PLEASE SUPPORT SORCERER'S PLACE BY BUYING FROM OUR NEW SHOP!
Sections

News/Main


Games [Store]


Fantasy Books


SF/Fantasy DVDs


Fantasy Worlds


Community


SPS Accounts


Hosting


Info/Contact




Bi-weekly Shot
"Knee deep in wyverns gets a literal meaning..."
(Mask of the Betrayer screenshot submitted by Blackthorne TA)

Submit/Discuss/Archives



Bi-weekly Poll
Do you intend to create anything with the recently released Dragon Age: Origins toolset?

Yes, definitely
Maybe, haven't decided yet
No, certainly not



Latest Release

Order Dragon Age: Origins at our Game Store!

Location: Games » Baldur's Gate 2 » Tips, Tricks & Hints

Baldur's Gate II: Shadows of Amn logo

Black IsleBioWareTSR


Totemic Druid's Spirit Animals

Which one of four spirit creatures will be summoned by a Totemic Druid is determined randomly.
These are significant base stats of those four creatures (in SoA - not ToB):

Spirit Bear

HP 96
AC 2
THAC0 10
STR 18/83
DEX 14
CON 14
ST vs Death 8
ST vs Breath 10
ST vs Spells 11

Its attack inflicts 1d10 slashing damage.
Any creature who is hit by this bear must make save vs paralyze/poison/death (with +3 bonus) or become panicked.

Spirit Lion

HP 72
AC 1
THAC0 8
STR 19
DEX 18
CON 14
ST vs Death 8
ST vs Breath 10
ST vs Spells 11

Its attack inflicts 1d8+2 piercing damage.

Spirit Snake

HP 45
AC -1
THAC0 9
STR 18
DEX 18
CON 14
ST vs Death 7
ST vs Breath 9
ST vs Spells 10

Its attack inflicts 1d10 piercing damage.
Any creature who is hit by this snake must make save vs paralyze/poison/death or become poisoned.

Spirit Wolf

HP 56
AC 0
THAC0 9
STR 16
DEX 20
CON 14
ST vs Death 7
ST vs Breath 9
ST vs Spells 10

Its attack inflicts 1d4 piercing damage + 1d6 cold damage.
Any creature who is hit by this wolf must make save vs spells (with +2 bonus) or suffer level drain (1 level per successful hit).

General effects

All four creatures are immune to these spell effects: panic, poison, sleep, fatigue, petrification, confusion, beserk, charm, hold, slay (instant kill), level drain, stun and morale modifications.
Also they all share 100% resistance to cold, electricity and magical cold and are immune to normal weapons (those not enchanted).

Magical Spirit Weapons

Extremist also put together a patch (4 .itm files you need to copy to your override directory) which makes the spirit animals' weapons act as MAGICAL - so enchantments +5 are activated (except +6 for Spirit Lion). You can download it here.

Top

Subsections

Walkthroughs & Guides


Tips, Tricks & Hints


Editors, Hacks & Scripts


Soundsets


Portraits


Mods


Maps


Screenshots


Official Patches & Miscellanea


SP Forums: SoA & ToB


Content Cross-over Reference


Infinity Engine Modding




Features

Message Boards


Arcade & Blogs


Chatrooms


Content Submissions


Articles/Editorials +


Mod Reviews


Hosted Sites


Sorcerer's Place Stores: Games, DVDs, Books and Merchandise


Search


Downloads currently hosted on SP: 1097
Adventurers currently exploring SP: 78
Registered forum users currently online:
Caradhras, 8people, Morgoroth, Ragusa, Montresor, coineineagh
and 34 others hiding in shadows*



Supporter Login
Username:

Password:

Ad Display Level (help)




Supporting SP
Has Sorcerer's Place been useful? If you would like to show your appreciation for all our hard work on the site, and help us pay the bills the site generates every month, please see how you can help support SP. Thank you!




Hourly Quote