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Latest Baldur's Gate Enhanced Edition & General News Headlines:

» Celestial Tear - Recorded Live Stream - October 22, 2014, 5:30 am
» Forsaken Fortress - Development Resumed - October 22, 2014, 5:30 am
» Loren The Amazon Princess - Review @ RPGamer - October 21, 2014, 5:22 pm
» Outland 17 - Development Update #4 - October 21, 2014, 5:22 pm
» Voxel Quest - Interview @ Cliqist - October 21, 2014, 5:22 pm
» Runemaster - Development Diary #27 - October 21, 2014, 5:22 pm
» Lords of the Fallen - Early Preview Video - October 21, 2014, 5:22 pm
» RPS - Have You Played UnReal World? - October 21, 2014, 5:22 pm
» FireFlower Games - New Autumn Sale - October 21, 2014, 5:22 pm
» Unsung Story - Forums Are Up Update - October 21, 2014, 5:22 pm


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Celestial Tear - Recorded Live Stream
Posted: October 22, 2014, 5:30 am by RPGWatch

Trexrell posted a new video of a live stream he did for CT: Demon's Revenge.

We streamed this on 10/20/14 on our twitch channel! This is pt 1... We had some troubles getting our mic to work, but we eventually got it and this is where we left off. You can watch me lose at my own game.
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Forsaken Fortress - Development Resumed
Posted: October 22, 2014, 5:30 am by RPGWatch

Here's news that Photon Productions has resumed development of Forsaken Fortress after releasing the game in a bad state.
Development Resumed. Back to the original concept!
Hi all atomic squirrels,

We are gradually getting back on our feet from the recent financial apocalypse! We survived and things are moving now.

We are now spending a lot of time on "Fixing" the game(actually, re-making the game), and trying to follow the original concept we all liked.
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Loren The Amazon Princess - Review @ RPGamer
Posted: October 21, 2014, 5:22 pm by RPGWatch

RPGamer posted a new review of Loren The Amazon Princess, and they gave the game a final score of 3.5/5. Here is a short quote of why they liked the game.
With the current fantasy trends going towards more dark fantasy worlds such as in Dragon Age and The Witcher, Loren The Amazon Princess' setting feels like a bit of fresh air. It's nice to have an uncomplicated struggle against evil forces, and the depth of its cast and writing more than makes up for a generic premise and underwhelming graphics. Those who enjoy visual novel-style storytelling and uncomplicated turn-based battles should find a lot to enjoy here. A spin-off title to the game is well under development, with a sequel also in planning, and I'm certainly interested to see how Winter Wolves moves forward.
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Outland 17 - Development Update #4
Posted: October 21, 2014, 5:22 pm by RPGWatch

Grenade Tree posted their fourth update for Outland 17 on the Square Enix Collective with some more GIFs that show how combat will work in the game.
We're releasing one more update for the end here. This one is actually in response to rjmhart's comment, where he wanted to see more examples of gameplay and how strategy is incorporated across the map using cover.

This first GIF is from our trailer, depicting one of many scenes where we show off some of the gameplay action. The game is turn-based, giving you plenty of time to plan your attack with your squad, but actual turn-based action tends to make for a somewhat dry gameplay trailer. Each different battle we showed is a sort of "condensed" version to keep things rolling.
The game was also successful with 81% voting yes, and 19% no. So the game will now have the backing of Square Enix when it launches the Kickstarter campaign.

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Voxel Quest - Interview @ Cliqist
Posted: October 21, 2014, 5:22 pm by RPGWatch

Greg Micek of Cliqist took the time to interview Gavan Woolery, and ask him a few questions about his new Kickstarter game Voxel Quest. Here is a small sample.
Cliqist : What is Voxel Quest? What makes it special?

