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Latest Baldur's Gate Enhanced Edition & General News Headlines:

» SW:TOR - Where Were You Three Years Ago - December 20, 2014, 5:21 pm
» Diablo 3 - Patch 2.1.2 Release - December 20, 2014, 5:21 pm
» Aldorlea Games - X-Mas Steam Sale - December 20, 2014, 5:21 pm
» Battle Brothers - Worldmap Presentation Video - December 20, 2014, 5:21 pm
» ME4 - Designer Teases More Information - December 20, 2014, 5:21 pm
» CI Games - Physical-Digital Turning Point - December 20, 2014, 5:21 pm
» Age of Wonders 3 - New Holiday Gift - December 20, 2014, 5:21 pm
» Rebel Galaxy - Interview @ GamerHubTV - December 20, 2014, 5:21 pm
» GamesRadar - The 8 Worst Uses of DLC - December 20, 2014, 5:21 pm
» DA:Inquisition - Game of the Year Nominee - December 20, 2014, 5:21 pm


Latest Active Threads on Boards o' Magick:
Disablers and mage's melee weapons (Baldur's Gate 2: Shadows of Amn post by dmc)
SW:TOR - Where Were You Three Years Ago (Game/SP News & Comments post by RPGWatch)
Diablo 3 - Patch 2.1.2 Release (Game/SP News & Comments post by RPGWatch)
Aldorlea Games - X-Mas Steam Sale (Game/SP News & Comments post by RPGWatch)
ME4 - Designer Teases More Information (Game/SP News & Comments post by RPGWatch)
CI Games - Physical-Digital Turning Point (Game/SP News & Comments post by RPGWatch)
Age of Wonders 3 - New Holiday Gift (Game/SP News & Comments post by RPGWatch)
Rebel Galaxy - Interview @ GamerHubTV (Game/SP News & Comments post by RPGWatch)

SW:TOR - Where Were You Three Years Ago
Posted: December 20, 2014, 5:21 pm by RPGWatch

A fan site by the name of SWTOR Strategies has information about Bioware asking on the MMO game's forum where were you three years ago when the game launched.
What do you know... This upcoming Saturday, Star Wars: The old Republic ( SWTOR) have been around for 3 years. I still remember when I started this blog about the game back in 2008, right when I heard about the game the first time.

Now BioWare want's you to share where you were 3 years ago when we launched. Or, share a happy memory of yours from the past 3 years! We will also have devs, other members of the community team, etc. swinging into the thread to share there memories!
I still cant believe the game is turning thee years old as everyone said it was doomed.

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Diablo 3 - Patch 2.1.2 Release
Posted: December 20, 2014, 5:21 pm by RPGWatch

Blizzard will be releasing the next patch for Diablo III on both consoles, and the PC. A fansite by the name of Diablo Somepage has all the information on the new patch.
Diablo III Patch 2.1.2 will be the first patch to arrive simultaneously on both the PC client and the Ultimate Evil Edition next-generation consoles. At a recent PlayStation Experience event, Diablo III lead Josh Mosqueira was joined by other developers to discuss the console Ultimate Evil Edition. They explored the process for bringing Diablo III from the PC to console, and features of the next big patch.
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Aldorlea Games - X-Mas Steam Sale
Posted: December 20, 2014, 5:21 pm by RPGWatch

If you're a fan of commercial RPG Maker games then check out the full catalog of Steam games from Aldorlea Games. They sent out a new press release with the information.
Aldorlea's full Steam catalog on discount for Christmas!
Aldorlea Games (http://www.aldorlea.org) is proud to announce that all its 7 games will be up to 80% off during the whole Steam Sale in December. This includes the full completed Millennium series, as well as 2 stand-alone games. With great production values, exciting stories and exceptional replay value, the RPGs designed by Aldorlea are a great gift idea for Christmas!

Millennium:
http://store.steampowered.com/app/280140

Millennium 2:
http://store.steampowered.com/app/298820

Millennium 3:
http://store.steampowered.com/app/298830

Millennium 4:
http://store.steampowered.com/app/298840

Millennium 5:
http://store.steampowered.com/app/298850

The Book of Legends:
http://store.steampowered.com/app/277470/

3 Stars of Destiny:
http://store.steampowered.com/app/278530/

And a final positive note for the fans: Aldorlea will remain a force to reckon with in 2015, as more games from its catalog will be released on Steam.
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Battle Brothers - Worldmap Presentation Video
Posted: December 20, 2014, 5:21 pm by RPGWatch

Overhype Studios' latest blog update for Battle Brothers shares a new video with developer commentary about how the games Strategic Worldmap will work.

