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Latest Baldur's Gate Enhanced Edition & General News Headlines:

» Satellite Reign - How Did They Make That - February 1, 2015, 5:30 am
» Battle Brothers - Bandits, Militia, Rivers & More - February 1, 2015, 5:30 am
» Seven Dragon Saga - The World Game - February 1, 2015, 5:30 am
» Cosmic Star Heroine - New Reddit AMA - February 1, 2015, 5:30 am
» Himeko Sutori - A New Tactical JRPG - February 1, 2015, 5:30 am
» Caribbean - New Beta Update Released - February 1, 2015, 5:30 am
» Darkest Dungeon - Steam Keys Sent Out - February 1, 2015, 5:30 am
» NWN - Let's Play Saleron's Gambit - February 1, 2015, 5:30 am
» Witcher 3 - Interview @ Play Station Lifestyle - February 1, 2015, 5:30 am
» HOMM III HD - Short Review Roundup - January 31, 2015, 5:22 pm


Latest Active Threads on Boards o' Magick:
Baldur's Gate Series Enhanced Editions (Featured Polls & Comments post by damedog)
Charlie Hebdo shootings (Alley of Lingering Sighs post by Beren)
Satellite Reign - How Did They Make That (Game/SP News & Comments post by RPGWatch)
Seven Dragon Saga - The World Game (Game/SP News & Comments post by RPGWatch)
Cosmic Star Heroine - New Reddit AMA (Game/SP News & Comments post by RPGWatch)
Himeko Sutori - A New Tactical JRPG (Game/SP News & Comments post by RPGWatch)
Caribbean - New Beta Update Released (Game/SP News & Comments post by RPGWatch)
Darkest Dungeon - Steam Keys Sent Out (Game/SP News & Comments post by RPGWatch)
NWN - Let's Play Saleron's Gambit (Game/SP News & Comments post by RPGWatch)

Satellite Reign - How Did They Make That
Posted: February 1, 2015, 5:30 am by RPGWatch

Rock, Paper, Shotgun published another one of their weirdly tilted articles this week with some of the staff at 5 Lives Studios, and talk about Satellite Reign.
In this irregular column, Marsh Davies stumbles across an impressive effect or neat bit of trickery and asks, "How did they do that?" his eyes brimming with tears of admiration and wonder. Then one of the developers tells him, hopefully using terms that don't cause the soft mass of his brain to boil out of his ears.
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Battle Brothers - Bandits, Militia, Rivers & More
Posted: February 1, 2015, 5:30 am by RPGWatch

It's time again for another progress update from Overhype Studios this week with more information on the bandits, militia, rivers, and more topics for Battle Brothers.
We've been busy this past week adding a whole bunch of smaller features and new assets to the game. Bandits are now available for you to fight in tactical combat - our first opposing faction that consists almost entirely of humans. Also, militia is now desperately defending their homes in tactical combat as well. But that's not all.
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Seven Dragon Saga - The World Game
Posted: February 1, 2015, 5:30 am by RPGWatch

Here's some new information to share from Tactical Simulations Interactive who sent out a newsletter about the history of the game's setting.
Few written records predate the founding of the Empire of the Seven Dragons, and the crowing of Emperor Sithu I. So it falls to the Chanters of the Court to retain and tell the stories of the founding of the world, and the precarious victory over the great enemy, the Malloi.

It was this victory which led the Seven Dragons of Heaven to descend and anoint the seven founding Houses as the eventual rulers and guardians of the entire world. This duty has come down through the thousand years of the Imperial dynasty, and rests upon the hearts of every citizen of the Empire.

The Chanters of the Court commune with the ancestral souls, and help provide the Emperor with their accumulated wisdom. It is through the memories of such ancient spirits that modern men understand the origins of this world.

Over five thousand years ago, this world (along with many others) formed. Created like froth from a stormy sea of Chaos itself. Within this celestial sphere rose five groups.
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Cosmic Star Heroine - New Reddit AMA
Posted: February 1, 2015, 5:30 am by RPGWatch

Zeboyd Games hosted a new Reddit AMA earlier today for Cosmic Star Heroine.
We're currently doing a Reddit AMA (Ask Me Anything). Even if you don't want to ask us anything there (since you're always free to ask us questions here), feel free to check out the AMA for our answers to questions about Cosmic Star Heroine & our older games.
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Himeko Sutori - A New Tactical JRPG
Posted: February 1, 2015, 5:30 am by RPGWatch

The developer of a new Tactical JRPG game called Himeko Sutori has opened a new thread on the RPGWatch site.
Himeko Sutori is a tactical JRPG putting the player in control of an army of over 100 unique named units that you can customize, equip, and level-up as you uncover the schemes and betrayals that have thrown the kingdom into civil war. Himeko Sutori will also come with all the assets and code needed for players to build their own campaigns using the Unreal Development Kit.

