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Baldur's Gate NPCs Guide

Ajantis - Alora - Branwen - Coran - Dynaheir - Edwin - Eldoth - Faldorn Garrick - Imoen - Jaheira - Kagain - Khalid - Kivan - Minsc - Montaron - Quayle - Safana - SharTeel - Skie - Tiax - Viconia - Xan - Xzar - Yeslick


Ajantis Name: Ajantis

Race & Class: Human, Paladin

Alignment: Lawful Good

Stats: STR 17, DEX 13, CON 16, INT 12, WIS 13, CHA 17

Special: -


Location:
Found on the south central portion of the map in the area just north of Friendly Arm Inn. Ajantis will attack you if you talk to him in an insulting way.

History:
When asked about his past, Ajantis announces that he is a squire-paladin of the Order of the Most Radiant Heart, and that he enforces the power and discipline of Helm. He belongs to the noble family of Ilvastarr in Waterdeep, and has studied swordplay under such luminaries as Myrmith Splendon. His skill and devotion apparently brought him to the attention of the paladin Keldorn, one of the most respected of the order, who decided to take Ajantis under his wing as a squire.

Recently, Ajantis has asked for the honor of becoming a full-fledged member of the order. To accomplish this he has traveled to the Sword Coast, in order to help curtail the increased humanoid activity in the region. If he succeeds in his quest, the order will vote on his eligibility for membership. He seems utterly devoted to his mission.

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Alora Name: Alora

Race & Class: Halfling, Thief

Alignment: Chaotic Good

Stats: STR 8, DEX 19, CON 12, INT 14, WIS 7, CHA 10

Special: -


Location:

Found in Baldur's Gate within the Hall of Wonders in the western part of the city. She will join the group if they agree to help her rob the Hall.

History:
Alora reveals that she was originally from Iriaebor. As a child she was cute, outgoing, and dangerously curious, causing no end of trouble for her parents. They tried to curb her lunatic behavior, and encouraged her to be content with home and hearth like other halflings. Alora found this unbearably stifling, and left to explore the world. She quickly found herself falling into all sorts of trouble, going to the wrong places and angering the wrong sorts of people. Eventually she found herself in the city of Baldur's Gate, and it was there that she discovered her future profession: thievery.

Wealth was never her chief concern; it's just that too many interesting things are behind locked doors. Her unassuming temperament makes it easy for her to hoodwink the authorities, and her sweet nature has saved her from a jail cell numerous times.

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Branwen Name: Branwen

Race & Class: Human, Cleric

Alignment: True Neutral

Stats: STR 13, DEX 16, CON 15, INT 9, WIS 16, CHA 13

Special: Spiritual Hammer


Location:

Found as a statue in the middle of the Nashkel Fair area just to the south of the entrance to the large red and white tent in the middle of the map. You must cast a stone to flesh spell which can be purchased in a variety of places on her, to get her to come to life and join your group.

History:
Branwen reveals that she left her home of Seawolf in the Norheim Isles at an early age. She was apparently reviled by her own people for wanting to become a priest, a station reserved exclusively for the men of the village. She harbors no resentment, realizing that her faith must face such tests or be worthless. She traveled the coast, offering her services to local militias, and eventually came into the employ of an adventuring troupe in the Nashkel area. Branwen had no idea that the group was participating in banditry however, and on their first raid, she balked at attacking a caravan of unarmed merchants.

She rebelled and a mage named Tranzig turned her to stone in the ensuing fight. Despite the unfavorable outcome, Branwen feels that Tempus views her actions approvingly. To attack those that are unarmed is the basest of villainy.

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Coran Name: Coran

Race & Class: Elf, Fighter/Thief

Alignment: Chaotic Good

Stats: STR 14, DEX 20, CON 12, INT 14, WIS 9, CHA 16

Special: -


Location:

Found in the first part of Cloakwood just west of the Friendly Arm Inn. Interesting character, but you cannot get him until chapter 4
. Agree to help him hunt wyverns and he will join.

History:
Coran reveals that he hails from the Forest of Tethir, and while he has great memories of his time there, the serene lifestyle he felt it offered was ultimately not for him. Instead he traveled to the city of Baldur's Gate, dreaming of wealth, power, and respect. With nary a coin to his name, he resorted to thievery, stealing only from those that he felt could spare it, and swearing that he would quit once he had enough gold to start his own business. Unfortunately, he soon grew to love his new lifestyle, looking forward to each hair-raising escape, dangerous break-in, or beautiful woman.