Gavan Woolery : Voxel Quest is two things: a game and an engine. Most people would say "pick one" but I am just building a game and the engine is a side-effect. It is a fairly unique engine so it would be a shame not to open it up and share it with others. Most of all, I am only one person and I probably cannot build anything nearly as cool as other people might be able to with the engine. Keep in mind many games were conceived as mods, including Portal, DoTA, Team Fortress, Counterstrike, Gary's Mod, etc.

On the game side, the simplest comparison I can make is Dwarf Fortress. But it has a few game modes, including a sandbox/ruleless mode designed for people who want to easily implement their favorite tabletop game, where you can play a virtual dungeon master and spawn items / enemies / events, place characters, place buildings, and so forth. These two modes are pretty closely tied together as the tools I use to test are the same tools used in the sandbox. The primary difference between the game and sandbox mode is that you are passing some control to the AI when you play in game-mode.
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Runemaster - Development Diary #27
Posted: October 21, 2014, 5:22 pm by RPGWatch

Here is the next Development Diary update from Paradox for Runemaster. This time the update has more information on the gameworld Alfheim.
Runemaster - Dev Diary 27 - World: AlfheimTime really flies by - have we really written 26 dev diaries? We have a lot more planned for our upcoming Tactical RPG Runemaster, and this week we'll talk about the most beautiful of worlds - Alfheim.

The Races of Alfheim
Alfheim is also known as Ljosalfheim. The first part, "ljosalf", means "Lightelf" and the second part, "heim", means home. So essentially the name means "home of the Lightelfs" and so this is the world they call home. Though the Lightelfs were the first to claim Alfheim as their home, the Trolls wander through the world in search of their lost goddess Fjorgyn and have a few permanent settlements here and there.

The Lightelfs do not like metal and use bone for many of their weapons. They fight mostly with daggers, spears, bow and arrow and occasionally swords. They are usually dressed lightly with leather armor, feathers, twigs, or moss which gives the Lightelfs a natural camouflage. Alfheim is a very fertile and warm world, so the Lightelfs can spend less of their time foraging and hunting and more on leisurely activities such as music and dancing.

Hidden among the trees in Alfheim are the dwellings of the Lightelfs, formed by shaping the trees into whatever form they wishes. The Aeropon is a robust plant whose aerial roots are used by the Lightelfs to weave bridges, floors and walls. The bridges between the treetops offer great mobility to the inhabitants, enabling them to scamper across the forest at great heights. Fire is forbidden in the homes of the Lightelfs and all food is prepared on the ground beneath the treehouses.

There are Trolls in Alfheim, and we have talked about their lifestyle in earlier dev diaries: dev diary 18: Midgard and dev diary 22: Trolls. Let's quote from the dev diary about Midgard: "The Trolls move freely from place to place, between Midgard and Alfheim, bringing only the most necessary things with them. They are a traditionally nomadic race and build no permanent shelter. Though they have cattle and other herd animals, they do not farm or grow crops.[..]"
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Lords of the Fallen - Early Preview Video
Posted: October 21, 2014, 5:22 pm by RPGWatch

A YouTube user by the name of Lobos Jr posted a five hour preview video of an early build of Lords of the Fallen provided to him from the game's developer CI Games.

Thanks to the CI Games guys and Namco Bandai for allowing me to stream an early demo of the game! After playing through with all the classes, I'm very much looking forward to playing it at launch. My breakdown of class difficulty is as follows:

Warrior: 3/10 difficulty
Cleric: 4.5/10 difficulty
Rogue: 7/10 difficulty

Don't expect REALLY high difficulty with this game, just enjoy the combat.
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RPS - Have You Played UnReal World?
Posted: October 21, 2014, 5:22 pm by RPGWatch

Rock, Paper, Shotgun has a new article about an old RPG game called UnReal World.
This has nothing to do with the popular FPS series, Unreal. It's much more interesting. UnReal World has been a mainstay on various hard drives that I've owned since I first discovered it at some point in the mid-nineties. The first release was in 1992 and to describe the game as being 'a bit ahead of its time' would be like describing Usain Bolt as 'quite fast'. Unfamiliar at the time, the elements of play are now a genre in and of themselves. It's an RPG about wilderness survival, with borrowings from the roguelike ocean, and an enormous amount of things to craft.

