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Latest Game/SP News Headlines:

» Neal Hallford - Writing for a game again - Aug 13, 2016, 03:12 pm
» Outcast - Second Contact: March 2017 - Aug 13, 2016, 03:12 pm
» Morrowind - OpenMW 0.40 - Aug 13, 2016, 03:12 pm
» SP: The Fractured but Whole - Preorder Offer - Aug 13, 2016, 09:12 am
» Nordic Games - Rebranding to THQ Nordic - Aug 13, 2016, 09:12 am
» The Path of Destinies - Review @ Game Rant - Aug 13, 2016, 03:02 am
» Siralim 2 - Released - Aug 12, 2016, 08:52 pm
» Shroud of the Avatar - Review @ MMORPG - Aug 12, 2016, 08:52 pm
» CrossCode - Gamescom Trailer - Aug 12, 2016, 08:52 pm
» Zombasite - To Be Released This Month - Aug 12, 2016, 02:43 pm
» A House of Many Doors - Delayed To February - Aug 12, 2016, 02:43 pm
» Paradox Interactive - RPG Replayability Survey - Aug 12, 2016, 08:24 am
» System Shock - Source Code will be Released - Aug 12, 2016, 08:24 am
» Diluvian - Announced - Aug 12, 2016, 02:23 am
» Enderal - First Look at English Version - Aug 12, 2016, 02:23 am


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Neal Hallford - Writing for a game again
Posted: Aug 13, 2016, 03:12 pm by RPGWatch

[​IMG]Nexon America is working on a unnamed project, and Kevin Saunders and Neal Hallford are attached according to this Tweet. Both are notable developers for their work on RPGs.

Really excited to be worldbuilding for @SaundersKevin and @Nexon_America on a really cool project! To the #game trenches again! #writing

- Neal Hallford (@nealiios) August 9, 2016


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Outcast - Second Contact: March 2017
Posted: Aug 13, 2016, 03:12 pm by RPGWatch

[​IMG]@Gematsu A release date of March 2017 and some new screenshots for Outcast: Second Contact. The game will be presented for the first time at Gamescom.

Here's an overview of the game, via Appeal:

Outcast takes place in the near future when Humanity has just discovered the existence of a parallel world, Adelpha. The American government, which was behind the discovery, sends a probe there to investigate. The experiment is a success but a native of Adelpha, a Talan, attacks the probe and causes a distortion of space-time that threatens to destroy the Earth.

You are Cutter Slade, a former Special Forces operative, assigned to escort a group of scientists sent to locate and repair the probe. Nothing goes as planned, however, and you find yourself embarked on an adventure on an unknown planet, with the future of two worlds in your hands.

Outcast: Second Contact will be presented for the first time at Gamescom 2016 next week.​


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Morrowind - OpenMW 0.40
Posted: Aug 13, 2016, 03:12 pm by RPGWatch

[​IMG]Open Morrowind version 0.40 is releasing soon. The improvements for this version are more realistic water reflections, improved shader behaviour that fixes issues with parallax maps and no more oddly scaled particle effects. Note that the engine is in a fully playable state with only a few features missing.


OpenMW is an attempt to write an enhanced, cross-platform, open-source game engine to replace the original engine of popular role-playing game The Elder Scrolls III: Morrowind. One must own the original game to play Morrowind using the OpenMW engine.​


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SP: The Fractured but Whole - Preorder Offer
Posted: Aug 13, 2016, 09:12 am by RPGWatch

[​IMG]You can preorder South Park: The Fractured but Whole now and get South Park: The Stick of Truth on top. The estimated release date is December 6:

Pre-order offer
Pre-order now to get Towelie, as your gaming bud.

Pre-purchase the Fractured But Whole to instantly download The Stick of Truth for free, starting TODAY.


