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Latest Baldur's Gate Enhanced Edition & General News Headlines:

» InSomnia - Difficulty Level & New Add-ons - July 24, 2014, 3:22 am
» Square Enix - New Humble Bundle Sale - July 24, 2014, 3:22 am
» Styx: Master Of Shadows - New Preview - July 24, 2014, 3:22 am
» After Reset - Species in After Reset: Plants - July 24, 2014, 3:22 am
» GOG - Nostalgia is a Powerful Drug - July 24, 2014, 3:22 am
» Pillars of Eternity - Mini-Forum Round-up - July 24, 2014, 3:22 am
» The Banner Saga - 50% Off on GOG - July 24, 2014, 3:22 am
» Risen 3: Titan Lords - New Trailer Released - July 24, 2014, 3:22 am
» CD Projekt RED - Interview @ Playstation Lifestyle - July 24, 2014, 3:22 am
» Middle-Earth: Shadow of Mordor - Video Interview @ Gamereactor - July 23, 2014, 3:11 pm

Latest Active Threads on Boards o' Magick:
Initial Gameplay Difficulty (Featured Polls & Comments post by The Magpie)
InSomnia - Difficulty Level & New Add-ons (Game/SP News & Comments post by RPGWatch)
Square Enix - New Humble Bundle Sale (Game/SP News & Comments post by RPGWatch)
Styx: Master Of Shadows - New Preview (Game/SP News & Comments post by RPGWatch)
After Reset - Species in After Reset: Plants (Game/SP News & Comments post by RPGWatch)
GOG - Nostalgia is a Powerful Drug (Game/SP News & Comments post by RPGWatch)
Pillars of Eternity - Mini-Forum Round-up (Game/SP News & Comments post by RPGWatch)
The Banner Saga - 50% Off on GOG (Game/SP News & Comments post by RPGWatch)
Risen 3: Titan Lords - New Trailer Released (Game/SP News & Comments post by RPGWatch)

Check out if you want to learn everything and anything about various gambling games. The website includes reviews, comparison guides and a top lists page.

InSomnia - Difficulty Level & New Add-ons
Posted: July 24, 2014, 3:22 am by RPGWatch

The next Kickstarter update for InSomnia has information about the game's difficulty and mentions you can purchase some new add-ons.
Difficulty Level, Survival and Hardcore Gameplay\Add-ons
We want InSomnia to remain difficult as well as engaging. We're fans of non-linear development, chance meetings and unique situations. When players begin to understand the underlying principles that drive the plot-or how to solve all available puzzle types-gameplay becomes stagnant. Challenging gameplay design makes players want to explore, and it forces them to carefully "read" the surroundings, paying attention to every detail. Achieving the right difficulty level truly immerses players into the world... and this is what we want for InSomnia. In fact, our goal is to create "thoughtful challenges" - fine-tuned gameplay that can keep players fully engaged for hundreds of hours. We're not interested in "unfair hardcore," which would only lead to frustration, and that is not what we want for InSomnia.

This is not to say that surviving will be easy, but it does mean that recovering health points won't be overly complicated. Provided that stimulators are available, that is. Stimulators allow you to gain health points slowly over time. If you have suffered serious trauma, you'll take progressively more time to heal, which is to be expected. If you ignore the wound, it will only get worse. On that note, hunger, thirst, and sleep deprivation are among the parameters you'll need to keep track of at all times. Whenever possible, if you want to survive you should avoid eating rotten food, drinking dirty water, and entering extreme high or low temperatures. Healing burns is rather difficult, so keep a safe distance from fire. A punch or kick taken during a fight will not leave any major damage and you'll be back to full strength in no time at all. But be warned: critical damage from a rifle can either kill you or require significant recovery time.

We know that having a proper balance between hardcore elements and fun gameplay mechanics is essential. We will strive for that balance with your support and more importantly, your feedback.
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Square Enix - New Humble Bundle Sale
Posted: July 24, 2014, 3:22 am by RPGWatch

Square Enix announces a new Humble Bundle in the following press release. The bundle has a few games that may be of interest to you. Here are the details.
Customers can pay what they want for up to 16 games on Steam for Windows

San Francisco, Calif. - July 22, 2014 - Today, Humble Bundle is launching the first-ever Humble Square Enix Bundle, featuring 16 titles on Steam for Windows from some of Square Enix's biggest franchises, including Hitman and Deus Ex. Select titles are also available for Mac. Customers can pay what they want and support charity.

