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» Steam - Summer Sale Starts - Jun 26, 2019, 12:32 am
» Stoneshard - Release Date Trailer - Jun 26, 2019, 12:32 am
» Solasta: Crown of the Magister - Announced - Jun 26, 2019, 12:32 am
» Divinity: Original Sin II - Review - Jun 26, 2019, 12:32 am
» The Sinking City - First Reviews - Jun 25, 2019, 06:22 pm
» Blizzard - Presented Diablo 4 to European Employees - Jun 25, 2019, 12:12 am
» Wolcen: Lords of Mayhem - Content Patch 1 Trailer - Jun 25, 2019, 12:12 am
» The Waylanders - Combat System Example - Jun 25, 2019, 12:12 am
» Exoplanet: First Contact - Build 0.33 - Jun 24, 2019, 11:52 am
» Final Fantasy VIII - PC Remaster Features Revealed - Jun 24, 2019, 11:52 am
» Baldur's Gate 3 - Will the Ranger Class be changed - Jun 23, 2019, 11:13 am
» SpellForce 3: Soul Harvest - Review @ Powerup-Gaming - Jun 23, 2019, 11:13 am
» Aeon of Sands - Video Review - Jun 23, 2019, 11:13 am
» Cyberpunk 2077 - Rewarding Ending - Jun 23, 2019, 11:13 am
» Greedfall - 10 Minutes of Gameplay - Jun 22, 2019, 11:02 pm

 
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Latest Active Threads on Boards o' Magick:
» Steam - Summer Sale Starts (Game/SP News & Comments post by RPGWatch)
» Stoneshard - Release Date Trailer (Game/SP News & Comments post by RPGWatch)
» Solasta: Crown of the Magister - Announced (Game/SP News & Comments post by RPGWatch)
» Divinity: Original Sin II - Review (Game/SP News & Comments post by RPGWatch)
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Steam - Summer Sale Starts
Posted: Jun 26, 2019, 12:32 am by RPGWatch

[​IMG]The Steam summer sale has started.

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Stoneshard - Release Date Trailer
Posted: Jun 26, 2019, 12:32 am by RPGWatch

[​IMG]The release date for Stoneshard is November 7th.

[​IMG]


Stoneshard is a turn-based RPG about exploring a vast, procedurally-generated medieval world, managing your own caravan and surviving by managing both physical wounds and trying to stay sane. Embark on an epic journey and decide the fate of a kingdom in this grim adventure!

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Solasta: Crown of the Magister - Announced
Posted: Jun 26, 2019, 12:32 am by RPGWatch

[​IMG]Solasta: Crown of the Magister is a tactical RPG based on D&D OGL 5e from Tactical Adventures.

[​IMG]



Visit Solasta's Website: http://www.solastagame.com

Solasta: Crown of the Magister is a new upcoming Tactical RPG based on D&D OGL 5e ruleset. Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battlefield. You make the choices. Dice decide your destiny.

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Divinity: Original Sin II - Review
Posted: Jun 26, 2019, 12:32 am by RPGWatch

[​IMG]Big Boss Battle checked out Divinity Original Sin II: Definitive Edition:

[​IMG]

Divinity Original Sin II: Definitive Edition - Six months of a game

Even though the original Divinity: Original Sin was well renowned for being one of the toughest old school RPG's available, I somehow bested it thanks to years of experience from similar games. It's sequel, Divinity: Original Sin II took me over six months and several playthroughs to complete, so what on Earth was I doing wrong?

I went into Larian Studios latest epic brimming with confidence, such is my skill at mastering tactical RPG's. Baldur's Gate, Planescape Torment, both Pillars of Eternity games and even Wasteland 2 have all succumbed to my challenge, even on the hardest difficulty settings. Divinity: Original Sin II, on the other hand, is a completely different beast.

[...]

When I began playing Divinity: Original Sin II during its first weeks on the preview program, my heart sank. The game felt punishingly hard and unbalanced, even for an experienced player, and I couldn't see the quality of the game that lay behind the first four or five hours of torturous gameplay. Fast forward months of development and an increase in my own skills and understanding, and everything has changed.

Divinity: Original Sin II is not only an exceptionally good game, it's also one that stands proud among the very finest in its class. It's a long, deep and demanding adventure that has plenty of story twists and literal dark alleys to explore, but the real backbone is the character development and combat. Fighting in Divinity II is bettered by no other tactical RPG, and nor is the players freedom to take the fight to their enemies in such diverse ways. Divinity: Original Sin II is a must have for any RPG fan; that is beyond doubt.

