and get it ready for launch.

We need heroes like you to log onto the PTS and give the new features a try. In the interest of making it easy to participate in the testing, Character Templates are available so you can create a ready-to-go VR 14 character and see the new content right away. We are also working on the ability to copy your live server characters over to the PTS. We'll let you know as soon as that option is available.

For those of you who like a challenge, we want your help testing the Dragonstar Arena. If you can complete it on Veteran Mode on the PTS, you'll be invited to a special Q&A session with the devs. Find out more here!

If you're planning on livestreaming any content from Update 4, such as the Serpent Trial or Dragonstar Arena, we'd love to see it! Just send us a tweet @TESOnline with the information.

Grab your guild and spend an evening with all the new fun this week, and let us know what you think and if you run into any issues.

If you've never tested on the PTS before, it's easy to set up. Just open the ESO launcher, go to the options menu, and click on "Show Public Test Environment." Once you do that, you'll be able to download the client and play on the PTS by selecting it under "Games" on the left-hand side of the launcher.
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Dead Island 2 - Interview @Eurogamer
Posted: August 26, 2014, 5:51 am by RPGWatch

Eurogamer has a new interview video with Design Director Jorg Friedrich to talk about Dead Island 2, and he also gives a short preview with some gameplay footage.

Find out about the new weapon upgrades system, the zombies you'll be facing and most importantly find out how Yager plan to make this series their own in this exclusive interview with Design Director Jorg Friedrich!
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Mass Effect 4 - Editorial @ Video Game Writers
Posted: August 26, 2014, 5:51 am by RPGWatch

A website called Video Game Writers posted a new opinion article about why Mass Effect 4 should be set after the trilogy.
Obviously, it's very possible - and even likely - that Mass Effect 4 will be set during the original trilogy, or before. Maybe the game will take us to some dark corner of space, away from Shepard and the Reapers, in order to tell a new story. But if BioWare decide to move the franchise forward, to explore the changed world post-Mass Effect 3, to break the industry trend of doing prequels and spin-offs, then Mass Effect 4 could be the start of an incredible new era for the series. A time without the Reapers, or the Mass Relays; a time where all synthetic life has been wiped out, or possibly combined with organics to create the next phase of sentient existence. It would be a risky move for BioWare, no doubt, but one that could result in some of the most compelling and thematically challenging science-fiction stories in video games.
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Lords of the Fallen - Interview @ Examiner
Posted: August 26, 2014, 5:51 am by RPGWatch

The Examiner had a chance to interview Bandai Namco Games Community Manager Joseph Kartje about the upcoming ARPG game Lords of the Fallen.
Ex: Explain to us a little more about the combat.

JK: The gameplay is, there's a lot of corridors, the main area is a monastery, so you're kind of in doors. The gameplay is very focused on one on one encounters. You're not going to come across 100 enemies; however, every enemy is a danger, and you have to calculate, 'how am I going to attack this? Should I be blocking or should I just go right for it? What kind of weapon am I using? Do I use my magic? The gameplay is very, I don't want to say slow, but there is a strategic level to it.

Ex: Earlier you said there was a customization aspect to the game?

JK: Yes. So you could pick one of the classes at the beginning. You'll be able to level up and get new stats and spells throughout the game, and you'll be able to pick up new weapons, new armor, and kind of customize your guy and decide how you want to play, whether you want to be quick, whether you want to be magic focused, or whether you want heavy armor and a big two-handed weapon, that's completely up to the player.

Ex: Is there a linear storyline, or depending on the class you choose, it kind of takes you on a separate route?

JK: The storyline is pretty focused, it's pretty straight forward. As an RPG lover myself, one things I love about the genre, is that if you want I play the same game, we might pick different classes, different armor, different weapons, and we'd have a different experience. We would finish the game and have completely different looking characters. And so, I think that adds a layer of replayability. If I finish with a Cleric, I might want to go back and see how the Warrior feels.
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Van Helsing III - New Preview & Screenshots
Posted: August 26, 2014, 5:51 am by RPGWatch

The Incredible Adventures of Van Helsing III was shown at Gamescom a few weeks back, and now we finally have some information about the game.