It's also, quite possibly, the best example of its type.

While the original release is twenty two years old, the latest update was this month. Two decades of development have paid off and UnReal World has the most intricate procedural worlds to explore and perish in. The setting isn't the usual dungeon with a dragon in it - fantasy aspects are stripped back and the game takes place in the far north during the late Iron Age. You'll spend your time hunting, trapping, fishing, building, trading, fighting and freezing to death. Sometimes you might bleed to death instead, if the mood takes you.
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FireFlower Games - New Autumn Sale
Posted: October 21, 2014, 5:22 pm by RPGWatch

FireFlower Games is having a new Autumn Sale. Here are the details.
Autumn Sale on FireFlower Games
We are running an Autumn Sale on FireFlower Games. Over 100 DRM-Free games on sale until October 26 - http://fireflowergames.com/sale/autumn-sale/.

Here are a few of the discounted titles:
  • Deponia - The Complete Journey - 50% off
  • Gold Rush! Classic - 50% off
  • Lifeless Planet - 33% off
  • Richard & Alice - 50% off
  • Starpoint Gemini Gold - 60% off
  • The Cat Lady - 60% off
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Unsung Story - Forums Are Up Update
Posted: October 21, 2014, 5:22 pm by RPGWatch

The next post-funding update for Unsung Story is about the game forums.
I wanted to let you know that we have our new forums up and running for everyone to come and join! We will use these to help spark new discussions about Unsung Story as information is released. We will also be able to use these forums for a place for the Art Consultants and Design Consultants to meet and discuss their plans in the hidden section of our forums (more information on that coming soon). So feel free to click on the link and sign up for an account today!

Playdek Forums: http://playdek.invisionzone.com/

Also we have started working with BackerKit for the survey process, so you should expect to see an email from them soon to start working on your survey. We will leave the surveys open so you will be able to edit them at anytime up until we close it, so this should help out all of those who don't know which platform they want to play on yet or who may be moving. The fun part is quickly approaching, so stay tuned everyone!
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Wasteland 2 - Physical Boxes Sent Out
Posted: October 21, 2014, 5:22 pm by RPGWatch

InXile Entertainment announced that boxed copies of Wasteland 2 have finally been sent out to some backers. They also released a few images of the Boxed version.
The old school big box is back! The first batch of standard boxes went out to backers earlier this week! If you backed at a tier due only the standard box and have provided and locked in your address you will have gotten an email shipping notification from us.
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Dragon Age: Inquisition - New Twitch Streams
Posted: October 21, 2014, 5:22 pm by RPGWatch

Bioware hosted two new twitch streams this week for Dragon Age: Inquisition.

The first livestream was about the Dragon Age Keep that will be in open beta in two week's.

The second livestream was aired earlier today, and this time they talked about the Skyhold which is the home base of the Inquisition for fifty minutes.

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Graywalkers - Magic Kickstarter Update
Posted: October 21, 2014, 5:22 pm by RPGWatch

Dreamlords Digital's posted the thirteenth update for Graywalkers: Purgatory with news on the game's magic system, and mentions the game has 13 days to go.
MAGICWith the event called the Rupture, one of the most significant changes is the return of magic in force and the full influx of supernatural energies into our world. Though magic has been accessible prior to the Rupture, very few people had access to true magic back then. Nowadays though, at least 1% of those born post-Rupture have the innate ability to access magic. However, to be an effective spellcaster one requires proper training or tutelage from an experienced caster.