For the first time we present you a video of our strategic worldmap in action. In the video we explain all the core features and mechanics of our Battle Brothers worldmap and show how the different factions act and behave. It took us a little longer than expected to get this done as we completely reworked all worldmap tiles and the way they are combined to achieve a more natural look.
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ME4 - Designer Teases More Information
Posted: December 20, 2014, 5:21 pm by RPGWatch

If you feel like reading more information about Bioware's next Mass Effect game then head on over to gamingbolt who has a roundup of Twitter posts from Bioware.
Bioware hasn't showered us with Mass Effect 4 information in the past year (we're still waiting for an official name till this point) but it has offered one tiny bit of information after another. The latest bits come via designer Jos Hendriks who talked on Twitter about traversing the space in the game. Hendriks first tweeted that, "I'm in space now, you guys. Space sure looks pretty these days.
The rest deal with the Mako, and talk about the game.

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CI Games - Physical-Digital Turning Point
Posted: December 20, 2014, 5:21 pm by RPGWatch

Lords of the Fallen studio head Marek Tyminski talked with gamesindustry.biz and shares his opinion on how digital distribution is changing the way his company makes games.
CI Games CEO Marek Tyminski says digital distribution is changing the way his company does business. Speaking with GamesIndustry.biz last week, Tyminski talked about embracing the advantages of selling games digitally after a rocky release for what he called CI Games' first AAA title, the action-RPG Lords of the Fallen.

When the Xbox One and PlayStation 4 editions of the game passed the platform-holders' certification checks on the first attempt, CI Games figured it was well-positioned for a smooth launch. However, the variable hardware configurations of the PC platform posed a greater than anticipated problem, and the game launched with significant stability issues.

"We got slapped in the face after the launch of the game," Tyminski said.
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Age of Wonders 3 - New Holiday Gift
Posted: December 20, 2014, 5:21 pm by RPGWatch

The Age of Wonders 3 developers haven't been idle with making the game's next expansion pack, and now they offer a free X-Mass gift to every buyer.

Here is the information from a new Steam post.
With the Holidays approaching fast, we have a bit of a different kind of Journal for you: a gift to all you Age of Wonders 3 players.

The Age of Wonders 3 Holiday update features a dozen new types of head gear to be used with the Leader Customizer. The set includes sinister cloak hoods plus Undead and Frostling themed head gear in anticipation of the upcoming expansion, set for Q1 2015

As with other head pieces it takes on player colors; so if you want to create a Santa, select the new fluffy Santa hat, ensure to pick a red and white color scheme and choose a big bearded dwarf. Or select a hooded skull mask if Santas aren't your thing. Al lot of these accessory types were tricky or time intensive to make (such as the hoodies), so they didn't make it in the original release. Hurrah to Daniel for pulling it off!

All the head gear is available for all the classes and races, so get these updates from Steam (Auto update) and GoG (download patch) and get customizing now to look at your Christmas best.

Thank you for making the game such a success this year.

Happy Holidays!

- Team Triumph

PS: a lot of us will be off during the next two weeks; but we might have an additional journal lined up for you next week.
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Rebel Galaxy - Interview @ GamerHubTV
Posted: December 20, 2014, 5:21 pm by RPGWatch

GamerHubTV had the chance to interview Double Damage Games developer Travis Baldree to talk about his Space RPG game Rebel Galaxy and get an early preview also.

Double Damage Games developer Travis Baldree previews the open world space combat game, Rebel Galaxy, in this exclusive interview from PlayStation Experience (PSX) in Las Vegas.
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Our amazing list of online games should keep you busy for hours on end. But avid game players may also like to check out more online games, including online casino games. The best bit about online casino games is their great welcome bonuses as well as excellent ongoing promotional offers.

 
GamesRadar - The 8 Worst Uses of DLC
Posted: December 20, 2014, 5:21 pm by RPGWatch

GamesRadar has a new article they posted where they talk about the eight worst ways DLC was used in gaming history and surprise, Horse armor is number one.
Elder Scrolls: Oblivion marked the start of a new era of gaming in more ways than one. It brought many into then-new-gen gaming, sold people on the Xbox 360, and notoriously set the bar for insulting DLC. Oblivion's Horse Armor is a famously poor example of downloadable content, charging players $2.50 / £1.70 for some extra equine protection that did absolutely nothing besides make your four-legged ride glimmer in the sunlight. It quickly becoming a cautionary tale in how not to handle DLC- but that 2006 offense to gamer's wallets seems quaint when compared to some of the downloadable mistakes that followed.

Despite consumer backlash, publishers always seem a little too willing to test the limits of how much they can charge for additional content. And consumers have always been ready to let them know where that limit is. Read on to see some of the most ludicrous 'enhancements' gaming has seen in the recent past...
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DA:Inquisition - Game of the Year Nominee
Posted: December 20, 2014, 5:21 pm by RPGWatch

IGN's next video this week talks about how DA:Inquisition is one of their Game of the Year nominees. Anyway here is the short video from their YouTube channel.

