|



| Bi-weekly Shot |
|
"Knee deep in wyverns gets a literal meaning..." (Mask of the Betrayer screenshot submitted by Blackthorne TA) Submit/Discuss/Archives |


|
|
Location: Games » Baldur's Gate 2 » Walkthroughs & Guides
Conjurer
In
short: Specialist
mages have become narrowly trained in a specific field of magic. Specialists
receive one additional spell per spell level than unspecialized mages.
Because of their specialization, these mages receive a +15% chance
to learn spells from their school but suffer a -15% penalty when learning
spells outside their specialty. When saving against spells within
his chosen school, the specialist receives a +1 to saving throws.
Similarly, the specialist's enemies suffer a -1 penalty when saving
against spells cast by the specialist within his field. Specialists
are unable to cast spells from the opposing school. Mages must be
single-classed or dual-classed to specialize with the exception of
gnomes. Gnomes can only be illusionists so are permitted to multiclass.
A specialist must have a 9 intelligence in addition to the School-specific
minimum ability. The prime requisites for specialty mages are intelligence
and their School's ability.
Requirements:
Race: Human/Half-Elf, Constitution: 15
School:
Conjuration/Summoning
Opposition
School: Divination
School
Description: Conjuration/Summoning spells bring something to
the caster from elsewhere. Conjuration normally produces matter or
items from some other place. Summoning enables the caster to compel
living creatures and powers to appear in his presence or to channel
extraplanar energies through himself.
Conjuration/Summoning
spells in the original Baldur's Gate (with the Tales of the Sword
Coast addon installed): Armour, Grease, Melf's Acid Arrow,
Flame Arrow, Ghost Armour, Monster Summoning I, Monster Summoning
II and Monster Summoning III.
Top
|
|
| Subsections |
SP Forums: SoA & ToB
|



| Supporting SP |
|
Has Sorcerer's Place been useful? If you would like to show your appreciation for all our hard work on the site, and help us pay the bills the site generates every month, please see how you can help support SP. Thank you!
|

|
|
|
Baldur's Gate, Tales of the Sword Coast, Baldur's Gate 2, Throne of Bhaal, Baldur's Gate 3, Neverwinter Nights, Shadows of Undrentide, Hordes of the Underdark and Dragon Age: Origins are © BioWare. Icewind Dale, Heart of Winter, Trials of the Luremaster, Icewind Dale 2 and Planescape: Torment are © Interplay. Pool of Radiance: Ruins of Myth Drannor is © SSI. Dragonshard, Forgotten Realms: Demon Stone, Neverwinter Nights 2, Mask of the Betrayer, Storm of Zehir, Mysteries of Westgate, The Temple of Elemental Evil, Dungeons & Dragons Online: Stormreach are © Atari, Inc. Dungeons & Dragons material is © Wizards of the Coast. All original content is © Sorcerer's Place. Please read our Privacy Policy and Legal Disclaimer. | |
|