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Location: Games » Baldur's Gate 2 » Walkthroughs & Guides
TWO-HANDED SWORDS
The massive Two-handed Sword is often the weapon of choice of strong warriors who would rather do a lot of damage to the enemy than worry about protecting themselves with a shield. When enchanted, they become even more deadly. As the name implies, due to their weight you have to use both hands to use them, so you can't use a shield or a secondary weapon along with them.
Carsomyr +5
- Equipped Abilities:
- 50% Magic Resistance.
- Dispel Magic 3 times per day.
- Combat Abilities:
- +5 Damage to Chaotic Evil opponents.
- Dispels magic when the sword strikes an opponent.
- THAC0: +5.
- Damage: 1D12 + 5.
- Weight: 7.
- Speed Factor: 5.
- Requires: 14 Strength.
- Usable By: Paladins.
Location:
Carsomyr +6
Properties:
- Equipped Abilities:
- 50% Magic Resistance.
- Dispel Magic 3 times per day.
- Combat Abilities:
- +6 damage to Chaotic Evil opponents, in addition to other bonuses.
- Dispels magic whenever the sword strikes an opponent.
- THAC0: +6.
- Damage: 1D12 + 6.
- Weight: 6.
- Speed Factor: 4.
- Requires: 14 Strength.
- Usable by: Paladins.
Location:
Throne of Bhaal:
- Created by Cespenar in the Hellish Pocket Plane if you give him the Carsomyr +5, the Eye of Tyr, and 5,000 GP.
Cursed Berserking Sword +3
Properties:
- THAC0: +3.
- Damage: 1D3 + 3.
- Special:
- Causes wielder to go berserk.
- Can only be removed with a Remove Curse spell.
- Weight: 15.
- Speed Factor: 10.
- Requires: 14 Strength.
- Not usable by: Druids, Clerics, Mages, and Thieves.
Location:
Flame of the North +2
Properties:
- Equipped Ability: 10% Magic Resistance.
- THAC0: +2.
- Damage: 1D10 + 2, +4 extra damage to Chaotic Evil opponents.
- Weight: 10.
- Speed Factor: 8.
- Requires: 14 Strength.
- Not usable by: Druids, Clerics, Mages, and Thieves.
Location:
Gram the Sword of Grief +5
Properties:
- Combat Ability: 10% chance of 2D12 Poison damage.
- THAC0: +5.
- Damage: 1D10 + 5.
- Weight: 9.
- Speed Factor: 5.
- Requires: 14 Strength.
- Not usable by: Druids, Clerics, Mages, and Thieves.
Location:
Throne of Bhaal:
Gram the Sword of Grief +5 (Improved)
Properties:
- Special Ability: 5% Magic Resistance when equipped.
- Combat Abilities:
- 10 chance of 2D12 Poison damage.
- Each hit target must save vs. death at -5 penalty or lose 1 level.
- THAC0: +5.
- Damage: 1D10 + 5.
- Weight: 9.
- Speed Factor: 5.
- Requires: 14 Strength.
- Not usable by: Druids, Clerics, Mages, and Thieves.
Location:
Throne of Bhaal:
Hallowed Redeemer
Properties:
- Equipped Ability: Deals out 5 points of damage to anyone who deals out damage to the wielder.
- THAC0: +2.
- Damage: 1D10 + 3.
- Weight: 8.
- Speed Factor: 8.
- Usable only by: Keldorn.
Location:
Harbinger +3
Properties:
- Combat Ability: Fireball. There is a 5% chance per hit that a 10d6 Fireball explodes, centered on the target.
- Flesh to stone. All ogres when hit must make a save vs. spells or be turned to stone.
- THAC0: +3.
- Damage: 1D10 + 3.
- Weight: 10.
- Speed Factor: 7.
- Requires: 14 Strength.
- Not usable by: Druids, Clerics, Mages, and Thieves.
Location:
- Sold by the Weapons Merchant at 3 in Ust Natha.
Joril's Dagger +3
Properties:
- Combat Ability: 25% chance of each hit confusing an opponent for three rounds (save vs. spells to netage effect).
- THAC0: +3.
- Damage: 1D10 + 3, +1 Cold damage.
- Weight: 10.
- Speed Factor: 7.
- Requires: 13 Strength.
- Not usable by: Druids, Clerics, Mages, and Thieves.
Location:
- Sold by Joluv at 6 in the Copper Coronet if you have installed the Bonus Merchants pack.
Lilarcor +3
Properties:
- THAC0: +3.
- Equipped Abilities: Immunity to Charm and Confusion.
- Weight: 10.
- Speed Factor: 8.
- Requires: 14 Strength.
- Not usable by: Druids, Clerics, Mages, and Thieves.
Location:
Psion's Blade +5
Properties:
- Grants immunity to Confusion and all Psionic attacks when wielded.
- Damage: 1D10 + 5.
- THAC0: +5.
- Weight: 9.
- Speed Factor: 5.
- Requires: 14 Strength.
- Not usable by: Druids, Clerics, Mages, and Thieves.
Location:
Throne of Bhaal:
Silver Sword
Properties:
- 25% chance each hit that target must make a saving throw vs. death (-2 penalty).
- THAC0: +3.
- Damage: 1D10 + 3.
- Weight: 15.
- Speed Factor: 10.
- Requires: 14 Strength.
- Not usable by: Druids, Clerics, Mages, and Thieves.
Location:
Soul Reaver +4
Properties:
- Each hit gives target a cumulative 2-point penalty to THAC0. Duration: 20 rounds.
- THAC0: +4.
- Damage: 1D10 + 4.
- Weight: 10.
- Speed Factor: 6.
- Requites: 14 Strength.
- Not usable by: Druids, Clerics, Mages, Thieves, and Good characters.
Location:
Sword of Chaos +2
Properties:
- Ability: Each hit drains one Hit Point from the target and transfers it to the wielder.
- Damage: 1D10 + 2.
- THAC0: +2.
- Weight: 10.
- Speed Factor: 8.
- Requires: 14 Strength.
- Not usable by: Druids, Clerics, Mages, Thieves, and Monks.
Location:
Two-handed Sword +1
Properties:
- THAC0: +1.
- Damage: 1D10 + 1.
- Weight: 12.
- Speed Factor: 9.
- Requires: 14 Strength.
- Not usable by: Druids, Clerics, Mages, and Thieves.
Location:
Two-handed Sword +2
Properties:
- Damage: 1D10 + 2.
- THAC0: +2.
- Weight: 10.
- Speed Factor: 8
- Requires: 14 Strength.
- Not usable by: Druids, Clerics, Mages, and Thieves.
Location:
Two-handed Sword +3
Properties:
- Damage: 1D10 + 3.
- THAC0: +3.
- Weight: 9.
- Speed Factor: 7
- Requires: 14 Strength.
- Not usable by: Druids, Clerics, Mages, and Thieves.
Location:
Throne of Bhaal:
- Part of Sarevok's Starting Equipment.
- Sold by the bartender at 3 in the Tankard Tree.
- Sold by Karthis al-Hezzar at 2 in the North Forest after you save him from Yaga-Shura's soldiers.
- Sold by the Smugglers at 1 in the Smugglers Cave in Amkethran if you save them from the Monks.
Warblade +4
Properties:
- Damage: 1D12 + 4.
- THAC0: +4.
- Weight: 11.
- Speed Factor: 6.
- Requires: 14 Strength.
- Not usable by: Druids, Clerics, Mages, and Thieves.
Location:
- Sold by Ribald Barterman at 2 in the Adventurer's Mart in Chapter 6 if you agree to pay for seeing his special wares.
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