Location: Games » Baldur's Gate » Walkthroughs & Guides
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Baldur's
Gate Encyclopaedia
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Ok, some
personal notes first. The guide you will be reading is not, and never
has been, meant as a complete reference to everything of interest in Baldur's
Gate and its expansion, Tales of the Sword Coast.
Nevertheless, it is an excellent index with locations of items, NPCs,
persons, weapons, equipment and a lot more. In short, everything a player
is usually looking for. It has been compiled by a few enthusiasts back
in '98 and '99 and was continuously used in our ex Baldur's Gate IRC channel
on EFnet*.
I have prepared a revised version of what we had available back
then. Hopefully you will find it useful as well. If you have any
corrections or additions you would like to make to it, drop
me a note and I will fix/add it.
*
(A few entries that do not seem to make sense were left in for nostalgia's
sake since I wanted to preserve as much of the original infobot information
as possible.)
A-B-C-D-E-F-G-H-I-J-K-L-M-N-O-P-Q-R-S-T-U-V-W-X-Y-Z
A
AC
- armour class. The lower the better. Armour Class depends on your DEX,
and other equipment you put on.
Adventurer's
Robe - AC: +1 bonus vs. crushing weapons, Saving throws: +1 bonus
vs. petrification/polymorph. Can be found on Arkashule on the coast (west
of the lighthouse), and on Hareishan and Natasha in the Cloakwood mines.
Another one is on that guy with the pet basilisks.
AFAIK
- As Far As I Know
Ajantis
- Lawful Good, male, human paladin, found on the south central portion
of the map area just north of Friendly Arm Inn. If you talk to Ajantis
in an insulting way, he will attack.
Albert
- A boy who wants his dog Ruffie back. Go straight east from him and you
should find the dog. After you return it, he turns into something that
is very strange looking indeed. Don't ask me what that is. He can be found
in the middle of the map, just south of Nashkel.
Aldeth
- There is a hunting lodge on Cloakwood map one, map 2200. Aldeth Sashenstar
will appear and ask for help defending himself against Seniyad and his
druids. If you side with Aldeth you receive 3500 experience points, a
potion of super heroism and you will be allowed to participate in another
subplot in chapter 5.
If you side with Seniyad, you receive safe passage through Cloakwood and
2000 experience points. I recommend that you side with Aldeth.
Algernon
- Grumpy fat man with his magical cloak that raises charisma by 2. Resides
in Feldepost Inn, second floor, in Beregost.
Algernon's
Cloak - Can be found on Algernon in Beregost (Feldepost Inn, second
floor).
Alora
- Female, thief, found in Baldur's Gate within the Hall of Wonders found
in the west central area, map 0130. She will join the group if they agree
to help her rob the Hall.
Amulet
of Metaspell Influence - Is worn by Ramazith of Baldur's Gate. He
can be found in his tower on the Duchal palace map. It enables a mage
to memorize one extra second level spell.
Amulet
of Protection +1 - 'The Protector'. Armor Class Bonus: +1, saving
throw bonus: +1. Can be found on a mage on the top floor of the Iron Throne
building, on Ragefast (NE of the Hall of Wonders), and is also for sale
in Feldepost Inn and in Nashkel Carnival.
Angelo
- The guy who works for Sarevok, who took over Scar's position as commander
of FF after Scar was murdered. If you have Shar-Teel in your party, dealing
with him will be much easier.
Sher-Teel is Angelo's daughter (now you wonder why she hates men?). His
main weakness is his wisdom. Hint: He's easily charmed.
Animate
Dead - This is a 3rd lvl cleric spell that really comes in handy when
you're fighting anything, especially basilisks.
Ankheg
- You can find a lot of these in the farms just north of the FAI. Good
place to get exp, really, and the shells are worth 500 gold to the blacksmith,
Thunderhammer, in Beregost. He will also offer to make you a set of ankheg
plate armour if you refuse to sell the shells to him. Beware though, that
after you ask to make the armour, he will no longer accept the plates
from you.
Ankheg
Plate - AC: 1, Weight: 25. One can be made for you (look up Ankheg),
another can be found on the Nashkel map, in the field. Coords are x =
186, y = 2744, AR4800.
Arc
- [[Arc]] is one of the fine channel operators in #baldursgate and can
always be found striking up great conversations with the local folk. He
is usually online after 3pm EST and hangs out for sometime before calling
it a night. Lately he has been MIA though! If anyone has any information
about him, call 1-800-STARWARS! He is WANTED! Dead or alive!
The reward for catching him is 10.000 wooden nickels. ;)
Areana
- Is being blackmailed by Cyrdemac. I believe that the noblewoman is found
in or around the Three Old Kegs inn. If you kill Cyrdemac, who is found
in the Elfsong Tavern, she will pay you 500 to 4000 gold. You can decline
to kill Cyrdemac and blackmail her yourself for 500 gold every 2 days.
If you do not demand money within 10 days she will attack you with Tor
Lobo.
Arrow
of Slaying - Slays any Ogre Mage upon touch. For sale in Sorcerous
Sundries in Baldur's Gate.
Arrows
of Biting - Available in Feldepost Inn in Beregost.
Arrows
of Fire - In some stores and on all kobold commanders that you will
meet in Firewine Bridge dungeons and the Ulcaster ruins.
Augurer
- The illustrious part-time chief of #baldursgate. Disappeared after a
while and never came back. As if anyone gave a damn. :p
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B
Backstab
- Click on the mask icon with your thief (stealth), get behind the victim's
back and click on him...DON'T click on the weapon icon, just move the
mouse over the victim.
Bala's
Axe - Can be found in the green section of Durlag's Dungeon #3, in
the room full of ghouls and those inviso-lame-o creatures. It's hidden
in that TRAPPED statue. The weapon miscasts magic with each successful
hit.
Balduran
- The guy who founded the city of Baldur's Gate. Missing presumed, his
body was never found.
Balduran's
Cloak - See "Cloak of Balduran".
Balduran's
Helm - See "Helm of Balduran".
Baldur's
Gate - It's the main city in the game and the one the game is called
after... duh...
You can only get in after you have finished chapter 4, that is at the
start of chapter 5, access it via the big bridge.
Bandit
Camp - This area will not show up on the map unless you talk to Tranzig
and either kill him or make him reveal where the camp is. The only other
way to get there is to join them. See "Raiken" for more info.
Bandit
Scalp - See "Vai".
Bard
- A bard is a jack of all trades and master of none. So they can do a
little bit of each class. They can fight, but not very well. They can
pickpocket, but can't open locks nor disarm traps. They can use mage scrolls
and they have spell books to cast spells. If you want a spell caster that's
easier to protect than a mage, a bard is a pretty good choice.
Basilisk
- The best way to beat these annoying things is with the cleric spell
animate dead, since skeletons have no flesh to be turned to stone, or
with the mage spell protection from petrification cast on your characters.
Bassilus
- This wonderful human being turned his whole family into zombies. You're
next if you're not careful. Once he's dead, report to the temple east
of Beregost for a reward. You can find this gem of humanity one screen
south of High Hedge.