Customers can pay what they want for:
  • Thief Gold
  • Daikatana
  • Mini Ninjas
  • Anachronox
  • Hitman: Codename 47, and
  • Hitman 2: Silent Assassin
Customers who pay more than the average will also unlock:
  • Deus Ex: Invisible War
  • Deus Ex: The Fall
  • Hitman Absolution
  • Nosgoth Veteran Pack, and
  • Battlestations: Midway
If customers pay $15 or more, they'll receive all of the above plus:
  • Deus Ex: Human Revolution Director's Cut
  • Just Cause 2
  • Lara Croft and the Guardian of Light
  • Deus Ex: Game of the Year Edition, and
  • Kane & Lynch 2: Dog Days
As with all Humble Bundles, customers have the power to choose how their purchase dollars are allocated, between the developers and charity. The Humble Square Enix Bundle supports GamesAid, dedicated to helping disadvantaged and disabled youth, and Make-A-Wish, which grants the wishes of children with life-threatening medical conditions to enrich the human experience with hope, strength and joy.

The Humble Square Enix Bundle runs for two weeks and ends on Tuesday, August 5, 2014 at 11 a.m. PDT.
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Styx: Master Of Shadows - New Preview
Posted: July 24, 2014, 3:22 am by RPGWatch

Gamer Headlines has posted a short preview of Styx: Master Of Shadows.
It is clear that Styx: Master of Shadows is a stealth game through and through. We welcome the uniqueness of Styx, being a Goblin who is driven only by addiction, far from the usual hero we normally admire. There is still much to be revealed in regards to enemies, abilities, and the game's storyline, but we look forward to stealthily delving into Styx: Master of Shadows in late Summer of 2014.
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After Reset - Species in After Reset: Plants
Posted: July 24, 2014, 3:22 am by RPGWatch

Mr. Nixon of Black Cloud Studios posted the next update on his Kickstarter page about what species you can find in After Reset. This time the topic is plants.
Species in After Reset RPG: Part IV. Plants
In this news we proceed sharing game lore about the species of the After Reset world. This news is dedicated to Plants.

Beyond that, if you've just joined to our daily news stream, you can find previous data about other species at these links:
Species in After Reset RPG: Part I. Humans.
Species in After Reset RPG: Part II. Animals.
Species in After Reset RPG: Part III. Insects.

A species is one of the basic units of biological classification and a taxonomic rank. A species is often defined as the largest group of organisms capable of interbreeding and producing fertile offspring.

IMPORTANT NOTES: Due to storyline limitations, you can choose only Human species for your character in After Reset RPG's single-player mode. Despite that, you will meet a variety of other species during your adventure in the world of the game.


Plants are the most widespread living multicellular organisms in the world after the Reset. They form a clade that includes the flowering plants, conifers and other gymnosperms, ferns, club mosses, hornworts, liverworts and mosses - as well as, depending on definition, the algae, etc.

Before the Reset green plants were the dominant part of the flora. Such type of plants has cell walls with cellulose and characteristically obtains most of their energy from sunlight via photosynthesis using chlorophyll contained in chloroplasts, which gives it its green color. Some plants were parasitic and have lost the ability to produce normal amounts of chlorophyll or to photosynthesize.

During the first decades after the apocalypse, when the green plants were dying off in huge numbers, that last group of flora took advantage of the opportunity to spread among the subterranean regions - developing its ability to gain required energy and substances from sources other than sunlight and water. The largest accumulations of these plants are usually spotted close to Red Zones - which keeps the question of alien terramorphing's effects on Earth open.
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GOG - Nostalgia is a Powerful Drug
Posted: July 24, 2014, 3:22 am by RPGWatch

Polygon has an interesting interview with a few staff members from The interview talks about older games, DRM, and the new GoG Galaxy.
Let's say that you're trying to play Dungeon Keeper, a game that came out in 1997. That piece of software was designed to work with a version of Windows that is seven generations old. There's no earthly reason it should play on a modern computer.

And yet there are people out there who can make it work.

Scattered across the internet, devoted fan bases secret that kind of information away. One team in Poland is constantly reaching out to these communities and soliciting their rarified knowledge, collecting and digesting their expertise so that other gamers don't have to. All in the quest to automate the process, so that older games can be played just like new ones; with a single click.

"If someone is in the community for a game that was released 15 years ago," says Magda Oracz-Chomiuk, "then that's somebody that really loves that game." As the head of product management for, she should know. She deals with them every day.

