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Latest Baldur's Gate Enhanced Edition & General News Headlines:

» Hard West - Deadlands Inspiration Update - September 1, 2014, 5:30 pm
» Sacred 3 - Orc of Thrones DLC Released - September 1, 2014, 5:30 pm
» Dragon Age: Inquisition - PC Gamer Interview - September 1, 2014, 5:30 pm
» Feargus Urquhart - Interview #2 @ Matt Chat - September 1, 2014, 5:30 pm
» Seven Dragon Saga - New Images & Description - September 1, 2014, 5:30 pm
» Witcher 3 - Preview @ Gamers Post - September 1, 2014, 5:30 pm
» Darkest Dungeon - Pax Prime Video Interview - September 1, 2014, 5:30 pm
» Hellraid - Video Interview @ Eurogamer - September 1, 2014, 5:30 pm
» Baldur's Gate: EE - Patch 1.3.2053 Released - September 1, 2014, 5:30 pm
» Diablo 3 - New Season Now Live - September 1, 2014, 5:20 am


Latest Active Threads on Boards o' Magick:
Hard West - Deadlands Inspiration Update (Game/SP News & Comments post by RPGWatch)
Sacred 3 - Orc of Thrones DLC Released (Game/SP News & Comments post by RPGWatch)
Dragon Age: Inquisition - PC Gamer Interview (Game/SP News & Comments post by RPGWatch)
Feargus Urquhart - Interview #2 @ Matt Chat (Game/SP News & Comments post by RPGWatch)
Seven Dragon Saga - New Images & Description (Game/SP News & Comments post by RPGWatch)
Witcher 3 - Preview @ Gamers Post (Game/SP News & Comments post by RPGWatch)
Darkest Dungeon - Pax Prime Video Interview (Game/SP News & Comments post by RPGWatch)
Hellraid - Video Interview @ Eurogamer (Game/SP News & Comments post by RPGWatch)
Baldur's Gate: EE - Patch 1.3.2053 Released (Game/SP News & Comments post by RPGWatch)

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Hard West - Deadlands Inspiration Update
Posted: September 1, 2014, 5:30 pm by RPGWatch

The next update on the Kickstarter page for Hard West has a few more screenshots about what locations inspired the developer to make the Deadlands.
We are very close to the $80'000 stretch goal! Thank you again! When we reach it, there will be 2 additional scenarios in Hard West. This is a very good opportunity to talk a little about Hard West mood and setting inspirations.
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Sacred 3 - Orc of Thrones DLC Released
Posted: September 1, 2014, 5:30 pm by RPGWatch

Keen Games has released the first DLC for Sacred 3 called Orc of Thrones that allows you to play as Garok the Orc. It will cost you $2.99 on Steam.
Play as Garok the Orc, the true heir of the Orc Throne. Betrayed by his brother Gragon, he sets out to kill him and return his tribe back to the ways of nature. This pack contains Garok the Orc as a fully playable character.
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Dragon Age: Inquisition - PC Gamer Interview
Posted: September 1, 2014, 5:30 pm by RPGWatch

PC Gamer interviewed Producer Scylla Costa about the game's co-op multiplayer mode.



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Feargus Urquhart - Interview #2 @ Matt Chat
Posted: September 1, 2014, 5:30 pm by RPGWatch

In the latest Matt Chat video he continues to interview Feargus Urquhart the CEO of Obsidian Entertainment about Baldur's Gate, Shattered Steel, and Fallout.

In this segment, Feargus talks about his early days, starting off as a Quality Assurance guy and flying up the ranks to full-fledged producer. We chat about the Shattered Steel game, Baldur's Gate (a name that Feargus came up with!), and a bit about Fallout.
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Seven Dragon Saga - New Images & Description
Posted: September 1, 2014, 5:30 pm by RPGWatch

TSI Games has updated the website for Seven Dragon Saga with more images and a brief description of the new RPG game. The Kickstarter should start at a later date.
Seven Dragon Saga allows the player to create and customize a full party of adventurers and maneuver them in detailed, turn-based tactical combat. You won't find any rat-hunting farmers here- characters begin with a suite of talents. Rather, the characters are 'Touched by the winds of chaos', and destined for great successes or spectacular demises. Explore a rich world, uncover lost treasures, deal with challenging social and political situations.

The player's choices alter the world in meaningful ways, both physically and socially. Sent by the Empire of the Seven Dragons to the minor Kingdom of Afelon, the party must uncover who is driving the land to civil war and whether that conspiracy might pose a threat to the Empire at large. What mysteries lie in the surrounding, monster-infested peaks? Who is worthy of trust and who only of death?
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Witcher 3 - Preview @ Gamers Post
Posted: September 1, 2014, 5:30 pm by RPGWatch

A small site by the name of Gamers Post has a new preview of The Witcher 3.
The game is coming out next year, 2015 on 25th February, because of the delay by the studio. CD Project wanted to make the experience deeper and richer and that's why they wanted to have more time for working on the game.