Bastard
Sword +1, +3 vs. Shapeshifters - Found on Aldeth in Cloakwood map
1. (He asks you to protect him against druids).
Batmantis
- Has a strange fixation on goodberries. If ya see him, hide yer fruit.
;)
Battle
Axe +2 - 'Battleaxe of Mauletar'. Damage: 1D8 +2, weight: 5, speed
factor: 5. It's in the Helm & Cloak Inn in Baldur's Gate.
Battle
Horror - These are set off by traps. So, if you don't have a thief,
you'll be fighting them a lot. The easiest way to kill them is with a
lightning bolt.
Bentha
- See "Zorda".
BG2
- Fifteen new NPC characters are available to join players in their quest,
along with hundreds of completely new creatures and access to over 130
new spells. Hundreds of new items also add flavor to the game including
the legendary Holy Avenger and the venerated Staff of the Magi.
Higher-level character development and the exceptionally diverse combat
proficiency system will allow for an expanded skill set including dual
wielding or single weapon mastery. Over 20 new kits and classes have have
been added to the already extensive class list from Baldur's Gate to make
BGII the most all-inclusive Advanced Dungeons & Dragons® 2nd edition
CRPG ever created.
Bjornin
- The paladin in Beregost, in the Jovial Juggler inn who wants you to
go hunt halfogres. He'll give you a medium shield if you do.
Boo
- Minsc's miniature giant space hamster. Watch out, his wrath is great!
Meep meep meep meep! RUN!
Boots
of Avoidance - They give the wearer AC bonus +5 vs. missile weapons.
Nimbul the Assassin near the Nashkel Inn in chapter 3 has them.
Boots
of Grounding - They give you +50% electricity resistance. Mulahey
has them.
Boots
of Speed - This is on an assassin waiting for you on the island where
the Cloakwood mines are located. Names: Drassus, Genthore, Kysus, and
Rezdan.
Boots
of Stealth - There is a pair of boots of stealth on a hobgoblin named
Zurlong just south of Beregost. Another pair can be found on another hobgoblin
on the Ulcaster map.
Boots
of the North - These can be found on Jared who sends you to kill a
mountain bear. He is on the map just north of the gnoll stronghold, near
the lower bridge.
Bracers
of Archery - These can be found on a robber named Zal just south of
Nashkel.
Bracers
of Defence AC6 - Found in the Helm & Cloak inn and on Davaeorn
in Cloakwood Mines.
Brage
- Captain Brage is located 2 screens south, 1 west of High Hedge. The
answer to his riddle is Death. (1S of the lighthouse / 2N of the Gnoll
Stronghold).
Branwen
- Cleric, female, human, found as a statue in the middle of the Nashkel
Fair area just to the south of the entrance to the large rectangular striped
red and white tent in the middle of the level. You must cast stone to
flesh on her, which can be purchased in a variety of places to get her
to come to life and join your group.
Brun's
Dead Son - See "Nathan".
Butter
Knife of Balduran - This fierce weapon used to belong to Balduran.
It has some unique abilities, such as save vs. stale bread +2, save vs.
sharpening +4 and butter softness modifier. Caution should be used when
equipping this item, since doing so will cause the wielder to go into
a buttering frenzy, trying to put butter on anything, or ANYONE. Beware.
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C
Capkill
- If you don't know what it is, ya probably shouldn't get it!
Capkill (or experience cap remover) is a program that will remove the
experience cap on your character and allow you to gain more levels than
the game developers intended.
Carsa
- This mad jar woman at the Firewine bridge will summon the ogre mage
imprisoned in the jar if you threaten to take the jar away from her. Do
get her to do it. Ogre mages are worth a lot of xp. He also has quite
a bit of gems and money on him. On herself is a Knave's robe and a protection
from fire scroll.
Cathode
- One of the major contributors to the huge resource you are currently
looking at.
Chainmail
+1 - Found in the easternmost crypt at the Nashkel mines exit (1 map
south of Firewine) and in the Ankheg cave (just north of FAI).
Chainmail
+2 - AC: 3, Weight: 10. Found on Molkar near Gullykin.
Chainmail
+3 - Can be found on a Loup Garou in Mendas' house. (After you kill
him of course).
Chansite
- http://www2.arnes.si/~ufleis/ --> Has all the maps, hacks, cap removers,
solutions etc. you'll ever need for Baldur's Gate... and more. That website
has moved and evolved into Sorcerer's Place (http://www.sorcerers.net)
where you are currently reading this text.
If you see it anywhere else, please report it to us so we can unleash
our pet mind flayers on the copycats.
Chapter
1 - Enter Nashkel.
Chapter
2 - Defeat Mulahey in the last level of the Nashkel Mines and take
the letters from his chest.
Chapter
3 - Enter Tazok's tent in the Bandit Camp, defeat the leaders and
take the letters from the chest.
Chapter
4 - Flood the mines in Cloakwood and kill the mage on the lowest level
of the mines.
Chapter
5 - Go to Baldur's Gate, talk to Scar and Duke Eltan and perform their
quests till the Duke gives you the book that will get you into Candlekeep.
Chapter
6 - Go to the coronation at the palace and save Belt from Sarevok's
henchmen.
Chapter
7 - Kill Sarevok in the Baldur's Gate Undercity.
Cheat
- If you cheat in a multiplayer game, you won't be the only one affected...
Sure it makes you a lame cheater and all but do you realize that this
CRASHES everyone else in your game? DON'T CHEAT in multiplayer or get
killed.
Claw of
Kazgaroth - It's the claw of a mighty beast by the name yadadada...
Can be bought at High Hedge and is too expensive for the limited usefulness
it has. That is, stick it on Imoen if she's an archer. No other good use,
really...
Cleric
- Clerics are healers, and as a rule they can't use any bladed weapons.
They are decently competent in battle, and can be placed in the front
lines. Remember, sharp weapons are not very effective against such things
as jellies and slime!
Cloak
of Balduran - You know how men are leaving their clothing articles
with a certain type of ladies... Try the Undercellar.
To Quenash: {I need a moment of your time} {we have a mutual friend, Vail}
{I cannot recall his features, but he offered the cloak as a reward for
his rescue} {thank you} and you'll get the cloak. If not, pickpocket her.
:)
Cloak
of Displacement - Grants +4 versus missile weapons. It also distorts
your image. It can be bought from the tavern in Ulgoth's Beard.
Cloak
of Non-detection - Old Gurk's cloak can be found in Cloakwood #1,
map area 2200, on a group of taslois.
Cloak
of Protection +1 - Found in farmer's house on the zombie map, also
in a chest in the Candlekeep library.
Cloak
of Protection +2 - Found in the catacombs below Candlekeep.
Cloak
of the Shield - Can be found in the small room just before the Deamonknight,
in a chest.
Cloak
of the Wolf - Found in the cave that Safana talking about. It allows
you to change into a wolf at will. Change back with time. See "Safana"
for more info.
