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Baldur's Gate 2 Online Walkthrough by Montresor

CREATING YOUR MAIN CHARACTER  |  GENERAL TIPS AND TRICKS  |  NPCs  |  ITEM LISTS  |   SHOPS   
Shadows of Amn  |  Throne of Bhaal  |  Watcher's Keep  
About the Walkthrough  |  Organization of the Walkthrough  |  About the Maps  |  About the Author  |  Where to Begin

Amulets  |  Armor  |  Arrows  |  Bastard Swords  |  Battle Axes  |  Belts  |  Bolts  |  Boots  |  Bracers  |  Bullets  |  Cloaks  |  Clubs  |  Composite Bows  |  Crossbows  |  Daggers  |  Darts  |  Deck of Many Things  |  Flails  |  Gauntlets and Gloves  |  Halberds  |  Harps  |  Helmets  |  Horns  |  Ioun Stones  |  Katanas  |  Long Bows  |  Long Swords  |  Maces  |  Miscellaneous Items  |  Potions  |  Quarterstaffs  |  Rings  |  Robes  |  Scimitars  |  Scrolls  |  Shields  |  Short Bows  |  Short Swords  |  Slings  |  Spears  |  Two-handed Swords  |  Wands  |  War Hammers  

TWO-HANDED SWORDS

The massive Two-handed Sword is often the weapon of choice of strong warriors who would rather do a lot of damage to the enemy than worry about protecting themselves with a shield. When enchanted, they become even more deadly. As the name implies, due to their weight you have to use both hands to use them, so you can't use a shield or a secondary weapon along with them.

Carsomyr +5

  • Equipped Abilities:
    • 50% Magic Resistance.
    • Dispel Magic 3 times per day.
  • Combat Abilities:
    • +5 Damage to Chaotic Evil opponents.
    • Dispels magic when the sword strikes an opponent.
  • THAC0: +5.
  • Damage: 1D12 + 5.
  • Weight: 7.
  • Speed Factor: 5.
  • Requires: 14 Strength.
  • Usable By: Paladins.

Location:

Carsomyr +6

Properties:

  • Equipped Abilities:
    • 50% Magic Resistance.
    • Dispel Magic 3 times per day.
  • Combat Abilities:
    • +6 damage to Chaotic Evil opponents, in addition to other bonuses.
    • Dispels magic whenever the sword strikes an opponent.
  • THAC0: +6.
  • Damage: 1D12 + 6.
  • Weight: 6.
  • Speed Factor: 4.
  • Requires: 14 Strength.
  • Usable by: Paladins.

Location:

Throne of Bhaal:

  • Created by Cespenar in the Hellish Pocket Plane if you give him the Carsomyr +5, the Eye of Tyr, and 5,000 GP.

Cursed Berserking Sword +3

Properties:

  • THAC0: +3.
  • Damage: 1D3 + 3.
  • Special:
    • Causes wielder to go berserk.
    • Can only be removed with a Remove Curse spell.
  • Weight: 15.
  • Speed Factor: 10.
  • Requires: 14 Strength.
  • Not usable by: Druids, Clerics, Mages, and Thieves.

Location:

Flame of the North +2

Properties:

  • Equipped Ability: 10% Magic Resistance.
  • THAC0: +2.
  • Damage: 1D10 + 2, +4 extra damage to Chaotic Evil opponents.
  • Weight: 10.
  • Speed Factor: 8.
  • Requires: 14 Strength.
  • Not usable by: Druids, Clerics, Mages, and Thieves.

Location:

Gram the Sword of Grief +5

Properties:

  • Combat Ability: 10% chance of 2D12 Poison damage.
  • THAC0: +5.
  • Damage: 1D10 + 5.
  • Weight: 9.
  • Speed Factor: 5.
  • Requires: 14 Strength.
  • Not usable by: Druids, Clerics, Mages, and Thieves.

Location:

Throne of Bhaal:

Gram the Sword of Grief +5 (Improved)

Properties:

  • Special Ability: 5% Magic Resistance when equipped.
  • Combat Abilities:
    • 10 chance of 2D12 Poison damage.
    • Each hit target must save vs. death at -5 penalty or lose 1 level.
  • THAC0: +5.
  • Damage: 1D10 + 5.
  • Weight: 9.
  • Speed Factor: 5.
  • Requires: 14 Strength.
  • Not usable by: Druids, Clerics, Mages, and Thieves.

Location:

Throne of Bhaal:

Hallowed Redeemer

Properties:

  • Equipped Ability: Deals out 5 points of damage to anyone who deals out damage to the wielder.
  • THAC0: +2.
  • Damage: 1D10 + 3.
  • Weight: 8.
  • Speed Factor: 8.
  • Usable only by: Keldorn.

