Spell Protections


Protections


The spell protections get kind of confusing with all the inaccuracies in the manual. The following table sums it all up:

Capacity Maximum Level
Minor Spell Deflection 4 7
Minor Spell Turning 4 7
Spell Deflection 10 9
Spell Turning 12 9
Spell Trap 30 9
Shield of the Archons 1 per 2 levels 9

None of the above protect against spell protection removal, Breach, Lower Resistance, or any area spell.

Also of interest:


Removal


An overview of what is needed to get rid of what:

GoI I MGoI MR MSD MST ORS SD SI-A SotA SS STr STu
Dispel Magic   %         %            
Khelben's Warding Whip x   x   x x   x x x x   x
Lower Resistance       n                  
Pierce Magic x   x n x x   x x x x   x
Pierce Shield x   x n x x   x x x x x x
Remove Magic   %         %            
Ruby Ray of Reversal x   x   x x   x x x x x x
Secret Word     x   x x   x x x x   x
Spell Thrust     x   x x     x   x    
Spellstrike x   x   x x   x x x x x x

Notes:


Elemental Protections


An overview of what protects against what:

Acid Cold Fire Lightning Magic Damage
Protection from Cold   50%      
Protection from Fire (Arcane)     80%    
Fireshield (Blue)   50%      
Fireshield (Red)     50%    
Protection from Acid 100%        
Protection from Electricity       100%  
Sunfire     100%    
Protection from Magic Energy         50%
Protection from Elements 75% 75% 75% 75%  
Protection from Energy 75% 75% 75% 75% 75%
Armor of Faith n n n n n
Resist Fire and Cold    50%  50%    
Protection from Fire (Divine)      80%    
Protection from Lightning        100%  
Aura of Flaming Death          

Notes: