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Baldur's Gate 2 Online Walkthrough by Montresor

CREATING YOUR MAIN CHARACTER  |  GENERAL TIPS AND TRICKS  |  NPCs  |  ITEM LISTS  |   SHOPS   
Shadows of Amn  |  Throne of Bhaal  |  Watcher's Keep  
About the Walkthrough  |  Organization of the Walkthrough  |  About the Maps  |  About the Author  |  Where to Begin

Amulets  |  Armor  |  Arrows  |  Bastard Swords  |  Battle Axes  |  Belts  |  Bolts  |  Boots  |  Bracers  |  Bullets  |  Cloaks  |  Clubs  |  Composite Bows  |  Crossbows  |  Daggers  |  Darts  |  Deck of Many Things  |  Flails  |  Gauntlets and Gloves  |  Halberds  |  Harps  |  Helmets  |  Horns  |  Ioun Stones  |  Katanas  |  Long Bows  |  Long Swords  |  Maces  |  Miscellaneous Items  |  Potions  |  Quarterstaffs  |  Rings  |  Robes  |  Scimitars  |  Scrolls  |  Shields  |  Short Bows  |  Short Swords  |  Slings  |  Spears  |  Two-handed Swords  |  Wands  |  War Hammers  

LONG SWORDS

One of the most common melee weapons in Faerun, the Long Sword does heavy slashing damage to all enemies that get too close.

Adjatha the Drinker +2

Properties:

  • Equipped Ability: Wielder is immune to Charm and Domination spells.
  • Special Ability: Each hit heals the wielder of 1 hit point damage.
  • THAC0: +2.
  • Damage: 1D8 + 2.
  • Weight: 3.
  • Speed Factor: 3.
  • Requires: 6 Strength.
  • Not usable by: Druids, Clerics, and Mages.

Location:

Angurvadal +4

Properties:

  • Special Ability: Once per day can increase the user's Strength to 22 for 60 seconds.
  • THAC0: +4.
  • Damage: 1D8 + 4, +1 Fire damage.
  • Weight: 2.
  • Speed Factor: 0.
  • Requires: 6 Strength.
  • Not usable by: Druids, Clerics, and Mages.
  • With Liquid Mercury, Cespenar can upgrade the sword to the Angurvadal +5.

Location:

Watcher's Keep:

Angurvadal +5

Properties:

  • Special Abilities:
    • Raises user's Strength to 22 when equipped.
    • User is immune to Level Drain when equipped.
  • THAC0: +5.
  • Damage: 1D8 + 5, 1D4 + 1 Fire damage.
  • Weight: 2.
  • Speed Factor: 0.
  • Requires: 6 Strength.
  • Not usable by: Clerics, Druids, and Mages.

Location:

Throne of Bhaal:

Blackrazor

Properties:

  • Equipped Ability:
    • Regenerates 1 HP every 5 seconds.
    • Immunity to Charm and Fear.
    • With every hit it has a 15% chance of draining 4 levels, healing the wielder by 20 Hit Points, and hasting him for 20 seconds, as well as increasing his strength by 3 points for 20 seconds.
  • THAC0: +3.
  • Damage: 1D8 + 3.
  • Weight: 4.
  • Speed Factor: 2.
  • Requires: 6 Strength.
  • Not usable by: Druids, Clerics, and Mages.

Location:

  • Given to you by the Demon in the Test of Greed at 5 in Hell. To keep it, you must choose the Evil Path and kill the Genie.

Blade of Roses +3

Properties:

  • Equipped Abilities: +2 Bonus to Charisma.
  • THAC0: +3 Bonus.
  • Damage: 2D4 + 3.
  • Weight: 3.
  • Speed Factor: 2.
  • Requires: 6 Strength.
  • Not usable by: Druids, Clerics, and Mages.

Location:

Daystar +1

Properties:

  • Special Abilities (once per day): Sunray.
    • Damage: 3D6 (save vs. spells or be blinded for 10 rounds).
    • Undead: An additional 1D6 points of damage per level of caster (save vs. spells or be destroyed).
    • Range: 20 feet.
    • Area: 20 feet radius.
  • THAC0: +2 bonus, +4 vs. evil creatures.
  • Damage: 1D8 + 2, +4 vs. evil creatures, dows double damage against undead.
  • Weight: 2.
  • Speed Factor: 3.
  • Requires: 6 Strength.
  • Not usable by: Druids, Clerics, and Mages.

Location:

Dragonslayer +2

Equipped Abilities:

  • Immunity to Fear.
  • Regenerate 1 HP every 10 rounds.

Special Abilities: Once per day, Detect Invisible.

