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Latest Baldur's Gate Enhanced Edition & General News Headlines:

» RoA: Blade of Destiny HD - Pulled Off Steam - October 24, 2014, 6:00 am
» Mage's Initiation - October Update - October 24, 2014, 6:00 am
» The Dark Throne - Open World Adventure Game - October 24, 2014, 6:00 am
» Icewind Dale: EE - Survival Videos - October 24, 2014, 6:00 am
» Pier Solar - Review @ Snackbar Games - October 24, 2014, 6:00 am
» The Mandate - Post-Funding Update #43 - October 24, 2014, 6:00 am
» Wasteland 2 - Review @ Hardcore Games - October 24, 2014, 6:00 am
» Shadowrun: Dragonfall - New Patch Released - October 24, 2014, 6:00 am
» Graywalkers - Rewards & Renders - October 24, 2014, 6:00 am
» Unity - Interview @ GamesIndustry.biz - October 24, 2014, 6:00 am


Latest Active Threads on Boards o' Magick:
Random Sports Babbling Post 2 (The Colosseum post by dmc)
IWD:EE (Icewind Dale: Enhanced Edition post by Vhadin)
Initial Gameplay Difficulty (Featured Polls & Comments post by polyblip)
Backer Beta Updates (Pillars of Eternity post by Marceror)
Can't get into Caged Fury's room. (Icewind Dale 2 post by Beren)
RoA: Blade of Destiny HD - Pulled Off Steam (Game/SP News & Comments post by RPGWatch)
Mage's Initiation - October Update (Game/SP News & Comments post by RPGWatch)

RoA: Blade of Destiny HD - Pulled Off Steam
Posted: October 24, 2014, 6:00 am by RPGWatch

Realms of Arkania: Blade of Destiny has been pulled off Steam due to the developer stopping their publishing deal with UIG.
The reason for the pull from steam is that we as a developer ceased our publishing cooperation with UIG for good. There are some legal issues to be resolved, and as soon as they are, I will come back with an update. This has of course no effect whatsoever to your already bought game, you can play it regardless of whether it is available to be bought on Steam at the moment.
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Mage's Initiation - October Update
Posted: October 24, 2014, 6:00 am by RPGWatch

The October update for Mage's Initiation tells us that in the last month not much new can be told, but it is still worth an update.
Much time over the past month has been devoted to bug fixes and refinements in the Verb Coin user interface. We have made some adjustments to the way the system functions. Previously, only one of D'arc's spells would appear on the Verb Coin Interface at a time. You can see this functionality if you play the demo we released back when we ran our Kickstarter campaign. We've since changed it so that all of D'arc's spells will appear on the Verb Coin as he learns them (for faster accessibility and also to reduce the number of clicks required to cast spells). In addition, we've also made it so the active inventory item will appear on the Verb Coin as a clickable icon. These probably sound like they should be simple additions, and on the surface they are. But they resulted in a lot of "run-on" issues that then had to be addressed separately, and which took significant time to investigate. Each interface has its own script and those scripts all link into other scripts in various subtle ways, so there can be a sizable amount of cross-checking involved.

Considering that Mage's Initiation will have a choice of three player interfaces, we need to constantly perform extra testing and fine-tuning, like this, to ensure that the interfaces are still behaving as intended.
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The Dark Throne - Open World Adventure Game
Posted: October 24, 2014, 6:00 am by RPGWatch

The Dark Throne is a new Kickstarter game from developer Brett Munro. He is asking for £20,000 to help fund the development of his game. Here are the details.
The Dark Throne is an open-world adventure game with action and RPG elements for Windows, Mac and Linux. The game is a throwback to some great PC games of the 90's, including the DOS-style pixelated visuals. It will have modernized mechanics (free aim) and RPG level progression, but don't worry, there's no cover system or QTE!
  • RPG elements including character progression, weapon upgrades and trading with merchants.
  • Free aim - Upper body is seperated from your lower body, so you can walk in one direction while aiming another.
  • Classic camera style - fixed/directed camera, but also a behind/shoulder.
  • Open world where you can go anywhere. No decorative doors.
The idea sprouted from a yearning for a more old-school gameplay style, as seen in the first three Resident Evil games. Some of my favourite games use this style - Resident Evil, Bioforge, Dino Crisis, Ecstatica, Alone in the Dark and Dark Earth. They use fixed camera angles and are slower paced.