"It's not about money for them," Oracz-Chomiuk says, "It's just about the games."
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Pillars of Eternity - Mini-Forum Round-up
Posted: July 24, 2014, 3:22 am by RPGWatch

Once again we can thank gamebanshee for another round-up of news for Pillars of Eternity. This time they gathered a few interesting threads from the game's forum.
Given I had some time, I've also decided to round up an assortment of interesting recent forum info. This is by no means a full social media round-up, but some of this stuff was interesting enough to deserve some space alongside what Sawyer said about the beta.
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The Banner Saga - 50% Off on GOG
Posted: July 24, 2014, 3:22 am by RPGWatch

The Banner Saga is 50% Off on GOG for one day only priced at $12.49.

Gem Promo: The Banner Saga
In a real saga you crush your enemies skulls, not sweets.

The Banner Saga, a unique Viking-themed role-playing game with solid tactical combat mechanics, beautiful 2D graphics that look nothing like any other modern title, and a captivating heart-touching story, is now available 50% off DRM-Free on, for Windows and Mac OS X. That's only $12.49 for the next 24 hours!
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Risen 3: Titan Lords - New Trailer Released
Posted: July 24, 2014, 3:22 am by RPGWatch

Deep Silver & Piranha Bytes have released a new English trailer for Risen 3: Titan Lords.

Our new trailer explains how Risen 3 takes all the good traits from the Gothic and Risen series to make it the best experience possible. Risen 3 - Titan Lords will be available for Xbox 360, PlayStation 3 and Windows PC on August 15th 2014.
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CD Projekt RED - Interview @ Playstation Lifestyle
Posted: July 24, 2014, 3:22 am by RPGWatch

Playstation Lifestyle has posted the full interview with Level Designer Miles Tost of CD Projekt RED.
PSLS: Each of The Witcher games contain some level of sexuality in them, and that has caused a bit of controversy in the past. What are your thoughts about sexuality in gaming and how have you approached the subject with The Witcher 3?

MT: We make mature games, for mature players (every Witcher game is for adults only) and sex is, well, a part of adult life. The key thing is not to overdo it, not to sell your game with sex. As long as you remain tactful in what you do, as long as you have a legitimate reason to put sex in your game, I think it's quite safe to do so.

PSLS: RPG fans are generally a fickle bunch and can be hard to please, regardless of the platform. In what ways do you feel The Witcher 3 embraces the genre that might make RPG fans giddy with joy?

MT: Take a really good story (and I mean really good, book-grade story), add a whole bunch of smaller stories, and mix that in a truly vast open world. You're a guy that slays really ferocious monsters, does it like a cold and calculated killing machine, and you can go anywhere and do anything. Players will get this sense of wonder and excitement when exploring the open world, that feeling many people love when they get to play an amazing open world game for the first time and that makes them remember the game fondly later on. We're trying hard, to create that feeling for literally tens of hours of gameplay. For me, that's a pretty good reason! And if that doesn't convince you there's also a much improved combat system, alchemy, crafting...
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Middle-Earth: Shadow of Mordor - Video Interview @ Gamereactor
Posted: July 23, 2014, 3:11 pm by RPGWatch

Gamereactor interviews Monolith's Bob Roberts in a new video interview from last month at E3 and talks about Middle-Earth: Shadow of Mordor.
We talked with Monolith's Bob Roberts about Middle-earth: Shadow of Mordor at E3, where we discussed how it's not just a player's actions that will affect the world around them.

"In most games you die, you rewind time, load a checkpoint, play the last 90 seconds / two minutes over again," Roberts explained. "Not for us. For us time always moves forward, and for you, personally, that's going to be: the guy that killed you, he just made a name for himself. He just killed this monster that's been terrorising his leaders, so he could get promoted, you start to learn more about him and you can go hunt him down."

"But even without your influence, if time's moving forward, Orc society, it's a dynamic thing too. They're always fighting and backstabbing and battling each other for power and dominance too, so you're going to see other guys in the world that you didn't even necessarily interact with level up, grow in power, kill each other off, gain new allies, so that it's always creating this shifting dynamic of like "who's your target?". If you were going after somebody, and when you died his bodyguard got killed by someone else, that's part of your job done for you, but he might have also recruited a new bodyguard. Things can change very rapidly, and it's also very fluid so nobodies play-throughs are going to be similar too because of that."
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BioWare - Will Be at San Diego Comic-Con
Posted: July 23, 2014, 3:11 pm by RPGWatch

Bioware has a short blog post that the developer will be attending San Diego Comic-Con 2014 and what time you can join the different panels.
We're very excited to announce that BioWare will be attending San Diego Comic-Con next week, and we're bringing Dragon Age: Inquisition with us. We'd like to thank our friends at Microsoft and AMD as our show sponsors this year.