Occasionally he would need to leave town for a while, disappearing into the wilderness until things had cooled down and his name was less known. His most recent retreat is apparently the result of a relationship with the female sorceress Brielbara. He sheepishly admits to being caught in the act of seducing a female member of the Knights of the Unicorn, and being forced to flee from the violently jealous mage.

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Dynaheir Name: Dynaheir

Race & Class: Human, Invoker

Alignment: Lawful Good

Stats: STR 11, DEX 13, CON 16, INT 17, WIS 15, CHA 12

Special: Slow Poison


Location:

Found in a pit within the Gnoll Fortress and a friend to Minsc and Boo. If you have Minsc in your party, she automatically joins you after you find her.

History:
Dynaheir has very little to say. She is apparently from the far-eastern nation of Rasheman, and has come to the west with a bodyguard known as Minsc. Minsc is on his "dejemma", a right of passage, and it appears that she may be involved in something similar. Of this, she will only state that great things are foretold for the Sword Coast. She seems very sure of herself, is possessed with an old-world sensibility, and is very demanding of her companions.

She has expressed concerns about the sanity of her bodyguard, though she has an obvious respect for him and will not go far from his side.

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Edwin Name: Edwin

Race & Class: Human, Conjurer

Alignment: Lawful Evil

Stats: STR 9, DEX 10, CON 16, INT 18, WIS 9, CHA 10

Special: One additional 1st and 2nd level spell


Location:

Red Wizard of Thay - found in Nashkel on the southern bridge. Edwin asks for the party's assistance in killing Dynaheir, a lawful good wizard. Edwin will join the party to seek out Dynaheir, who when found in the Gnoll Fortress will either attack the group or will join if the group joins against Edwin. Edwin will leave the party if you do not find Dynaheir in 14 days.

History:
When asked about his past, Edwin sneers that he has no intention of revealing such information and that it is none of your business. He further states that you are lucky enough to simply share his company, and then mutters something about leaving whenever he wishes.
He obviously cares little for the camaraderie of others, and seems to take more pleasure in speaking to himself than in interacting with the party.

His attire brazenly displays the colors of the Red Wizards of Thay, though why a member of that organization would come so far west is puzzling. Edwin does not seem forthcoming with any information.

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Eldoth Kron Name: Eldoth Kron

Race & Class: Human, Bard

Alignment: Neutral Evil

Stats: STR 16, DEX 12, CON 15, INT 13, WIS 10, CHA 16

Special: Create Poisoned Arrows


Location:

Found in the third area of Cloakwood (in the forest), Eldoth wants you to kidnap Skie, the daughter of the Duke of Baldur's Gate, and hold her for ransom so that Skie can live independently. He is devoted to Skie and if you don't have him in the party when you meet her, she runs away for good.

History:
Eldoth Kron speaks as though his every word should impress and dazzle. He really seems to enjoy talking about himself. He is apparently from the island kingdom of Ruathym, though he left as a teenager for the city of Waterdeep. His natural affinity for song and poetry was honed to perfection while he trained at the musical college of New Olamn, supporting himself with gold borrowed from any one of his given lovers. It would seem that his skill in music is mirrored with his talent in the manipulation of others' emotions.

He skims over explaining how he came to leave Waterdeep, but it was apparently the result of an attempted tryst with Aleena Palidinstar. Piergeiron, lord of the city, discovered that his daughter was being used by a manipulative dilettante and likely became quite furious. Eldoth probably had to flee the city deciding it was time to use his bardic skills elsewhere.

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Faldorn Name: Faldorn

Race & Class: Human, Druid

Alignment: True Neutral

Stats: STR 12, DEX 15, CON 11, INT 10, WIS 16, CHA 15

Special: Summon Dread Wolf


Location:

Found in the third area of Cloakwood (in the druid shrine), Faldorn wants to free the forest from the evils of the Iron Throne, which has taken up residence in the Cloakwood mines.

History:
Faldorn states that she was the child of a Black Raven Uthgardt woman. As an infant she was given over to an enclave of Shadow Druids as an offering, and was thereafter raised according to their beliefs. A splinter group of the main druidic order, Shadow Druids engage in very aggressive protection of nature, often relying on violence to achieve their aims. Faldorn showed great promise as she approached adulthood, and the order decided to send her to the Sword Coast to test her devotion to their ideals.