Cloakwood
- There are actually four map areas to the Cloakwood forest and the mines
area making five areas in all. The forest is infested with monsters and
it's difficult to find any places where you can rest. The Cloakwood is
divided into Cloakwood one, map 2200, Cloakwood two, map, 2100, Cloakwood
three, map 1600, Cloakwood four on map 1700 and the Cloakwood mines on
map 1800.
BTW, you will NOT find Cloakwood if you haven't successfully made it to
Chapter 4!
Cloudkill
- One Cloudkill scroll is on the mage you meet in the Firewine bridge
dungeon. He also has a fireball, lightning bolt and ghoul touch scroll.
Another one is 1 map east of Nashkel. Coordinates: x = 1793, y = 414.
Coran
- Chaotic Good, male, elven fighter/thief, found in the first part of
Cloakwood just west of the Friendly Arm Inn. Interesting character, but
you cannot get him until chapter 4. Side Note: He's a PIMP!
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D
Daer Ragh
- This mage will jump out from the graveyard he's hiding in in Nashkel
if you click on his grave. He summons a bunch of phoenix guards - see
"Phoenix Guards" - and he is not killable. Well he is, but he
comes back again if you click on the grave again. Killing him gives you
no exp.
Dagger
+2 - Found on Marek in the Blushing Mermaid Inn in Baldur's Gate.
Dagger
of Venom - For sale at the Thunderhammer Smithy in Beregost.
Davaeorn
- The evil mage who works for the Iron Throne. Located in lvl4 of the
dwarven mines.
Dead Cat
- You'll find this cat on the bottom of a waterfall just east of the gnoll
stronghold. Work your way up on the cliff where Drienne is standing to
the right of the waterfall, and she'll reward you with a protection from
undead scroll and one reputation point.
Deamonknight
- A creature not originally intended to be in Durlag's Dungeons. Killing
it is the last thing you do in Durlag's Dungeons so it's logical it'll
be at bottom of them. It has the Soultaker dagger.
Diablo
- Wrong game, buddy. ;)
Doomsayer
- On the same map as Brage, you meet him by agreeing to protect the archeologists
then taking the statue from the coffin to the outside of the cave. You
fight him outside of the cave.
Drizzt
- You will find Drizzt 2 screens south of High Hedge, or NW of Nashkel
fighting a bunch of gnolls. He is wearing a mithril chain mail +4, wielding
a +2 +3 defender scimitar and a +3 frostbrand scimitar. You can only pickpocket
him for his swords if your game is NOT patched.
He can be killed although killing him will cost you 10 reputation points.
Druid
- A fun class to play, I suggest you try it, if not for anything else,
for the goodberry spell. Just kidding.
Druid
Brothers - In the northeast there is a Stonehenge-like construction
site, with two druid brothers. One of the brothers accosts your group
and you have to kill him. The other brother seems to understand. You may
be able to save the brother by casting hold on him.
If you question the second brother enough, he will admit to being a dark
druid or some such and admit that he poisoned the others and is glad that
you helped kill the last brother. He actually wants to take over the site
and says that you need to die now that you know his treachery.
Durlag's
Goblet - Can be found in Durlag's Dungeon #2, near the torture room
(I think). It's a pretty useless item, if you drink from it, you get 5hp
restored, but get cursed with fear.
Durlag's
Tower - It's a tower of a powerful mage by the name Durlag. What the
hell did you expect? It's one of the areas added by the expansion, TOSC.
Dynaheir
- Lawful good, female, human wizard, found in a pit within the Gnoll Fortress,
friend to Minsc and Boo.
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E
E
- Elminster.
Eagle
Bow - Short bow, 'Protector of the Dryads'. THAC0: +2, Damage: +2,
Weight: 2, Speed Factor: 4. Marek in the Blushing Mermaid Inn in Baldur's
Gate has it.
Edwin
- Evil, male, human, mage - Red Wizard of Thay - found in Nashkel on the
southern bridge. Edwin asks the party's assistance in killing Dynaheir,
lawful good wizard. Edwin calls Dynaheir a Rashemon witch. Edwin will
join the party to seek out Dynaheir, who when found in the Gnoll fortress
will either attack the group or will join if the group joins against Edwin.
Edwin will leave the party if you do not find Dynaheir in 14 days.
Eldoth
Kron - Evil, human male bard slimeball found in the third area of
Cloakwood wants you to kidnap Skie, the daughter of the Duke of Baldur's
Gate, and hold her for ransom so that Skie can live independently. Devoted
to Skie.
Elminster
- He's GOD walking. Don't try killing him, he'll just walk away. When
first you meet Elminster, after talking to him, there is a ring of protection
hidden in a small hole in a round rock to the northeast of where you enter
this area.
Ender
Sai - He is the thief inside Tazok's tent. The one you saw captured
in the cutscene. He knows everything so question him for the location
of Cloakwood.
Experience
Cap - Bioware implemented an exp cap in the game, so none of your
characters could have over 89.000 exp points. This caps most classes at
lvl 7 and some at lvl 8. The exp cap is there so that the game is kept
balanced and would not be too easy for you.
Expansion
- New monsters & items, a few complex new maps, some area specific
music, an island... And it's out now!
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F
FAI
- Friendly Arm Inn
Faldorn
- Human, female, druid, found in Cloakwood 3 Stonehenge will agree to
accompany you to avenge the evil of the Iron Throne mine in the east.
Farmer
Brun - See "Nathan".
Firebead
Elvenhair - The book he wants when he is in Beregost is in the Feldepost
Inn. Right across from his house.
Firewine
Bridge - Located south of Gullykin. There is a secret tunnel from
one of the huts of Gullykin that leads straight to the dungeons of Firewine
bridge.
Flame
Tongue - See "Long Sword +1, Flame Tongue".
Frostbrand
- This is one of the scimitars that Drizzt wields. See "Drizzt"
for more info.
Full Plate
+1 - See "Full Plate Mail +1".
Full Plate
Mail - Can be purchased in Thunderhammer smithy in Beregost. Another
one is in one of the huts in Gullykin and on Taugosz Tenhammer Khosann
at the Bandit Camp. It is probably the best armour you can get in the
game. It is very heavy, but it provides great protection. It is not a
magical item so you can use a protection ring +2 with it.
Full Plate
Mail +1 - This is found on Tamako just before the final battle.
Tamako is in the Undercity in front of the Bhaal Temple.
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G
Gambling
- The games of chance in the larger tents seem to be rigged. I could not
win a thing.
Gamespy
- The lil proggy that will make finding of games on the net easier...
http://www.gamespy.com
Garrick
- A Chaotic Neutral, male, human, bard found in front of the Burning Wizard
inn in chapter one. Wants to employ you to bodyguard Silke, an evil mage
masquerading as a bard. After the mage is killed you can recruit Garrick.
Gatekeeper
- Probably the best cheating program, found at http://www.mud-master.com/gatekeeper/
Gauntlets
of Dexterity - The wearer's dexterity score is set to 18. Can be found
on one of the bridge keepers of gnoll stronghold.
