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Location: Games » Baldur's Gate 2 » Walkthroughs & Guides
Skald
In
short:
As poets that describe the heroic feats and battles of their clan,
skalds are highly respected. Skalds are more warrior-like than other
bards, preferring the broad sword, hand axe, battle axe, or spear,
and can even use shields. By chanting a war song, the skald has
the following possible effects on the listeners: bonus hit points
equal to the skald's hit dice, a morale bonus of 1 for every six
levels of the skald, a +1 bonus to all attack rolls, a +1 bonus
to all damage rolls, a +1 bonus to all saving throws, or a -1 bonus
to everyone's armor class.
The effect has a range of ten feet/level and the number of effects
that can be applied is one for every three levels of the bard. If
the skald chants to himself, he gains a +1 bonus to attack and damage
(for preferred weapons only) rolls. By singing ballads, the skald
may modify the reaction of listeners. Skalds are restricted in their
Legend Lore to magical items to do with war or combat, and cannot
use written magical items, an ability normally gained at 10th level.
Skalds learn spells as a bard one level lower than their actual
level.
Requirements:
Standard.
Description:
Skalds are honored and respected members of their clans. These great
poets memorize the feats of each raid and battle, setting them down
in the form of poetry.
Every
war party loves to have a Skald in its midst. This assures that their
great deeds and mighty skills will be honored in the Skald's next
recital, and thereafter immortalized for all time. Members of most
bands treat Skalds with utmost respect and courtesy. It is well known
that the foolish warrior who maligns a Skald will soon hear his name
slandered in innumerable ballads across the land.
Poems
are the form in which Skalds honor others and themselves. Poems are
also used to relate the oral history of the clan. Significant ballads
are passed down from one generation to another via the Skald's talents.
In this way, the lesson and deeds of the past are related to those
of the present so they can be passes into the future.
Weapon
Proficiencies: An initial slot must be spent on either the
broad sword, hand axe, battle axe, or spear. At least half of his
following slots must be spent on these weapons until they are all
selected.
Armor/Equipment:
Skalds learn warrior skills more than most bards. Because of this,
they can wear any armor up to Bronze Platemail, and they can even
use shields.
Special
Benefits:
War
Chant: By chanting a war song, a Skald can inspire allies during
combat. For the chant to have effect, the Skald must begin chanting
at least 3 rounds before combat, otherwise his allies are too busy
to notice the singing.
This
has a range of 10' per level of the Skald. The effects end as soon
as the Skald takes his first wound. It lasts a number of rounds equal
to the Skald's level.
At
1st level the Skald can choose 1 of the following 6 effects. At 3rd
2 are chosen; 3 at 6th, 4 at 9th, etc. The Skald chooses the effects,
and can change them from one battle to the next.
Chanting
can elevate spirits, remove concerns about danger, keep men's minds focused
on combat, and keep friendly forces with a sense of being larger than
life. Translated into game terms, this results in the following 6 possible
effects:
Influence
Reactions: If a Skald spends 1d10 rounds singing ballads, he
can attempt to improve the reactions of an audience. Everyone must
roll a save vs. paralyazation with a -1 for every 3 levels of the
Skald. Those who fail have their reactions moved 1 level of the bards
choice. Those that pass, their reactions change in the opposite direction.
Battle
Chant: They receive a +1 to attack rolls while chanting and
a +1 damage bonus with the broadsword, axe, or spear. These are almost
always in effect unless the bard is silenced or underwater or otherwise
silenced or unable to speak.
Legend
Lore: Skalds love legends about war and combat. Legend lore
works the same for Skalds as it does for True Bards, except that Skalds
can perform Legend Lore only with items having to do with war or combat.
Special
Hindrances:
Skalds cannot have the reading and writing proficiency at creation.
They can pick it up later, at double the normal cost and at that time
gain the Read Languages ability of most bards (beginning at 0%).
Skalds
can not use written magical items at 10th level like most bards are
able to do.
Source:
The Complete Bard's Handbook
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