Introducing the Nosulus Rift, an immersive new gaming experience exclusive to South Park: The Fractured But Whole​


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Nordic Games - Rebranding to THQ Nordic
Posted: Aug 13, 2016, 09:12 am by RPGWatch

[​IMG]@VideoGamer they report that Nordic Games is being rebranded to THQ Nordic. This reflects the THQ franchises that have been bought like Darksiders, Titan Quest, Summoner.

"Whilst we take great pride in our Swedish roots and accomplished a great deal under the Nordic Games masthead, we decided it was time to incorporate the THQ name," said a representative for THQ Nordic. "Those key brands will continue to shape our business in a meaningful way going forward, and THQ Nordic represents a core approach of doing much more than "owning" a highly competitive portfolio of IPs.

"We cherish them, and align them with the very best development resources to expand upon them with the level of experience that communities and established fan bases expect and deserve. Side note - another upside to this whole rebrand thing is we don't get asked about the Nordic Game parties at Gamescom anymore - it was the other guys who threw them."

THQ Nordic says it currently has 23 game projects in development, 13 of which have yet to be announced. The "majority of these projects are based on former THQ owned IPs and franchises", the company says.

Here's the full list of former THQ properties owned by THQ Nordic, as per Wikipedia.

Darksiders
De Blob
Deadly Creatures
Destroy All Humans!
Frontlines: Fuel of War
Full Spectrum Warrior
Juiced
MX vs ATV
Red Faction
Stuntman
Summoner
The Outfit
Titan Quest​


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The Path of Destinies - Review @ Game Rant
Posted: Aug 13, 2016, 03:02 am by RPGWatch

[​IMG]Game Rant has reviewed Stories: The Path of Destinies:

Stories: The Path of Destinies Review Spearhead Games' Stories: The Path of Destinies is a fascinating jaunt through a more mature fairy tale setting that blends serviceable gameplay with remarkable wit.

It has been a notably strong 2016 for indie games with a penchant for telling off-beat stories thus far. Salt & Sanctuary managed to mimic Dark Souls favorably in keeping dialogue sparse and enemies plentiful, while Furi's story of moral consequences in a neon-infused prison world was supplemented by increasingly fun boss fights. Spearhead Games' Stories: The Path of Destinies is yet another title released this year with a twist on an old narrative classic, and despite some strong competition, the reasonably short action RPG more than holds its own thanks to its strong, clever story and tried-and-true gameplay mechanics.

Score: 4/5


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Siralim 2 - Released
Posted: Aug 12, 2016, 08:52 pm by RPGWatch

[​IMG]The sandbox monster-catching RPG Siralim 2 has left Early Access today:

Siralim 2 is an old-school monster catching RPG. Summon and customize hundreds of creatures to fight for you as you battle your way through endless dungeons. Find rare treasure and use it to upgrade your castle, empower your creatures, craft powerful artifacts, learn new spells, and much more.

Siralim 2 never ends. There's an infinite amount of content, and absolutely no limits or level caps of any kind. A list of the game's main features can be found below:
  • Summon over 500 unique creatures to fight for you. Each creature has its own unique abilities.
  • Breed your creatures to make them lay eggs. The offspring inherits attributes from its parents!
  • Use your creatures to fight your way through randomly generated dungeons and complete randomized quests.
  • Equip your creatures with spells. Spells can be found with randomly generated properties that change the way they behave in battle.
  • Craft and customize equipment for your creatures with the help of over 600 different crafting materials.
  • Upgrade your castle to unlock new rooms, NPCs, quests, and more!
  • Tons of side content - gamble with the dwarves, fight in the battle arena, study in the library, cook a meal, entertain the riddle dwarves, and much more.
  • An endless adventure - there are no level caps, no inventory space limits, and no true end to the game. Difficulty scales as high as you want.
Siralim 2 will be available for Steam on PC, Mac, and Linux. It will also be released on iOS, Android, and Playstation shortly after the game leaves Early Access.