The game plays out in two general modes: exploration and combat. In exploration mode you'll be able to wander through city and countryside, talk to NPCs, get quests, buy equipment, hire and promote soldiers, and discover new places. The events in exploration mode can thrust you into combat mode, where you and your AI opponent will take turns moving your armies squad by squad across the battlefield, positioning them for the best tactical advantage.

In combat, each of your individual and unique characters will use his or her special abilities automatically to heal allies, pick off weak enemies, or deal out massive damage to enemy commanders. As you build your squads, you will have to make strategic decisions: Do you make a squad of all archers in order to maximize your ranged damage? Or do you mix in knights and clerics to make the squad more rugged in close combat?
You can also watch four development videos on YouTube.

This week I finally show you combat! You can now attack the enemy and the enemy will fight back. I basically have a functioning game now: Exploration and story mode, transitions into battle mode, and back into exploration and story mode. There's a lot more for me to add, but I think I have almost enough to show off for a Kickstarter campaign. What are your thoughts?

And just FYI, the ugly black lines that you see along the buildings are an artifact from how I built my lightmaps. My lighting was built to "preview quality" just so I could get this video out. In the future I just have to rebuild them at production quality and that should get rid of the problem.
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Caribbean - New Beta Update Released
Posted: February 1, 2015, 5:30 am by RPGWatch

Snowbird Games released a new Beta patch for Caribbean! today on Steam.
New Update Now Available in Beta
The update we talked about in Status Update #9[snowbirdgames.com] in great detail is now available for everyone in Steam's beta branch.

To try it out you'll need to choose 'Caribbean!' in your Games library, click on 'Properties', go to 'Betas' tab, and then select 'Public beta'. After this Steam should update your game.

Here's what you'll find inside (short version):

1) New faces and character creation

2) New global map

3) New rank system

4) Taxes and smuggling

5) Quests

6) New hire screen

7) Updated naval battles

Enjoy and let us know what you think. We'll be pushing the update to main branch next week.
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Darkest Dungeon - Steam Keys Sent Out
Posted: February 1, 2015, 5:30 am by RPGWatch

Red Hook Studios announced on the games website that they have sent out some Steam Early Access Keys to certain backers who bought the Wanderer Tier and higher.

Here is the infomation.
For those of you who have Kickstarted Darkest Dungeon (Wanderer Tier and higher), you will be getting your Steam keys a little early. As in today! Today also marks the beginning of the Week of Torment, so be sure to check out any Twitch Streams or Steam Broadcasts that may be going on if you have to wait until February 3rd to get your hands on a key.

A couple of things to keep in mind:
  • You all should be getting your keys around 9:00-10:00 a.m. PST. Be sure to check your emails and possibly spam folders just in case.
  • We have a forum set up specifically for bug reports and feedback. Please use it.
  • There will be unfinished parts of the game and missing resources such as media. Remember this is Early Access, not a finished product.
  • Most importantly, have fun! This game is meant to be enjoyed and not a frustrating experience. We all will die in the darkness.
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NWN - Let's Play Saleron's Gambit
Posted: February 1, 2015, 5:30 am by RPGWatch

RPGWatch staff member Fluent has finally had the chance to play Neverwinter Nights, and based off a few suggestions on a forum thread he has started to play the Saleron's Gambit.

Here is his first Lets Play video with his opinion on the mod.

In this exciting Episode 1 of our NEW Let's Play, we will be exploring a module (or simply, a mod) for the classic computer role-playing game, Neverwinter Nights, called Saleron's Gambit!

Neverwinter Nights is a classic RPG created by the legendary BioWare team,and Saleron's Gambit is a module created for the game by a modder in the community. Neverwinter Nights has TONS of mods like this one, and I chose this because a friend suggested it to me.

There are 5 total chapters to this module, and we will be starting at the beginning with a new character and progressing through each chapter!

This module is heavy on dialog, story-telling, and has a serious pen-and-paper RPG feel to it. So, expect lots of narration by yours truly!
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Witcher 3 - Interview @ Play Station Lifestyle
Posted: February 1, 2015, 5:30 am by RPGWatch

Play Station Lifestyle's Dan Oravasaari had the chance to speak with CD Projekt RED's Level Designer Miles Tost, and VP of Global Marketing Tomasz Jarzbowski.
PSLS: Given the amount of optional side-quests available, how are you approaching them so that they do not become repetitive?

