|
| Featured Poll |
How many projects/games have you backed on Kickstarter so far?
• 1
• 2
• 3
• 4
• 5
• 6-10
• 11-15
• 16 or more
• None
|
|
|
Location: Games » Baldur's Gate 2 » Walkthroughs & Guides
LONG SWORDS
One of the most common melee weapons in Faerun, the Long Sword does heavy slashing damage to all enemies that get too close.
Adjatha the Drinker +2
Properties:
- Equipped Ability: Wielder is immune to Charm and Domination spells.
- Special Ability: Each hit heals the wielder of 1 hit point damage.
- THAC0: +2.
- Damage: 1D8 + 2.
- Weight: 3.
- Speed Factor: 3.
- Requires: 6 Strength.
- Not usable by: Druids, Clerics, and Mages.
Location:
Angurvadal +4
Properties:
- Special Ability: Once per day can increase the user's Strength to 22 for 60 seconds.
- THAC0: +4.
- Damage: 1D8 + 4, +1 Fire damage.
- Weight: 2.
- Speed Factor: 0.
- Requires: 6 Strength.
- Not usable by: Druids, Clerics, and Mages.
- With Liquid Mercury, Cespenar can upgrade the sword to the Angurvadal +5.
Location:
Watcher's Keep:
Angurvadal +5
Properties:
- Special Abilities:
- Raises user's Strength to 22 when equipped.
- User is immune to Level Drain when equipped.
- THAC0: +5.
- Damage: 1D8 + 5, 1D4 + 1 Fire damage.
- Weight: 2.
- Speed Factor: 0.
- Requires: 6 Strength.
- Not usable by: Clerics, Druids, and Mages.
Location:
Throne of Bhaal:
Blackrazor
Properties:
- Equipped Ability:
- Regenerates 1 HP every 5 seconds.
- Immunity to Charm and Fear.
- With every hit it has a 15% chance of draining 4 levels, healing the wielder by 20 Hit Points, and hasting him for 20 seconds, as well as increasing his strength by 3 points for 20 seconds.
- THAC0: +3.
- Damage: 1D8 + 3.
- Weight: 4.
- Speed Factor: 2.
- Requires: 6 Strength.
- Not usable by: Druids, Clerics, and Mages.
Location:
- Given to you by the Demon in the Test of Greed at 5 in Hell. To keep it, you must choose the Evil Path and kill the Genie.
Blade of Roses +3
Properties:
- Equipped Abilities: +2 Bonus to Charisma.
- THAC0: +3 Bonus.
- Damage: 2D4 + 3.
- Weight: 3.
- Speed Factor: 2.
- Requires: 6 Strength.
- Not usable by: Druids, Clerics, and Mages.
Location:
Daystar +1
Properties:
- Special Abilities (once per day): Sunray.
- Damage: 3D6 (save vs. spells or be blinded for 10 rounds).
- Undead: An additional 1D6 points of damage per level of caster (save vs. spells or be destroyed).
- Range: 20 feet.
- Area: 20 feet radius.
- THAC0: +2 bonus, +4 vs. evil creatures.
- Damage: 1D8 + 2, +4 vs. evil creatures, dows double damage against undead.
- Weight: 2.
- Speed Factor: 3.
- Requires: 6 Strength.
- Not usable by: Druids, Clerics, and Mages.
Location:
Dragonslayer +2
Equipped Abilities:
- Immunity to Fear.
- Regenerate 1 HP every 10 rounds.
Special Abilities: Once per day, Detect Invisible.
Location:
Drow Long Sword +3
Properties:
- THAC0: +3.
- Damage: 1D8 + 3.
- Weight: 4.
- Speed Factor: 2.
- Requires: 6 Strength.
- Turns to dust when you leave the Underdark.
- Not usable by: Druids, Clerics, and Mages.
Location:
Flame Tongue +1
Properties:
- Damage: 1D8 + 1, +2 vs. regenerating creatures, +3 vs. cold/fire creatures, +4 vs. undead.
- Weight: 4.
- Speed Factor: 3.
- Requires: 6 Strength.
- Not usable by: Druids, Clerics, and Mages.
Location:
Long Sword +1
Properties:
- THAC0: +1.
- Damage: 1D8 + 1.
- Weight: 4.
- Speed Factor: 4.
- Requires: 6 Strength.
- Not usable by: Druids, Clerics, and Mages.
Location:
Long Sword +2
Properties:
- THAC0: +2.
- Damage: 1D8 + 2.
- Weight: 3.
- Speed Factor: 3.
- Requires: 6 Strength.
- Not usable by: Druids, Clerics, and Mages. (Description in-game also says not usable by Thieves but my Thieves have been able to use it!)
Location:
- Sold by the Merchant at the marketplace at 11 in Trademeet, once you have solved the Djinni in Trademeet quest.
