Location: Games » Baldur's Gate » Tips, Tricks & Hints
NOTE:
Press the L key while playing to see the coordinates of your mouse (x,
y). Then move your mouse to get the exact location of the items.
Crazy
Mage
If
you want a good fight you can go to the temple in Nashkel and look at
one of the tombstones (X: 2924, Y: 1284). Every time you do this a mage
will appear and if you do it 3 times he will summon some Phoenix Guards.
Warning! When you kill a Phoenix Guard they will explode like a fireball.
The reward for the fight is not big though, 100 exp for every guard and
the only stuff the mage has on him is some money (not much).
Export
Trick
We
all know about the export cheat, but this makes it even better. Take your
character to the training episode in the first scene (you are approached
for a training opportunity by someone near where you meet your "father").
Go in and begin the battle. Instead of fighting, select the characters
(right click) you are given to control and begin transferring their inventory
to yourself. Keep the battle going until you have all you want. Don't
exit or you will lose it all; instead, select your character while still
in the training area and export him/her. Begin a new game and import your
character. All the inventory is still there!
***
Ring of Wizardry ***
Map:
Friendly Arm Inn
Coordinates:
x = 2552, y = 3760 (if you have the patch installed, the ring won't be
there)
Effect:
Doubles the amount of spells a mage can memorize
Another
ring of wizardry can be found in the city of Baldur's Gate. It is on a
mage on the same map as the Flaming Fist headquarters in a house in the
southwest corner. Be prepared for a tough fight when you enter, but the
reward is worth it!
***
Ankheg Armor ***
Map:
Nashkel
Coordinates:
x = 186, y = 2744, AR4800
Effect:
Armor Class 1 and weight of only 25.
***
Wand of Frost ***
Map:
Nashkel Mines
Coordinates:
x = 165, y = 177
Effect:
creates a column of Ice
Damage:
8D6 (save vs wands for half)
Range:
100
Area:
1 Creature
***
Ring of Protection +1 ***
Map:
1 map south of the Friendly Arm Inn
Coordinates:
x = 1004, y = 1114
Effect:
Armor Class + 1 Bonus and Saving Throws +1 Bonus
***
Ring of Fire Resistance ***
Map:
1 map east of Nashkel
Coordinates:
x = 1955, y = 2372
Effect:
Fire Resistance +40% (+ a star saphire (1000 gold) and another gem)
***
Scroll of Cloudkill and Chromatic orb ***
Map:
1 map east of the Nashkel Mines
Coordinates:
x = 1793, y = 414
Effect:
2 nice spells (level 1 and level 5)
***
Gauntlets of Weapon Skill ***
Map:
Near the Umberlee Temple in Baldur's Gate city (in a crate)
***
Cloak of Protection +2 ***
Map:
Candlekeep Crypt, Southwest of the empty room
***
Ioun Stone of Luck (joke) ***
Map:
1 map west of Nashkell
How
to get it: Kill the squirrel on one map to the west of Nashkel. (Kill
every squirrel you meet, one of them will be carrying it.)
Effect:
+1 Luck
***
Algernon's Cloak ***
Map:
Beregost, Feldepost Inn, first floor.
How
to get it: Pickpocket the fat guy. Yes, his name is Algernon.
Effect:
It will give you +2 Charisma if you wear it, but it also gives you a special
ability. You can charm anyone at any time by clicking on the special abilities
button and then on the cloak. Especially early in the game, when you don't
have the charm spell yet, you will be able to make good use of it. You
can use the charm spell on enemies (some have resistance) and they'll
fight on your side then for a while. Especially when fighting those annoying
sirenes at the lighthouse area, the charm spell is very useful, simply
cast it on on of the carrion crawlers by the coast and you can let them
attack the sirenes.
They
won't cast invisibility nor try to charm any of your party members if
you keep distance. Even if you have the charm spell already, this cloak
will help you out too. Beware: When you use charm on someone, you're sometimes
not able to talk to a neutral person in a game. There is no way to remedy
this, so talk first, charm later.
Tomes
A
tome will raise your stats by 1 point permanately
To
use it, place it in your quick item slot and then (in-game), use the tome
to get the benefit. The tome will be consumed.
***
Tome of Dexterity ***
-
It's in a barrel behind Black Lily in the Thieves' Guild in Baldur's Gate.
***
Tome of Constitution ***
-
It's on the lighthouse screen, in a cave behind the last sirens (on a
strange coloured kind of sand, very yellow).
***
Tome of Wisdom ***
-
It's on a priestess in Tymora's Temple in Baldur's Gate. Another can also
be found in a tomb in Candlekeep.
***
Tome of Charisma ***
-
It's in one of the three caves under the Gnoll Fortress.
***
Tome of Strength ***
-
It's in a tomb in Candlekeep.
***
Tome of Intelligence ***
-
It's in a bookcase on the top level of the mage Ramazith's tower in Baldur's
Gate.
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