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Location: Games » Baldur's Gate 2 » Walkthroughs & Guides

Baldur's Gate II: Shadows of Amn logo

Black IsleBioWareTSR


Sorcerer's Guide to Kits

Monk

In short: Monks endlessly seek the perfection of their fighting arts. They are adept at unarmed and unarmored combat and have a sixth-sense that allows them to sense a coming attack even when they can't seen it's source. As a monk's skills improve, he learns to stun his foes with a well aimed strike, evade magic attacks, deflect incoming missiles with his bare hands, and many other special techniques. The monk in BG2 has a unique avatar.

Advantages:

  • The monk can make one unarmed attack per round; he gains one additional attack every 3 levels.
  • As the monk increases in levels, the damage his fists inflict does as well:
    • Level 1-2: 1-6
    • Level 3-5: 1-8
    • Level 6-8: 1-10
    • Level 9-14: 1-12
    • Level 15+: 1-20
  • A monk's natural armor class gets better as he goes up in levels. His armor class starts off at 9, and then decreases by 1 for every 2 levels.
  • Stunning blow, once per day for every 4 levels. All attacks in the next 6 seconds force the victim to save or be stunned. Note: This special ability automatically modifies a monk's normal attack, no targeting needs to be done.
  • Monks have the Deflect Missiles ability. This gives them a -1 to their AC vs missiles for every 3 levels.
  • The monk gains a +2 to save vs. spells.
  • A monk starts off moving at +2 move, then +1 move every 5 levels.
  • 5th level: Immunity to all diseases, and cannot be Slowed or Hasted.
  • 7th level: Lay on Hands to heal 2 hit points per level.
  • 8th level: -1 to speed factor.
  • 9th level: +1 to all saves. Immune to charm. The monk's fist is considered a +1 weapon (+2 at 12th, +3 at 15th).
  • 11th level: Immune to poison.
  • 12th level: Another -1 to speed factor.
  • 13th level: Quivering Palm spell once per day. This spell gives them one hand attack. If they hit an opponent, the opponent must save or die.
  • 14th level: The monk gains 3% magic resistance per level (ie. 42% at 14th level).
  • 20th level: Immune to non-magical weapons.
Disadvantages:
  • The monk cannot wear armor.
  • A monk can only use weapons available to the thief class (except 2-handed).

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