Gauntlets
of Ogre Power - These powerful gauntlets raise the wearer's strength
to 18/00. They can be found in the ship docked at the port, The Low Lantern.
A female assassin is carrying them.
Gauntlets
of Weapon Expertise - Meilum, of Firewine bridge, holds this. You
can find him near the NE corner of the Firewine map, just south of Gullykin.
Gauntlets
of Weapon Skill - Can be found in a box outside the Bitch Queen's
house (part of a quest). Another pair is worn by the ogre that attacks
you in the Blushing Mermaid.
Gerde
- Found in Farms area north of FAI, the ankheg ranger will tell you of
the ten ankheg limit in this neck of the woods. Gerde will offer to buy
Ankheg exoskeletons. I exceeded my limit with no ill effects.
Gervisse
- Within an estate in the northwest on map 0162, you will find Gervisse,
a bogeyman, who will tell you that the druid Voltine has evil designs
on the twin sisters Laerta and Louise. Laerta and Louise tell the party
that they are afraid because someone has been watching them. Voltine will
appear and tell the party that Gervisse is evil and must be killed.
If the players kill Gervisse, Voltine gives them a wand of polymorphing
and Laerta gives them a scroll of prot. from evil.
Girdle
of Bluntness - 'Destroyer of the Hills'. Armor Class Bonus: +4 vs.
blunt weapons. Can be found on Krumm in the Dryad Woods.
Girdle
of Piercing - There is one that Urshey sends you in search of from
the FAI. The belt if on the ogre on the map just south of the FAI. Armor
Class Bonus: +3 vs. piercing weapons.
Gnoll
Fortress - It's a joke really, unless you are very low level I guess.
It is a fortress-like thing in the SW corner of the world map, full of
gnolls of all kinds... In one of the holes there is Dynaheir.
Golden
Girdle - Armor Class Bonus: +3 vs. slashing weapons. Can be found
on Peter in the Basilisk map.
Goodberry
- An EXTREMELY cool druid spell which creates 5 PERMANENT (read: Permanent)
berries which, when eaten, heal 1 hp each, and are stackable into groups
of 10, put them on your quick item slot to use (they look like poop when
you drop em).
Gorion
- Your foster father. You forgot already?
Greywolf
- You'll meet him if you offered to protect Prism.
Gullykin
- It's a little halfling village north of Firewine bridge. You can enter
the Firewine bridge at one of the houses or through the biggest building
(an inn of sorts I think), in the basement.
Gurk
- Resides in the Jovial Juggler Inn in Beregost. He wants his cloak back
and it is a cloak of non-detection. See "Cloak of Non-detection".
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H
Halberd
+2 - This can be found on one of the nutcases (!) on the 5th floor
of the Iron Throne building.
Half-ogres
- You will find these on the same map as Drizzt, and they are on the north
side of the map. After you finish with them, you can go back to Beregost's
Jovial Juggler to find Bjornin, who will give you a medium shield +1 for
your troubles.
Heavy
Crossbow of Accuracy - Dmg: Bolt +2 THAC0: +5. Dabron Sashenstar in
the central section of Baldur's Gate has it. (Only if you kill his brother).
Helm of
Alignment Change - This helm reverses the alignment of any character.
It can be found when killing the Demon Knight in Durlag's tower when he
first appears in the tower's entry room.
The Plate of Dark Mail can also be found on him at this point. It is as
good as the plate mail +3 found later in the tower and has the full plate
mail extra saving throw bonuses.
The player who submitted this hint managed to kill him by casting Otiluke's
Resilient Sphere on him, knocking him out with punches and then hacking
him to pieces.
Helm of
Balduran - There's an inn called Cloak and Helm. Hint hint?
You can find the helm behind a picture on the second floor of the inn.
Helm of
Defense - Is on an ogre mage. He won't appear until Nellie, the Nereid,
resurrects your friend. She can be found near the coast if your leader
is male.
Helm of
Glory - This is on Jardak, a man on the second floor of the building
to the right of the temple of Helm in Baldur's Gate. It is the same map
as the duchal palace. It's REALLY worth getting it, being one of the best
helms in the game.
Helm of
Infravision - It's on Neira, the bounty hunter in the Nashkel Inn
in Chapter 2.
HH
- High Hedge
High Hedge
- It's a huge house southeast of Candlekeep. When you walk in, the flesh
golems will attack you. If you're strong enough, kill them. If you're
not, go talk to the mage right away, he'll call the goons off.
Hitting
Greater Werewolves - In this particular case, it's not only the enchantment
level (+1 or better) but also the fact that you need a golden/silver weapon
or one that hits shapeshifters to hit him. (Sword of Balduran, Flame Tongue,
Sword vs. Shapeshifters should work).
Husam
- A Harper thief can be found at the Thieves' Guild building, map 0100.
Speak with him here and you can meet with him in the central east area
of the city in chapter 7 to start the Harpers subplot.
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I
Imoen
- Thief, female, human, found within the prologue in Candlekeep first,
does not join your party until after you talk with Gorion and he is killed.
She will meet up with you shortly after Gorion was killed, if you treated
her nicely in the inner courtyard of Candlekeep. Imoen is a very loyal
companion and a competent thief who can be dual classed later for more
skills.
Iolo
- He's in a tavern at Nashkel.
IWD
- Icewind Dale
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J
Jaheira
- Neutral Good, female, half-elf, fighter/druid, found at the Friendly
Arm Inn on the first floor, loyal and good companion, also a member of
the Harpers. The Harpers are a clandestine organization for good in the
realms. Members include Elminster (founder) and others including the late
Gorion.
Joining
Bandits - See "Raiken".
Joseph's
Greenstone Ring - There's a house in the south central part of Nashkel.
A woman and her mother live here. The door will be locked so you'll have
to pick it. The woman is looking for her husband, Joseph, lost to the
mines. Return his ring to her and gain some experience.
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K
Kagain
- Lawful Evil, dwarf, male, fighter, found at the shop north of the Feldepost
Inn. Kagain is looking for a lost noble's son, who was a passenger on
his caravan line to Baldur's Gate. Kagain will join your group to pursue
the lost son of the noble. His quest is solved by going one area north
of Beregost and finding the destroyed caravan. If you do not find the
caravan within 10 days, Kagain leaves the group.
Khalid
- Neutral Good, male, half-elf, fighter, found at the Friendly Arm Inn
with Jaheira, they both travel together, she complains but is loyal. Khalid
is also a Harper agent. Khalid and Jaheira are needed for the Harper subplot
in Baldur's Gate.
Khark
- Found on the Firewine bridge ruins map, the crazy lady who has the jar
(with Khark inside) is screaming, keep telling her to get it no matter
what and then Khark bursts out of the jar. He is pretty tough with that
globe of inv. Use dispel magic or an arrow of slaying to kill him.
Kiel's
Buckler - It's in the same place as Kiel's morningstar. The buckler
adds +1 to DEX.
Kiel's
Helmet - Can be found in the throne room of Durlag's Dungeon #2. It
protects against all forms of panic and boosts morale.
Kiel's
Morningstar - Can be found in his grave near the exit of the Durlag's
Dungeon #2. It's cursed with berserk.
Kivan
- The elf ranger (Chaotic Good) can be found in the High Hedge map just
north of the building. He is specialized in Bow and Spear. Giving him
a composite bow makes combat that much easier since he's a prime candidate
for the bracers of archery gotten from the world's best darter.
Knave's
Robe - Armor Class: +1 bonus vs. missile weapons. Save vs. Death:
+1. Found on Carsa at the Firewine ruins, and Bentha and Zordral in the
Nashkel Carnival each have one. Also on Narcillus at the Nashkel mines
exit.
Korax
- A very special ghoul who will join the party in the Basilisk area, map
3500. Korax will turn on the party ten minutes after joining them. The
ghoul can join the group even if you already have six players. The ghoul
acts something like a summoned monster. Ghouls are immune to basilisk
gazes so Korax can be very useful for 10 minutes.
Koveras
- Don't try to kill this guy when you see him. Take the ring +1 anyway
because you will be arrested anyhow.
Kylee's
Dagger - A miner named Dink on the first level will give you Kylee's
Dagger to give to him on level two. Kylee is in the large round area on
the second level of the mines. Give Kylee his dagger for some experience
points.
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L
Laerta
- See "Gervisse".
Landrin
- He wants his house back. Bring spider body, wine, boots from the house
beside the Jovial Juggler to get your reward. Quite a bit of a reward
too. :)
Laradar
- At the Cloakwood mines, he will approach you with a group of black talon
elites. Laradar will go away if you mention wyverns, but will fight if
you mention your real purpose.
Large
Shield +1, +4 vs. Missiles - You can get it from Varci Roaringhorn
in the western area Baldur's Gate.
Large
Shield +2 - Can be found in the ritual burial section of Durlag's
Dungeon #4. It's in a trapped chest.
Larswood
- A great place to gain experience and equipment if you know what you're
doing. Green Talon Elites, direwolves, and a little druid quest is on
this map. See "Druid Brothers" and "Teven".
Laurel
- This paladin is in the map just north of the Gnoll Stronghold. She would
ask you to fight a few gibberlings. She seems to disappear later.
Leather
Armor +2 - Maneira at the Nashkel mines exit has it. Also on Sendai
in the Cloudpeak Mountains.
Leather
Armor +3 - Can be found in the ritual burial section of Durlag's Dungeon
#4. It's in a trapped chest.
Legit
Max AC - See "Max Legit AC".
Light
Crossbow of Speed - Damage: +1 (missile), THAC0: +1 bonus, Special:
1 extra attack per round. It's for sale at the Thunderhammer Smithy in
Beregost.
Long Bow
of Marksmanship - THAC0: +3, Damage +2, Weight 2, Speed Factor 5.
Can be found on Hakt in Tazok's tent at the Bandit Camp or on a ghost
in the Firewine Ruins. (Pickpocket it).
Long Sword
+1, Flame Tongue - Can be found in a chest in eastern part of Durlag's
Dungeon #4 in a lone grave.
Long Sword
+2 - This is on Greywolf, see "Greywolf".
Lord of
Murder - Bhaal, your true father.
Lore
- Lore is the ability to identify magical items without the need of the
ID spell or scroll. The higher the lore rating, the better your chances.
Bards are best at this.
Louise
- See "Gervisse".
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M
Mace +2
- Can be found in the ritual burial section of Durlag's Dungeon #4. It's
in a trapped chest.
Manual
of Bodily Health - This magical tome will raise your constitution
by one permanently. It is found along the Sword Coast in a cave guarded
by sirines. Within the cave you'll have to contend with the flesh golem
guardians. Good Luck.
For the non-explorer types, it's the same map with the lighthouse. The
cave is north of the lighthouse, along the beach.
Marl
- Of Feldepost's Inn picks a fight with you the moment you walk in. If
you talk him out of it, 900 exp. Charm him and let the spell wear off.
He will attack you, and you gain another 900 exp. Of course, if you DON'T
fight him, you get a quest to find his son. For those of the good alignments.
Max Legit
AC - 18 dex (6 AC), Full Plate Mail (-3 AC), Helm of Balduran (-4
AC), Shield +1 (-6 AC), Twinkle (-8 AC), Ring of Protection +2 (-10 AC),
Claw of Kazgaroth (-11 AC), Cloak of Balduran (-12 AC), make the shield
+2 (from TOTSC) and it becomes -13 AC total
Minsc
- A Neutral Good, human, male ranger, found with his small friend Boo
in the south central part of Nashkel, friend to Dynaheir and inseparable
from her once rescued. He wants you to go west to the Gnoll Fortress and
rescue Dynaheir. Do NOT talk with him until you are ready to rescue Dynaheir
with him. If you procrastinate in your quest, he may turn on you and try
to kill you.
Mithril
Chain Mail +4 - The best of the best, it allows you to use all thieving
skills while wearing it. Drizzt has it.
Montaron
- Evil, halfling character, found on the southeast part of the map just
to east of Candlekeep, travels with Xzar.
Mulahey
- Evil cleric of Nashkel mines. See "Xan" and "Ring of
Holiness".
Murky
Potion - A few salesman you meet on the road or in the carnival may
want to sell weird looking potions to you. If it doesn't look normal,
don't drink it. Normal healing potions looks like the ones you can buy
at temples. If it doesn't look like that, it'll either get you drunk or
poisoned. If you have them, sell them.
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N
Nathan
- Farmer Brun in the center of the farmlands map has lost his son Nathan.
Find Nathan and return him to Farmer Brun. Go west of the farm and you
will see a big hole in the ground. It's a big Ankheg lair. The boy is
in a treasure pile in the north northwest part of the cave.
Necklace
of Missiles - 'The One Gift Lost'. Range: 50 ft, area of effect: 30
ft radius, damage: 6D6 (save vs. spell for half). Can be found on one
of the 3 daughters guarding the airship components in BG (part of a quest).
Another one is for sale at the Nashkel Carnival.
Nester
- A ranger, will appear and talk to the party on the Baldur's Gate bridge
map. If the party has a very low reputation, Nester will attack. Quinn
in Chapter 5 will ask you to return here to look for Nester's dagger.
Quinn is convinced that Nester was killed by Ankhegs.
Noober
- This guy will try to annoy you to death in Nashkel. He looks like a
commoner, and he tries to get you to stone him. Well, if you endure his
presence long enough and not kill him, you'll get some 400 exp.
NPC
- Non-Player Character.
NPC List
- Here's a list of the NPCs that can join your party: Ajantis, Alora,
Branwen, Coran, Dynaheir, Faldorn, Edwin, Eldoth Kron, Garrick, Imoen,
Jaheira, Kagain, Khalid, Kivan, (Korax), Minsc, Montaron, Quayle, Safana,
Shar Teel, Skie, Tiax, Viconia, Yeslick, Xan, Xzar. Look the names up
separately to learn more about them.
