RPGWatch @ Gamescom - The Surge
Posted: Aug 24, 2016, 02:12 pm by RPGWatch
If you are into action RPGs using exoskeletons, The Surge might be something for you. Here is an RPGWatch writeup on this year's presentation at Gamescom.
The Surge is an action RPG, heavily focused on melee combat, set in a dystopian near future version of earth. At that time the world has a lot of environmental and ecological problems. Finding a job isn't too easy either, but our hero did find one at a company that tries to solve some of the environmental problems. At his first day at work he gets an exoskeleton. And as it is fitted to his body, something goes wrong, he blacks out and when he wakes up he finds himself at a no longer used, broken part of the company and he has to find out what has happened.
In the operations center there are several things you can do. There is a med bay, which is used to level up your core power and change the type of implants that you use. The implants is their version of having something similar to attributes and a skill tree. There are implants for your health, your stamina or your energy, but there are also other implants, like an implant that allows you to see the health bar of your enemies. Beside that there are also injectables, which are a way to increase your health in the field.
Dark Souls III - DLC October 26th
Posted: Aug 24, 2016, 02:02 am by RPGWatch
PCGamesN that reports word has leaked ahead of an official announcement that Dark Souls III DLC will be released October 26th as well as some details on what to expect. There will be more details tomorrow with the official announcement.
Update 23 August, 2016: With an official announcement due tomorrow, various Japanese magazines have apparently already revealed some details about the much-anticipated upcoming Dark Souls III DLC.
It looks like Japanese magazine Famitsu had the world exclusive on Dark Souls 3 DLC, and is now being reported on various sites and translated by NeoGAF. As you'd expect, there's new weapons, magic, areas and some PvP goodies.
If you are here for Gamescom PC news, our homepage has you covered.
Via GAF, here's what's apparently included:
New weapons and armours
New magic spells
A new area that features snow, apparently
A PvP "map" - whether that means a small area dedicated to PvP, Dark Souls 2's arenas or its special zones remains to be seen.
It also confirms the existence of a second DLC to be released afterwards, which will come in a pack with the first for 2,000 yen (about £15/$20) or individually for 1,200 yen (about £9/$12).
Inevitably we'll get the full details, and probably a trailer, tomorrow. Hopefully it's as good as DS3's initial surge.
Elder Scrolls Online - Interview @Wccftech
Posted: Aug 24, 2016, 02:02 am by RPGWatch
Zenimax Online's President and Elder Scrolls Online Game Director Matt Firor talked about the game with Wccftech.
During Gamescom 2016, we had the chance to meet up with Zenimax Online's President and Elder Scrolls Online Game Director Matt Firor to talk about the game.
The game has been doing very well lately. Update 11 was recently released on all platforms, adding two new dungeons and several improvements such as text chat on consoles and a PvP town capture system in Cyrodiil.
However, much bigger things are coming with One Tamriel (set to allow players to group anywhere in PvE regardless of level and alliance) and player housing coming after that. We've talked about these features and a lot more in our overview of the game's future.
First of all, in the game's community folks got used to big QuakeCon presentations where you would showcase the game's upcoming features, but this time there was no presentation. I'm wondering whether you have something special in store for later this year to make up for this?
No, this year we did E3 which we hadn't done the year before. We didn't have anything new to talk about, so we decided to just wait until Gamescom and PAX. We're going to have a community event on Friday here at Gamescom, and then at PAX we're going to have another series of community events, so we just decided to spread it out a little more.
Now for the big elephant in the room, is there anything at all you can tell us about player housing?
Really the point of Elder Scrolls Online at Gamescom 2016 is to talk about One Tamriel, which is the next big thing. Housing is the thing after that, so we're concentrating more on One Tamriel right now than player housing, but it is going to happen and it is going to be the update after One Tamriel.
Some questions from the community. For PvP players, the gap closers issue is pretty important and they'd like to know when you plan to fix it.
Yeah, we've been looking at that for a long time. It sounds easy to fix but it's not, because of the way the mechanics work behind the scenes and we don't want to make them not work at all. So we've been slowly looking at how it can be done but yes, it will be fixed.
Mark Hamill Makes a Sneaky Appearance in Star Citizen Squadron 42 Trailer
Roleplayers would like to know whether you have something special coming out for them, like sitting at tables and the likes?
Yeah, we're looking at that. We're doing personalities, so we're doing some fun things that roleplayers can do. We're also doing a Witches' Festival event, we're going to do a Midwinter "Christmas" event, so we're going to do more stuff like this. Every few updates we try to slip in some fun things for roleplaying.
Are you looking to add more world events, like Dark Anchors but different ones?