Location:

Drow Long Sword +3

Properties:

  • THAC0: +3.
  • Damage: 1D8 + 3.
  • Weight: 4.
  • Speed Factor: 2.
  • Requires: 6 Strength.
  • Turns to dust when you leave the Underdark.
  • Not usable by: Druids, Clerics, and Mages.

Location:

Flame Tongue +1

Properties:

  • Damage: 1D8 + 1, +2 vs. regenerating creatures, +3 vs. cold/fire creatures, +4 vs. undead.
  • Weight: 4.
  • Speed Factor: 3.
  • Requires: 6 Strength.
  • Not usable by: Druids, Clerics, and Mages.

Location:

Long Sword +1

Properties:

  • THAC0: +1.
  • Damage: 1D8 + 1.
  • Weight: 4.
  • Speed Factor: 4.
  • Requires: 6 Strength.
  • Not usable by: Druids, Clerics, and Mages.

Location:

Long Sword +2

Properties:

  • THAC0: +2.
  • Damage: 1D8 + 2.
  • Weight: 3.
  • Speed Factor: 3.
  • Requires: 6 Strength.
  • Not usable by: Druids, Clerics, and Mages. (Description in-game also says not usable by Thieves but my Thieves have been able to use it!)

Location:

  • Sold by the Merchant at the marketplace at 11 in Trademeet, once you have solved the Djinni in Trademeet quest.
  • Sold by Ribald Barterman at 2 in the Adventurer's Mart in Chapter 6 if you agree to pay for seeing his special wares.

    Throne of Bhaal:

  • Sold by the bartender at 3 in the Tankard Tree.
  • Sold by Karthis al-Hezzar at 2 in the North Forest after you save him from Yaga-Shura's soldiers.
  • Dropped by Jamis Tombelthen at 1 in the Oasis.
  • Dropped by Mercenaries throughout Amkethran.

Long Sword +3

Properties:

  • THAC0: +3.
  • Damage: 1D8 + 3.
  • Weight: 2.
  • Speed Factor: 2.
  • Requires: 6 Strength.
  • Not usable by: Druids, Clerics, and Mages.

Location:

Throne of Bhaal:

Namarra +2

Properties:

  • Special Ability: Three times a day, casts Silence 15' radius.
  • THAC0: +2.
  • Damage: 1D8 + 4.
  • Weight: 3.
  • Speed Factor: 3.
  • Requires: 6 Strength.
  • Not usable by: Druids, Clerics, and Mages.

Location:

Ogre's Sword

Properties: This is the sword that will dispel the illusion cast on Aerie. Bring it to her for 18,500 XP.

Location:

  • Dropped by one of the "Peasants" at 7 in the Circus.

Ras +2

Properties:

  • Special Ability: Dancing sword can attack on its own for two rounds.
  • THAC0: +2.
  • Damage: 1D8 + 2.
  • Weight: 3.
  • Speed Factor: 3.
  • Requires: 6 Strength.
  • Not usable by: Druids, Clerics, and Mages.

Location:

Sword of Balduran

Properties:

  • +10% to Lore.
  • +10% to Magic Resistance.
  • Damage: 1D8 + 2.
  • THAC0: +2.
  • Weight: 3.
  • Speed Factor: 3.
  • Requires: 5 Strength.
  • Not usable by: Druids, Clerics, and Mages.

Location:

  • Sold by Deidre at 4 in the Adventurer's Mart if you have installed the Bonus Merchants pack.

Sword of Flame +1

Properties:

  • THAC0: +1.
  • Damage: 1D8 + 1, +1 Fire damage.
  • Weight: 4.
  • Speed Factor: 5.
  • Requires: 6 Strength.
  • Not usable by: Druids, Clerics, and Mages.

Location:

The Answerer +4

Properties:

  • Statistics:
    • Each hit lowers opponent's Magic Resistance by 15%
    • Each hit applies a penalty of -2 to opponent's AC.
  • THAC0: +4.
  • Damage: 1D8 + 4.
  • Weight: 2.
  • Speed Factor: 9.
  • Requires: 6 Strength.
  • Not usable by: Druids, Clerics, and Mages.

Location:

Throne of Bhaal:

  • Dropped by Jamis Tombelthen at 1 in the Oasis.

The Equalizer

Properties:

  • Always considered +3 when determining what it can hit.
  • THAC0 and Damage:
    • Vs. True Neutral: +0 to hit, +0 damage.
    • Vs. Lawful Neutral and Chaotic Neutral: +1 to hit, +2 damage.
    • Vs. Neutral Good and Neutral Evil: +2 to hit, +4 damage.
    • Vs. all other alignments: +3 to hit, +6 damage.
  • Equipped Abilities: Immune to Charm and Confusion.
  • Weight: 3.
  • Speed Factor: 3.
  • Requires: 6 Strength.
  • Not usable by Druids, Clerics, and Mages.

Location:


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