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Location: Games » Baldur's Gate 2 » Tips, Tricks & Hints

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Black IsleBioWareTSR


Totemic Druid's Spirit Animals

Which one of four spirit creatures will be summoned by a Totemic Druid is determined randomly.
These are significant base stats of those four creatures (in SoA - not ToB):

Spirit Bear

HP 96
AC 2
THAC0 10
STR 18/83
DEX 14
CON 14
ST vs Death 8
ST vs Breath 10
ST vs Spells 11

Its attack inflicts 1d10 slashing damage.
Any creature who is hit by this bear must make save vs paralyze/poison/death (with +3 bonus) or become panicked.

Spirit Lion

HP 72
AC 1
THAC0 8
STR 19
DEX 18
CON 14
ST vs Death 8
ST vs Breath 10
ST vs Spells 11

Its attack inflicts 1d8+2 piercing damage.

Spirit Snake

HP 45
AC -1
THAC0 9
STR 18
DEX 18
CON 14
ST vs Death 7
ST vs Breath 9
ST vs Spells 10

Its attack inflicts 1d10 piercing damage.
Any creature who is hit by this snake must make save vs paralyze/poison/death or become poisoned.

Spirit Wolf

HP 56
AC 0
THAC0 9
STR 16
DEX 20
CON 14
ST vs Death 7
ST vs Breath 9
ST vs Spells 10

Its attack inflicts 1d4 piercing damage + 1d6 cold damage.
Any creature who is hit by this wolf must make save vs spells (with +2 bonus) or suffer level drain (1 level per successful hit).

General effects

All four creatures are immune to these spell effects: panic, poison, sleep, fatigue, petrification, confusion, beserk, charm, hold, slay (instant kill), level drain, stun and morale modifications.
Also they all share 100% resistance to cold, electricity and magical cold and are immune to normal weapons (those not enchanted).

Magical Spirit Weapons

Extremist also put together a patch (4 .itm files you need to copy to your override directory) which makes the spirit animals' weapons act as MAGICAL - so enchantments +5 are activated (except +6 for Spirit Lion). You can download it here.

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