We're doing that more through events, like the Witches Festival. I know what you're saying though, we don't really have plans except in One Tamriel where we're going to change zones a little bit so that they're more like Orsinium and they have world bosses. You're walking through Glenumbra and there'll be a world boss somewhere now.
Do you have any changes coming to crafting?
No, our crafting system is really good, so we're happy with it.
Bethesda as a whole has been kind of championing mods on consoles with Skyrim Definitive Edition and Fallout 4. I'm wondering if this is something you may consider for Elder Scrolls Online?
We can't, because...maybe UI (user interface) mods, but you can't really do UI mods on consoles, because then your controller wouldn't work. Bethesda can do that for its other games because they're single player.
DC Universe Online Coming to Xbox One Really Soon, But It Won't Have Cross-Play
Lately there's been a trend of bringing online communities together through cross-play. Is that something you're evaluating for Elder Scrolls Online?
That is not a technical issue, it's a business issue. We're on different platforms and each partner has its own ideas on which groups they want their players to be with. It's easier for everyone if they're just in separate communities, that's just the way it is for now.
...with new quest chains, magic items and skill trees
Two new additional Lord types
Five all-new battlefield units plus variants
18 elite Regiments of Renown
Free Legendary Lord and five new battle maps for all players
Following the best-selling Call of the Beastmen, the first Lord Pack for Total War: WARHAMMER introduces two new Legendary Lords from Warhammer Fantasy Battles - Volkmar the Grim for the Empire, and Helman Ghorst for the Vampire Counts. Alongside this, The Grim & The Grave also adds two new lord types to the game with the Vampire Counts receiving the fearsome Strigoi Ghoul King, and the Arch Lector, mightiest of all warrior priests, joining the Empire.
Endless Space 2 - Early Access in September
Posted: Aug 23, 2016, 08:02 pm by RPGWatch
The space strategy empire building game Endless Space 2 will be available as an Early Access game in September:
The sequel to the two-time Unity-award winning Endless Space! Endless Space 2 is turn-based, 4X space-strategy by Amplitude Studios that launches players into the space colonization age of different civilizations within the Endless universe. Your Vision. Their Future.
Black Geyser - Gameplay Video
Posted: Aug 23, 2016, 08:02 pm by RPGWatch
A new gameplay video for Black Geyser has been made available.
As the level of greed increases in Isilmerald, encounters with insane characters occur more frequently. You can, however, slow down this process - or speed it up if you prefer. This is because your decisions also influence the state of the kingdom. Being greedy may be beneficial for your party in many situations (such as taking all gold offered by a knight as a reward for completing his quest), but will eventually result in long-term, systematic consequences caused by the worsening state of Isilmerald. The video below showcases one such example. It's up to you which approach you will prefer.
The dark elves have always played god by creating and enhancing underworld slave creatures. As they watched a horde of zombies destroy the huge demon city Kraval, the dark elves were tantalized by the devastating power of uncontrolled zombies, and desired to control and increase it. When they wove their dominating magic into a few captive zombies something went horribly wrong!
They hadn't known the powerful necromancer, Ciglio, had created these zombies. To control his huge armies of undead, Ciglio permanently bound his zombies and their infected victims to him. This binding was so powerful, their loyalty surpassed his untimely death. In the dark elves' pride and lust, their magic twisted into Ciglio's binding, fusing into a new, uncontrollable creation, the Zombasite.
Zombasite is a nasty, voracious, all-consuming Zombie Parasite. It doesn't just reanimate the dead into mindless zombies. It is intelligent, insatiable, and unstoppableinfecting and killing the living, spreading faster and in more ways, helping the dead utilize many of their original skills, and mutating the dead with new powers. Dark elf zombies are terrifying!
So what does this have to do with you? You are the leader of a clan trying to survive the apocalypse. This is easier said than done. When a follower dies, they can't be saved by any means. The Zombasite is highly contagious and zombies are quickly ravaging the world's surface. Food is a critical resource that must be obtained. Vendors are rare and have limited supplies. Some of the stronger monsters have survived and are as dangerous as ever. Clans of humans and monsters are fighting over what few supplies are left. Even within your own clan it isn't safe. Humans living on the edge are even more unstable than usual. So yeah, survival isn't easy.
Survive the zombie apocalypse in a fantasy world
Experience uniquely created worlds for every game, with different areas, monsters, items, and quests
Explore a dynamic, evolving, living world
Lead a clan of followers who have their own personalities and skills
Navigate relationships with rival clans using diplomacy, trade, war, and raids
Many hybrid classes to experience - 8 full classes, 24 specialties, 260 total combinations
Adventure with your friends with co-op multiplayer
Your choices truly impact the game!
Customize your experience with many character and world options including turning off zombies and clans.