The game looks really fantastic and the dynamic combat looks awesome too. All the characters in the world react similarly as the ones in Skyrim, they have day and nighttime activities. The graphics looks beautifully crafted.

We are really looking forward for this one! Maybe an upcoming Masterpiece?
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Darkest Dungeon - Pax Prime Video Interview
Posted: September 1, 2014, 5:30 pm by RPGWatch

PC Gamer has another video interview this week with Red Hook's Travis and Chris from PAX Prime 2014 where the developer also shared a new demo of the game.

Darkest Dungeon is a roguelike, turn-based dungeon crawler from Red Hook Studios in Vancouver. Evan chats with Travis and Chris from Red Hook about what's new in Darkest Dungeon in the PAX Prime 2014 demo.
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Hellraid - Video Interview @ Eurogamer
Posted: September 1, 2014, 5:30 pm by RPGWatch

Eurogamer has a new ten minute video interview of Hellraid with Producer Marcin Kruczkiewicz of Techland with some new gameplay footage.

Techland are a busy bunch, aren't they? While they're not working on Dead Island's first sequel proper, they are working on the similarly themed (and quite grand looking) Dying Light, as well as producing the digital-only hack and slash fantasy game Hellraid. It originally started out as a mode for Dead Island (thanks Wikipedia!) but now is its own standalone game for Xbox One, PS4 and PC.

Beyond that I'll admit to being largely clueless, so Ian Higton's primer and interview with producer Marcin Kruczkiewicz came in quite handy. Oh, here it is right now!
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Baldur's Gate: EE - Patch 1.3.2053 Released
Posted: September 1, 2014, 5:30 pm by RPGWatch

Overhaul Games has released a new patch for Baldur's Gate: EE. Here is a sample of the huge update.
Baldur's Gate: Enhanced Edition Update v1.3.2053 Today we are thrilled to be releasing v 1.3.2053 of Baldur's Gate: Enhanced Edition. The update is already available for Windows on Beamdog and Steam, the Mac update is available on Beamdog, and Android can be updated through Google Play. The patch has been submitted to Apple for approval and will soon be available on the Mac and iTunes App Stores.

Crash Fixes
  • Game no longer freezes when canceling an imported priest character
  • Double-clicking a stack on ground slots no longer crashes the game
  • Custom portraits larger than 1024x1024 no longer crash the game; instead, a message appears informing the - user that the image is too big
  • (Android) Returning to the game from sleep mode should no longer cause the game to close
Features and Gameplay Enhancements
  • Added "Font Size" to Graphics Options (changing this during play will empty the combat log)
  • Quickloot feature from BGII:EE has been implemented
  • While viewing a mage's Spellbook screen, players can now switch to a priest character and the game will immediately switch to the Priest Spells screen (and vice versa)
  • Spell scrolls that can be written into a spellbook for the current character now display a green-tinted overlay
  • Non-friendly NPCs that are Blinded will no longer stand still; they will wander aimlessly until they are close enough to see someone worth attacking
  • Phandalyn is now a Lawful Good Paladin
  • Drizzt is now properly equipped with his scimitars, and has been recolored to match his description in the books
  • All golems in the game now possess appropriate immunities to Poison, Charm, Hold, Fear, Sleep, and Backstab
  • All crossbows now require the same strength as their non-magical counterparts
  • Rogdok now grants 400 experience points when defeated
  • Rasaad's bracers and boots are now only usable by Rasaad
  • Neera's staff is now only usable by Neera
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Diablo 3 - New Season Now Live
Posted: September 1, 2014, 5:20 am by RPGWatch

Battle.net announces the first season is now live for Diablo III, and it offers the chance to compete for the best times to level up a newly made character.
Season Now Live
Diablo III Season 1 is now live in all gameplay regions! To create a Seasonal hero, select your class, gender, and name as usual, then select the "Seasonal Hero" checkbox on the lower left of the screen.

What Are Seasons?
Seasons are an optional, recurring game mode that offers PC players the opportunity to periodically start fresh, leveling new Normal or Hardcore heroes from level 1 without any currency, resources, items, or previously earned Paragon experience. Similar to the separation between Normal and Hardcore game modes, Seasonal heroes will also have their own shared stash and Artisan progression. Any currency, materials, recipes, items, Paragon experience, and Artisan progression earned during a Season will be rolled over to a player's non-Seasonal profile once the Season concludes.