- Sold by Ribald Barterman at 2 in the Adventurer's Mart in Chapter 6 if you agree to pay for seeing his special wares.
Throne of Bhaal:
- Sold by the bartender at 3 in the Tankard Tree.
- Sold by Karthis al-Hezzar at 2 in the North Forest after you save him from Yaga-Shura's soldiers.
- Dropped by Jamis Tombelthen at 1 in the Oasis.
- Dropped by Mercenaries throughout Amkethran.
Long Sword +3
Properties:
- THAC0: +3.
- Damage: 1D8 + 3.
- Weight: 2.
- Speed Factor: 2.
- Requires: 6 Strength.
- Not usable by: Druids, Clerics, and Mages.
Location:
Throne of Bhaal:
Namarra +2
Properties:
- Special Ability: Three times a day, casts Silence 15' radius.
- THAC0: +2.
- Damage: 1D8 + 4.
- Weight: 3.
- Speed Factor: 3.
- Requires: 6 Strength.
- Not usable by: Druids, Clerics, and Mages.
Location:
Ogre's Sword
Properties: This is the sword that will dispel the illusion cast on Aerie. Bring it to her for 18,500 XP.
Location:
- Dropped by one of the "Peasants" at 7 in the Circus.
Ras +2
Properties:
- Special Ability: Dancing sword can attack on its own for two rounds.
- THAC0: +2.
- Damage: 1D8 + 2.
- Weight: 3.
- Speed Factor: 3.
- Requires: 6 Strength.
- Not usable by: Druids, Clerics, and Mages.
Location:
Sword of Balduran
Properties:
- +10% to Lore.
- +10% to Magic Resistance.
- Damage: 1D8 + 2.
- THAC0: +2.
- Weight: 3.
- Speed Factor: 3.
- Requires: 5 Strength.
- Not usable by: Druids, Clerics, and Mages.
Location:
- Sold by Deidre at 4 in the Adventurer's Mart if you have installed the Bonus Merchants pack.
Sword of Flame +1
Properties:
- THAC0: +1.
- Damage: 1D8 + 1, +1 Fire damage.
- Weight: 4.
- Speed Factor: 5.
- Requires: 6 Strength.
- Not usable by: Druids, Clerics, and Mages.
Location:
The Answerer +4
Properties:
- Statistics:
- Each hit lowers opponent's Magic Resistance by 15%
- Each hit applies a penalty of -2 to opponent's AC.
- THAC0: +4.
- Damage: 1D8 + 4.
- Weight: 2.
- Speed Factor: 9.
- Requires: 6 Strength.
- Not usable by: Druids, Clerics, and Mages.
Location:
Throne of Bhaal:
- Dropped by Jamis Tombelthen at 1 in the Oasis.
The Equalizer
Properties:
- Always considered +3 when determining what it can hit.
- THAC0 and Damage:
- Vs. True Neutral: +0 to hit, +0 damage.
- Vs. Lawful Neutral and Chaotic Neutral: +1 to hit, +2 damage.
- Vs. Neutral Good and Neutral Evil: +2 to hit, +4 damage.
- Vs. all other alignments: +3 to hit, +6 damage.
- Equipped Abilities: Immune to Charm and Confusion.
- Weight: 3.
- Speed Factor: 3.
- Requires: 6 Strength.
- Not usable by Druids, Clerics, and Mages.
Location:
Top
|
|
| Subsections |
SP Forums: SoA & ToB
|

| Features |
Downloads currently hosted on SP: 1119
Adventurers currently exploring SP: 119
Registered forum users currently online:
Barmy Army and 142 others hiding in shadows*
|

| Supporting SP |
|
Has Sorcerer's Place been useful? If you would like to show your appreciation for all our hard work on the site, and help us pay the bills the site generates every month, please see how you can help support SP. Thank you!
|
|
|
Baldur's Gate, Tales of the Sword Coast, Baldur's Gate 2, Throne of Bhaal, Baldur's Gate 3, Neverwinter Nights, Shadows of Undrentide, Hordes of the Underdark and Dragon Age: Origins are © BioWare. Icewind Dale, Heart of Winter, Trials of the Luremaster, Icewind Dale 2 and Planescape: Torment are © Interplay. Pool of Radiance: Ruins of Myth Drannor is © SSI. Dragonshard, Forgotten Realms: Demon Stone, Neverwinter Nights 2, Mask of the Betrayer, Storm of Zehir, Mysteries of Westgate, The Temple of Elemental Evil, Dungeons & Dragons Online: Stormreach are © Atari, Inc. Dungeons & Dragons material is © Wizards of the Coast. All original content is © Sorcerer's Place. Please read our Privacy Policy and Legal Disclaimer. | |
|