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» GOG - Best of Summer Sale - Jul 29, 2016, 01:52 pm
» Dishonored 2 - Corvo and Emilys New Powers - Jul 29, 2016, 01:52 pm
» Das Tal - Free Gamescom Ticket - Jul 29, 2016, 01:52 pm
» For the King - Beta is Coming - Jul 29, 2016, 01:52 pm
» Book of Demons - Released on Early Access - Jul 29, 2016, 07:43 am
» XCOM 2 - How one Mod spawned a Development Studio - Jul 29, 2016, 01:33 am
» The Dwarves - Orchestral Recordings - Jul 28, 2016, 07:32 pm
» Dead Age - Preview @DVS Gaming - Jul 28, 2016, 01:23 pm
» Starcraft Universe - Online RPG Mod - Jul 28, 2016, 01:23 pm
» No Man's Sky - If Only It Stayed Unreleased - Jul 28, 2016, 01:23 pm
» Diablo III: Reaper of Souls - 2.4.2 Features - Jul 28, 2016, 01:23 pm
» Tyranny - Dev Diary #7 - Verse - Jul 28, 2016, 07:22 am
» Witcher 2 - Farewell to the White Wolf - Jul 28, 2016, 01:22 am
» Square Enix Collective - Games to Vote on - Jul 28, 2016, 01:22 am
» Glitched - New Kickstarter - Jul 28, 2016, 01:22 am


Latest Active Threads on Boards o' Magick:
» What is your favorite race / class? (Baldur's Gate 2: Enhanced Edition post by Sorvo)
» GOG - Best of Summer Sale (Game/SP News & Comments post by RPGWatch)
» Dishonored 2 - Corvo and Emilys New Powers (Game/SP News & Comments post by RPGWatch)
» Das Tal - Free Gamescom Ticket (Game/SP News & Comments post by RPGWatch)
» For the King - Beta is Coming (Game/SP News & Comments post by RPGWatch)
» First Meeting with Tazok (Baldur's Gate: Enhanced Edition post by xosmi)
» Book of Demons - Released on Early Access (Game/SP News & Comments post by RPGWatch)
» Is Haer'Dalis decent? (Baldur's Gate 2: Enhanced Edition post by Paracelsi)
» XCOM 2 - How one Mod spawned a Development Studio (Game/SP News & Comments post by RPGWatch)
» The Dwarves - Orchestral Recordings (Game/SP News & Comments post by RPGWatch)

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GOG - Best of Summer Sale
Posted: Jul 29, 2016, 01:52 pm by RPGWatch

[​IMG]GOG has many worthwhile games for sale in the 'best of summer sale' including the Gothics, Shadowrun Hong Kong, Victor Vran, Age of Decadence and more for up to 80% off until August 2nd.

Weekend Promo: Best of Summer Sale 2016

Up to 80% off several Summer Sale highlights: Dying Light, SOMA, Victor Vran, Kerbal Space Program, Undertale, and more!

Maybe you were binge-watching your huge backlog of TV shows, perhaps you were splashing about in some remote beach, or you were completely broke after getting yourself a brand new A/C unit to survive the heat. Whatever your reasons for missing out on these sweet Summer Sale deals, we can't let you go on living in regret. So we're bringing back the Best of Summer Sale 2016! Here's your chance to snatch any juicy deals that you missed and get your life back on track!

The zombies are dumber than you, and they can never hope to match your heavy-duty arsenal or dope parkour moves. But they've got the numbers, and when darkness falls, they've got the upper hand. Don't ever let it reach you, or this is going to be the last Dying Light you'll ever see.

Is who we are defined by memories, experience, or the way our creator meant it? To think is to exist, to have a SOMA, but if you want to continue down that path you'll need to look for answers in spooky places, populated by twisted creatures that can never find you.

Demon hunter by trade, force of destruction by necessity, loot collector by habit: Victor Vran is the ultimate monsters' bane and there's never a dull moment when slicing, dicing, and leveling up at his side!

Continue your looting spree by picking up the Best of Summer Sale 2016 that you may have missed, going for up to -80%. You can't really go wrong with Hyper Light Drifter, Shadowrun, Enter the Gungeon, Undertale, or any of the plenty other winners in here!

The promo will last until August 2, 3:59 AM UTC.​


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Dishonored 2 - Corvo and Emilys New Powers
Posted: Jul 29, 2016, 01:52 pm by RPGWatch

[​IMG]@GameRant they discuss how Corvo and Emily's powers are different in Dishonored 2 and say to expect an 'interesting experience'. You can learn more at Bethesda's blog.

Dishonored 2's co-creative director Harvey Smith explains that Emily has had a "pretty good upbringing" and that her privileged life as an Empress - which is cut short when a usurper steals the throne - is reflected in both her powers and her clothing. "She wears an asymmetrical-cut jacket with gold embroidery befitting someone who grew up in a palace," notes Smith, adding that "when she's carrying a pistol or a crossbow, they need to look like they were made by the finest craftsmen in the Empire of the Isles."

