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Location: Games » Baldur's Gate 2 » Walkthroughs & Guides
HELMETS
Wear a Helmet on your head to protect yourself from critical hits. With the proper enchantments, a Helmet may bestow other protections.
Dragon Helm
Properties:
- Sets Fire, Cold, and Electrical resistance to 25%.
- Armor Class Bonus: None.
- Weight: 2.
- Not usable by: Bards, Mages, and Thieves.
Location:
Helmet of Defense
Properties:
- Armor Class Bonus: None.
- Saving Throws: +1 bonus.
- Electrical Resistance: +20%.
- Cold Resistance: +20%.
- Fire Resistance: +20%.
- Special: Protects against critical hits.
- Weight: 3.
- Not usable by: Mages, Bards, and Thieves.
Location:
Helm of Balduran
Properties:
- Armor Class Bonus: +1.
- Max Hit Points: +5.
- Saving Throws: +1.
- THAC0: +1.
- Special: Protects against critical Hits.
- Weight: 1.
- Not usable by: Mages, Bards, and Thieves.
Location:
Helm of Brilliance
Properties:
- Equipped Abilities:
- Protects against critical hits.
- Fire Resistance.
- Special abilities once per day:
- Fireball:
- Damage: 6D6 (save vs. wands for half).
- Range: 90 feet.
- Area: 30 foot radius.
- Prismatic Spray: Effects vary as per 7th level Wizard spell.
- Sunray:
- Damage: 3D6 (save vs. spells or be blinded for 10 rounds).
- Undead: An additional 1D6 points of damage per level of caster (save vs. spells or be destroyed).
- Range: 20 feet.
- Area: 20 foot radius.
- Armor Class Bonus: None.
- Weight: 2.
- Not usable by: Bards, Mages, and Thieves.
Location:
- Sold by Ribald Barterman at 2 in the Adventurer's Mart in Chapter 6 if you agree to pay for seeing his special wares.
Helm of Charm Protection
Properties:
- Armor Class Bonus: None.
- Special:
- Protects against critical hits.
- Wearer is immune to Charm.
- Weight: 4
- Not usable by: Mages, Bards, and Thieves.
Location:
Helm of Glory
Properties:
- Armor Class: +1 Bonus.
- Charisma: +1 Bonus.
- Special: Protects against critical hits.
- Weight: 2.
- Not usable by: Mages, Bards, and Thieves.
Location:
Helm of Infravision
Properties:
- Armor Class Bonus: None.
- Protects against critical hits.
- Grants wearer infravision up to 120 feet.
- Weight: 3.
- Not usable by: Mages, Bards, and Thieves.
Location:
Helm of the Rock
Properties:
- +25% resistance to Fire, Cold, Acid, Poison, and Electricity.
- Usable by: Fighters.
- With the two Horns found on the elemental level in Watcher's Keep, Cespenar can upgrade it to the Helm of the Rock (upgraded).
Location:
Watcher's Keep:
Helm of the Rock (upgraded)
Properties:
- +25% resistance to Fire, Cold, Acid, Poison, and Electricity.
- Cast Aura of Command 3 times per day (enemies must save vs. spell at -2 penalty of flee in terror).
- Usable by: Fighters.
Location:
Throne of Bhaal:
- Created by Cespenar in the Hellish Pocket Plane if you give him the Helm of the Rock, the two Horns, and 5,000 GP.
Patrol Leader's Helmet
This is the helmet of a Svirfneblin patrol leader. You need it in connection with the Teach the Deep Gnomes a Lesson quest.
Location:
- Given to you by the Svirfneblin patrol leader at 12 in the Underdark if you choose to spare his life. Or dropped by him if you decide to kill the patrol.
Roranach's Horn
Properties:
- +50% resistance to blunt weapons.
- Not usable by: Monks, Mages, Thieves, Bards, and Kensai.
Location:
Throne of Bhaal:
Skull of Death
Properties:
- Effect: Death Spell.
- Damage: Death.
- Ragne: 10 yards.
- Area: 30 feet cube.
- Armor Class Bonus: None.
- Weight: 2.
- Not usable by: Mages, Bards, and Thieves.
Location:
Vhailor's Helm
Properties:
- Special Abilities (once per day): Cast Simulacrum.
- Armor Class Bonus: 1.
- Weight: 2.
- Not usable by: Mages and Bards.
Location:
- Sold by Deidre at 4 in the Adventurer's Mart if you have installed the Bonus Merchants pack.
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