NT
- Thank God... From all the info we've heard so far, Baldur's Gate runs
fine and smooth on NT.
NWN
- Neverwinter Nights
Nymph
Cloak - Bring the mage in Sorcerous Sundries in Baldur's Gate a lock
of nymph hair and he'll make you one.
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O
Ogre Mage
- There are quite a few of these around. Best way to kill them is with
an arrow of slaying that you can buy in BG city.
Old Gurk
- Resides in the Jovial Juggler inn in Beregost. He wants his cloak back
and it is a cloak of non-detection. See "Cloak of Non-detection".
Oopah
- Gazib and Oopah are found at the fair. After you talk to Gazib, he summons
Oopah who explodes. After three times of repeating this Oopah gets angry.
Oublek
- Nashkel: Just southwest of the temple of Torm you will find a fat man
named Oublek. Oublek mistakes you for Greywolf, a bounty hunter, and wants
to give you Greywolf's reward money. Admit that you are not Greywolf and
Oublek will be impressed with your honesty. You will be rewarded with
experience and your reputation will go up by a point.
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P
Perdue's
Short Sword - The gnolls around High Hedge have Perdue's short sword,
1 area west of Beregost.
PHB
- Acronym for Players HandBook for D&D.
Phoenix
Guard - This thing means hell. They fight with the ferociousness of
a battle horror, but they respawn themselves on the spot several times
before finally exploding into one big fireball, killing anything nearby.
Do no try killing them with a sword. RANGED ATTACK!
Plate
Mail +1 - On Genthore at the entrance to the Cloakwood mines.
Plate
Mail +3 - This can be found in Durlag's Dungeon #1, west side of the
map in a richly furnished room (noble-like), it's NOT very useful though,
since it's magical and will interfere with other magical items.
Poisoned
Arrows - These are Eldoth's personal poisoned arrows. He learned how
to use poison at a young age, and can create enough venom for about 5
arrows. He is the only person who can safely handle these arrows. See
"Eldoth Kron".
Potion
Trick #1 - Place one of your characters next to an Innkeeper or a
person to whom you can sell potions. Make sure your character has two
of one sort of potion (for example two healing potions), now, right-click
on potion 1 and choose Drink Potion. Quickly right-click again on potion
2 and choose Drink Potion. Now, you immediately pick up the potion (left-click).
Wait until the number one figure disappears. Put it down and quickly drink
it. Pick up the portion and wait until the numbers 535 show up. Then you
can put it down. Now you will have 65535 of them. Sell them and you'll
never have to worry about cash again :). Note that if you fail this, it's
probably because you aren't quick enough. This bug works with Tales of
the Sword Coast as well.
Potion
Trick #2 - (UNVERIFIED) Put potions in all of your characters' quick
item slots. In the inventory screen, replace the rightmost potion with
a gem. Return to the adventure screen, and notice the picture of the potion
that you replaced the gem with still looks like a potion! Click it multiple
times.
Return to the inventory screen. The number of gems should change from
1 to no number at all. Switch back to adventure screen and start clicking
again. You should now have 65 000 gems!
Prat
- When you meet Prat and you're not strong enough to kill him, you can
talk your way out by telling him that you are Sarevok.
Prism
- He's on the map labeled NASHKEL MINES. He's southwest on the map.
Prologue
- Talk to Gorion.
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Q
Quarterstaff
+3 - Dmg: 1D6+3, THAC0: +3. You can buy it at the Ulgoth's Beard inn.
Quayle
- Gnome, chaotic neutral, male cleric (6), illusionist (5), found on the
Baldur's Gate map, northwest part of the bridge area but not inside the
Gate.
Quenash
- See "Cloak of Balduran".
Quinn
- Is looking for his brother Nester, who he believes was killed by Ankhegs.
If you find his brother's dagger and return it to him, Quinn will give
you a Shandon gem. Nester appeared on the Ankheg Farm map north of Friendly
Arm Inn.
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R
Raiken
- This bandit is found in Peldvale. Tell him you want to join his group
and that his group is the only one showing a Sword Coast. You'll be teleported
to the bandit camp after this, so be ready to fight. If you have been
there and killed the leaders of the bandits, your game will lock up.
Ramazith
- He is in his own high mage tower in BG city.
Rest
- Resting will help spellcasters memorize their spells. If you rest in
an inn your chance of ambush is reduced to zero, and if you sleep in a
royal room you'll even get full hp back. Fatigue is not good for you.
Ring of
Animal Friendship - Special: Charm Animal unless save vs. wands. It
uses charges, same as wands. Can be found in Cloakwood #1 (AR2200) on
Seniyad.
Ring of
Energy - Found just east of Larswood on a red wizard of Thay. He also
has a BUNCH of a other spells that you wouldn't want to miss.
Ring of
Fire Resistance - It gives you +40% fire resistance. Found in a cleft
in the cliff at the extreme SE map (AR5500). Another one is in the catacombs
under Candlekeep (Chap. 6).
Ring of
Free Action - Found on the 5th floor of the Iron Throne, the ring
of free action makes spells such as web and entangle useless against you.
However, you also do not benefit from the boots of speed and other spells
that enhance movement.
Another ring is the property of that meditating gnome/dwarf/whatever in
the middle of Ulgoth's Beard. If it will stay like that, is up to you.
Ring of
Holiness - There is one on Mulahey, the evil cleric in the Nashkel
mines. It grants you an extra spell for levels 1-4. Only usable by clerics
and druids.
Ring of
Infravision - There are plenty of these around. One is on a shelf
of a store one screen north of Sorcerous Sundries. Another can be bought
at the Nashkel Carnival. Another one is on Nimbul the Assassin (Nashkel,
Chap. 4).
Ring of
Invisibility - Stop looking! This ring was taken out of Baldur's Gate
by Bioware before the release of the game. If you have it in BG, you're
one big cheater.
It is, however, in the expansion. You can buy it in the tavern at Ulgoth's
Beard.
Ring of
Protection +1 - There is one in the map 2 screens east of Candlekeep,
hidden in a small hole in a round rock near the central west side of the
map.
The second one is on Mirianne of Beregost. Complete her quest and she'll
give you one. The third on is on Koveras. He'll offer you a ring, take
it. You'll be arrested anyhow. :)
Ring of
Protection +2 - This ring is on the mage Ramazith.
Ring of
Wizardry - There were originally two rings, one near FAI, the other
on a mage Sunin in SW BG city. The official patch removes the one in FAI,
so the only ring of wizardry left in the game is the one on Sunin.
Before patch: On FAI map, look for a pine tree with a few rocks at its
base along the southern border of the map (lower right edge of map). Look
carefully around the tree's base. The ring is quite small. Coordinates
of ring location are x=2554, y=3758. Pressing the L key will give you
the coordinates and the map area number to where your mouse is pointing.
Robe of
Archmagi - Davaeorn in the Cloakwood mines has the evil one, and the
good & neutral ones can be bought in HH.
RTFM
- Read the Fu**ing Manual.