Why don't they make games like that anymore? Well, with your backing, we can. (And you can save me from having to make mobile games.)
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Icewind Dale: EE - Survival Videos
Posted: October 24, 2014, 6:00 am by RPGWatch

Gamebanshee posted two new trailers from voice actor Mark Meer.

"Survival Rules: Get Buffed"


"Survival Rules: Attack The Darkness"



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Pier Solar - Review @ Snackbar Games
Posted: October 24, 2014, 6:00 am by RPGWatch

Snackbar Games has the second review this month for Pier Solar, and they award the game with final score of 3/5.
Pier Solar and the Great Architects is a fun title that serves its purpose well, taking the player back in time to a time when RPGs were king. Whether or not this journey is worth taking depends a lot on how much time and patience you have. The core of the game is brilliant, but unfortunately this core is wrapped with a layer of tedium and frustration that is almost inexcusable from a modern standpoint.
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The Mandate - Post-Funding Update #43
Posted: October 24, 2014, 6:00 am by RPGWatch

The next post-funding update for The Mandate has more information from Perihelion Interactive about character progression, skills and traits.

The previous update outlined a schedule for the next few updates and today would have been about space combat (update #43). However, we decided to wait a bit with that update and instead dig a bit deeper into the boarding operations. Update #44 which will talk about progress/schedule is on track for the second half of November and the space combat update may arrive either before or after that one.

For this update we will start by talking about character progression, skills and traits. Next we will cover veterancy and how this is important and affects the performance of your marines and pilots in particular. As part of this we will also revisit the battle drills and formations.
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Wasteland 2 - Review @ Hardcore Games
Posted: October 24, 2014, 6:00 am by RPGWatch

Hardcore Games Al Jackson played Wasteland 2, and posted a new review sharing his thoughts on the game. He gave the game a final score of 96/100.
Some have suggested that Wasteland 2 is a game for another era. And the jury is still out I think on whether or not the hardcore PC game revival sparked by Kickstarter will meet with meaningful success. The big hope, of course, is that a large pool of mainstream players will respond positively to WL2 and the handful of other like-minded new and upcoming releases, so that maybe in the next few years we'll see hosts of new games that are as deep, complex and satisfying as Wasteland 2. That would be something because this a great video game across the board. By creating a comprehensively interactive gameworld, a compelling tactical combat system, as well as a narrative that not only engages via solid storytelling, but also by making player agency a driving force in its narrative, InXile has created what is one of the finest and most engaging RPGs of this year, or any other for that matter.
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Shadowrun: Dragonfall - New Patch Released
Posted: October 24, 2014, 6:00 am by RPGWatch

Harebrained Schemes announces that a new patch for Shadowrun: Dragonfall: Director's Cut is now available for download. Here are some the changes from the post.
Release Notes 2.0.6 Release 2.0.6 contains a variety of Shadowrun Dragonfall - Directors Cut campaign fixes and general system improvements. If you are encountering any campaign issues in Dragonfall, please update to build 2.0.6 immediately. (To update, restart Steam and then allow Shadowrun Returns to fully verify and download the new build.)
If you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue.

