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Weapon
Proficiencies Reference, compiled by Darien Noella
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TWO
HANDED STYLE:
This weapon
class allows the character to use a two handed weapon and receive special
bonuses. If one slot is spent on this proficiency the wielder gets a +1
bonus to damage and a -2 bonus to speed when using a two handed weapon.
A second slot spent on this proficiency gives a further -2 bonus to speed
while wielding two handed weapons. The character will also score critical
hits on a roll of 19 or 20 (instead of just 20).
Note: Magical
two handed weapons are more powerful than their single handed counterparts.
This counter balances the fact that you can't use a second weapon or shield
when using a two handed weapon. The Holy Avenger and Vorpal sword are
examples of weapons that are two handed.
SWORD
AND SHIELD STYLE:
Anyone can
pick up a shield and get its basic protection bonuses, but by spending
slots on this proficiency an adventurer can maximize the benefits received.
One slot spent gives a -2 bonus to AC against missile weapons. Another
slot spent increases the bonus to a total of -4.
Note: Despite
the name of this skill, any one handed weapon in combination with a shield
will receive the bonuses given by this skill.
SINGLE
WEAPON STYLE:
This weapon
class is for characters who do not wish to use a shield but want some
bonus when using a one handed weapon. With one slot spent on this proficiency,
the wielder gets a -1 bonus to AC and inflicts critical damage on an attack
roll of 19 or 20 if using a single weapon. A second slot increases the
AC bonus to a total of -2.
TWO
WEAPON STYLE:
This weapon
class allows the character to use two weapons at the same time with fewer
penalties. A character wielding two weapons without a slot in this weapon
class would suffer a -4 penalty with the main weapon and a -8 penalty
with the off weapon. With one slot spent on this weapon class, the penalties
are reduced to -2 and -6. A second slot gives the character no penalty
with the main weapon and a -4 penalty with the second weapon. A third
slot spent on the two weapon style reduces the penalty with the off weapon
to only -2.
WEAPON
SPECIALIZATION:
PROFICIENT: At
this level the character can use the weapon with no penalties.
SPECIALIZED: At
this level the character receives +1 to hit and +2 to damage with the
selected weapon. He also gains an extra 1/2 attack per round with the
selected weapon.
MASTERY: At
this level the character receives +2 to hit and +2 to damage with the
selected weapon. HE also gains an extra 1/2 attack per round with the
selected weapon.
HIGH MASTERY: At
this level the character receives a +2 to hit and +2 to damage with the
selected weapon. He also gains an extra 1/2 attack per round with the
selected weapon. He gains a -1 to speed factor with the selected weapon.
GRAND MASTERY: At
this level the character receives a +2 to hit and +3 to damage with the
selected weapon. He also gains an extra 1/2 attack per round with the
selected weapon. He gains a -1 to speed factor with the selected weapon.
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