Ruffie
- Dog-thing you help Albert find south of Nashkel. Hell hound. Ruffie
is top o' map, middle right of map.
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S
Safana
- Human, female thief, found just northwest of Nashkel. She joins your
group if you agree to help her with a quest. She wants you to travel to
Treasure Cove with her and retrieve a item from the talons of some creature.
Sarevok
- The armoured figure who killed Gorion. Remember?
He's immune to all magic, VERY strong, and the only disadvantage he really
has is that he can't cast any spells, and he's only a fighter.
Hint: monster summoning spells, thief backstab after strength was cast
on him + haste, ranged attacks to beat him.
He apparently has platemail +4 with gauntlets that can hold up to 12 levels
of spells, like a ring of spell storing. Furthermore, the armour provides
90% resistance to fire, cold, lightning and acid (no wonder they don't
let you search the body).
Scimitar
+2 - Can be found somewhere around the basilisks on top of the Durlag's
Tower.
Seniyad
- See "Aldeth".
Seven
Suns - Is found in the southwestern portion of Baldur's Gate.
Sewers
- In chapter 7, you're a criminal in Baldur's Gate and if you linger around
above ground outside of buildings for more than 5 minutes, you will be
arrested/you'll have to fight FF. Travel by the sewers at this time. The
entrances to the sewers are grates that you see on the ground.
Shadow
Armor - It's for sale at the Thunderhammer Smithy in Beregost. After
Mithril Chain, the best armour a thief can have.
Shar Teel
- Chaotic Evil, female, fighter found on the map containing basilisks,
to the east of Beregost Temple district. Shar-Teel is helpful if you are
arrested in chapter seven in Baldur's Gate. She will talk to Angelo within
the jail and secure the party's release from jail.
Shield
Amulet - Range: 0, area of effect: Self, armor class: Base set to
4, special: Bonus +2 AC vs. missile attacks. Duration is 5 turns. Can
be bought at Nashkel Carnival.
Short
Sword +2 - Found on Zargal (hobgoblin) on the Bassilus map. Reliable
sources say due-west of the Bassilus Circle.
Short
Sword of Backstabbing - It can be found in Undercellar, after you
kill the husband/wife assassin team. Although that doesn't come up for
a long time since they only appear there after you find a note telling
you that they were hired to kill you. The sword is on Slythe.
Silke
- Outside the Red Sheaf Inn in the center of Beregost, is a really evil
mage who intends to kill the messenger for his wares. Fight her and get
her stuff. Garrick, in front of the Burning Wizard inn, will lead you
to her.
Skie
- Female, human, thief, found in Baldur's Gate, daughter to Duke Entar
Silvershield, inseparable from Eldorth Kron. She is found on the second
floor of the Entar Silvershield estate. If Eldorth Kron is with the group
she will join. If Eldorth Kron is not with the group she will scream and
the characters may have to leave.
Sling
+3 - Can be found in the ritual burial section of Durlag's Dungeon
#4. It's in a trapped chest.
Slythe
- The woman who has the short sword of backstabbing. Look that sword up
for info.
Sorcerer
- Sorcerer will answer all your questions every 2nd week of the 3rd month
of every 4th leap year... Nah, just ask me anything whenever I'm online.
Soultaker
Dagger - See "Deamonknight".
Splurging
Sturgeon - This place is a pain in the butt to get to. It's in the
NE part of town in the map section divided by a wall. The Sturgeon's on
the north side of the wall. If you enter the map from any location other
than the duchal palace map, you end up on the south side. So be sure to
enter from the direction of the duchal palace map.
Staff
Mace - A one-handed staff found in Dradeel's house on Werewolf Island.
It is 2D4+2 with +2 to THAC0. It has a speed factor of 2 and is usable
by all.
Staff
of Striking - Can be found in a chest in eastern part of Durlag's
Dungeon #4 (lone grave). It's in a chest.
Staff
Spear - Dmg: 1D8+3 THAC0: +2, you can find it on top floor of Durlag's
Unholy Tower, on a sirine of sorts...
Studded
Leather Armour +1 - Found on Telka at the Nashkel Mines Exit and in
a room in the Cloakwood mines.
Studded
Leather Armour +2 - Sendai in the woods where Albert is has it.
Sword
of Balduran - Dmg: 2D4 (+4 vs Lyctrp), THAC0: +4 vs Lyctrp, THAC0:
+4 vs Lyctrp. It's not a very useful sword by itself, but it's the only
one that can TRULY damage the Loup Garou (that is, do more than 1 damage
at the hit). Can be found at the top level of Balduran's Ship, on a desk.
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T
Tales
of the Sword Coast - See "Expansion".
Tamako
- She nails you with a flame arrow at the end of the prologue. You will
meet her again later in the game. She is Sarevok's lover.
Tazok
- This is the guy Kivan's looking for. He's in the bandit camp, the only
way to actually MEET him is to join the bandits. Make sure you kill Tranzig
when you get the chance, and join the bandits at Larswood.
Tenya
- Farms north of FAI: In the southwest, three fishermen, Jebadoh, Sonner
and Telmen are talking about Tenya the priest of Umberlee. The fishermen
ask you to go kill the evil Tenya who they claim is ruining their fishing
with evil spells. You can agree to kill her, do so and return for a reward
in gold and 1000 experience points.
If you agree to go talk to her, she will reveal the true nature of the
fishermen as evil and allow you to return and demand that they give up
the bowl of water elemental control that they have and receive 2500 experience
points. Tenya is found north of the Baldur's Gate bridge on map 0900.
If you help her instead of killing her, later in BG city when asking for
the body from the bitch of Umberlee, you can ask to speak to Tenya, and
she'll give it to you for free.
Teven
- In the southeast part of Larswood is a bandit named Teven who robs you.
If you ask to to join the bandits and if you are clever he may let you
join the group. Say that they are the only profitable venture on the Sword
Coast.
THAC0
- To Hit Armor Class 0.
The roll needed on the to-hit roll (d20) to hit a creature with an armor
class of 0. The armor class of the creature really being attacked is subtracted
from this. Ex: If your THAC0 is 15 and you are trying to hit someone with
an Armor Class of 10 then you need a 5 or above on your to-hit roll.
The Surgeon
- Dave's brother. Meet him on the coast and he'll tell you about his brother
and heal your party.
Thieves'
Guild - You can sell your stolen stuff there, it's on the first screen
when you enter BG via the front door, that is, north of Sorcerous Sundries...
The pass is fafhrd.
Throwing
Axe +2 - Damage: 1D6 + 3, THAC0: +2, damage type (melee): slashing,
damage type (thrown): missile (piercing). Special: Returns to users hand
once thrown. Found on Prat in the Candlekeep Catacombs.
Tiax
- Male, Chaotic Evil, cleric/thief found just in front of the Flaming
Fist Gaol in southwest Baldur's Gate. Tiax has had dreams of Cyric, who
he claims has promised him the rulership of the world. Tiax is mad and
not that good of a companion or fighter.