Her ongoing mission is to use any means available to stop the despoiling of nature, no matter the risk or the cost to her life or any other.

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Garrick
Name: Garrick

Race & Class: Human, Bard

Alignment: Chaotic Neutral

Stats: STR 14, DEX 16, CON 9, INT 13, WIS 14, CHA 15

Special: -


Location:

Found in front of the Burning Wizard Inn in Beregost. He wants to employ you to bodyguard Silke, an evil mage masquerading as a bard. After the mage is killed you can recruit Garrick.

History:
Garrick explains that he was part of a celebrated acting troupe called the Dale Wind Troubadours. They traveled the length of the coast from Neverwinter to Amn and often played to Dukes and other nobility.
Indeed, few others could afford the cost of a performance when the group was at its peak. Garrick does not speak fondly of this time however, as the direction the group was taking left him dissatisfied with their conduct.

He apparently discovered that performances were being used as distractions for theivery and declared he would have nothing to do with it. Rebuffed by his comrades, now he wishes simply to travel and play his music for those that will listen. He seems a bit young and naive, and a touch too ready to take the word of a stranger.

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Imoen Name: Imoen

Race & Class: Human, Thief

Alignment: Neutral Good

Stats: STR 9, DEX 18, CON 16, INT 17, WIS 11, CHA 16

Special: -


Location:

Found within the prologue in Candlekeep first, but does not join your party until after you talk with Gorion and he is killed. She will meet up with you shortly after that, if you treated her nicely in the inner courtyard of Candlekeep.

History:
When asked about her past, Imoen slaps your shoulder playfully. She says that you of all people should know, seeing as how you grew up together. Indeed, some of your fondest memories are of meeting this sprightly young lass. She apparently came to Candlekeep much as you did, though 10 years later in life, and she spent much more time with the guff Winthrop than Gorion. "Puffguts" she would call him, much to the old innkeep's dismay.

She seems the eternal child, and is quite content to play the part of little sister, though you are both of comparative ages. You can tell by her hearty smile that she will always be willing to travel with you, no matter what path you take.

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Jaheira Name: Jaheira

Race & Class: Half-Elf, Fighter/Druid

Alignment: True Neutral

Stats: STR 15, DEX 14, CON 17, INT 10, WIS 14, CHA 15

Special: -


Location:

Found at the Friendly Arm Inn on the first floor, Jaheira and Khalid were good friends of Gorion, and will go with you everywhere. However, if you say "No" to them the first time they want to join, you won't be able to recruit them again.

History:
When asked about her past, Jaheira glares as she speaks. She says that she was born in the Tethyr region to a loyalist of the King Alemander regime, unfortunately during the Tethyrian civil war. Her family was among the nobles targeted by the angry mobs of peasants, and she was only spared because a servant girl took her from their castle before it fell. They fled into the forest of Tethyr and stumbled across an enclave of Druids willing to take the child.

Jaheira grew up a very headstrong girl, believing that the only way to protect nature was to have an active role in the world. She seems to have little in common with Khalid, but even though her manner is often confrontational, she apparently cares deeply for him. Her admiration of Gorion is obvious, and she plainly states that whomever was responsible for his death will suffer an equal fate.

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Kagain Name: Kagain

Race & Class: Dwarf, Fighter

Alignment: Lawful Evil

Stats: STR 16, DEX 12, CON 20, INT 15, WIS 11, CHA 8

Special: Regeneration


Location:

Found in the shop north of the Feldepost Inn in Beregost. Kagain is looking for a lost noble's son, who was a passenger on his caravan line to Baldur's Gate. Kagain will join your group to pursue the lost son of the noble. His quest is solved by going one area north of Beregost and finding the destroyed caravan. If you do not find the caravan within 10 days, Kagain leaves the group.

History:
When asked about his past, Kagain stresses that the questioner should just mind their own business if they want to keep their teeth. It is apparent that he runs a rather shady mercenary company and that he is quite obsessed with wealth, but any information beyond this he is content to keep to himself.

Kagain runs a shop found within Beregost and is itching to leave the bustle of the town for some excitement and will be willing to join the party if you simply step forward and ask.