If you're going to the show, we'd love to see you! Here's a schedule of where you can find us throughout the week.
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The Legend Of Heroes - Release Date Announced
Posted: July 23, 2014, 3:11 pm by RPGWatch

It seems XSEED Games has finally announced the release date for The Legend of Heroes: Trails in the Sky is July 29th. The game will be available on Steam and GOG.

Hailed as one of the largest, longest and most meticulously detailed turn-based JRPG series of all time, this first chapter in the ongoing Trails saga sets the stage for what's quickly become Ys developer Nihon Falcom's most popular and best-selling franchise in their entire 30+ year history.
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Unrest - New Game Update & Review
Posted: July 23, 2014, 3:00 am by RPGWatch

Pyrodactyl Games has a new update for Unrest about a poster and the DRM-free build.
Just a few weeks ago, we promised that we would give you the DRM-free builds a week before release. Unfortunately, due to several issues and the release date rush, we were unable to do that. The good news is that you will get the DRM-free build, just on the release date. We're taking the extra time to quash last minute bugs, especially since patching and updating DRM-free builds is a lot tougher than on Steam.

There's only 3 days to go, so I hope this slight delay isn't too much of a problem. Thanks a lot for your patience and support, I hope to see and hear you all once you're playing Unrest!
Also Hardcore Gamer has posted a new review that gives the game a 3.5/5.
Unrest is a choice-driven RPG with little combat to speak of that touches on relevant social issues. It's not unlike Always Sometimes Monsters, though it ironically takes cues from western-style RPGs where that game took them from eastern ones. Unrest feels a little more focussed than most games of its ilk, and it has a thankfully short run time to facilitate multiple playthroughs. You get a real feeling of agency as you guide the game's story, and it's refreshing to play something from a different cultural perspective.
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Invisible, Inc - Preview @ N4G
Posted: July 23, 2014, 3:00 am by RPGWatch

The N4G News Blog has a new preview of Klei Entertainment's Invisible, Inc.
I can't say I gave Invisible, Inc. a fair chance the first time I loaded up the alpha. My foolhardy ways said, "This should be no problem, I'll succeed with grace and make it through all ten floors, learning everything I need to know along the way." What a dummy. I stumbled my way through the first floor only to find myself on the second floor deader than a really dead thing. This game is not all that forgiving and does not reward foolishly brave behavior. Invisible, Inc. is a game built for critical thinking and tactical planning and is incredibly beneficial to those that give their time and patience to it.

Although the title is just now out of alpha and has many changes to go through before it even enters its beta, the fundamentals are clear in what might be considered a "proof of concept" of mechanics. Invisible, Inc. is on course to be one of the most interesting tactical titles with a stealth focus to be available to players and should garner plenty of attention when it's fully available. Just remember... Don't skip the tutorial.
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Shadows: Heretic Kingdoms - Shadow Realm
Posted: July 23, 2014, 3:00 am by RPGWatch

Games Farm's posted a new update for Shadows: Heretic Kingdoms that talks about the Shadow Realm. So here is the information taken from the website.
The Shadow Realm
The space between dimensions has long been referred to by mages as 'the Dreamworld', since in this dimensional hinterland the dreams of the living and the souls of the dead bleed into mortal existence, bringing nightmares to those sensitive to these disturbances. Long before the death of the God of the Land and the shattering of the Godslayer sword, the Dreamworld was an ethereal place, connecting an endless number of dimensions into what the Taymurians call the Tree of Worlds. But when the Godslayer Sword was shattered, the dimensions shifted and the Dreamworld of the Heretic Kingdoms was severed from all dimensions except for the hellish Shattered Heaven.

Legions of demonic creatures from Shattered Heaven have now invaded the Dreamworld and shifted this dimension into darkness. Whereas before mages and other supernatural beings could shift between the Dreamworld and the mortal realms freely and safely, now all that remains is a dark fragment of what this dimension once was. Sages no longer dare call this a world of dreams: they call it Shadows. This shift in the dimensions has also made it far easier for demons to enter the realms of mortal souls. Whereas before, a mage would have to invoke a hell gate to summon a demon, now many demonic entities are being inexorably drawn into Shadows by the essence of the living souls that seeps out through death.
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