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Location: Games » Baldur's Gate 2 » Walkthroughs & Guides
WAR HAMMERS
The massive War Hammer does massive damage to your enemies when it strikes. However, it is heavy and cumbersome, and really good War Hammers are hard to come by. But it pays to train at least one member of your party in the use of War Hammers, as one of the finest weapons in the game is a hammer!
Crom Faeyr
Properties:
- Grants 25 Strength.
- Kills Stone Golems, Clay Golems, Ettins, and Trolls.
- THAC0: +5.
- Damage: 2D4 + 3.
- Weight: 4.
- Speed Factor: 1.
- Not usable by: Druids, Mages, and Thieves.
Location:
Dwarven Thrower +3
Properties:
- Combat Abilities: Returns to thrower.
- THAC0: +3.
- Damage: 2D4 + 3, +8 damage to Giants and Ogres.
- Weight: 4.
- Speed Factor: 1.
- Requires: 9 Strength.
- Not usable by:
- Non-Dwarves.
- Druids, Mages, and Thieves
Location:
Hammer of Thunderbolts +3
Properties:
- One of the items that Cromwell needs to forge the Crom Faeyr.
- THACO: +3.
- Damage: 2D4 + 3.
- Weight: 4.
- Speed Factor: 1.
- Requires: 18 Strength.
- Not usable by: Druids, Mages, and Thieves.
Location:
Runehammer +4
Properties:
- Statistics:
- Equipped Ability: Negative Plane Protection.
- Combat Abilities: 4-16 + 8 damage to Undead, plus they must make a saving throw vs. Death (-4 penalty) or be utterly destroyed.
- THAC0: +4.
- Damage: 2D4 + 4.
- Weight: 3.
- Speed Factor: 0.
- Requires: 16 Strength.
- Not usable by: Druids, Mages, and Thieves.
- With the Rune of Clangeddin, Cespenar can upgrade this hammer to the Runehammer +5.
Location:
Throne of Bhaal:
Runehammer +5
Properties:
- Equipped Abilities:
- Negative Plane Protection.
- Immunity to Fear.
- Fire Giant Strength once per day.
- Mass Cure once per day.
- Combat Abilities: 4-16 +10 damage to Undead, plus they must make a saving throw vs. Death (-4 penalty) or be utterly destroyed.
- THAC0: +5.
- Damage: 2D4 + 5.
- Weight: 2.
- Speed Factor: 0.
- Requires: 16 Strength.
- Not usable by: Druids, Mages, and Thieves.
Location:
Throne of Bhaal:
War Hammer +1
Properties:
- THAC0: +1.
- Damage: 1D4 + 2.
- Weight: 6.
- Speed Factor: 3.
- Requires: 9 Strength.
- Not usable by: Druids, Mages, and Thieves.
Location:
War Hammer +1, +4 against Giantkin
Properties:
- THAC0: +1, +4 vs. giants.
- Damage: 1D4 + 2, +5 vs. giants.
- Weight: 8.
- Speed Factor: 2.
- Requires: 10 Strength.
- Not usable by: Druids, Mages, and Thieves.
Location:
War Hammer +2
Properties:
- THAC0: +2.
- Damage: 1D4 + 3.
- Weight: 5.
- Speed Factor: 2.
- Requires: 9 Strength.
- Not usable by: Druids, Mages, and Thieves.
Location:
War Hammer +2, +1 Electrical Damage
Properties:
- Combat Abilities: +1 Electricity Damage.
- THAC0: +2.
- Damage: 1D4 + 3.
- Weight: 5.
- Speed Factor: 2.
- Requires: 9 Strength.
- Not usable by: Druids, Mages, and Thieves.
Location:
War Hammer +3
Properties:
- THAC0: +3.
- Damage: 1D4 + 4.
- Weight: 4.
- Speed Factor: 1.
- Requires: 9 Strength.
- Not usable by: Druids, Mages, and Thieves.
Location:
Throne of Bhaal:
- Dropped by one of the Il-Khan Soldiers at 2 in the Tankard Tree.
- Sold by the bartender at 3 in the Tankard Tree.
- Sold by Karthis al-Hezzar at 2 in the North Forest after you save him from Yaga-Shura's soldiers.
- Sold by the Smugglers at 1 in the Smugglers Cave in Amkethran if you save them from the Monks.
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