New Features, Improvements
  • General UI improvements.
  • Minor AI improvements.
Bug Fixes
  • Resolved issue that caused Ability Tray arrows to be shown when incorrect number of items are available for use.
  • Resolved issue that caused actor gore to spawn when actor was killed via trigger.
  • Resolved issue that caused actors to lose the flushed from cover debuff.
  • Resolved issue that caused Armor effects to be applied in Matrix combat.
  • Resolved issue that caused blood splatter to apply on walls when attacks were blocked by armor.
  • Resolved issue that caused Broken Free Spirits to lock up the game.
  • Resolved issue that caused clear all and confirm all options to not work as intended for team advancement UI.
  • Resolved issue that caused Essence Buffer to not be used under certain conditions.
  • Resolved issue that caused Female Trolls to not have a sprint animation.
  • Resolved issue that caused Gargoyles to play incorrect animation after saving and loading.
  • Resolved issue that caused healthbars to flicker when taking damage.
  • Resolved issue that caused IC Healthbars from updating correctly.
  • Resolved issue that caused icons and waypoints to show on top of the Hiring screen.
  • Resolved issue that caused idols to not be removed when Charisma was removed.
  • Resolved issue that caused incorrect UI scaling in main menu.
  • Resolved issue that caused multiple interactions to stack on an actor.
  • Resolved issue that caused old saves to fail to load if they contained propdefs that no longer exist in the latest scene.
  • Resolved issue that caused Overwatch to not be saved in the Matrix.
  • Resolved issue that caused Players to gain Idol with incorrect stats.
  • Resolved issue that caused snow VFX to draw under props in certain circumstances.
  • Resolved issue that prevented Mindwipe, Confusion, and Blindness spells from effecting new AI.
  • Resolved issue that prevented number 4 from selecting third equipped weapon.
  • Resolved issue that prevented Overwatch from being used on touch and double click input settings.
  • Resolved issue with new AI being set to non-hostile team.
  • Fixed BHM causing spaghetti monster.
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Graywalkers - Rewards & Renders
Posted: October 24, 2014, 6:00 am by RPGWatch

Dreamlords Digital's posted the fourteenth update for Graywalkers: Purgatory with information about new game rewards, and shares a few new game renders.
3D Model Render
Everybody knows that the game is still in pre-alpha. Luckily, many have loved the demo with regards to gameplay. With regards to the graphics, some people like it already, and some feel there is still room to improve. We've said that the characters in the game will be changed and to give an idea to what level of quality that change will be, we would like to share a render image of the 3d model for Father Ruben. The sample below is still a work in progress as many of the details are not yet final: such as weapons, accessories and texture finishes. However, we believe you guys will be happy with what we have in store.

We're very confident that what you see now will even be further improved when we move forward with the development after the Kickstarter.

REWARDS
We also have some rewards-related changes to further entice everybody to pledge more. As you can see on our page, we have a lot of Add-ons (both digital and physical). Unfortunately, not too many people have been availing themselves of them. We're thinking that price might be an issue so we've decided to lower the price on those we can afford to lower, just to make them more affordable. We have also included new Add-ons that people have been requesting, particularly the In-Game Starter Packs. We now have a price for them as well.

With regards to delivery of Rewards, most of those that are not dependent on the final finished game to fulfill might be delivered as early as within the 1st quarter of 2015. We're targeting to have those rewards available by GDC 2015 (ex. t-shirts, jackets, bags, etc)
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Unity - Interview @ GamesIndustry.biz
Posted: October 24, 2014, 6:00 am by RPGWatch

GamesIndustry.biz posted a new interview with Unity's EX-CEO Helgason about his history of making the game engine, and the joining of John Riccitiello as the new CEO.
In the press, we call this "a megaton." The sort of story that breaks just a handful of times a year, one that grabs the attention and prompts immediate discussion.

Over the past decade, Unity Technologies has grown from a Danish startup with the high-minded goal of democratising development, to one of the most influential companies in the ever-changing landscape of the games industry. Through it all, David Helgason has been the company's public face, and while he might continue serve that purpose, he won't continue to be its CEO.

That responsibility now rests on the shoulders of John Riccitiello, someone best known for his time at the head of EA, the kind of monolithic company that Unity was founded to oppose. In this interview, Helgason talks about why Riccitiello is the best possible fit for the role, and offers some reassurance that his own time at Unity is far from over.
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Everstar - The World of Everstar
Posted: October 24, 2014, 6:00 am by RPGWatch

Psycho Sorted posted the second update for Everstar with more information on the game world. Funding is still going slow, but still has time to pick up.
Everstar is set in a unique fantasy world where monsters are rumored to stalk the nights while nations clash with steel and thunder and the fate of the known world depends on a few students and their teachers.

