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Latest Game/SP News Headlines:

» Queen's Wish - October Update - Oct 19, 2018, 10:23 am
» Thronebreaker - New Gameplay Trailer - Oct 18, 2018, 10:22 pm
» Vigilantes - Review @ Indian Noob - Oct 18, 2018, 10:22 pm
» Neverwinter Nights: EE - patch 1.77 - Oct 18, 2018, 10:22 pm
» Mutant Year Zero - New Video - Oct 18, 2018, 10:22 pm
» Call of Cthulhu - Gone Gold - Oct 18, 2018, 04:12 pm
» Veil of Crows - Released - Oct 18, 2018, 04:12 pm
» Interplay - Something new is coming... - Oct 18, 2018, 04:12 pm
» Aeon of Sands - Release Date Trailer - Oct 18, 2018, 04:12 pm
» Opinion - 6 Worst Gaming Trends - Oct 18, 2018, 04:12 pm
» Nighthawks - What Comes Next - Oct 18, 2018, 10:02 am
» Blizzard - Michael Morhaime P1 - Oct 18, 2018, 10:02 am
» Wellspring: Altar of Roots - Development Update - Oct 18, 2018, 10:02 am
» Kingmaker - QandA and Companions Guide - Oct 18, 2018, 10:02 am
» Blizzard - Diablo at BlizzCon 2018 - Oct 18, 2018, 10:02 am

 
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Latest Active Threads on Boards o' Magick:
» Queen's Wish - October Update (Game/SP News & Comments post by RPGWatch)
» Thronebreaker - New Gameplay Trailer (Game/SP News & Comments post by RPGWatch)
» Vigilantes - Review @ Indian Noob (Game/SP News & Comments post by RPGWatch)
» Neverwinter Nights: EE - patch 1.77 (Game/SP News & Comments post by RPGWatch)
» Mutant Year Zero - New Video (Game/SP News & Comments post by RPGWatch)
» Call of Cthulhu - Gone Gold (Game/SP News & Comments post by RPGWatch)
» Veil of Crows - Released (Game/SP News & Comments post by RPGWatch)
» Interplay - Something new is coming... (Game/SP News & Comments post by RPGWatch)
» Aeon of Sands - Release Date Trailer (Game/SP News & Comments post by RPGWatch)
» Opinion - 6 Worst Gaming Trends (Game/SP News & Comments post by RPGWatch)

 
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Queen's Wish - October Update
Posted: Oct 19, 2018, 10:23 am by RPGWatch

[​IMG]The October update for Queen's Wish: The Conqueror announces that the engine is 'pretty much done'.

[​IMG]

Queen's Wish October 2018 Update!

This is a pretty exciting update. The Queen's Wish: The Conqueror engine is pretty much done. The base interface is in. The system is done. All the stuff in the game is scripted.

Of course, it's not completely done. The final interface needs to be drawn, put in, and made pretty. There are a lot of minor things (like weather) that I tend to do late in the process. There are a million bugs. However, we have a full, playable game, and we've made several towns, dungeons, and outdoors sections. To take a break from interface stuff, I've also written over 40000 words of dialogue for the spine of the storyline.

Over the next few days, we're going to do our first intense playing. Now that the base engine is done, we're going to play it, find what is broken and imbalanced, fix it, and make sure the game is fun. Then we will go on to primary world design, the longest phase in the project.

In the Next Month

We'll finish a couple more dungeons and then do some really intense testing. We're trying to get everything solid enough that we can make dungeons and outdoors sections on a schedule. This is when everything we've been putting off and everything that didn't work become visible and have to be dealt with. It's a long, grueling process, but it does end eventually.

Reward Update

We've gotten a ton of ideas from people who bought the ability to put things into the game, if you heard back from us, assume your input has been placed. If you haven't written us yet or you never got feedback, this is really the time to get that done. The more of the world we write, the fewer the options for good places to put your characters, items, etc.

As for the Scrolls of Absolution, the design of the scroll is done and we'll start making and sending them out soon. If you haven't responded to the survey yet, please do so.

Things are going well. The prospect of playing the game for real, after years of thought and preparation, is both scary and exciting. Before we go, I put a couple of screen clips below. We have a game!

- Jeff Vogel

[...]

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Thronebreaker - New Gameplay Trailer
Posted: Oct 18, 2018, 10:22 pm by RPGWatch

[​IMG]A new gameplay trailer for Thronebreaker: The Witcher Tales has been made available.

[​IMG]

CD PROJEKT RED, creators of The Witcher series of games, have published today a brand new, gameplay-focused trailer for Thronebreaker: The Witcher Tales - the upcoming RPG adventure set in the universe of professional monster slayer Geralt of Rivia.

