In
short: Barbarians are savage warriors raised in the wilds far
from "civilized" areas. Life in the harsh wilderness has taught them
to be physically tough and resourceful. Many foolish attackers have
died underestimating their battle prowess. Although they generally don't
wear heavy armor, their training has granted several abilities which
more than compensate for this deficiency. All barbarians have the ability
to rage and move extremely quickly when necessary. Their rage temporarily
increases their strength and constitution during battle, but this blood
lust comes at the cost of a lower defense.
Further development grants the barbarian the ability to see attacks
coming during combat so that it is more difficult to flank him. They
are also eventually granted the ability to shrug off some damage taken
during combat.
The barbarian uses the fighter avatar.
Advantages:
They
move at 2 points faster than the usual character.
Barbarians
are immune to backstab.
Can
Rage once per day for every 4 levels (starts at 1st level with one
use). Rage gives them +4 to constitution and strength for 5 rounds.
Gives a -2 armor class penalty and +2 to saves vs. magic (for 5 rounds).
Rage also gives immunity to all charm, hold, fear, maze, confusion
and level-drain spells.
At 11th
level, the barbarian gains 10% resistance to slashing, piercing, crushing
and missile damage. He gains +5% to this every 4 levels thereafter.
The
barbarian rolls d12 for hit points instead of a fighter's d10.
Disadvantages:
A barbarian
cannot wear full plate or plate mail.
A barbarian
cannot specialize past normal specialization.
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