Tome of
Charisma - See "Tome of Leadership and Influence".
Tome of
Constitution - See "Manual of Bodily Health".
Tome of
Dexterity - Found in the barrel in the same room as Black Lily in
the Thieves' Guild.
Tome of
Intelligence - This can be found on one of the shelves on top of Ramazith's
tower, Baldur's Gate, Duchal Palace map.
Tome of
Leadership and Influence - This can be found in a cave on the gnoll
stronghold map. Take the south trail after the bridge crossing.
Tome of
Strength - This can be found in the crypts of Candlekeep, in chapter
six after you're framed for the murder.
Tome of
Wisdom - There are two in the original BG. One is held by the high
priest of Tymora at the Lady's Hall. The other is in one of the crypts
in the Candlekeep catacombs.
There is a third one hidden in the alter on the second to top level of
Durlag's tower. Be sure to check out the altar first as it's trapped.
Tomes
- These are books of knowledge that raise your stats such as DEX and INT.
They are quite rare, and there aren't many of them around.
TOSC
- It's out!! New items, new maps, new spells... Two words for ya: Get
it. It's the official addon, Tales of the Sword Coast.
Tranzig
- He will be on the second floor of Feldepost inn in Beregost after you
finish clearing out the Nashkel mines. Kill him so he will not notify
the camp that you are coming. You can extract the location of the camp
from him if you don't know it yet, but you must be careful not to kill
him until he reveals it.
Trap
- There are only three ways (that I can think of) to get around a trap.
One is to use a thief to detect and disarm -use thieving button- them.
The other is to walk through it with a high AC fighter and a cleric to
constantly heal him. Your choice.
You can also walk through it with your mage when he has Mirror Image on
him... It won't even touch you.
Traveller's
Robe - AC: +1 bonus vs. missile weapons, Saving throws: +1 bonus vs.
breath. Found on Kysus at the entrance to the Cloakwood mines and on Davaeorn
in the Cloakwood Mines.
Twinkle
- One of the scimitars on Drizzt... See "Drizzt" for more info.
Two Handed
Sword +2, Spider's Bane - Can be found on the second map of Cloakwood.
Agree to find Chelak for Tiber. The spider nest is in the northwest corner
of the level. Kill the spiders and the spider queen in the nest and find
Chelak's body in the treasure trove there. Return the body to his brother
Tiber. The weapons grants the free action effect.
Two Handed
Sword +3 - Is/was a property of the now deceased chess king (you can
pick it off his body when you're done). Chess game comes after you do
all the stuff in Durlag's Dungeon #3.
Two Handed
Sword +3, Cursed Berserking - Brage has it. See "Brage".
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U
Undercellar
- It's a underground whore house you can enter via the Blushing Mermaid
tavern (back room) or any other sewer in BG city.
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V
Vai
- In Chapter 3, Officer Vai of the Flaming Fist in the Jolly Jester will
pay 50 gold for each bandit scalp you bring in. Bandits are a good source
of experience and gold. You can stack 10 scalps in one inventory slot.
Bandits are found in the many areas including Larswood and Peldvale areas.
If you want to sell them before hitting Chapter 3, Feldepost Inn will
buy them at 25gp each.
Vax
- The man who holds the bracers of archery. He's located south of Nashkel.
Viconia
- Neutral Evil, female, dark elf cleric found in the northwest of Peldvale.
To get Viconia, you must agree to protect her from the Flaming Fist mercenaries.
Next you must kill the one chasing her. And then when you talk to her,
accept her into your party. You will loose 2 reputation points for this.
Voltine
- See "Gervisse".
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W
Wand of
Fear - Causes enemies to run in fear unless they save vs. spells.
Can be found in the Wyvern Cave, in a chest near Tazok's tent in BC and
in Davaeorn's chest in the Cloakwood mines.
Wand of
Fire - Can be found in the Ankheg Cave, bought in Sorcerous Sundries
or found in Ulcaster Dungeon.
Wand of
Frost - It creates a column of ice. Can be found in Spider Queen's
Lair or in a knothole in a tree near the Nashkel mines entrance (NW corner).
Wand of
Lightning - One can be found in the Travenhurst home in Beregost (the
big mansion, second floor, desk drawer).
Wand of
Missiles - Imoen has one when you join her, another one is on Tranzig,
and another one in a dwelling in Gullykin.
Wand of
Monster Summoning - One can be found in one of the three catacombs
2 screens east of Nashkel (easternmost crypt at the Nashkel mines exit).
Wand of
Paralyzation - Found in the Sirine Cave (AR3600).
Wand of
Polymorphing - See "Gervisse".
Wand of
Sleep - Can be bought in Sorcerous Sundries in BG.
Wand of
the Heavens - Found in Iron throne building, 5th floor. Or buy at
Sorcerous Sundries.
Warhammer
+1, +4 vs. Giant Humanoids - This can be found in Ulgoth's Beard on
a dwarf in the tavern that gives you the quest to retrieve his dagger.
But you can just steal it off him before doing the quest, after which
you should get the hammer. ;)
Warhammer
+2 - 'Ashideena'. Damage: 1D4 +3 (+1 electrical), THAC0: +2 bonus,
damage type: crushing, weight: 5, speed factor: 2. Bassilus has it. Look
up "Bassilus" for the location.
Winter
Wolf - These are worth about 1000 exp each and the pelts are worth
500 gold in the Nashkel store.
Wolfsbane
Charm - Dradeel will give you one after you talk to him, and you can
get another one if you pickpocket him.
Write
Spell - Right click on a scroll and if a write magic button is present,
click to write spell. If not present, you either already have it, or you're
not a mage.
Wyverns
- Wyverns can be found at Cloakwood also. Coran will want to hunt some.
If you don't find one within a ten-day he will leave your party. You only
need ONE wyvern head. Take this to the temple east of Beregost.
There is a wyvern cave in map Cloakwood four, map 1700.
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X
Xan
- Lawful Neutral, elf, male, enchanter who can use the Moonblade (dagger?),
found at bottom of Nashkel Mines in the chamber with Mulahey, the priest
of Cyric who is behind the kobold infestation. No one else can use the
Moonblade, so don't bother trying.
Xvart
Village - The Xvart camp is west of Nashkel. There's a cave there,
and you will find a flail +1, bracers of AC 8, and a potion of fire resistence.
Xzar
- Evil, human mage character found on the southeast part of the map just
to east of Candlekeep. Partially mad employer of Montaron who is seeking
to find a solution to the Iron mine crisis. These men are Zhentarim agents,
and not too bright either. They are needed to complete the Zhentarim subplot
in Baldur's Gate.
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Y
Yeslick
- Fighter (4), cleric (5), male dwarf, found in the Cloakwood Mines.
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Z
Zhurlong
- A thief found in The Burning Wizard Inn of Beregost, wants his boots
of stealth back.
Zorda
- The only way to save Bentha from Zorda in one of the carnival tents
is to call him a moron from the beginning, and pick a fight with him.
It's worth the killing. :)
Talk to her afterwards to get your reward.
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