The trailer showcases exploration of The Witcher world, the game's choice-driven narrative, and teases new locations and characters. The video also features a closer look at the mechanics of managing your army and upgrading the battle camp, as well as the story-driven battles players participate in.



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Vigilantes - Review @ Indian Noob
Posted: Oct 18, 2018, 10:22 pm by RPGWatch

[​IMG]Indian Noob reviewed Vigilantes and think it is a love letter to turn-based strategy games with some well implemented RPG elements.

[​IMG]

Vigilantes can be summarised as the perfect amalgamation of Jagged Alliance, the classic XCOM and Fallout 1/2 with bits of Cyberknights thrown in the mix. The end result- a deep, tactical and engaging combat-heavy game with a lot of oldschool RPG elements. But rather than going from map to map combatting foes, you have to build up your base, manage party members, send them on reconnaissance missions, manage the inventory, craft items, conduct surveillance all around the city and finally, launch sweet street justice on criminal scum. Vigilantes have a lot going for it from the get-go. It goes without saying that you have a lot of menus and tabs to browse through. But the clunky and bloated UI leaves a lot to be desired.

You can also select up to three party members to tag along with you during combat encounters. Sadly, the interactions between Sam and his mates are practically non-existent outside of the combat. Considering that they're full-fledged personalities, it's sad to see that potential being wasted away. But I do love the fact that they're fully customizable with attributes, stats and perks. Everything you do outside of the combat takes place in real time and time is valuable. Rather than going for a typical level-scaling method, the enemies in Vigilantes are constantly gathering resources and improving themselves while you're off doing the same. This can lead to some interesting and sometimes frustrating results.

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Neverwinter Nights: EE - patch 1.77
Posted: Oct 18, 2018, 10:22 pm by RPGWatch

[​IMG]A new patch for the Enhanced Edition of Neverwinter Nights has been made available:

[​IMG]

Features:
  • Three new player-selectable portraits; Heavyline, Skandii, and Lanteri
Fixes:
  • We fixed certain armor pads (specifically, belts and shoulder pads) disappearing when re-equipping a item
  • We fixed a floating point inaccuracy that made the player character skew aside ever so slightly when WASDing.
  • The conversation UI has been fixed to not shift off screen when using UI scaling and having the Inventory/Char sheet open at the same time
  • We fixed a double-free in the PLT system, which has lead to crashes when multiple objects with the same texture would show
  • We fixed held equipment not becoming transparent when the character model did so (for example, when casting Invisibility.)
  • The game now asks you for a CD key, instead of erroring with a confusing message, when Steam CD key retrieval fails for any reason
  • HW Mouse is now the default on Linux, as to avoid WindowManager-related mouse click point offset issues resulting from UI scaling
  • We made all DLC portraits now show up for character creation in all modules, regardless of portrait.2da entries
Content Creation Changes

Features:

  • Toolset: The script editor now shows variables and constant declarations on double click
  • Toolset: The recent modules list has been expanded to 10 entries
  • Toolset: The compiler include limit has been bumped to 128
Fixes:
  • Toolset: Area ambient sounds and music has been brought back to life
  • Toolset: We removed the requirement that the mouse be over an object to translate it on the Z-axis (with Alt Left Mouse Button)
  • Toolset: The tile properties light select color UI is no longer truncated when using windows-native screen scaling
Server Changes
Fixes:

  • Server resource management on Linux in certain memory configurations has been fixed
  • Crashes in nwscript functions resulting from bad parameters have been addressed: CopyItemAndModify, GetNearestCreatureToLocation
  • A crash when reloading LTRs was fixed
  • Linux only: Database names are now case-insensitive, so DestroyCampaignDatabase() now works as expected
  • Linux/Mac only: We fixed the server spinning a thread needlessly if stdin gets closed


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Mutant Year Zero - New Video
Posted: Oct 18, 2018, 10:22 pm by RPGWatch

[​IMG]In a new video for Mutant year Zero, Funcom explains what the game is about.


[​IMG]

Tactical adventure game, Mutant Year Zero: Road to Eden fuses, XCOM-like turn-based combat with real-time stealth and exploration, arriving on PC, Xbox, PS4 on December 4th. Check out the new gameplay footage and behind the scenes video from the developers, explaining what Mutant Year Zero is all about!

OSLO, Norway - October 18th, 2018 - On December 4th, in just under two months, Mutant Year Zero: Road to Eden will make its debut on PC, Xbox One, and PlayStation 4. The game combines XCOM-like tactical combat with real-time exploration, stealth, and story as it puts players on a journey across a post-human Sweden where anthropomorphic animals scramble to survive in the remains of human civilization. Throughout the game, players can seamlessly jump between real-time exploration and tactical combat.