M: The cool thing about how we design quests is that you would think that there would be a team for main-quest and a team for side-quest, but that is totally not the case. We spend equal amount of time and effort on making the side-quests as we do making the main-quests, they get the same treatment, they are not lower or anything. That also applies to quests that are much smaller than you average side-quest, we have them on all scales. So, none of them feel repetitive. If you think about it, its not like we came up with a huge world and then decided that we needed to fill it with content and half way through decided that that we are really done now, but we still have this part of the world left and we need to fill it.

No, basically, what happened was that we made the story and the quest and everything, and that basically dictated the size of the world. So, the size that we have in the game is really out of necessity, this is how large we wanted it to be. So, you shouldn't find a lot of repetition, but what you do find is something different, while it may sound like a weakness, it really is a strength. You may find quests that do start out as something you may recognize from other games, like where you go 'oh yeah, this is a typical fetch quest, I have to find this guy's hidden treasure', but when you do it, it kind of takes this twist and something absolutely different happens. At the end of it you may get to make some morally ambivalent choices, where you are unclear as to how it manifests.
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HOMM III HD - Short Review Roundup
Posted: January 31, 2015, 5:22 pm by RPGWatch

Here are three new reviews for the recently released Heroes of Might & Magic III HD.

Softpedia - 9/10
Many see Ubisoft's decision to remaster Heroes of Might & Magic III as a cash-grab move. Perhaps, but I prefer to think of it as a tribute the French publisher has decided to pay to a long-lasting franchise.

I'm aware that some of the latest HOMM games are nowhere near what the third game in the series is, and I absolutely agree that that is Ubisoft's fault.

But reviving one of the best games launched more than 15 years ago will never be a bad move, in my opinion, if the improvements are visible and worth the money.
Gamezone - 7.5/10
In every way, the Heroes of Might & Magic III HD Edition is better than its 15 year old predecessor. I foresee this game only really appealing to those who actually played the original though. Since there have been three games in the franchise released since Heroes of Might & Magic III's original release in 1999, with another coming out this year, there are newer options available. Heroes of Might & Magic III HD Edition plays and looks exactly like a re-release of an older game, with some much needed optimizations. While that is a pretty obvious statement, it's important as far as expectations go; it's either a good thing or a bad thing depending on your desires. Sort of how there is a mix of regret and liberation after seeing an ex you haven't seen in years.
Gamewatcher - 8.5/10
With the release of HoMM3HD following hot on the heels of Avernum 2: Crystal Souls, it feels like revamped versions of old-school fantasy games are the flavour of the month - and we're not complaining. As with Avernum, HoMM3's sheen has not been dulled by the vitiating properties of time; instead, its unique blend of roleplaying and strategy is just as alluring 15 years on.
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Witcher 3 - Pronounce These Difficult Words?
Posted: January 31, 2015, 5:22 pm by RPGWatch

Gamespot has a new video where they try to pronounce some difficult words from The Witcher 3: Wild Hunt with CD Projekt Red Quest Designer Philipp Weber.
CD Projekt Red quest designer Philipp Weber challenges Daniel Hindes to pronounce the tricky names of people and places from The Witcher 3: Wild Hunt!
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Raven's Cry - Available Now on Steam
Posted: January 31, 2015, 5:22 pm by RPGWatch

Raven's Cry has finally launched on time as was promised a few day back. You can now buy the game on Steam for a 10% discount with no end date listed yet.
"Raven's Cry" is a third person RPG-adventure game that combines fast-paced swordplay, thrilling naval battles, and free ranging explorations through undocumented islands and historical towns. A cadre of colourful cutthroats will cross your path on your travels, all with their own motivations and plans, but make sure to choose your crew with care!
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GamesIndustry.biz - Fewer Kickstarter Successes
Posted: January 31, 2015, 5:22 pm by RPGWatch

Dan Pearson of GamesIndustry.biz published a new article with information and data to back up his claim about fewer Kickstarter's being funded in 2014.
Kickstarter has been in touch to point out that, as it delineated a few categories within video gaming last year, such as mobile games and gaming hardware, the total number of successful projects within the category as a whole actually rose from 438 in 2013 to 465 last year, although the total in donations did still fall.

"The amount pledged to video game projects was in fact down last year, but we view the increase in the number of successful projects as a very healthy sign," said spokesman David Gallagher. "There were fewer blockbusters, but a healthy mix of really diverse smaller projects. Our mission is to bring creative projects to life - big or small."