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The Sinking City - First Reviews
Posted: Jun 25, 2019, 06:22 pm by RPGWatch

[​IMG]Here are the first reviews for the adventure RPG The Sinking City:

Twinfinite - Score: 4/5

Tech Advisor - Score: 4.5/5

PC Invasion - Score: 7/10

True Achievements - Score: 3/5

Bloody-Disgusting - Score: 3/5

[Comments: 0] - [Discuss] - [Top]


 
Blizzard - Presented Diablo 4 to European Employees
Posted: Jun 25, 2019, 12:12 am by RPGWatch

[​IMG]GamePressure reports that Diablo 4 was presented to its European Employees.

[​IMG]

The official website of the French newspaper Le Monde has published an article on a series of layoffs at the French branch of Blizzard Entertainment. The text mentions that the company has recently organised a Diablo 4 show in Paris for some European studio workers. What's more, Activision Blizzard has just posted new job offer related to an unannounced project that require candidates to learn more about the history and the characters of the Diablo franchise - California branch of the company is currently looking for a lead conceptual artist and a characters designer for the unannounced entry in the franchise.

[...]

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Wolcen: Lords of Mayhem - Content Patch 1 Trailer
Posted: Jun 25, 2019, 12:12 am by RPGWatch

[​IMG]Wolcen: Lords of Mayhem content patch 1 trailer.

[​IMG]


Wolcen's Act I will offer you at least 4 hours of story and ends on an epic multi-phase boss fight. With Content Patch 1, in addition to the story mode, we're adding more skills modifiers, we double the choices on the Passive Skill Tree, many creatures have been added and more...

Check the patch note here

[Comments: 0] - [Discuss] - [Top]


 
The Waylanders - Combat System Example
Posted: Jun 25, 2019, 12:12 am by RPGWatch

[​IMG]A short update for The Waylanders shows a skill available to long-ranged characters.

[​IMG]

Greetings adventurers!

A short-but-cool update today. As you know, combat is one of the key features on The Waylanders. We are working hard to provide you with deep combat system and innovative skills and moves.

Just an example:

You play with a long-ranged style character. Your bow is equipped and the enemies are too close. Numerical disadvantage and wrong weapon. Bad situation.

It seems like your end is near, but... not yet. Your character has some skills to survive.


This is a short example of how deep (and cool) will the combat system be in The Waylanders.

Remember this is a work in progress feature, so expect major changes and improvements.

Oh! There's one more thing: the Mourian character used in the video will be part of The Waylanders story. A relevant one. His name is Berath. We'll give you more details soon ;)

[...]

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Exoplanet: First Contact - Build 0.33
Posted: Jun 24, 2019, 11:52 am by RPGWatch

[​IMG]A new build for Exoplanet: First Contact is available, with an updated roadmap and the following additions and modifications:

[​IMG]

Just as I mentioned in the previous update, [​IMG] means community choice, alterations made with your feedback.

WORLD
  • added more details to cliffs to the east and southeast from Anomaly Lake [​IMG]
  • added Training Grounds
  • added Farmer's Cave
  • added Guard Tower
  • added Electrical Substation
  • detailed the cave where looters who robbed Jack are hiding
  • improved snipers' nests at Cutthroat Pass [​IMG]
ENVIRONMENT
  • added new furniture for Outcast Camp made from scrap metal
NPCs
  • brand new Big Hat appearance
ENGINE
  • improved framerate
  • improved loading speed
  • fixed bugs with shadow resolution reset bug, that could cause performance drop [​IMG]
  • fixed stretched textures on some GPUs
  • bug fixes and optimization
SCRIPTING
  • improved algorithms of interaction with in-game objects
  • expanded functionality of scripting and dialogue systems in preparation for future quests
  • fixed a bug that caused sound of hitting antigravium crystal with the pickaxe to play after Jack already stopped mining


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Final Fantasy VIII - PC Remaster Features Revealed
Posted: Jun 24, 2019, 11:52 am by RPGWatch

[​IMG]DSOGaming reports on the PC exclusive features of the Final Fantasy VIII remaster.

[​IMG]


At E3 2019, Square Enix revealed that a remaster of the second 3D Final Fantasy game, Final Fantasy 8, is under development. This remaster will come with some new features and in an interview with Ryokutya2089, Producer Yoshinori Kitase unveiled these brand new features.

[...]