Since the game's announcement in February (where the characters Dux and Bormin undoubtedly stole the show), Mutant Year Zero: Road to Eden have been collecting both awards and praise from press who have gotten hands-on time with the game. But, if you've been living under a rock for the past few months, the developers at The Bearded Ladies' studio in Sweden are ready to show you what the game is all about.

In the brand-new video released today, the team takes you behind the scenes at their Malmö studio as they give you the overview of what the game is all about and what players can look forward to. You can also find a written overview posted on www.mutantyearzero.com.

Now available for PC pre-order on buy.mutantyearzero.com, the game will be available in a Standard Edition ($34.99) and a Deluxe Edition ($54.99). The Deluxe Edition includes a desktop wallpaper, digital artbook, digital soundtrack, and a digital copy of the Mutant Year Zero pen-and-paper RPG book. Pre-ordering the Standard Edition will give you a three-day head start at launch while pre-ordering the Deluxe Edition gives you the same head start as well as access to a Beta version of the game before launch. The game will also launch on PlayStation 4 and Xbox One on December 4th, simultaneously with PC.

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Call of Cthulhu - Gone Gold
Posted: Oct 18, 2018, 04:12 pm by RPGWatch

[​IMG]Call of Cthulhu has gone gold and will be available on October 30th, 2018.

[​IMG]

Call of Cthulhu, the official videogame adaptation of Chaosium's pen-and-paper RPG, has gone Gold, ready for its release on October 30th for PlayStation 4, Xbox One, and PC. Today, dive into the Preview to Madness Trailer for a taste of the press' first impressions, joined by a dose of Lovecraftian madness.

With Call of Cthulhu releasing in under two weeks, members of the press have already gotten their hands on the early hours of Detective Pierce's haunting investigation. Today's trailer explores praise for the game's distinctly Lovecraftian atmosphere, mesmerizing audio and visual design, as well as the RPG-investigation mechanics that allow players to discover clues, draw conclusions, question locals, and survive the island's cosmic horrors.

In Call of Cthulhu, nothing is as it seems. Terrible creatures, conspiracies and cults await on Darkwater Island, lining the path to the horrifying truth behind the island. Pierce's mind will suffer - solving the case will bring him to brink of insanity, to a place where death may appear the most favorable outcome. The player's senses will be challenged to the point of questioning whether everything and everyone is real or illusory. Creeping shadows hide lurking figures... and all the while, the Great Dreamer prepares for his awakening.

Call of Cthulhu releases for PlayStation 4, Xbox One and PC on October 30. Digital and retail pre-orders are available on PC and consoles.

Here is the Preview to madness trailer.



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Veil of Crows - Released
Posted: Oct 18, 2018, 04:12 pm by RPGWatch

[​IMG]Veil of Crows has been released on Steam.

[​IMG]


Veil of crows is a sandbox style real-time strategy game set in a chaotic medieval world. From violent, and overtly bloody battles, to completely destructible castles, RPG style hero development, and meaningful interactions with other factions.
Trade, bribe, extort, and destroy your way to world domination! The world of Veil of Crows remains persistent after you die, so your impact will have a lasting effect on the world even after you fail, or start over. Can you conquer the world and take the throne?

Key features:

Epic battles:
  • Command large armies in gratuitous bloody conflict.
  • Besiege mighty castles with siege engines.
  • Take advantage of destructible buildings and walls.
  • Every type of unit has strengths and weaknesses.
  • Take heed of the current weather, geography and battle conditions
Sandbox:
  • A massive sandbox style campaign map that includes more than 75 towns and villages ready to be conquered.
  • Complete quests for other lords and village leaders for bounty and improving relations.
  • Take your time to explore the world, or take your chances with random encounters.
  • Hunt down the bandits who raided your village for resources and prisoners, or destroy their camps to prevent further intrusion.
  • Just because you might die, doesn't mean your world dies too. Start again and your former kingdom still remains, however you are just another peasant in a land of corpses.
Four game modes:
  • Prologue: Tutorial game... you will have some help along the way.
  • Veil of Crows: The main game. You start with a hero and a small group of units. Keep your hero alive and put them on the throne, or die trying. Game-over will result after your hero dies, however, the world will remain as you left it, but you must start as a new character with a new faction.
  • Sandbox mode: A casual game mode where you can select your starting conditions.
  • Custom Battle: You set the scene! Units, Battle type, Location, Time of day, Current weather, your choice! Battle away!
Manage your faction:
  • Six different resource types can be acquired in your villages. You can trade these resources, or use them to upgrade your castles and train stronger units.
  • Forge alliances, or threaten and backstab your way to power. Every action you take will change other factions opinions of you.
  • Extort and bribe enemy armies in the hope they will leave you alone, desert, or join your forces.
Mighty Heroes:
  • Train up mighty heroes and generals to lead your armies and grant bonuses to your towns when granting vassals.
  • Visit the armoury and customise your heroes equipment, and watch them carve through your enemies.
  • Put your leader on the throne and conquer the world! In the main game, you start by customising the main character. You must keep them alive, and put them on the throne to truly conquer the world. If they die, game over!