Location:

Harbinger +3

Properties:

  • Combat Ability: Fireball. There is a 5% chance per hit that a 10d6 Fireball explodes, centered on the target.
  • Flesh to stone. All ogres when hit must make a save vs. spells or be turned to stone.
  • THAC0: +3.
  • Damage: 1D10 + 3.
  • Weight: 10.
  • Speed Factor: 7.
  • Requires: 14 Strength.
  • Not usable by: Druids, Clerics, Mages, and Thieves.

Location:

  • Sold by the Weapons Merchant at 3 in Ust Natha.

Joril's Dagger +3

Properties:

  • Combat Ability: 25% chance of each hit confusing an opponent for three rounds (save vs. spells to netage effect).
  • THAC0: +3.
  • Damage: 1D10 + 3, +1 Cold damage.
  • Weight: 10.
  • Speed Factor: 7.
  • Requires: 13 Strength.
  • Not usable by: Druids, Clerics, Mages, and Thieves.

Location:

  • Sold by Joluv at 6 in the Copper Coronet if you have installed the Bonus Merchants pack.

Lilarcor +3

Properties:

  • THAC0: +3.
  • Equipped Abilities: Immunity to Charm and Confusion.
  • Weight: 10.
  • Speed Factor: 8.
  • Requires: 14 Strength.
  • Not usable by: Druids, Clerics, Mages, and Thieves.

Location:

Psion's Blade +5

Properties:

  • Grants immunity to Confusion and all Psionic attacks when wielded.
  • Damage: 1D10 + 5.
  • THAC0: +5.
  • Weight: 9.
  • Speed Factor: 5.
  • Requires: 14 Strength.
  • Not usable by: Druids, Clerics, Mages, and Thieves.

Location:

Throne of Bhaal:

Silver Sword

Properties:

  • 25% chance each hit that target must make a saving throw vs. death (-2 penalty).
  • THAC0: +3.
  • Damage: 1D10 + 3.
  • Weight: 15.
  • Speed Factor: 10.
  • Requires: 14 Strength.
  • Not usable by: Druids, Clerics, Mages, and Thieves.

Location:

Soul Reaver +4

Properties:

  • Each hit gives target a cumulative 2-point penalty to THAC0. Duration: 20 rounds.
  • THAC0: +4.
  • Damage: 1D10 + 4.
  • Weight: 10.
  • Speed Factor: 6.
  • Requites: 14 Strength.
  • Not usable by: Druids, Clerics, Mages, Thieves, and Good characters.

Location:

Sword of Chaos +2

Properties:

  • Ability: Each hit drains one Hit Point from the target and transfers it to the wielder.
  • Damage: 1D10 + 2.
  • THAC0: +2.
  • Weight: 10.
  • Speed Factor: 8.
  • Requires: 14 Strength.
  • Not usable by: Druids, Clerics, Mages, Thieves, and Monks.

Location:

Two-handed Sword +1

Properties:

  • THAC0: +1.
  • Damage: 1D10 + 1.
  • Weight: 12.
  • Speed Factor: 9.
  • Requires: 14 Strength.
  • Not usable by: Druids, Clerics, Mages, and Thieves.

Location:

Two-handed Sword +2

Properties:

  • Damage: 1D10 + 2.
  • THAC0: +2.
  • Weight: 10.
  • Speed Factor: 8
  • Requires: 14 Strength.
  • Not usable by: Druids, Clerics, Mages, and Thieves.

Location:

Two-handed Sword +3

Properties:

  • Damage: 1D10 + 3.
  • THAC0: +3.
  • Weight: 9.
  • Speed Factor: 7
  • Requires: 14 Strength.
  • Not usable by: Druids, Clerics, Mages, and Thieves.

Location:

Throne of Bhaal:

  • Part of Sarevok's Starting Equipment.
  • Sold by the bartender at 3 in the Tankard Tree.
  • Sold by Karthis al-Hezzar at 2 in the North Forest after you save him from Yaga-Shura's soldiers.
  • Sold by the Smugglers at 1 in the Smugglers Cave in Amkethran if you save them from the Monks.

Warblade +4

Properties:

  • Damage: 1D12 + 4.
  • THAC0: +4.
  • Weight: 11.
  • Speed Factor: 6.
  • Requires: 14 Strength.
  • Not usable by: Druids, Clerics, Mages, and Thieves.

Location:

  • Sold by Ribald Barterman at 2 in the Adventurer's Mart in Chapter 6 if you agree to pay for seeing his special wares.


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