Most of our game happens in the Morningstar Academus, a school where students learn how to do battle with weapons mundane and magical.

The school's royal charter is to educate the best and the brightest to a new standard of military-oriented excellence. Children from families of means low and high are recruited based on academic or physical potential and trained by the finest scholars and military minds in the nation. One major difference between the Academus and other schools in that it allows children to pursue the martial studies according to their interests.

The pinnacle of all this training is the Sparcross Games, the most celebrated events of the school. These games are sports events where student teams battle each other, competing to win the Tourney Cup.
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Witcher 3 - Golden Joystick Awards Teaser
Posted: October 24, 2014, 6:00 am by RPGWatch

CVG released a short teaser trailer of The Witcher 3: Wild Hunt opening cinematic.

The Witcher 3: Wild Hunt Teaser Golden Joystick Awards 2014

Here's an EXCLUSIVE teaser video of The Witcher 3: Wild Hunt opening cinematic. The opening will be premiered IN FULL at the Golden Joystick Awards on Friday 24 October.

This will be the first place in the world to see it, and you can join in via the Golden Joysticks Twitch live stream, which starts at 15.40 BST, 10:40 EDT.

Watch the awards livestream here!
http://www.twitch.tv/goldenjoystickaw...

The Witcher 3 is one of several big video reveals on the day, so it's worth tuning in for that alone. You'll also get to see all the big winners in the world's oldest gaming award ceremony, awarding the best home computer and video games of the year, as voted for by the general public.
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Dragon Age: Inquisition - News Roundup
Posted: October 24, 2014, 6:00 am by RPGWatch

Here are some more news items this week for Dragon Age: Inquisition.

So to get started here is a new preview from EGMR about the game being better than Destiny.
Dragon Age: Inquisition could well be BioWare's apology letter for the failings of Dragon Age II and even Mass Effect 3; it looks like a strong and solid offering thus far and is honestly the only (read: the only) game that I've looked forward to this year. The only one. That might be because I'm a fan of BioWare games but surely there's reason for that given how much I get accused of being tough on everything else... right? Maybe they're a great series of games or something? Time will tell and very soon we'll see if Inquisition stands up to the test.
Next GameranX has a new character creation miniguide from Bioware.
Bioware has shared a new Dragon Age 3: Inquisition character creation chart. It describes what you get from choosing a particular race and class.
And if you live in the US the ESRB has rated the game M-rated.
Rating Summary: This is a role-playing game in which players assume the role of a warrior battling evil forces in different dimensions. Characters use swords, axes, hammers, and magic attacks to kill fantastical creatures (e.g., demons, monsters, dwarfs) and humans in melee-style combat. Cutscenes sometimes depict characters impaled or getting their throats slit. Violent sequences are often highlighted by cries of pain, gurgling/gushing sounds, and large blood-splatter effects; blood remains on the ground in several environments. The game includes some sexual material: a female character briefly depicted in front of a man's torso (fellatio is implied); characters depicted topless or with exposed buttocks while lying in bed or after sex; some dialogue referencing sex/sexuality (e.g., "'I will bring myself sexual pleasure later, while thinking about this with great respect'" and "The way your t*ts bounce when I pin your arms and take you on the side of the bed..."). The words "f**k," "sh*t," and "a*shole" appear in dialogue.
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Lords of the Fallen - More Video Updates
Posted: October 23, 2014, 6:00 pm by RPGWatch

CI Games & Deck13 Interactive have released two new videos for Lords of the Fallen this week.

The first video is a response to all the feedback from the new video previews.


The second video is a new developer diary about design philosophies and techniques.



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Serpent in the Staglands - New Beta Update
Posted: October 23, 2014, 6:00 pm by RPGWatch

Whalenought Studios released information about the latest patch for the Beta version of Serpent in the Staglands. Here are the details from the forums.
Hey everyone, for the 1.1 update in adapting a lot of new systems (some below) and fixing others, we've stumbled across a small domino effect of bugs that we want to tackle before sending it out. Apologies on the delay, we are sure it will be worth the wait playing again with a smoother build. Aiming at next weekend, will keep you posted if earlier
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