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Latest Baldur's Gate Enhanced Edition & General News Headlines:

» Endless Legend - Gets First Expansion - November 20, 2014, 3:00 am
» Dragon Age: Inquisition - Rumor of DRM breaking SDD drives - November 20, 2014, 3:00 am
» Dragon Age: Inquisition - The Dawn Will Come - November 20, 2014, 3:00 am
» Heroes of Steel - Episode 3 Release - November 19, 2014, 3:00 pm
» WoW - Blizz Apologizes For Bad Draenor Launch - November 19, 2014, 3:00 pm
» Wasteland 2 - New Patch - November 19, 2014, 3:00 pm
» Mordheim - Releases New Screenshots, Video - November 19, 2014, 3:00 pm
» Dragon Age: Inquisition - How to Respec - November 19, 2014, 3:00 pm
» Dragon Age: Inquisition - GameTrailer Review - November 19, 2014, 2:50 am
» After Reset - Early Access - November 19, 2014, 2:50 am


Latest Active Threads on Boards o' Magick:
Party Builds (Icewind Dale: Enhanced Edition post by Paracelsi)
Dragon Age Inquistion (Dragon Age: Inquisition post by Merlanni)
So, 5th edition D&D is out... (Dungeons & Dragons + Other RPGs post by Keneth)
Initial Gameplay Difficulty (Featured Polls & Comments post by el timtor)
Endless Legend - Gets First Expansion (Game/SP News & Comments post by RPGWatch)

Endless Legend - Gets First Expansion
Posted: November 20, 2014, 3:00 am by RPGWatch

Endless Legend's first addon will roll out next week, and it's free.
Endless Legend, as you might expect given the name, isn't quite done yet. A second free add-on has just been announced. It's called Visions of the Unseen and the first details are below.

The expansion is out next week but its full contents are yet to be revealed. What we do know is that there will be ten new side quests and that quest weapons have been overhauled, with funky special effects. From what I can gather, this means that your magical doohickeys will now have colourful lightning crackling around them, making them easier to identify from a distance and allowing you to adopt rad poses while conquering the world.

...As well as expanding Endless Legend, Amplitude are releasing an update for Endless Space and there should be more information about what exactly that entails at the dev blog later today.
More information.

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Dragon Age: Inquisition - Rumor of DRM breaking SDD drives
Posted: November 20, 2014, 3:00 am by RPGWatch

You might have heard the rumor by now that the Denuvo anti-tamper technology on Dragon Age: Inquisition and also Lords of the Fallen is reducing the life expectancy of SSDs by performing large amounts of writes to your hard disk. There are several threads on the topic. Here is one on Reddit. The source of this information appears to be Russian.

The company itself denies these rumors and states that: "Denuvo Anti-Tamper does not constantly read or write any data to storage media" and: "Denuvo Anti-Tamper does not continuously encrypt and decrypt any data on storage media. To do so would be of no benefit in terms of security or performance".

Unless there is some actual proof that can be reproduced and/or verified, this rumor is just what it is, a rumor.

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Dragon Age: Inquisition - The Dawn Will Come
Posted: November 20, 2014, 3:00 am by RPGWatch

Ever wondered what would happen if David Gaider and a composer sat down and wrote something together; well this is what you'll get: a song called The Dawn Will Come from the DAI soundtrack. You can hear it here.

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Heroes of Steel - Episode 3 Release
Posted: November 19, 2014, 3:00 pm by RPGWatch

The Trese Brothers have released Episode 3 of their top-down tactical dungeon crawler, Heroes of Steel.
The premise of this latest episode is as follows:

The lights have burnt low, and the black gloom in the caverns shows it is the dead of night in the Underdeep. Your Heroes have talked late, for they while know what path they must take, there are hard choices ahead. The baleful threat of the City of the Dead hangs over the eastern regions, straining the relationships of the Braeys Family and Baron Koda to the breaking point.

It is time now to take up your weapons and ready your magic. Dark sorcery and even darker secrets await you in the City of the Dead. As does the surface of the world - the broken, shattered old world that your people once ruled.

The Trese Brothers write that Episode 3 adds 20 new dungeons, 20 new monster types, and more than 200 new types of weapons and gear to the game, enlarging the content in Heroes of Steel by an additional 33%. Character level caps have been increased from 28 to 36. Additionally, the update includes balance changes, a new option to make the game go faster, and an auto-buff feature.

You can snag all four episodes of Heroes of Steel on Android or iOS for $3.99, or for Windows at an $11.99 price point via Steam or Desura. (Or, if you're a mobile gamer and the masochistic sort, you can download the prologue for free and download each subsequent episode a la carte via IAP.)
More information.

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WoW - Blizz Apologizes For Bad Draenor Launch
Posted: November 19, 2014, 3:00 pm by RPGWatch

In what may be a surprising gesture of humility and honesty, Blizzard apologizes for the botched launch of Warlords of Draenor and offers five days game time to compensate.
Blizzard is so, so sorry for the expansion launch issues -- and it is trying to make things right.