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Khalid Name: Khalid

Race & Class: Half-Elf, Fighter

Alignment: Neutral Good

Stats: STR 15, DEX 16, CON 17, INT 12, WIS 10, CHA 9

Special: -


Location:

Found at the Friendly Arm Inn on the first floor, Jaheira and Khalid were good friends of Gorion, and will go with you everywhere. However, if you say "No" to them the first time they want to join, you won't be able to recruit them again.

History:
Khalid nervously reveals that he was born and raised in the nation of Calimshan. He does not say much of his parents, but you get the feeling that his merchant father thought little of him, devoting much more attention to Khalid's halfbrothers. Khalid thus threw himself into the martial pursuits, studying under members of the city militia. He doesn't go into detail on how he met Jaheira, but his adoration of her is obvious.

When asked about how he knew Gorion, he will only say that they had long been friends, and that many shared acquaintances will mourn his loss with harpsong.

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Kivan Name: Kivan

Race & Class: Elf, Ranger

Alignment: Chaotic Good

Stats: STR 18/12, DEX 17, CON 14, INT 10, WIS 14, CHA 8

Special: -

Location:
Found on the High Hedge map, north of the building. He is hunting raiders who killed someone very special to him.

History:
Kivan reveals that he hails from the forest of Shilmista, though he has not visited his homeland for quite some time. He has instead been traveling the world driven by the darkest of obsessions: revenge.
Kivan and his mate Deheriana were apparently on a romantic sojourn years ago when they were waylaid by a group of Brigands. They were captured and tortured for the amusement of Tazok, the half-ogre that led the attack. Kivan eventually escaped, but Deheriana did not survive the encounter.

Kivan is a man of few words, and obviously does not make friends easily. Likely, he will not take much pleasure from life until he has revenged the death of his love.

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Minsc Name: Minsc

Race & Class: Human, Ranger

Alignment: Neutral Good

Stats: STR 18/93, DEX 15, CON 15, INT 8, WIS 6, CHA 9

Special: Berserker Rage


Location:

Found with his small friend Boo in the south central part of Nashkel, friend to Dynaheir and inseparable from her once rescued. He wants you to go west to the Gnoll Fortress and rescue Dynaheir. Do NOT talk to him until you are ready to rescue Dynaheir. If you procrastinate in your quest, he may turn on you and try to kill you.

History:
Minsc proudly announces that he is a berserker warrior from the nation of Rasheman in the utter east. He is currently undertaking his dejemma, a ritual journey to manhood, and is seeking adventure and glory in battle. It is also his honor to be the bodyguard of a young Wychalarn of Rasheman named Dynaheir, and if anyone tries to harm her, he will beat sense into their heads until they reconsider. He is unsure as to why she has led them to the Sword Coast, but his loyalty is unquestioning. If he serves her well and distinguishes himself in battle, he hopes to be accepted into the Ice Dragon berserker lodge upon return to their homeland.

So far, Minsc considers his most notable experience in the world abroad to be the acquisition of his animal companion 'Boo,' a creature that he claims is a miniature giant space hamster. Apparently such things do exist in the Realms, but Minsc has surely taken too many blows to the head. He seems a good-natured fellow, but is all too willing to indulge his berserker nature.

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Montaron Name: Montaron

Race & Class: Halfling, Fighter/Thief

Alignment: Neutral Evil

Stats: STR 16, DEX 17, CON 15, INT 12, WIS 13, CHA 9

Special: -


Location:

Found on the southeast part of the map just east of Candlekeep. (Same screen as Imoen). He is the dumb half of the Monty & Xzar duo, and they come and go together.

History:
When asked about his past, Montaron openly threatens you with bodily harm. He seems quite dangerous, and more than willing to engage in gratuitous violence. It would appear that he cares little for life, including his own. He works grudgingly with Xzar, even though he obviously despises the man. Whoever their employers are, they must be powerful indeed. These two would likely kill each other without a presence over their heads preventing it.

Montaron might be willing to discuss the whole matter with you, but you get the feeling that you probably would not wake up the next morning.

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Quayle Name: Quayle

Race & Class: Gnome, Cleric/Illusionist

Alignment: Chaotic Neutral

Stats: STR 8, DEX 15, CON 11, INT 17, WIS 10, CHA 6

Special: Invisibility


Location:

Found on the Baldur's Gate drawbridge map, in the northwest part of the area at the entrance to Baldur's Gate. No matter which direction you say that you are going, he is going that way too. You can't get him until the Cloakwood mines are clear.

