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Shapeshifter
In
short:
Shapeshifter druids gain their shapeshifting ability earlier than other
druids. They can shapeshift at 1st level (instead of 7th), but are restricted
to creatures having hit dice less than or equal to half of the druid's
level. The Shapeshifter can shapeshift twice as often per day as normal
druids, but if done more than three times per day, the druid must make
a saving throw or be stuck in animal form.
If three such saving throws are failed in a row, the druid will permanently
keep the animal form. At 7th level, the shapeshifter can transform only
parts of his body if so desired. Unlike normal druids, hit points are
only gained when changing back into human form.
Description:
Shapeshifter druids master their shape-changing powers at a lower
experience level than other druids. This ability takes a special gift
(perhaps a taint of lycanthropic or silver dragon blood in the druid's
family tree) and intense training. But those who persevere, gain unusual
metamorphic powers.
Shapeshifters
have mercurial personalities. Although by no means chaotic, they are quick
to anger, and easily moved to joy or tears. They make excellent spies
or messengers and stand a good chance of being picked as servants to high-level
druids, archdruids, or great druids.
Equipment:
The druid should spend his initial allotment of gold pieces entirely on
equipment, as he loses any unspent starting money in excess of 1 gp.
Special
Benefits:
Shapeshifters
gain their branch's shapechanging power at 1st level rather than at 7th
level. However, until they reach 7th level, these druids can assume only
the form of natural creatures whose Hit Dice total no greater than half
their level (a 1st-level Shapeshifter only assumes the form of a creature
with 6 HD or less). They can shapechange twice as often as their branch
normally allows, which doubles the number of changes they can make daily
(forest Shapeshifters, then, can change to animal, reptile, and bird form,
each twice per day). Using this power more than the normal three times
per day, however, may have dangerous consequences.
At
7th level, the Shapeshifter can transform only parts of his body if so
desired.
Special
Hindrances:
A
Shapeshifter regains hit points only when resuming human form, and then
recovers only 1D4 HP. If the druid has 0 HP or fewer, he regains none
with his human shape.
If a Shapeshifter uses his power more than three times per day, then he
must make a saving throw vs. spell after each extra use. A failure locks
him into his current form until the next day, when he can attempt a new
saving throw. However, for each failed save, the druid's next one bears
a -1 penalty. If he fails three saving throws in succession, he keeps
his current animal form permanently, as if he had been reincarnated as
that creature. Only a polymorph any object, limited wish, or wish can
turn him back to human or another form.
Source:
The Complete Druid's Handbook
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