So to start True PC Gaming has a new preview.
Third time's the charm, right? Well, in this case, the third Van Helsing game will conclude the story once and for all, tie up some lose ends, and finally give your companion, snarky spirit sidekick Katarina, the backstory she deserves. If you're unfamiliar with the series, it's all about Van Helsing and Katarina travelling the country of Borgovia on their quest to smite evil and deliver amusing one-liners. The first game had you fighting a mad scientist, while Van Helsing II put you right in the middle of a civil war. Now, with the battle over and the land in ruins, one of your objectives will be to restore balance to the natural order of things. But, as these things usually go, that will probably be the least of your worries.
And also has some new screenshots.
The Incredible Adventures of Van Helsing III is set to release in the first half of 2015. Based on the previous releases, we may expect the game around May. Just like the previous games, the price will stay at 14.99 USD or 14.99 Euros. NeoCore Games mentioned at Gamescom that the game will release on PC and Mac but a release on the Xbox One is also expected. A release for the PlayStation 4 may come but the main focus remains on the PC version before porting the game to a console.
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Hard West - New Art Director Update
Posted: August 26, 2014, 5:51 am by RPGWatch

The next Kickstarter update for Hard West has a lengthy preview from the Art Director.
Allegedly users prefer longer pieces for weekends. So here's a lengthy article in which Remik Nowakowski, CFG Art Director, describes the grand idea. So, without further ado...

Undoubtedly, there are many well done, western-themed games, movies and TV series. No, we haven't seen them all but, we have seen quite a few. The opportunity to work on the 'Call of Juarez' series was a chance to observe and learn pipelines, workflows as well as the potential problems of developers who are not American and struggle with their vision of "what Wild West should look like". This is exactly what we wanted to avoid at CreativeForge Games.

I remember one of my university teachers (born in the USA although teaching down here, in Poland), saying that in his opinion, 'Dr. Quinn, Medicine Woman' was one of the best stories set in the Wild West because it explained in detail what everyday life was like back in the day. Even though I wasn't a big fan of the show, I had to agree, as it happened to be the most reliable source of information I could find at the time.
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Wasteland 2 - New Preview Roundup
Posted: August 25, 2014, 5:50 pm by RPGWatch

Here are two previews for Wastelands 2.

Overall, the game seems well put together, though it is definitely an experience that requires forethought and planning in how you approach it. Graphically, it seems that things aren't as optimised as they could be at this point - my computer is no beast, but a system that can run The Witcher 2 on almost-Ultra settings shouldn't have as much trouble as it did running a game with such a comparatively low level of graphical fidelity. I had to knock the game down to lowest-quality graphics before it would run at a framerate that wasn't eye-bleedingly choppy. Obviously PC graphics compatability is a minefield, but hopefully this will be ironed out before the final launch. The game definitely has a decent level of polish at its higher settings, it'd just be nice to play it and not feel like I'm watching a slideshow.
Digitally Downloaded
Wasteland 2 is still in the early-access phase, so bugs and regular updates are a given. However, I didn't encounter anything truly game-breaking, and everything ran well on my mid-spec PC. Reassuringly, the game is fully playable right now, and there's still time for the developers to tweak things before the (rumoured) official release in September. Even in its current state, Wasteland 2 is an excellent game. With a little more polish, the combination of strong narrative, enduring gameplay and up-to-the-minute presentation could very well make it a modern classic.
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Age of Grit - A Cowboy Steampunk RPG
Posted: August 25, 2014, 5:50 pm by RPGWatch

Age of Grit is a new Cowboy Steampunk RPG Kickstarter from a small developer called iqSoup, and they are asking for $12,000 with thirty two days left.

In Age of Grit, you play the captain of a steampunk airship adventuring across a cowboy inspired fantasy world! AOG is a strategic RPG with a heavy emphasis on meaningful dialog and rich story. The game features fully upgradeable ship components, a novel combat system, and a crew you can level up via detailed progression elements. The ship's crew are smugglers running various jobs just to scrape by--kind of think Firefly you'll be living aboard a steampunk airship rather than a spaceship flying to cowboy towns rather than planets.
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Diablo III: Reaper of Souls - Video Roundup
Posted: August 25, 2014, 5:50 pm by RPGWatch

Here's another hilarious Honest Game Trailer this time for Diablo 3. So sit back and be prepared to laugh at the how true marketing should be done once again.

From Blizzard, the company that keeps remaking all of its original franchises, comes the series that will send you to hell and back - Diablo. Trailers that tell you the TRUTH about your favorite Video Games: Honest Game Trailers. These are the hilarious trailers the game developers don't want you to see...
And here is a new video interview from IncGamers about the upcoming game patch.

The developers discuss the changes incoming with Patch 2.1 due for release in August 2014. Transcript and observations of what was discussed.
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