Longbow +3: ‘Long Road’ [O!BOM076]

This bow, slightly worn-looking yet brimming with energy, earned its name in the possession of a young warrior named Ezkiel Quareen. Legend says that the skilled archer travelled great distances looking for a bow that was able to damage powerful foes that could resist even magical arrows. His efforts were largely in vain however. On his way he found many short bows that fit his purposes, but he had trained with longbows all his life and was not going to begin to use weapons he considered only fit for thieves. He was beginning to lose heart until one day he came upon a slightly unstable elven character. After much debate over whether the existence of Halflings had achieved anything, he finally mentioned that he could help him in his quest. Curious as to how the elf could know of his quest, he resisted putting an arrow in his chest. Telling Ezkiel he would be back in 3 days, he set off. Ezkiel, tired and fed up, decided that there was no harm in waiting to see if there was anything to come of this encounter. Three days later this longbow fell on his head from the sky. He never saw the elf again.

STATISTICS:

THAC0: +3
Damage: 1d6+2 Magic Damage +2 Piercing Damage
Special Abilities:
There is a 33% chance that upon a successful hit, that the target will suffer a -1 penalty to Thac0. This is cumulative with further attacks. The effect of each reduction lasts 2 rounds.
Weight: 8lbs
Speed Factor: 4
Proficiency: Longbow
Type: Two-handed
Requires: 15 Strength
Not usable by:
Cleric
Druid
Mage (single)


Dart of Icy Death [O!BOM077]

This Dart's origin is unknown and what it may or may not do is also anyone's guess. The only thing known is that it’s owner always seems to end up frozen - or so it is said.

STATISTICS:

Combat Abilities:
Upon success hit target must save vs Breath Weapon or take 1d8 cold damage.
Weapon return to owner
Damage: 1D3 + Ice Damage 1D8
Damage type: missile (piercing)
Weight: 0
Speed Factor: 1
Proficiency Type: Dart
Type: 1-handed
Not Usable By:
Cleric


Healing Dart: Banana Thrower +2 [O!BOM078]

This is a strange dart made by a cleric whose name is unknown. The dart acts like a sling but it doesn't take any bullets and can't use bullets. This dart isn't made for killing but rather for healing. Not much else is known besides the fact it is a dart that doesn't inflict pain.

STATISTICS:

Special Abilities:
May cast Raise Dead 2 times a day

Combat Abilities:
Returns to Thrower
Target that is ‘hit’ is healed 20 points of damage

Enchantment: +2
THAC0: +2
Damage: none
Damage Type: missile (piercing)
Weight: 0
Speed Factor: 2
Proficiency Type: Sling
Type: One-Handed
Requires:
Usable By:
Clerics (Dual, Multi or Single)~


Amnish Roulette Arrows [O!BOM079]

These very rare arrows are believed to have been invented by war wizards in the employ of Amn several centuries ago. Amnish legionaries, presumably bored with normal interrogation method came up with an extraordinary game based on their favourite gambling pastime; roulette. Asking the war wizards for arrows that would have random effects on the targets was simple enough: coin, the only language many of the recruits spoke, was all that was needed. The idea, the inventor proclaimed, would be for the hapless victims to shoot themselves with the new creations and to experience the humiliating or perhaps deadly consequences. Despite the great expense the legionnaires went too to play their morbid pastime, they soon lost interest as most often the result was a painful death from bleeding. The arrows were soon sold on throughout Amn to any who would have them at great profit to the legionnaires; but only after inserting a few into some cheating war wizards.

STATISTICS:

Damage: 1d6
THAC0: +3
There is a 2% chance one of the following may happen:
Target petrified (Save vs. death at -4 to avoid)
Target confused for 2 rounds
Target stunned for 2 rounds
Target feebleminded for 2 rounds
Target slowed for 1 turn
There is a 5% chance one of the following will happen:-
Target's sex changed
Target polymorphed into a cow
There is an 80% chance that the target will receive 1d3 additional piercing damage
No two effects will occur at the same time!~


Rock of DUH [O!BOM080]

Similar to the rocks so often flung at Neeber in his childhood, these stones unerringly seek out the skulls of their hapless victims. It is said that a single blow from one of these strange rocks can lower someone's IQ by as much as 50 points.

STATISTICS:

Combat Abilities:
-1 INT (permanent) on hit
5% chance of target being Feebleminded

THAC0: -1 penalty
Damage: 1d4+1
Damage type: missile (piercing)
Weight: 0
Launcher: sling~