Note: you do not need to play the first Siralim game in order to enjoy Siralim 2. They are two very different games!​


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Shroud of the Avatar - Review @ MMORPG
Posted: Aug 12, 2016, 08:52 pm by RPGWatch

[​IMG]MMORPG has reviewed Shroud of the Avatar:

Column: Review in Progress, Part 1
With the recent Update of Shroud of the Avatar also the final wipe was conducted. From now on, everything the players are achieving in the game will persist. This is the perfect time for us to dip our toes into the game and share our first impressions with you and more will follow in the next weeks. We are well aware that according to the developers, despite the final wipe, Shroud of the Avatar is far from being officially released. But then again, you can buy the game and your progress persists. In times of Early Access and Crowdfunding, the classical steps of Alpha, Beta and Release became barely more than catchwords. Further, doing a review now does not hinder us to look at the game again when it's officially released, does it?​


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CrossCode - Gamescom Trailer
Posted: Aug 12, 2016, 08:52 pm by RPGWatch

[​IMG]A new trailer for the retro-RPG CrossCode, currently in Early Access, has been made available.

Frankfurt, Germany, 08/12/2016 - Deck13 and Radical Fish today announce the release of a fresh new Trailer for the retro action RPG CrossCode. As the Gamescom came out of nowhere this year, developer and Publisher decided to quickly prepared a short video for the game which will be shown off in the business area for members of the press.

CrossCode has been in Early Access since May 2015 and since gotten lots of updates. The feedback of the players so far has been overwhelmingly positive. It is a retro-inspired 2D Action RPG set in the distant future, combining 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story. You follow a player called Lea as she logs into CrossWorlds - a fictional MMO of the distant future. Lea is not your average player though. She hast lost her memory and is (literally) mute. Now the only way to regain her memory is to play CrossWorlds, discovering all the places the game has to offer and meeting other players on the way - hoping they won't mistake her for a bot.​



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Zombasite - To Be Released This Month
Posted: Aug 12, 2016, 02:43 pm by RPGWatch

[​IMG]According to a message sent by Steven Peeler of Soldak Entertainment, Zombasite is scheduled to leave Early Access on the 23rd of August.

It looks like Zombasite is going to leave early access/beta and fully release on August 23rd.

Zombasite is a zombie apocalypse action RPG set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.

The dark elves have always played god by creating and enhancing underworld slave creatures. As they watched a horde of zombies destroy the huge demon city Kraval, the dark elves were tantalized by the devastating power of uncontrolled zombies, and desired to control and increase it. When they wove their dominating magic into a few captive zombies something went horribly wrong!

They hadn't known the powerful necromancer, Ciglio, had created these zombies. To control his huge armies of undead, Ciglio permanently bound his zombies and their infected victims to him. This binding was so powerful, their loyalty surpassed his untimely death. In the dark elves' pride and lust, their magic twisted into Ciglio's binding, fusing into a new, uncontrollable creation, the Zombasite.

Zombasite is a nasty, voracious, all-consuming Zombie Parasite. It doesn't just reanimate the dead into mindless zombies. It is intelligent, insatiable, and unstoppable—infecting and killing the living, spreading faster and in more ways, helping the dead utilize many of their original skills, and mutating the dead with new powers. Dark elf zombies are terrifying!

So what does this have to do with you? You are the leader of a clan trying to survive the apocalypse. This is easier said than done. When a follower dies, they can't be saved by any means. The Zombasite is highly contagious and zombies are quickly ravaging the world's surface. Food is a critical resource that must be obtained. Vendors are rare and have limited supplies. Some of the stronger monsters have survived and are as dangerous as ever. Clans of humans and monsters are fighting over what few supplies are left. Even within your own clan it isn't safe. Humans living on the edge are even more unstable than usual. So yeah, survival isn't easy.​


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A House of Many Doors - Delayed To February
Posted: Aug 12, 2016, 02:43 pm by RPGWatch

[​IMG]As many other Kickstarter games, A House of Many Doors has been delayed as well. In this case to February.

HOMD's release date has been postponed to the 3rd of February.