Seasons offer unique rewards and new challenges for players, including new Legendaries, an exclusive Transmogrification set only available to those who compete in each Season, and new achievements called Conquests. Progress within a given Season will also be tracked in our new Leaderboard system.
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Atari - Interview @ New Gamer Nation
Posted: September 1, 2014, 5:20 am by RPGWatch

New Gamer Nation has a new interview with CEO Fred Chesnais and COO Todd Shallbetter from PAX Prime 2014 this week.
New Gamer Nation had the opportunity to sit down with Atari's CEO Fred Chesnais and COO Todd Shallbetter to discuss a handful of titles across PC and mobile. If you've been wondering what Atari has been up to or what they have in store, we get right to the point.
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Dragon Age: Inquisition - First look at the PC UI
Posted: August 31, 2014, 6:50 am by RPGWatch

Hrungr on the DA:Inquisition's forums point to new tweets from Mark Darrah where he reveals how the PC UI will look in this game. You can see the PC UI here - you'll need to scroll down a bit.

And from Hungr's post about this in the DA:I forums over at Bioware here are some quotes about the PC UI tweeted from Mark Darrah.
Mike Laidlaw @Mike_Laidlaw
PC question 1: 8 Ability slots?

A: Yes, per character. Changeable between combat.

Mike Laidlaw @Mike_Laidlaw
PC Question 2: What is that TAB thing?

A2: Highlight stuff in the world.

Mike Laidlaw @Mike_Laidlaw
PC Question 3: Why 8?

A: 32 abilities (along with passives/upgrades) across the party provides a broad spectrum of tactical options.

Mike Laidlaw @Mike_Laidlaw
Ability count clarity: DAI is about roles, planning ahead and making tactical decisions. Potions, ability choice, gear, party composition.
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Dragon Age: Inquisition - Wired Interview #2
Posted: August 31, 2014, 6:50 am by RPGWatch

Kantr at the DA: I forums points us towards the second part of the Wired interview where they talk to Mark Darrah and Mike Laidlaw. This time they discuss how the DA:I will make sure the story from the other games carries over to the next gen consoles. They also discuss how the reception of DA2 has changed they way the team decided to make DA:Inquisition.
The reaction to Dragon Age 2 was perhaps not what you would have wanted. What have you learned from or responded to most from that.

MD: Criticisms of weight is one. Weight is a big, huge thing we've changed. Now you're not swinging a six foot foam mallet, you're swinging six feet of steel when you're a two handed warrior.

ML: It has a lot more impact. We've tried to keep the pacing and responsiveness of the second game, but some things are deliberately a bit slower. Being able to cast a fireball and have it go bang, but then having your enemies run away from the area of effect before it hits -- that all works really well. Talent trees were very well received from DA2, whereas in the original it was like "here are four dots and you can buy rank four after rank three". People were bored by that.
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Shroud of the Avatar - Update of the Avatar #88
Posted: August 31, 2014, 6:50 am by RPGWatch

The next Shroud of the Avatar update from developer Portalarium has been posted. As usual it's more items, and news mixed together with a few new videos.

In celebration of the PAX and Dragoncon conventions this weekend, we are excited to announce that Release 9 is re-opening from 10:30 am CST Aug 29 thru 10:30 am CST Sep 1. Richard Garriott and Starr Long are representing SotA at Dragoncon while Chris Spears, Brandon Cotton, and Finn Staber are representing SotA at PAX. In the spirit of friendly rivalry, we've temporarily renamed the opposing teams in the PvP Castle Arena to PAX and Dragoncon. So, log into the game, make your way over to the PvP Castle Arena (at the starting point in Braemar), and join the side of your favorite convention. We'll report which convention was the overall winner in next week's update! Here is an updated version of the SotA Trailer that we prepared for PAX and Dragoncon.
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Dragon Fin Soup - Gamescom & PAX Prime
Posted: August 31, 2014, 6:50 am by RPGWatch

The Grimm Bros' next Kickstarter update for Dragon Fin Soup has information about the game from Gamescom & PAX Prime. Here are the details.
Gamescom & PAX Prime Madness! Apologies for the delayed update, it's been an incredibly busy time for us this entire month. Grimm Bros just wrapped up presenting Dragon Fin Soup at the debut IndieMEGABOOTH at Gamescom in Cologne, Germany, and now we are back in the United States hustling to get our booth ready in time to present at PAX Prime!

Gamescom Report
Gamescom is one of the largest gaming conventions in the entire world. This 2014 convention hosted over 400,000 attendees (holy crap)! The Grimm Bros team had over 40+ meetings with European press featuring hands-on demos and interviews, including 2 video interviews! We were booked non-stop for five days from 10am-8pm with not only press, but fellow backers, devs, and our amazing gaming community.

Our time at Gamescom was a mix between a collaborative and inspiring experience presenting amongst cool indie devs who share a common love of games. We were able to exchange ideas, talk shop, hang out, and have a bit of fun as well. There was a great feeling of all of us being a part of the indie collective and helping one another out.
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