Dinga Bakaba, the game's lead designer also adds that "in a way the Outsider marks people according to their personalities" and that as Emily is an Empress, is younger and has a different personality to her father, Corvo, her powers mirror that and "she has a lot of powers that allow her to subdue the will of others." Bakaba says that "Emily is pretty good at crowd control" with Mesmerize (an ability that distracts foes) and Domino (a power that links enemies and makes them share the same fate) being good examples of this.​


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Das Tal - Free Gamescom Ticket
Posted: Jul 29, 2016, 01:52 pm by RPGWatch

[​IMG]The developers of the sandbox MMO Das Tal, have some tickets available for the sold-out Gamescom show.

This year we are going to be part of gamescom with an amazing booth sponsored by our friends at Teamspeak. We're going to have a dozen gaming stations on the show floor and a live stage where up to 10 players compete in PvP fights broadcasted to a massive LCD screen and the web. We are planning 1on1, 2on2, 3on3 and 5on5 fights as well as "siege fights" with all players on the booth.

Do you want to be one of the players on the big stage?

Then fill out this application form. Selected players will get access to the live stage and - if needed - we'll provide you with tickets for gamescom itself.​


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For the King - Beta is Coming
Posted: Jul 29, 2016, 01:52 pm by RPGWatch

[​IMG]With the promise that the closed beta for For The King will be available in the next few weeks, a new update has been made available for the game.

As you might have deduced by now, we're running a little late with our closed beta. We've been working really hard the past month on all things beta related and it's so very close to being ready. Thank you everyone for your patience, hopefully we should have it finished in the next couple of weeks. We'll be sure to keep everyone updated when it's finally ready.

We've had the chance to show the game off to several key people and the overall responses have been very positive. The main critique is that they don't understand all the mechanics and options available to the player. Which is totally understandable given we've yet to do a tutorial pass explaining the key elements of the game. So we've been working even more on the presentation of the various mechanics so you can learn as you go. This has proven to be quite a bit of work but will make the experience for new players 300% more enjoyable.​


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Book of Demons - Released on Early Access
Posted: Jul 29, 2016, 07:43 am by RPGWatch

[​IMG]Book of Demons has been released onto Steam early access and the developers have released a trailer as well. The launch comes with a 25% discount.



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XCOM 2 - How one Mod spawned a Development Studio
Posted: Jul 29, 2016, 01:33 am by RPGWatch

[​IMG]PC Gamer tells the story behind the XCOM: Enemy Unknown Long War Mod:

How one XCOM mod spawned a development studio The story and legacy of the XCOM: Enemy Unknown Long War mod.

"Last September, I went to the Firaxis offices when they were in the fairly late stages of polishing XCOM 2. I met Jake Solomon there and showed him what XCOM: Enemy Unknown modding looked like. He wondered aloud if I had closets full of chains and leather."

John Lumpkin, otherwise known as JohnnyLump, is the co-creator of XCOM: Enemy Unknown's ultra-difficult Long War-a mod that adds a slew of surplus stats, extra weapons, more campaign missions, more challenges, more squad members and, inevitably, more death to the original game. To those uninitiated, Jake Solomon-Enemy Unknown's creative director-once described Firaxis' official top-selling reimagining of Julian Gollop's 1994 turn-based classic as a "20-hour tutorial" for Long War, which gives a sense of how comprehensive Lumpkin and partner Rachel Norman's hobbyist modification is.​


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The Dwarves - Orchestral Recordings
Posted: Jul 28, 2016, 07:32 pm by RPGWatch

[​IMG]King Art Games have another Kickstarter update for The Dwarves. This one focuses on the orchestral recording session and has some new screenshots of various battle arenas.


The Budapest Art Orchestra and The Budapest Art Choir perform music from the upcoming RPG "The Dwarves", composed by Benny Oschmann. More info: http://www.dwarves-game.com


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Dead Age - Preview @DVS Gaming
Posted: Jul 28, 2016, 01:23 pm by RPGWatch

[​IMG]@dvsgaming they preview Dead Age, a Zombie adventure RPG currently in Early Access.


Flagship takes a preview look at Dead Age a zombie adventure RPG currently in early access. Get more news, review and previews at http://dvsgaming.org


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Starcraft Universe - Online RPG Mod
Posted: Jul 28, 2016, 01:23 pm by RPGWatch

[​IMG]@DSOGaming they report on the Starcraft II mod that has turned the game into an online RPG in the vein of World of Warcraft. The mod itself is called Starcraft Universe and is planned for release next month. A Battle.net account is required to try the mod out and you don't need to own Starcraft II to try the mod - the Starcraft II starter edition (free) is all that's required.

The team behind StarCraft Universe, a free to play science fiction Multi-Player Online RPG played through Battle.net on StarCraft II, has announced the launch of its open beta phase. Not only that, but the full version is currently planned for release next month.

As said, StarCraft Universe is a free MMORPG mod - created by fans - for StarCraft II. In other words, think of it as the "WoW" version for StarCraft.