History:
Quayle talks for a good hour about his worship of Baravar Cloakshadow, how he is well on his way to mastering sorcery, and just generally how incredibly smart he is compared to everyone else in the party. He was apparently encouraged to strike out on his own as soon as he came of age because, as he claims, he was simply too gifted to remain in that stifling environment. You get the feeling, however, that no one was terribly broken up over his leaving. He says that he apprenticed in the arts of magic and the worship of Baravar under a gnome named Gifos, though it was not long before this teacher also sent him on his way.

Since then, Quayle has wandered the Sword Coast looking for people who were willing to accept his "his wisdom and instruction." It has likely been a long walk.

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Safana Name: Safana

Race & Class: Human, Thief

Alignment: Chaotic Neutral

Stats: STR 13, DEX 17, CON 10, INT 16, WIS 9, CHA 17

Special: Charm Animal


Location:

Found on the map just northwest of Nashkel, east of the lighthouse. She joins your group if you agree to help her with a quest. She wants you to travel to Treasure Cove with her and retrieve an item from the talons of some creature.

History:
Safana spins tale upon tale involving fantastic liaisons with pirate captains, nobles, and royalty of all shapes and sizes. The consistent details seem to be that she grew up in the city of Calimport, surrounded by luxury. Her father was a very influential noble, and though she could have had anything, she apparently found herself too confined by her father's protective arm. She ran away in her early teens with the help of the first mate of the pirate ship "Exzesus," and remained with the crew for several years as they raided up and down the Sword Coast.

Eventually, she tried to manipulate the captain and found herself in a lot of trouble, escaping when the ship was at port in Baldur's Gate. She has many stories of her escapades after that, but if there is a grain of truth in them, you certainly cannot find it.

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Shar-Teel Name: Shar-Teel

Race & Class: Human, Fighter

Alignment: Chaotic Evil

Stats: STR 18/58, DEX 17, CON 9, INT 14, WIS 7, CHA 11

Special: -


Location:

Found on the map containing basilisks, to the east of Beregost Temple district. When you first meet up with Shar-Teel she challenges your best male fighter to a duel. If you don't have a male in your party, you can't get her. If you turn her down, she leaves forever.

History:
When asked about her past, Shar Teel has very little to say. From the little she speaks of, it can be gleaned that she is an orphan. She also seems to harbor an intense dislike for Flaming Fist mercenaries, as well as, an obvious disrespect for men in general. She seems to have something to prove and likely her childhood was not of storybook quality.

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Skie Name: Skie

Race & Class: Human, Thief

Alignment: True Neutral

Stats: STR 11, DEX 18, CON 15, INT 15, WIS 8, CHA 13

Special: -


Location:

Skie is the daughter to Duke Entar Silvershield, and is inseparable from Eldorth Kron. She is found on the second floor of the Entar Silvershield estate. If Eldorth Kron is with the group she will join. If Eldorth Kron is not with the group she will scream and the characters may have to leave.

History:
Skie bubbles that she is the daughter of Entar Silvershield, one of the Grand Dukes of Baldur's Gate. Her admittedly sheltered life has consisted mostly of learning ballet, history, and languages.
Being exceptionally agile, she has become a very proficient dancer, though this natural dexterity has mainly allowed her to better sneak off on sojourns away from the estate. She says she finds the nastier areas of Baldur's Gate exciting, though she seems naive about the dangers.

On one of her escapades, she met up with the debonair Eldoth, and thinks that he can help her live the life of adventure that she craves. She trusts him implicitly, perhaps too much so.

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Tiax Name: Tiax

Race & Class: Gnome, Cleric/Thief

Alignment: Chaotic Evil

Stats: STR 9, DEX 16, CON 16, INT 10, WIS 13, CHA 9

Special: Summon Ghast


Location:

Found just in front of the Flaming Fist headquarters in southwest of Baldur's Gate. Tiax has had dreams of Cyric, who he claims has promised him the rulership of the world. Tiax is, obviously, quite mad.