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Interplay - Something new is coming...
Posted: Oct 18, 2018, 04:12 pm by RPGWatch

[​IMG]The Interplay Twitter has posted that "Something new is coming..." and links to a webpage.

[​IMG]

Something new is coming...https://t.co/gpyldKd69B

- Interplay (@InterplayGames) October 11, 2018

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Aeon of Sands - Release Date Trailer
Posted: Oct 18, 2018, 04:12 pm by RPGWatch

[​IMG]Aeon of Sands now has a release date of December 4th. Check out the Steam page.

[​IMG]


Aeon of Sands - The Trail is a retro low fantasy RPG set in a post-apocalyptic world, with first person, grid-based exploration, puzzles, real-time combat, and a fully illustrated, non-linear story.The game follows the misadventures of a likeable slacker, who is suddenly thrown out of his cosy home into a terrible, infinite desert that seems to hate him.

Accompany the vain, nap-loving clerk Setrani through his story.

Guide his travels over a dangerous land, ravaged by the weather and by tribal enmity. Struggle with him, as the desert's wicked sense of humor and unpredictability set him trap after trap on his path.

Setrani is introduced to new situations via multiple choice illustrated dialogues.Based on your decisions, new areas can be explored while other become inaccessible, you meet new companions or make enemies of them.

It's basically Choose-Your-Own-Adventure featuring Dungeon Crawling!

Platforms: Windows | MacOSX
Release: December 4, 2018

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Opinion - 6 Worst Gaming Trends
Posted: Oct 18, 2018, 04:12 pm by RPGWatch

[​IMG]Cultured Vultures shared their opinion on the 6 worst gaming trends of this generation.

[​IMG]

1. Loot Boxes

Easily the trend that's received the most publicity even outside the realm of gaming is loot boxes. Although it seems to be dying down again now that legal action was taken in some countries, it's still very much a trend. Without any guarantee of getting anything worthwhile, loot boxes are annoying enough when purely for cosmetic purposes, so that only those who have enough money and a few other lucky people will have the cool skins and the like. That's a problem by itself, but it's not the main problem behind loot boxes and the whole reason for the fuss behind them.

The main problems arise when you get a situation like with Star Wars: Battlefront 2, where loot boxes are filled with items that help you progress. The game becomes not only pay-to-win but RNG-based pay-to-win, where the wealthiest always has a massive head-start. You could argue that that makes the game more realistic but that really is beside the point. The point is that companies using loot boxes to make players pay out of their arses to have a shot against those who maxed out on day one by doing so is absolutely unacceptable, and it hasn't been a major problem before this generation of consoles.

[...]

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Nighthawks - What Comes Next
Posted: Oct 18, 2018, 10:02 am by RPGWatch

[​IMG]Nighthawks funded on Kickstarter and the latest update shared a little on what is to come next.

[​IMG]

So, What Happens Now?

First, I need a very long sleep. After that, we head into pre-production. While there's a more complex timeline behind the scenes, the basic plan is that for this year I'll be clearing the current contracts on my slate while working on finalising the main design and code of the game, with the fingers-crossed goal of releasing a technology test version for PC, Mac, and if possible, Linux by the end of the year. This will be the same basic content as the demo version, but with much more polished up code and additional features, essentially built with the goal of making sure everything is running properly. That then frees up 2019 for writing and drawing the content, with the goal being for voice recording and beta-testing in early 2020. Development and slippage are obviously brothers in arms, but... that's the plan!

[...]

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Blizzard - Michael Morhaime P1
Posted: Oct 18, 2018, 10:02 am by RPGWatch

[​IMG]Culture of Gaming looks at the life and times of Blizzard's Michael Morhaime.

[​IMG]

When he set out with nothing but 15,000 dollars from his grandma to found Silicon and Synapse, Michael Morhaime couldn't possibly imagine the empire he would build. 20 years, a dozen games, and nearly 15 billion dollars later, Blizzard Entertainment has become one of the most influential companies in video gaming, and it would be nowhere without the guidance of Mike Morhaime.

