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Location: Games » Baldur's Gate 2 » Walkthroughs & Guides
SHIELDS
A Shield in your off hand offers some protection from enemy strikes.
Buckler +1
Properties:
- Armor Class Bonus: +2.
- Special: No Missile/Piercing Attack Protection.
- Weight: 2.
- Requires: 4 Strength.
- Not usable by: Mages.
Location:
- Found behind one of the locked and trapped "doors" at 12 on the second floor of Mae'Var's Guildhall.
Darksteel Shield +4
Properties:
- +10% resistance to Fire, Cold, Acid, and Electricity.
- Armor Class Bonus: 5.
- Weight: 8.
- Requires: 15 Strength.
- Not usable by: Bards, Druids, Mages, and Thieves.
Location:
Throne of Bhaal:
Delryn Family Shield
Properties:
- Armor Class Bonus: +2.
- Fire Resistance: +30%.
- Cold Resistance: +30%.
- 3 times per day can cast Protection from Missiles on bearer.
- Usable by: Anomen.
Location:
Dragon Scale Shield +2
Properties:
- Sets Fire, Cold, and Electrical Resistance to 25%.
- Armor Class Bonus: 3.
- Weight: 5.
- Requires 12 Strength.
- Not usable by: Bards, Druids, Mages, and Thieves
Location:
Drow Shield +3
Properties:
- Armor Class Bonus: 4.
- Weight: 7.
- Requires: 12 Strength.
- Turns to dust when you leave the Underdark.
- Not usable by: Bards, Druids, Mages, and Thieves.
Location:
Fortress Shield +3
Properties:
- Special: +7 AC Bonus vs. Missile Weapons.
- Armor Class Bonus: 4.
- Weight: 3.
- Requires: 15 Strength.
- Not usable by: Bards, Druids, Mages, and Thieves.
Location:
Large Shield +1
Properties:
- Armor Class Bonus: 2.
- Special: +1 vs. Missile Weapons.
- Weight: 12.
- Requires: 15 Strength.
- Not usable by: Bards, Druids, Mages, and Thieves.
Location:
Large Shield +1, +4 Against Missiles
Properties:
- Armor Class: +1 Bonus, +4 against Missile weapons.
- Weight: 12.
- Requires: 15 Strength.
- Not usable by: Bards, Druids, Mages, and Thieves.
Location:
Large Shield +2
Properties:
- Armor Class Bonus: 3.
- Special: +1 vs. Missile Weapons.
- Weight: 4.
- Requires: 10 Strength.
- Not usable by: Bards, Druids, Mages, and Thieves.
Location:
Medium Shield +1
Properties:
- Armor Class Bonus: 2.
- Weight: 6.
- Requires: 12 Strength.
- Not usable by: Bards, Druids, Mages, and Thieves.
Location:
Medium Shield +2
Properties:
- Armor Class Bonus: 3.
- Weight: 5.
- Requires: 12 Strength.
- Not usable by: Bards, Druids, Mages, and Thieves.
Location:
Reflection Shield +1
Properties:
- Ability: Reflects Missile Weapons back to their user.
- Armor Class Bonus: 2.
- Weight: 3.
- Requires: 4 Strength.
- Not usable by: Bards, Druids, Mages, and Thieves.
Location:
Saving Grace +3
Properties:
- Armor Class Bonus: 4.
- Weight: 5.
- Requires 12 Strength.
- Not usable by: Bards, Druids, Mages, and Thieves.
Location:
- Given to you by the Avatar of Amaunator when you bring the Rift Device back to be destroyed at the temple at 10 in the Rift Area.
Sentinel +4
Properties:
- Armor Class Bonus: 5.
- Weight: 3.
- Requires: 12 Strength.
- Not usable by: Bards, Druids, Mages, and Thieves.
Location:
- Sold by the Weapons Merchant at 3 in Ust Natha.
Shield of Balduran
Properties:
- Equipped Abilities:
- Reflects Beholder Rays.
- -1 Penalty to Strength.
- Armor Class Bonus: +4.
- Weight: 5.
- Requires: 12 Strength.
- Not usable by: Bards, Druids, Mages, and Thieves.
Location:
- Sold by Deidre at 4 in the Adventurer's Mart if you have installed the Bonus Merchants pack.
Shield of Harmony +2
Properties:
- Ability: Immunity to charm, confusion, domination, and hold person.
- Armor Class Bonus: 3.
- Weight: 2.
- Requires: 4 Strength.
- Not usable by: Bards, Druids, Mages, and Thieves.
Location:
Shield of the Lost +2
Properties:
- Armor Class Bonus: 3
- +5 Magical Resistane
- Weight: 5
- Requires: 12 Strength
- Not usable by: Bards, Druids, Mages, and Thieves
Location:
Shield of the Order +4
Properties:
- +1 Bonus to all saving throws.
- Armor Class Bonus: 5.
- Requires 9 Strength.
- Not usable by: Bards, Druids, Mages, and Thieves.
Location:
Throne of Bhaal:
Small Shield +1
Properties:
- Armor Class Bonus: +2.
- Special: No Missile Weapon Protection.
- Weight: 3.
- Requires: 4 Strength.
- Not usable by: Bards, Druids, Mages, and Thieves.
Location:
Small Shield +2
Properties:
- Armor Class Bonus: +3.
- Special: No Missile Weapon Protection.
- Weight: 2.
- Requires: 4 Strength.
- Not usable by: Bards, Druids, Mages, and Thieves.
Location:
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Baldur's Gate, Tales of the Sword Coast, Baldur's Gate 2, Throne of Bhaal, Baldur's Gate 3, Neverwinter Nights, Shadows of Undrentide, Hordes of the Underdark and Dragon Age: Origins are © BioWare. Icewind Dale, Heart of Winter, Trials of the Luremaster, Icewind Dale 2 and Planescape: Torment are © Interplay. Pool of Radiance: Ruins of Myth Drannor is © SSI. Dragonshard, Forgotten Realms: Demon Stone, Neverwinter Nights 2, Mask of the Betrayer, Storm of Zehir, Mysteries of Westgate, The Temple of Elemental Evil, Dungeons & Dragons Online: Stormreach are © Atari, Inc. Dungeons & Dragons material is © Wizards of the Coast. All original content is © Sorcerer's Place. Please read our Privacy Policy and Legal Disclaimer. | |
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