History:
When asked about his past, Tiax ignores you entirely, preferring instead to loudly proclaim what is in store for his future. He obviously worships Cyric, but also seems to share a touch of his madness. Tiax unquestioningly believes that he is destined to rule the world, and his fervor makes him blind to the ridiculous nature of the goal. He seems harmless enough for now.

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Viconia Name: Viconia

Race & Class: Drow Elf, Cleric

Alignment: Neutral Evil

Stats: STR 10, DEX 19, CON 8, INT 16, WIS 15, CHA 14

Special: 50% Magic Resistance


Location:

Found in the northwest of Peldvale. To get Viconia, you must agree to protect her from the Flaming Fist mercenaries. Next, you must kill the one chasing her. And then when you talk to her, accept her into your party. You will loose 2 reputation points for this.

History:
Viconia reveals that she is a dark elf from the Underdark city of Menzoberranzan. She says very little about her reasons for leaving that sunless realm, though separations of such nature are never gentle.
She does claim to no longer worship the spider goddess Lloth: a change that even you know is often fatal. Her new faith is in the night goddess Shar, an appropriate choice for a drow, though this is not a firm indication that she has given up the brutal ways of her people.

She finds the laws of the surface world quaint and more than a little strange, but this is simply because of her lack of experience. Likewise she seems a bit naive about how her race is viewed by surface dwellers. Many will not give her the chance she seems to expect, and even being seen with her may affect how people think of you. You know that as a drow, she has resistance to magic, both beneficial and harmful.

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Xan Name: Xan

Race & Class: Elf, Enchanter

Alignment: Lawful Neutral

Stats: STR 13, DEX 16, CON 7, INT 17, WIS 14, CHA 16

Special: -


Location:

Found at bottom of Nashkel Mines in the chamber with Mulahey, the priest of Cyric who is behind the kobold infestation. He is the only person who can use the Moonblade found nearby.

History:
Xan wistfully speaks of his home in the elven stronghold of Evereska, and his role as a Greycloak. It was apparently decreed that he was to investigate the events of the iron shortage, determine who or what were the causes, and ascertain whether there was a greater threat to the region as a whole. This was definitely not a small task, and he accepted the responsibility with a great deal of dread. You get the feeling, however, that he approaches everything with a great deal of dread.

He has devoted his life to improving his mastery of magic and has become a skilled wizard, though this dedication has left him little time to make friends or acquire any other pastimes. He strikes you as very capable, though probably not the best influence on morale.

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Xzar Name: Xzar

Race & Class: Human, Necromancer

Alignment: Chaotic Evil

Stats: STR 14, DEX 16, CON 10, INT 17, WIS 16, CHA 10

Special: -


Location:

Found on the southeast part of the map just east of Candlekeep. (Same screen as Imoen). He is the bright half of the Monty & Xzar duo, and they come and go together.

History:
When asked about his past Xzar has very few coherent things to say. His desire to determine the cause of the iron shortage seems benevolent enough, but his motives remain unclear. His ramblings seem disjointed, but his faculties are obviously in good enough order for him to be adept at magic. He mutters something about how he and his associate Montaron are in the employ of a powerful group, but when pressed for details he gets extremely agitated and does not speak for some time.

He is obviously at least partially insane, and the network that would hire him must be dark indeed.

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Yeslick Name: Yeslick

Race & Class: Dwarf, Fighter/Cleric

Alignment: Lawful Good

Stats: STR 15, DEX 12, CON 17, INT 7, WIS 16, CHA 10

Special: Dispel Magic


Location:

Found in the Cloakwood mines, level 2
. After you help solve the whole situation, he will offer to join you.

History:
Yeslick quietly states that he was once a member of the dwarven clan Orothiar. For generations they used the iron mine in the center of Cloakwood as their home, but almost a century ago catastrophe struck.
As skilled as they are underground, dwarves occassionally make mistakes. Once such incident cost them dearly. They apparently breached an underground river and the resulting flood claimed nearly all of the clan.

Yeslick was one of the few survivors, and made his way to Sembia to start a new life. There he made the acquaintance of Rieltar, a member of the Iron Throne, and was hired as a personal smith. They became friends, and eventually Yeslick told of his past.

This proved to be his undoing as Rieltar used this information to formulate a plan to expand the Iron Throne power base in the Sword Coast. Rieltar betrayed his supposed friend and forced him to reveal the site to others. Now he wishes for nothing but the chance to right the wrongs that have been committed using his ancestral home.


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