New research from ICO Partners has shown that 2014 saw a huge drop in the money being pledged to gaming Kickstarters, with the total cash submitted dropping massively from nearly $58 million in 2013 to just over $25 million in 2014.

Some of that disparity can be accounted for by the absence of as many high-profile campaigns, which were attracting large sums in 2013. For example, ICO Partners' Thomas Bidaux's findings indicate that almost $30 million was pledged to campaigns seeking an excess of $500,000 in 2013, but only around $4 million went to projects of that size last year.
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Shadowrun: Hong Kong - New Interviews
Posted: January 31, 2015, 5:22 pm by RPGWatch

Harebrained Schemes posted two videos from the live twitch interview yesterday.
We had a lot of fun on Arvan Eleron's Twitch.tv show last night. The live interview with Lead Writer Andrew McIntosh and Game Director Mitch Gitelman lasted two hours and they took lots of questions from the audience. Here's links to the interview, in case you missed it:

Part 1 of 2: https://www.youtube.com/watch?v=ukGhNMhQOyc

Part 2 of 2: https://www.youtube.com/watch?v=zSLijg0rSME

Beyond the interview, we thought you'd enjoy this new bit of concept art. It's Tristan's exploration into the look and feel of a Hong Kong slum in 2056.
Also, here's a new interview from Game Watcher with Mitch Gitelman.
GameWatcher: Were you surprised by just how quickly you met your target goal for Hong Kong?

Mitch Gitelman: It was an hour and forty-five minutes actually. Yeah, that was fun. Surprised? Absolutely, you know all the research we'd been doing and all the people we talked to said that Kickstarter was way down, and that there had been only five or six video game projects in 2014 that had funded over around $350,000 dollars. We thought we were going into something of a depressed market, and we decided to just do our best. We have our plan, we know what we want to do, if people help us out then that's great. If they don't then that's that. I guess the fates had something else to say.
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Graywalkers - Moving Forward Update
Posted: January 31, 2015, 5:22 pm by RPGWatch

Here is the new post-funding update that Dreamlords Digital promised they would post this week, and it gives everyone a status update on the game's development.
Funds Status
Finally the money from Amazon has been released. It seemed that the reason they couldn't clearly inform us of what was happening nor could they explain was due to the fact that they had to keep the whole change in KS a secret. This also explains why they said no matter what, we would get our money in 90 days or less. They were in some sort of transition period. After the announcement was made that KS was dropping Amazon, we got an email from them less than 2 days later saying that we needed to withdraw the money as all accounts will be closed. Now, we can move forward full steam ahead.

Investment
We are currently now in talks with several investors who have expressed interest in providing additional funding to the game. Our success in the KS has given us the needed credibility to get further potential investment. Though nothing has been signed yet, things look very promising as negotiations have began. We're hoping we close this deal soon like in a month or two. Here's crossing our fingers (and toes).

Staff
We've found some new members to join our team. We now have a new writer, and two new artist and hopefully one new programmer (still being vetted). These guys are full time on Graywalkers only so definitely we're moving much faster than we did pre-KS. We are still recruiting more members as we speak.

Rewards
We are currently preparing the rewards. We will be sending them out in batches as we complete them. We are hoping to start sending out some of the rewards in late March or sometime in April. As we mentioned before, we intend to fulfill as many of the rewards that are not dependent on the game being finished.

For those who have gotten design rewards, please contact me with your ideas at russelltomas@dreamlordsdigital.com. When you contact me, please be sure to include the account name you use here in Kickstarter. We need to start working on the concepts already so we can include them in the development schedule.

PayPal
For those who would still be interested to pledge some more, our paypal is still open with the same rewards and add-ons. You can check it out here. http://graywalkers.com/Pledge-Now.html

Development
As we mentioned the last update, we've already moved forward with development. Currently, most of our work is focused on the following activities:
  • Character Redesigns - we've been redesigning some of the characters and taking many of the feedback and integrating them.
  • World Building - we continue to work on the details of the world to ensure a more developed background where you guys will be playing in.
  • Writing - our new writer has just started getting her feet wet in the world of Graywalkers. We expect her to do wonders with the story.
  • 3D Modeling and Sculpts - we've started doing new sculpts for the main playable characters for the game. We decided that we wanted to level up the quality of the 3d characters for the game as much as we possibly could. we believe with the talented team we've put together, this is something we can do. We will be showing you some samples in this update, let us know what you think.
  • Demo Improvements - we're currently improving the combat system and the demo to be used as a showpiece for our final investor presentations and other presentations. You guys will of course be given a copy of the new demo to get your feedback. Below are a few samples of
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