This is a decision I didn't want to have to make, and I've only come to it after lots of discussion with the people at Failbetter, and a lot of thought on my own part.

Once again, I've been conned by my own optimism. I had thought the September release was eminently achievable, but unfortunately I hit an unexpected bottleneck - integrating written content into the game took about 1.5x as long as I expected it to. With over 250,000 words of text to add (and another 50,000 still left), this had a huge knock-on effect and thoroughly ruined my schedule.

In an effort to meet the deadline, for the last three months I've been working 14-16 hours every day, and only very occasionally taking a day off. There's no way I can crunch any further or any harder! I say this not to get sympathy (because I love what I'm doing), but to assure you that I have been trying my best not to have to resort to another delay.

(Postponing until February means I can resume more tenable working hours, avoid burnout, and maybe even occasionally rediscover what weekends are.)​


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Paradox Interactive - RPG Replayability Survey
Posted: Aug 12, 2016, 08:24 am by RPGWatch

[​IMG]Paradox Interactive have a survey up to better understand RPG players motivations when it comes to replaying a game and what players enjoy about it.

Welcome to the Paradox Interactive survey on replayability in computer roleplaying games. The survey aims to give us insight into the motivations of people playing and replaying roleplaying games. The goal is to generate knowledge that will ultimately result in better games and better experiences for players.

This survey should take 15-20 minutes to complete, but can take more time depending on how long your responses to the open ended questions are.​


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System Shock - Source Code will be Released
Posted: Aug 12, 2016, 08:24 am by RPGWatch

[​IMG]Stephen Kick of NightDive Studios has announced via Twitter that the source code for System Shock will be released to the public.

We've decided to release the source code to the original System Shock to the public in the near future

- Stephen Kick (@pripyatbeast) August 11, 2016


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Diluvian - Announced
Posted: Aug 12, 2016, 02:23 am by RPGWatch

[​IMG]@GamePressure Gambitious Digital Entertainment have announced Arachnid Games next game Diluvian. The game is a submarine combat game with RPG elements in the vein of Jules Verne.

In your journey throughout the ocean you will encounter hostile vessels as well as deadly sea monsters, whom you'll have to fight in real time. Your job as a submarine captain will also include recruiting the crew, management of your boat as well as building and upgrading a home base. The game's environments are fully 3D, but when you visit towns and cities or manage your submarine the view switches to hand-drawn 2D graphics. Find out more by visiting Diluvion's Steam page.



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Enderal - First Look at English Version
Posted: Aug 12, 2016, 02:23 am by RPGWatch

[​IMG]@PCGamer they detail the first 20 hours of the English version of Enderal with a full review to come later.

These tutorials kick off a game where some things remain standard Skyrim, like the controls and physics, but other things feel alien. Fast travel has gone, although in a nod to Morrowind's silt striders there's a network of giant four-eyed birds called myrads who take you from place to place for 25 pennies. There are also teleport scrolls and within the gigantic city of Ark signposts let you jump from district to district. (Even with those signposts, I see a lot of loading screens whenever I go anywhere in Ark.)

Leveling skills by using them has been replaced with an old-fashioned experience point system. At level-up you earn points that can be distributed into skills by reading appropriate books, which is why I have spent all my money on books about lockpicking. There are also trees of perks to unlock, combining abilities familiar from Skyrim like rolling while crouched with new ones like Focus, which reduces the cost of spellcasting for a duration, and Flashpowder that blinds enemies.

These talents replace Skyrim's dragon shouts. My old favorites sneaking and archery are augmented by a talent that increases my critical chance for a short time while hidden, and a new set of elementalism abilities power up certain spells, turning the fire and lightning that shoots from my hands into a clutch move that can win most fights.

Most, but not all. Like Nehrim, certain parts of Enderal will not be suitable until you're higher level. After arriving at the city of Ark the main quest became too much for my level 9 character and I had to find side quests until I could get back onto the main track. Since each quest is rated out of four stars for difficulty it's easy enough to find simpler missions.​


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