RPGWatch @ Gamescom - Tyranny
Posted: Aug 23, 2016, 01:52 pm by RPGWatch
In their second Gamescom article RPGWatch takes a look at Tyranny. There are several unique elements in this game, such as that all spells in the game need to be created by you and that it starts out with the premise that evil has won.
But before we entered into the hands-on part of the demo, we went into the spell creation system. Spells in the world of Tyranny are not pre-made like in other games. All the spells in the game need to be crafted. While playing the game you will find scrolls and sigils. These are pieces and parts of a spell. By taking different sigils and putting them together you can create different spells and modify them further beyond that. The spell creation system consists of core elements, such as frost, fire, lighting or healing. There are many more in the game.
But before we started with the demo, I also wanted to ask about the changes to the mechanics of the game. I knew that there is no friendly fire, so I asked Nick why that was. One of the reasons is because of the way they have built the abilities for combat. A lot of the tactical decisions are based on what abilities you are using and where you are using them and having friendly fire gets in the way of this. They also have to deal with the AI of the characters that will cast spells regardless of where you are. So when an AOE spell is casted by the AI, friendly fire is very probable. They wanted the characters that were not controlled to freely use all the spells they have. As a result friendly fire has been disabled.
Tyranny - Spell Creation, Artifact Weapons
Posted: Aug 23, 2016, 01:52 pm by RPGWatch
PCGamesN takes a closer look at Tyranny. In particular they report on what to expect from the spell creation system and artifact weapons.
The big things to look out for in Tyranny are:
A highly-customisable new magic system
Smaller, four-person parties that can be fully-controlled or assigned AI
Special weapons that increase in power as they perform legendary deeds
A renewed focus on classic-style dungeon crawling
All too frequently mages can feel like one of the more neglected classes in RPGs, but Tyranny is building spellslingers in an interesting new way. "One of the things we're doing differently in Tyranny is that you create your own spells by finding magical sigils in the world," explains Brian Heins, game director on Tyranny. "So you start with a core sigil like fire, frost or lightning, and then decide how that magic type is going to express itself, whether it's a long range bolt or a cone, like a great cone of flames, or a fireball."
Mass Effect: Andromeda - Crunch Time
Posted: Aug 23, 2016, 01:52 pm by RPGWatch
@Ibtimes they report on some tweets by producer Michael Gamble and designer Jos Hendriks that indicate Mass Effect: Andromeda has entered crunch time. International Business Times expects gameplay to be revealed around November 7th for N7 day.
With "Mass Effect: Andromeda's" early 2017 release deadline fast approaching, BioWare has apparently dug in deep for crunch time. During the months before launch, some of the most strenuous work is done to make sure games are ready for public consumption. The fact that Gamble must shut out all other titles to add that extra layer of polish offers a sense of just how trying that period can be.
While "Mass Effect: Andromeda" wasn't a part of EA's Gamescom or E3 plans in a big way, the publisher's executive vice president, Patrick Soderlund, recently told Game Informer not to worry. "You'll get [your first look at gameplay] in the not too distant future," he confirmed, adding that "the game will get the right type of exposure at the right time." That time has been hinted by BioWare developers to be this fall. Franchise announcements are often made during the so-called N7 Day on Nov. 7, so details seem ripe to be shared then.
"Mass Effect: Andromeda" is expected to come to PS4, Xbox One and PC in early 2017.
The year is 2029, and mechanically augmented humans have now been deemed outcasts, living a life of complete and total segregation from the rest of society.
Now an experienced covert operative, Adam Jensen is forced to operate in a world that has grown to despise his kind. Armed with a new arsenal of state-of-the-art weapons and augmentations, he must choose the right approach, along with who to trust, in order to unravel a vast worldwide conspiracy.
EXTRA DIGITAL CONTENT:
All content will be automatically downloaded to your hard drive upon installing the game.
The extra in-game mission "Desperate Measures" and the Covert Agent Pack will be immediately accessible upon booting the game.
Your Digital OST Sampler, Novella, Art Book and Comic Book can be found by clicking on "Extras" in the game launcher.
Vampyr - Gameplay Demo Walkthrough
Posted: Aug 23, 2016, 07:43 am by RPGWatch
14 minutes of Vampyrs gameplay was demoed at Gamescom.
Jonathan Reid is a man returned home from the War. A high ranking surgeon, Reid implements new blood transfusion techniques to save lives. One night, Jonathan Reid regains consciousness in a mass gave. The memories of his life and who he is remain in intact, but, he realizes he's been transformed into a vampire. He has no recollection of how he came to be in the grave or how he was transformed.
When he attempts to return to a normal life, Reid quickly learns that he needs the blood of others to survive. As a doctor, sworn to save lives and heal people, Reid is faced with a damning reality of having to Kill to survive if he is to last long enough to uncover the mystery behind his turning.
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