This is the word from World of Warcraft Executive Producer J. Allen Brack, who issued a public mea culpa on the forums for the problems with Warlords of Draenor's launch. "The quality of the content does not excuse the subpar launch experience we delivered, and I apologize for that," Brack wrote.

He outlined the events and studio response over the past weekend, saying that the team is expanding its instancing tech to reduce queues on realms. To compensate players for their troubles, Brack said that Blizzard is giving five days of game time for all subscribers as of last Friday.
More information.

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Wasteland 2 - New Patch
Posted: November 19, 2014, 3:00 pm by RPGWatch

Wasteland 2 has released a new patch to resolve a large number of long-standing issues.
Highlights

This patch is primarily a bug-fixing update to correct a number of critical issues below:
  • Fixed Canyon of Titan endless combat bug with the raiders in the "junk fort" near Outpost One.
  • Fixed Canyon of Titan endless combat bug with Diamondback Militia.
  • Fixed Temple of Titan unending cutscene bug when arrested by Father Enola.
  • Fixed wrong NPCs turning hostile in Griffith Park by killing gate guard after undertaking Ascension McDade's quest.
  • Additional improvements to Colorblind Mode based on user feedback.
More information.

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Mordheim - Releases New Screenshots, Video
Posted: November 19, 2014, 3:00 pm by RPGWatch

Focus Interactive has released some eye-catching new screenshots and an impressive new video of the upcoming Mordheim: City of the Damned tactical wargame.
In addition to launching an official website, Focus Home and Rogue Factor cranked out some new visual assets for their turn-based strategy/RPG Mordheim: City of the Damned this morning, including several screenshots and a gameplay demonstration video that showcases both the Mercenaries and Possessed.

And here's a quick synopsis of the Warhammer-set game, as this is the first post we've actually had for it:

Mordheim: City of the Damned is a turn-based tactical game where you lead warbands into bloody and lethal skirmishes, set in the Warhammer world. The game blends RPG elements, fast-paced tactical combat and intricate unit customization in a time wrought by chaos and rivalry where only the strongest survive.

After a twin tailed comet crashed on Mordheim, the City of Damned turned into a terrifying battlefield where rival warbands fight fiercely for the control of key neighborhoods, looking for glory and fortune by acquiring the very valuable Wyrdstone fragments.

Pick your warbands from iconic Mordheim factions - Sisters of Sigmar, Possessed, Skaven, Mercenaries from the Empire - and lead your troops to battle. Recruit new units, equip them with enhanced gear. Evolve and customize your warband with the experience gained from each successful mission, transforming them into a terrifying force on the battlefield.

Devise the best strategy to annihilate your rivals. If you fail, some of your units might lose a limb... or worse. Keep in mind that in Mordheim: City of the Damned, a dead unit is lost forever! Consider the environment when formulating your battle strategy, exploiting the unique buildings, ruins or the layout of the streets. Deploy your troops carefully and anticipate the actions of your adversaries to set up ambushes! Organize ingenious battle plans where the talents of your units will be as important as your own luck during key moments of combat.

Loot items and weapons hidden in the ruins, or steal those of fallen opponents. Survive the dangers that abound in the City of the Damned and collect as many Wyrdstones as you can, but remain ever vigilant. Mordheim is one of the most treacherous places in the Warhammer world!

In these epic battles where fame and glory await, your strategy will definitely be your best ally! Visit the four corners of the City of the Damned to complete multiple missions in the solo campaign, or challenge other players in enthralling multiplayer modes.
More information.

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Dragon Age: Inquisition - How to Respec
Posted: November 19, 2014, 3:00 pm by RPGWatch

Apparently you can respec in Dragon Age: Inquisition. Follow the link for advice that may be a tiny bit spoiler-y.
Sometimes you think a move will be sweet and it turns out to be trash. In Dragon Age Inquisition you can respec your skills so you aren't stuck with a bad move for the entire game. Find out where you can respec in Dragon Age Inquisition here!
More information.

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Dragon Age: Inquisition - GameTrailer Review
Posted: November 19, 2014, 2:50 am by RPGWatch

Gametrailers has written a review with a score of 8.8/10 for this game. You can watch the review here if you so wish.

A quote about the story:
It's surprising, then, that the broad narrative is quite predictable. An old, powerful evil has risen up, commanding a horde of demons bent on causing ruination. As a chosen one of sorts, you're in charge of building a force capable of taking on this evil and closing the demon rifts with a special mark on your hand. It's all so cliche that it's shocking how little impact it has on your enjoyment. Dragon Age: Inquisition is not a game reliant on broad strokes, but instead dozens of small stories that build a meaningful whole. These stories largely come from characters.
A quote on how the story progresses:
What can be frustrating is how Inquisition gates progress. In order to complete the story and conduct certain side operations, you need to spend a currency known as power, which is obtained by doing tasks both large and small in various regions. As the power requirements jump higher and higher, it feels like Dragon Age: Inquisition is artificially extending the hour count. Since there's so much to do, it's not an egregious sin, but it's definitely a needless one.
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After Reset - Early Access
Posted: November 19, 2014, 2:50 am by RPGWatch

In the latest Kickstarter post-funding update for After Reset, an update is given on the status of Early Access, interior objects and clothes modeling, The Fall of Gyes and in-game displays.