The IGN crew breaks down why they chose the epic RPG as one of 2014's Game of The Year Nominee.
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The Red Solstice - New Update & 50% Off
Posted: December 20, 2014, 5:11 am by RPGWatch

Ironward has updated The Red Solstice with some new maps, graphics, bosses, music, and announce the game is now half off on Steam till January 2nd.
With this update we officially feature a new industrial themed map. It provides a dark and gritty feel. It's narrow corridors and a central defense position will require some new strategies and should provide a fresh experience to veteran players. Monsters will move 10% faster on this map.

Along with the new map we feature four new missions:

  • In the Eye of the storm mission players will be trying to restart failed reactors and bring back colony shields while running in the dark. Remember that box of road flares you threw away? Well, sh*t happens...
  • Enemy at the Gates mission will teach players a valuable lesson, that the enemy at the gates is much better then the enemy rushing through the wide open gates.
  • Colony Defense System makes the marines deal with a case of hacked turrets. Sometimes it's worth finding the person responsible and undoing the damage they have done. Sometimes it might be preferable just to clean the mess up with some explosives.
  • There are many enemies in The Red Solstice. Good thing is that they can't multiply on their own. Until now. "Kill it before it lays eggs" is no longer a valid option. Can you contain the infestation from spreading before you face overgrowth?
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JA:Flashback - Version 1.1.0 Avaiable
Posted: December 19, 2014, 4:50 pm by RPGWatch

Another patch for Jagged Alliance Flashback was released earlier this month. As usual the game still needs a lot of fixing, but here are the changes.
First off we've expanded the island of San Hermanos and add 3 new sectors (2 visible and one underground). With the new sectors we have also added a new quest that has a "wild" twist and added lighthouses that negate deployment costs in the current and adjacent sector if you control it.

Attachments have also been added to this version, so now you can add up to 10 different attachment and just to name a few: Sniper Scope, Nightvision Scope, Reflector Sight, Supressor and Bipod.

We've also updated the modding menu in the game, so it's now hooked up to Steam Workshop properly and you can easily manage your mods.
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StarCrawlers - Post-Funding Update # 32
Posted: December 19, 2014, 4:50 pm by RPGWatch

Juggernaut Games' latest post-funding update for StarCrawlers has information about a new contest, music trailer, wallpapers, and the game's development progress.
Soundtrack Preview Trailer The StarCrawlers soundtrack is just about done and it is AMAZING! We wanted to give everyone a bit of a preview of Ben's work, so we put together this trailer that has a medley of several tracks, plus a first glimpse at some new environments you may not have seen yet!

Backer-Only 'Design a Weapon' Contest For those who didn't get the opportunity to participate in content creation during Kickstarter, we thought we'd offer another opportunity for you to contribute your creative ideas to StarCrawlers. We are running a contest to design a legendary weapon drop. The winning weapon will be featured in the final release of StarCrawlers! Rules and entry form are below:

Contest Rules:
  • 1 entry per person
  • 1 Winner will have their weapon featured in the game
  • Winner will be announced after January 9
  • Deadline for submission: January 5, 2015
Design a Weapon Contest Entry Form

Development Progress We've been making so much progress on the game in the last few weeks its hard to know where to start! The team has been pushing themselves like never before and it shows. Here are a few of the many things we've been working on:
  • Character Abilities - all characters now have a full set of unique abilities, complete with particles and effects. We are currently working on balancing, tweaking and SFX from the talented team at PowerUp Audio.
  • Itemization - randomized weapons are in and we are working on randomized art for them - armor and shields are in progress. There are currently thousands of possible unique weapon drops that can be encountered in game. Weapon class specific upgrades are coming soon.
  • Character Art - Final art for male and female versions of all character classes is complete
  • Mobs - new enemies are in and can be encountered on runs - rarespawns have started to appear also.
  • UI Overhaul - the UI has been completely redone in the past few months to improve functionality and appearance - we can't wait to hear what you think!
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Child Of Light - IGN Game of the Year Nominee
Posted: December 19, 2014, 4:50 pm by RPGWatch

IGN released a short video about why Child of Light is a Game of the Year Nominee.
The IGN crew breaks down why they chose the unique RPG as one of 2014's Game of The Year Nominees.
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BioWare - The Sound & The Fury
Posted: December 19, 2014, 4:50 pm by RPGWatch

Bioware's latest blog entry talks about the writers of Dragon Age: Inquisition, and what music they listened to for inspiration to write the game.
If you wandered into the Writer's Pit while Inquisition was in full swing, you probably would've seen seven writers (and one editor) with headphones on, eyes fixed on monitors, typing furiously. Most of the writing happens when we can shut out the rest of the world and immerse ourselves fully in the story and characters. For many of us, this requires music. Often the music we listen to informs and even inspires what we write.
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