Bounty
Hunter
In
short: The
Bounty Hunter is a mercenary that captures fugitives for the price
on their head. The thief can create some very clever traps, especially
at the higher levels. One of them even emulates the Imprison (Maze?)
spell. He may use any weapon, not just weapons allowed to normal thieves,
but cannot be of lawful alignment.
Requirements:
Ability scores of at least 11 in all skills,
except charisma
Description:
The Bounty Hunter is a ruthless mercenary, worshipping little besides
the price on his target's head, recognizing few laws save the contractual
distinction between "kill" and "capture". He may be found serving
the state, capturing criminals and bringing them to justice; or he
may serve the shadowy lords of the underworld, avenging the twisted
honour found amongst thieves and criminals. Pursuit of his quarry
may take him through a thousand hostile environments, to foreign lands,
even to alien planes. A further requirement is that the Bounty Hunter
be of non lawful alignment.
It
is important to draw a distinction between the Bounty Hunter and the
Assassin, for their vocations are similar. The Assassin is most often
part of a larger network or organization - either a society of Assassins
for hire, or a guild or crime family, or even a government. The Assassin
is retained by that organization to discreetly eliminate its enemies;
he is strictly a killer. The Assassin is also a predominantly urban
figure, though his missions may take him out of that setting on occasion.
Most organizations that have assassins would deny their existence,
because of the highly illegal and unpopular nature of their activities.
The
Bounty Hunter, by contrast, is a loner. He may be solicited directly
by an employer, but more often he simply learns of a price offered
for the body (living or dead) of some person and goes after him.
While
the Assassin requires secrecy and anonymity, the Bounty Hunter thrives
on infamy. Fear leads his prey to make mistakes, and each such mistake
brings the Bounty Hunter one step closer to success. While an Assassin
is often hired to kill relatively normal, often unsuspecting people,
the Bounty Hunter is tracking fugitives - people who know who's after
them, and are often exceptionally desperate and dangerous.
Pursuit
of such people may lead the Bounty Hunter to literally any place,
even to other planes of existence (if the prospective reward will
make the venture worthwhile) and so the Bounty Hunter becomes adapt
at survival, and tracking, in all manners of hostile environments.
Bounty
Hunters do not track only fugitives. They may be hired to perform
such tasks as kidnappings, freeing kidnapped persons, or (especially
at lower levels, when they're still developing their skills) recovering
stolen property.
The
Law and authorities do not always look kindly upon Bounty Hunters,
though they will permit their existence so that they too, may benefit
from the manhunter's experience. For the same reason, thieves' guilds
tolerate the Bounty Hunter, despite the fact that almost no Hunter
would ever join their ranks.
Weapon
Proficiencies:
The Bounty Hunter is permitted the use of any weapon. As part of his
persona and fearsome public image, a Bounty Hunter will often gain
proficiency in a rare or bizarre weapon, such as the khopesh sword
or man-catcher. Non-thief weapons take up two of the Bounty Hunter's
weapon proficiencies slots, but he is granted a bonus slot at 1st
level.
Armor/Equipment:
Besides
the usual range of thiefly equipment. Bounty Hunters take interest
in items for killing and capturing their prey. Special items from
the equipment chapter, such as blade boots, death knives, folding
bows, and the like, are sometimes taken as favourite weapons. A rope
for holding live prisoners is, of course, vital and it may also be
used for setting snares. Blinding powder and incapacitating poisons
(paralytic ones or those that make their victim ill and helpless)
may also have value.
Bounty
Hunters make little use of deadly poisons - that is more the province
of the stealthy Assassin. If a Bounty Hunter is out to kill a fugitive,
he probably won't be worrying about how messy it will be.
Bounty
Hunters gain no special benefits nor any special hindrances.
Source:
The Complete Thief's Handbook
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