Views on Magic
As a whole, people believe and know of the existence of magic. It's an accepted way of life though people seeing real magic power are few and far between. Though it is known to exist, many distrust magic. Like with most people, there is fear of the unknown and the fact that magic is connected to all the bad stuff that's happened to the world in the past 2 decades hasn't helped people to trust it more. The more educated an area is, the more accepting they are of magic. There are settlements where all things magic are outright banned and in contrast there are settlements that have embraced magic more than they accept technology.
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JA:Flashback - Available Now On Steam
Posted: October 21, 2014, 5:22 pm by RPGWatch

Full Control announces that Jagged Alliance: Flashback is now ready to be taken off Early Access. So the game is now available for full purchase, and download on Steam.
Get Ready for Tactical Overload - Jagged Alliance: Flashback Explodes onto Steam for PC, Mac and Linux
Classic Turn Based Strategy Series Set on the Caribbean Island of San Hermanos Returns for a new Generation

Copenhagen, Denmark - October 21st, 2014 - Danish independent developer Full Control today announced the release of Jagged Alliance: Flashback, on PC, Mac and Linux. Jagged Alliance: Flashback is a reset for the classic turn-based strategy series, featuring a unique mix of deep turn-based tactics, role-playing and squad management.

"We are excited to bring Jagged Alliance back to its turn based roots with the launch of Flashback", said Thomas Lund, CEO of Full Control, "It's been a long journey from the initial Kickstarter funding campaign to full commercial launch. For months we've been working very closely with the awesome Jagged Alliance community, whose feedback has helped shape Flashback to the experience it is today."

Based in the late-1980's on the fictional Caribbean Island of San Hermanos, the elected president, " The Prince", uses his powerful military force to halt a rebellious group attempting to overthrow his regime. The revolutionaries quickly find, they are powerless against "The Princes" powerful military force. Jagged Alliance: Flashback begins when the insurgent army quickly dissolves after the rebel leader is arrested and imprisoned. Players arrive on San Hermanos to get the rebel leader out of prison as events take a turn for the worse. During the course of the rebellion, three charismatic individuals arise from the turmoil to form the legendary mercenary organisation A.I.M.

In Jagged Alliance: Flashback, the player assembles and coordinates squads of unique and powerful mercenaries to conquer the island sector by sector and turn by turn. The backbone of a deep and complex turn-based combat system is the economy system allowing the player to manage their resources to improve their mercenaries, buy or repair equipment and hire new members. Like the original classic Jagged Alliance series, Flashback tasks players to create their own tactics, whether that be rushing in with heavily armed troops to flank "The Princes" forces or from sniping enemies from a distance.

Jagged Alliance: Flashback comes fully moddable and completely integrated into Steam's workshop system. The player is free to create his own stories, levels or adjust the game to his personal preference and share that with the entire Steam community.

Jagged Alliance: Flashback originally received over $350,000 in funding through crowd-sourcing platform Kickstarter and has been in full development since June 2013.

Now available through digital distribution services Steam, Humble Bundle Store, Greenman Gaming, Gamersgate and Mac Gamestore, Jagged Alliance: Flashback is available at a retail price of $29.99, £24.99, €29.99. Players who purchase Jagged Alliance: Flashback through Steam during the first week of the release will receive a 20% discount.
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Hyper Light Drifter - Preview @ Eurogamer
Posted: October 21, 2014, 5:21 am by RPGWatch

Eurogamer's Christian Donlan played the backer beta version of Hyper Light Drifter, and he shared his opinion of the game in a new preview.
What's the best way to describe Hyper Light Drifter's art style? It's the art, after all, that immediately excites. The world of this action RPG is organic and day-dreamy, but it's also tartly technological. Grottoes and forests and shattered twists of circuitry thread together and entangle. Heart Machine - the name of the developer - is also the phrase that ultimately seems to get at it most precisely: messy life meets cold hardware.

One dungeon down and I was left wanting more: I want to see how Heart Machine can build on this mean-spirited and wonderfully exacting combat - and I want to see where the light-stepping tour of artful dereliction takes us next.
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