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Baldur's Gate 3 - Will the Ranger Class be changed
Posted: Jun 23, 2019, 11:13 am by RPGWatch

[​IMG]TheGamer thinks that the Ranger Class will be enhanced in Baldur's Gate 3:

[​IMG]

Baldur's Gate 3 And Dungeons & Dragons Will Be Changing The Ranger Class In The Future

The ranger is one of the weaker classes in the current edition of Dungeons & Dragons, but that will be changing soon, as the class will be different in both Baldur's Gate III and in some new updates for Dungeons & Dragons in the future.

The future of the ranger class was discussed by Mike Mearls, who is the creative director for Dungeons & Dragons, and Swen Vincke of Larian Studios, which is the development studio that is currently working on Baldur's Gate III. The two appeared on an episode of Kotaku Splitscreen, where they talked about both Baldur's Gate III and Dungeons & Dragons.

[...]

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SpellForce 3: Soul Harvest - Review @ Powerup-Gaming
Posted: Jun 23, 2019, 11:13 am by RPGWatch

[​IMG]Powerup-Gaming checked out the RTS/RPG hybrid Spellforce 3: Soul Harvest:

[​IMG]

Spellforce 3 Soul Harvest Review - A Masterclass in RTS-RPG Hybrids

Spellforce is an old real-time-strategy RPG franchise that inspires an awful lot of love and nostalgia in its fans. Now Grimlore Games has released a story-rich standalone expansion, Spellforce 3 Soul Harvest, in the style of Warcraft and Age of Empires.

Spellforce 3 Soul Harvest eloquently chronicles the aftermath of the Purity Wars in Nortander, in which an uneasy peace has settled on the land following wars spurred by anti-magic sentiment.

You-a disgraced general-are abruptly summoned home by your queen to deal with some unrest amongst the dwarven factions stirred up by a mysterious hatemonger. Meanwhile, the dark elves have taken to harvesting souls, because, reasons.

It naturally follows that these two factions, with the human faction planted firmly in the middle, are the focus of the game. Each has its own playable hero with specific characteristics.

[...]

The production values of Spellforce 3 Soul Harvest simply ooze style; the visuals are stunning and the voice acting is brilliantly charming. And the game certainly isn't lacking in reasons for you to care about the plight of its world and its inhabitants - I had a blast talking with the NPCs around the world; particularly a certain blacksmith, who had me crying with laughter (as my housemates can attest).

The game's developers claim that the campaign ought to take approximately 20 hours to complete but I for one took longer than that. I'm a sucker for side quests and I just have to find every last chest in existence.

And then there's the option to play multiplayer co-op in both campaign and skirmish modes, and is, of course, as amusing or as deeply competitive and friendship-ending as you wish to make it.

If you've been hankering for a slick RTS-RPG with polished gameplay and a powerful emotional core, and you don't mind some serious multitasking, you'll have a great time with Spellforce 3 Soul Harvest.

Score: 8/10

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Aeon of Sands - Video Review
Posted: Jun 23, 2019, 11:13 am by RPGWatch

[​IMG]RickJoystick checked out the oldschool dungeon crawler Aeon of Sands: The Trail:

[​IMG]

Aeon of Sands - The Trail Review



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Cyberpunk 2077 - Rewarding Ending
Posted: Jun 23, 2019, 11:13 am by RPGWatch

[​IMG]Primagames reports that Cyberpunk 2077 will have a rewarding ending and the open world can be used for expansions:

[​IMG]

Cyberpunk 2077 Will Have a "Very Rewarding Ending," Complete Expansions

Not unlike The Witcher 3, Cyberpunk 2077 will continue to evolve with the player in mind.

From everything we've seen thus far of Cyberpunk 2077, CD Projekt RED's newest IP looks to honor everything that this studio is known for: a damn good story. In an age of live service games and half-cooked launches, the studio promises that they have their player base in mind and will have a completely finished game at launch, complete with a "very rewarding" conclusion ahead of future expansions.

Speaking exclusively with Prima Games, UI Coordinator Alvin Liu opens up a bit about what the future holds for Cyberpunk 2077. "We are talking about expansions in the future," he tells me. "We want to make sure everything's complete, but we also want to build open worlds. I know when I was playing The Witcher 3 and I finished everything, I still want to know what everyone was up to. I think we're going to have opportunities like that as well for Cyberpunk 2077."

[...]

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Greedfall - 10 Minutes of Gameplay
Posted: Jun 22, 2019, 11:02 pm by RPGWatch

[​IMG]DSOGaming reports on an IGN gameplay video for Greedfall.

[​IMG]

IGN has shared a video, showing 10 minutes of gameplay footage from the E3 2019 build of SPIDERS' upcoming action RPG, Greedfall. From the looks of it, Greedfall is an evolution of SPIDERS' previous action RPGs so those that have played them will feel right at home.

[...]



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