In
short:
Stalkers are spies, informants, and interrogators that are comfortable
in both wilderness and urban settings. They can track in urban settings
as well as in the wilderness, and gain +10% to Hide in Shadows and
Move Silently. The Stalker is restricted to weapons that can easily
be concealed: blowgun, dagger, dart, knife, short sword, staff,
and sling. They favour leather armor and almost never use a shield.
Adept at interrogation, Stalkers can often glean additional information
or gauge the alignment and honesty of NPCs.
At 10th level, the Stalker gains a limited photographic memory,
useable once per day. Because no one likes snoops, Stalkers tend
to be treated poorly. Stalkers in Baldur's Gate II will be able
to backstab.
Requirements:
Race: Human, Intelligence: 14
Description:
At first glance, this soft-spoken, rather nondescript character
seems hopelessly out of place in an adventuring party, looking instead
like a town dweller who's wandered into the wilderness by mistake.
But the drab demeanor is only a facade, concealing keen senses,
a shrewd mind, and remarkable insight. Only his closest friends
realize the extent of his expertise in intelligence-gathering. And
that's just the way he likes it. They serve as spies, informants,
and interrogators. They are comfortable in both urban and wilderness
settings.
They
tend to be reflective and introspective, valuing intellect over
physical process. They avoid drawing attention to themselves, seldom
speaking unless directly addressed, then responding succintly and
without elaboration. They avoid small talk and socialization. The
Stalker's natural stealthiness makes most people uneasy, as these
traits are usually those of thieves. Stalkers value honor as much
as any ranger and nobles rarely hesitate to hire one when the need
arises.
Weapon
Proficiencies: They can become proficient with any weapon
they can easily conceal (dagger, dart, knife, short sword, staff,
sling etc.).
Armor/Equipment:
He can carry no more gear then he can comfortably strap to his back.
He wears well made, but unpretentious clothing. Though he can wear
any type of armor, he favors leather. They almost never carry shields,
finding them too awkward and restrictive.
Special
Benefits:
Tracking:
He has the normal ranger tracking abilities, and in addition has
full (not half) capability in urban areas.
Stealth
Abilities: A Stalker has a +10% bonus to Hide in Shadows
and Move Silently. He also has full chance of success when attempting
to hide in shadows or moving silently in urban settings or in non-natural
constructions. Stalkers can hide in shadows and move silently when
wearing armor of AC 6 or less.
Interrogation:
When interrogating an NPC for any reason, a Stalker can acquire
special knowledge about the NPC in one of the following ways: By
making a successful Intelligence check, the Stalker can determine
the general alignment of the NPC. He learns the Good/Evil component
of the NPC. The Stalker can ascertain the NPC's honesty, by making
an intelligence check.
Photographic
Memory: At 10th level, he acquires a limited photographic
memory. He can recall a fragment of a conversation, the image of
a place he's visited, or even the words on a printed page.
Special Hindrances: