Join or browse our Awesome Gaming Community NOW!
Location: Games » Baldur's Gate 2 » Walkthroughs & Guides


Baldur's Gate 2 Online Walkthrough by Montresor

CREATING YOUR MAIN CHARACTER  |  GENERAL TIPS AND TRICKS  |  NPCs  |  ITEM LISTS  |   SHOPS   
Shadows of Amn  |  Throne of Bhaal  |  Watcher's Keep  
About the Walkthrough  |  Organization of the Walkthrough  |  About the Maps  |  About the Author  |  Where to Begin

Amulets  |  Armor  |  Arrows  |  Bastard Swords  |  Battle Axes  |  Belts  |  Bolts  |  Boots  |  Bracers  |  Bullets  |  Cloaks  |  Clubs  |  Composite Bows  |  Crossbows  |  Daggers  |  Darts  |  Deck of Many Things  |  Flails  |  Gauntlets and Gloves  |  Halberds  |  Harps  |  Helmets  |  Horns  |  Ioun Stones  |  Katanas  |  Long Bows  |  Long Swords  |  Maces  |  Miscellaneous Items  |  Potions  |  Quarterstaffs  |  Rings  |  Robes  |  Scimitars  |  Scrolls  |  Shields  |  Short Bows  |  Short Swords  |  Slings  |  Spears  |  Two-handed Swords  |  Wands  |  War Hammers  

SHIELDS

A Shield in your off hand offers some protection from enemy strikes.

Buckler +1

Properties:

  • Armor Class Bonus: +2.
  • Special: No Missile/Piercing Attack Protection.
  • Weight: 2.
  • Requires: 4 Strength.
  • Not usable by: Mages.

Location:

  • Found behind one of the locked and trapped "doors" at 12 on the second floor of Mae'Var's Guildhall.

Darksteel Shield +4

Properties:

  • +10% resistance to Fire, Cold, Acid, and Electricity.
  • Armor Class Bonus: 5.
  • Weight: 8.
  • Requires: 15 Strength.
  • Not usable by: Bards, Druids, Mages, and Thieves.

Location:

Throne of Bhaal:

Delryn Family Shield

Properties:

  • Armor Class Bonus: +2.
  • Fire Resistance: +30%.
  • Cold Resistance: +30%.
  • 3 times per day can cast Protection from Missiles on bearer.
  • Usable by: Anomen.

Location:

Dragon Scale Shield +2

Properties:

  • Sets Fire, Cold, and Electrical Resistance to 25%.
  • Armor Class Bonus: 3.
  • Weight: 5.
  • Requires 12 Strength.
  • Not usable by: Bards, Druids, Mages, and Thieves

Location:

Drow Shield +3

Properties:

  • Armor Class Bonus: 4.
  • Weight: 7.
  • Requires: 12 Strength.
  • Turns to dust when you leave the Underdark.
  • Not usable by: Bards, Druids, Mages, and Thieves.

Location:

Fortress Shield +3

Properties:

  • Special: +7 AC Bonus vs. Missile Weapons.
  • Armor Class Bonus: 4.
  • Weight: 3.
  • Requires: 15 Strength.
  • Not usable by: Bards, Druids, Mages, and Thieves.

Location:

Large Shield +1

Properties:

  • Armor Class Bonus: 2.
  • Special: +1 vs. Missile Weapons.
  • Weight: 12.
  • Requires: 15 Strength.
  • Not usable by: Bards, Druids, Mages, and Thieves.

Location:

Large Shield +1, +4 Against Missiles

Properties:

  • Armor Class: +1 Bonus, +4 against Missile weapons.
  • Weight: 12.
  • Requires: 15 Strength.
  • Not usable by: Bards, Druids, Mages, and Thieves.

Location:

Large Shield +2

Properties:

  • Armor Class Bonus: 3.
  • Special: +1 vs. Missile Weapons.
  • Weight: 4.
  • Requires: 10 Strength.
  • Not usable by: Bards, Druids, Mages, and Thieves.

Location:

Medium Shield +1

Properties:

  • Armor Class Bonus: 2.
  • Weight: 6.
  • Requires: 12 Strength.
  • Not usable by: Bards, Druids, Mages, and Thieves.

Location:

Medium Shield +2

Properties:

  • Armor Class Bonus: 3.
  • Weight: 5.
  • Requires: 12 Strength.
  • Not usable by: Bards, Druids, Mages, and Thieves.

Location:

Reflection Shield +1

Properties:

  • Ability: Reflects Missile Weapons back to their user.
  • Armor Class Bonus: 2.
  • Weight: 3.
  • Requires: 4 Strength.
  • Not usable by: Bards, Druids, Mages, and Thieves.

Location:

Saving Grace +3

Properties:

  • Armor Class Bonus: 4.
  • Weight: 5.
  • Requires 12 Strength.
  • Not usable by: Bards, Druids, Mages, and Thieves.

Location:

  • Given to you by the Avatar of Amaunator when you bring the Rift Device back to be destroyed at the temple at 10 in the Rift Area.

Sentinel +4

Properties:

  • Armor Class Bonus: 5.
  • Weight: 3.
  • Requires: 12 Strength.
  • Not usable by: Bards, Druids, Mages, and Thieves.

Location:

  • Sold by the Weapons Merchant at 3 in Ust Natha.

Shield of Balduran

Properties:

  • Equipped Abilities:
    • Reflects Beholder Rays.
    • -1 Penalty to Strength.
  • Armor Class Bonus: +4.
  • Weight: 5.
  • Requires: 12 Strength.
  • Not usable by: Bards, Druids, Mages, and Thieves.

Location:

  • Sold by Deidre at 4 in the Adventurer's Mart if you have installed the Bonus Merchants pack.

Shield of Harmony +2

Properties:

  • Ability: Immunity to charm, confusion, domination, and hold person.
  • Armor Class Bonus: 3.
  • Weight: 2.
  • Requires: 4 Strength.
  • Not usable by: Bards, Druids, Mages, and Thieves.

Location:

Shield of the Lost +2

Properties:

  • Armor Class Bonus: 3
  • +5 Magical Resistane
  • Weight: 5
  • Requires: 12 Strength
  • Not usable by: Bards, Druids, Mages, and Thieves

Location:

Shield of the Order +4

Properties:

  • +1 Bonus to all saving throws.
  • Armor Class Bonus: 5.
  • Requires 9 Strength.
  • Not usable by: Bards, Druids, Mages, and Thieves.

Location:

Throne of Bhaal:

Small Shield +1

Properties:

  • Armor Class Bonus: +2.
  • Special: No Missile Weapon Protection.
  • Weight: 3.
  • Requires: 4 Strength.
  • Not usable by: Bards, Druids, Mages, and Thieves.

Location:

Small Shield +2

Properties:

  • Armor Class Bonus: +3.
  • Special: No Missile Weapon Protection.
  • Weight: 2.
  • Requires: 4 Strength.
  • Not usable by: Bards, Druids, Mages, and Thieves.

Location:


Top

Subsections

Walkthroughs & Guides


Tips, Tricks & Hints


Editors, Hacks & Scripts


Soundsets


Portraits


Mods


Maps


Screenshots


Official Patches & Miscellanea


SP Forums: SoA & ToB


Content Cross-over Reference


Infinity Engine Modding




Supporter Login
Username:

Password:

Ad Display Level (help)