This man has an extensive history with video games. From his childhood to the current day, he's worked tirelessly on the medium he's loved most. We here at Culture of Gaming are fascinated and inspired by Mike. That's why we're writing a multi-part chronology of Morhaime's life and career. This article will delve into his early years and the first phase of Blizzard, but make sure to stay tuned to at least one more part coming in the future.

Without further ado, here's a brief look into the soul of Michael Morhaime, former CEO of Blizzard.

[…]

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Wellspring: Altar of Roots - Development Update
Posted: Oct 18, 2018, 10:02 am by RPGWatch

[​IMG]A large development update for Wellspring: Altar of Roots.

[​IMG]

So I know it's been awhile since we've given an official update, but we're still alive, kickin' and developing Wellspring: Altar of Roots! In case you missed the last update, we're no longer Bevontule and have opted to go with a marginally more-decipherable name--we're still growing into it, but I think it'll work out!

Before we jump into what we've been up to, I know that we had mentioned re-launching our Kickstarter around September. Long story short, we're going to focus instead on continuing to develop the game, with a potential re-launch much further along the horizon.

We've already devoted a large portion of time developing the fundamental mechanics of the game, which should allow us to adopt a more measured and methodical approach towards future development. At the same time, having full-time jobs (yes, we're working for the man again) allows us to filter more money back into the project.

[...]





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Kingmaker - QandA and Companions Guide
Posted: Oct 18, 2018, 10:02 am by RPGWatch

[​IMG]A Q&A about Pathfinder: Kingmaker at GOG. A companions guide at Twinfinite.

[​IMG]

...

Q: Will the game have multiple solutions to problems (I mean like actual multiple solutions) or will the quests be more linear?

[Owl Cat Games] The direct answer is yes, almost every event has several ways to solve it. The main storyline also has a lot of different options for progression and the game has several major different endings, not counting the dozens of different minor outcomes.

Q: Is there an editor, or chance of one, so people can make their own adventures a la NWN?

[Owl Cat Games]
No editor mode support right now, sorry. This is quite a huge feature. We definitely considered this during the development but we decided that we'd better focus on the game itself rather than postpone the release for several months.

Q: Would I have to know the pen and paper version of Pathfinder to really enjoy this game?

[Owl Cat Games]
No, you don't have to. All the story elements are reproduced with the addition of all new stories elements and narratives!

[...]

[​IMG]

Tanks: Harrim

He may continuously sermon about the futility of life, but Groetus's chosen makes for an excellent beginning tank. The dwarf's perhaps the best support tank in the game, adding the heavy armor proficiency feat complements his role as a supportive cleric.

Leveling Harrim along as a pure support tank allows him to take the brunt of an enemy onslaught, healing your party at critical moments. Because of his array of faith-based spells available late into the game, he should be a go-to party member throughout Pathfinder: Kingmaker.

Tips:
  • Pure Cleric leveling allows Harrim to heal your party and become a decent tank.
  • Make sure to take Coordinated Defense along with the Heavy Armor Proficiency feat. Those two will provide decent defensive buffs throughout the game.
  • Remember his buffs! Prayer, Bless, and Bane each provide great bonuses throughout the game.


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Blizzard - Diablo at BlizzCon 2018
Posted: Oct 18, 2018, 10:02 am by RPGWatch

[​IMG]Blizzard will not show everything to do with Diablo at BlizzCon but will have some news about it.

[​IMG]

Diablo at BlizzCon 2018

Blizzard Entertainment 10/17/2018 164

BlizzCon 2018 is almost here and we've seen a lot of rumors flying around about our plans for Diablo at the show. These are very exciting times-we currently have multiple teams working on different Diablo projects and we can't wait to tell you all about them . . . when the time is right.

We know what many of you are hoping for and we can only say that "good things come to those who wait," but evil things often take longer. We appreciate your patience as our teams work tirelessly to create nightmarish experiences worthy of the Lord of Terror.

While we won't be ready to announce all of our projects, we do intend to share some Diablo-related news with you at the show.

November 2 will be an especially diabolical date-not only is it the first day of BlizzCon, it's also when Diablo III arrives on the Nintendo Switch. If you're planning to pick up the game (the digital download will be available starting at midnight on launch day) and are joining us in Anaheim, be sure to bring your console. We'd love to slay some demons with you on the show floor.

Again, we want to thank you for your patience and support. We are eternally grateful to you and the millions of other Diablo fans around the world whose passion for this franchise inspires us and keeps our fires burning.

We'll see you in hell . . . and at BlizzCon!

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