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Dragon Age: Inquisition - Available Now
Posted: November 19, 2014, 2:50 am by RPGWatch

Coming as no big surprise to anyone, this game is now available for purchase. The Dragon Age main page at Bioware has been updated with this news.

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Larian Studios - A Larian T-Shirt Campaign
Posted: November 19, 2014, 2:50 am by RPGWatch

Larian Studios are using RedditMade to run a campaign for selling Larian Studios T-Shirts. The cost of a shirt is $20, unless you are a very big boy or girl, in which case the extra fabric will cost you. Sales of the shirts isn't going fast at the moment apparently; still if you want a Larian shirt or support Larian in some way, this is your opportunity.

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Dragon Age: Inquisition - Review Roundup # 4
Posted: November 19, 2014, 2:50 am by RPGWatch

Here are a few reviews for Dragon Age: Inquisition.

KillScreen, 75/100
Inquisition is clearly balanced with the third-person perspective and real-time play in mind. So it's a shame that the third-person is sort of a poor man's Dragon's Dogma with an even worse camera and no sense of grip or weight. By the middle of the game, an AI-controlled sword-and-board warrior will be almost immune to single-target damage, and you'll let them tank everything in real time as you mop up whatever enemies the computer hasn't already killed for you. If you want strategy, go back to Icewind Dale.

And yet I played Inquisition much more than I had to. I killed eight dragons. I reloaded conversations to see every branch. I restarted long missions when I realized I'd forgotten to bring a character who might change them. (Take an elf to the elf places.) I keep hearing the score in my head-the big stupid parts, not the subdued ones.
Kotaku
For all its mythical trappings, at its heart, Dragon Age: Inquisition presents us with the most intoxicating fantasy at all: That we will be loved, respected, and followed to the ends of the earth. That we will be able to make time and space for everything and everyone that matters to us. That even a world as vast as our own can be saved, if we only work together.
RPG Site, 9
If anything suffers as a result of this wide-reaching, impressively large amount of content, it's the fact that a game has a diluted focus. The potentially world-ending threat of Dragon Age: Inquisition doesn't feel to have stakes as real even as the relatively enclosed story of the second game, for instance, and many of the characters don't quite shine quite as brightly as those in Bioware's other titles - in large part because they are no longer the star of the show - that title now belongs to the excellent world of Thedas and the complex, fascinating politics that dominate it.

By offering such a breadth of content and then giving the player great freedom, Bioware greatly risks overwhelming many players - but that risky scattershot approach has, I feel, paid off here. If you're the type of player who loves that kind of freedom, you're in for an incredible treat. It's certainly the best Dragon Age has ever been.
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SW:TOR - Sentinel, Marauder Changes Revealed
Posted: November 19, 2014, 2:50 am by RPGWatch

Bioware is making a few changes to the Sentinel and Marauder skills in the upcoming patch for SWTOR.
No, Sentinels and Marauders, BioWare hasn't forgotten you. Star Wars: The Old Republic's latest class-based dev diary went live today and it's focused on -- you guessed it -- Sentinels and Marauders. More specifically it outlines how your favorite dual-saber class will play after December 9th's Shadow of Revan expansion.
More information.

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PC Gamer - Only 25 Percent of Early Access Games Release!
Posted: November 18, 2014, 2:50 pm by RPGWatch

Early Access has created a lot of cynicism within the PC gaming community. And for good reason. According to one study, only 25% of early access titles make it to release.
Early Access has become a very popular method for releasing games, and it's not hard to understand why: Developers can make money on their games while still developing and shaping them based on feedback from their audience. But it's not an unqualified success, as thus far only one-quarter of games put out on Early Access have been given a full release.

The GamesIndustry report, by EEDAR Head of Insights and Analytics Patrick Walker, acknowledges that the percentage could be weighed down by recent Early Access releases that simply haven't had time to be developed into a state of full readiness. But the percentage of Early Access titles from 2013 that have made it to full launch isn't much better, standing at less than 42 percent, and of the first nine games to appear on Early Access when it debuted in March 2013, only three have been released as full games.

"While there are clearly many benefits to an Early Access model, there is also the possibility of a broken promise to the consumer. This is not unlike other models in the games industry, such as crowdfunding through Kickstarter or selling a DLC Season Pass, where the consumer pays up front for promised content," Walker wrote. "A notable difference between those particular models and Steam's Early Access program is the lack of a firm release window; on Early Access, a game could theoretically stay in development and be sold to consumers indefinitely, whereas a Season Pass is rolled out within a specific time frame and all Kickstarter projects are presented with an estimated 'delivery date'."
More information.

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