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No Man's Sky - If Only It Stayed Unreleased
Posted: Jul 28, 2016, 01:23 pm by RPGWatch

[​IMG]While No Man's Sky isn't an RPG, an editorial at RPS captures what some might feel about the upcoming launch of any game - savoring the weeks and the days before release.

I'm a little sad that No Man's Sky is being released.

This is surely not an uncommon feeling: sometimes the the long weeks of anticipation leading up to Christmas are more fun than the day itself, which has the weight of expectation placed upon it and is, in any case, quickly devoured. With enough experience, you learn to savour the anticipation for its own sake.

No Man's Sky's procedural universe will not be as easily chewed through as a Christmas turkey Quorn log, but its release still marks the end of No Man's Sky as a horizon-dwelling object of pure imagination and the beginning of its life as something more real and undoubtedly more finite.

I have experienced this before, of course. Once upon a time, the game I was looking forward to most was Black & White. "Looking forward to" is probably an understatement. I ached for that game. It's embarrassing now to think how much frustrated longing I felt for a product, but I was young and of course blissfully naive. I searched out every morsel about the game I could find in magazines and on the internet and swallowed it all. The colourful world, the giant animals, the promise of funny little stories playing out between the two, these things captured my imagination.​


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Diablo III: Reaper of Souls - 2.4.2 Features
Posted: Jul 28, 2016, 01:23 pm by RPGWatch

[​IMG]Diablo III's 2.4.2 update hasn't arrived yet, but it will soon, says Blizzard. New difficulty modes are coming, as well as an option to hide the UI.

Blizzard offered its preliminary patch notes for version 2.4.2 of Diablo over a month ago, and while that still hasn't made its way into the game proper, it's "coming soon", according to a new blog post that goes into the patch in more detail. You'll remember, of course, that 2.4.2 adds a hotkey to hide the UI, letting you better appreciate the environment, and maybe build a photo journal of your adventures through Diablo 3's miserable world. Hey, I'd look at that.

But the meat of the update will surely be the new difficulty levels. Rather than stopping at X, Torment mode will soon go up to XIII, with better loot, and gold and XP bonuses rewarding players ready to take on the greater challenges.

There will naturally also be new treasure and so on across the board, the most substantial change being that Blizzard is "sweetening Adventure Mode rewards, starting with Nephalem Rifts. You're now guaranteed a Greater Rift Key when completing any Rift, with a chance to get a second (or even a third) key as you increase the game's difficulty". The developer has "also adjusted drop rates for Infernal Machines, with a 100% drop chance in Torment IV, and an increasing chance for a second machine to drop as you go up in difficulty".​


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Tyranny - Dev Diary #7 - Verse
Posted: Jul 28, 2016, 07:22 am by RPGWatch

[​IMG]In dev diary #7 we get a look at another potential companion, Verse, a fierce warrior with ties to the Scarlet Chorus.

Verse represents the bravado of the Scarlet Chorus. She's constantly proving herself, challenging others, prodding for weaknesses, and delighting in the social power play within Kyros' more volatile army. Her free spirit and playful sarcasm make her a fitting counterpoint to Barik and his iron walls of emotional repression.​


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Witcher 2 - Farewell to the White Wolf
Posted: Jul 28, 2016, 01:22 am by RPGWatch

[​IMG]@GamePressure A fan made mod seeks to say goodbye to Geralt. Farewell to the White Wolf uses the Witcher 2 engine and seeks to be an unofficial epilogue via a wedding of Geralt of Rivia and Yennefer of Vengerberg.

Before you ask why the mod is being developed on The Witcher 2 engine, let us just remind you that CD Projekt RED has yet to release the tool kit for The Witcher 3: Wild Hunt. The works on Farewell of the White Wolf started a year ago and will hopefully be completed before the end of the 2016.​


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Square Enix Collective - Games to Vote on
Posted: Jul 28, 2016, 01:22 am by RPGWatch

[​IMG]The Square Enix Collective has another round of games to vote on, to see if the public will support crowdfunding campaigns for them. One such game is an action RPG called Mayhem In Single Valley.

A manic 4-player kitten pirate game, an educational 2D puzzle platformer, a stunning point-and-click adventure and an action-RPG with a tiger mount... As you can see we have four more completely different games on Collective this month, all are just a click away from your vote. We also have our latest Collective-supported crowdfunding campaign, 'Nyheim' a digital board game!​



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Glitched - New Kickstarter
Posted: Jul 28, 2016, 01:22 am by RPGWatch

[​IMG]Glitched is a fourth wall breaking RPG currently on Kickstarter.

GLITCHED is a mystery and exploration RPG coming to PC, Mac, and Linux. The game features traditional turn based combat with a little bit of spice but will primarily focus on the story and how you change it. This will be done through the ESSENCE SYSTEM, which will track a player's personality and morality. After a glitch appears in the world of SOREN, our unexpected hero, Gus, will become aware of you- the player. Experience fourth wall breaking shenanigans while making decisions that will shape this world.



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