In
short:
Witty, roguish, acrobatic, and an excellent swordsman; that characterizes
a Swashbuckler. He is proficient in the stiletto, main-gauche, rapier,
or sabre, and when using this weapon, he employs the better THAC0
table for fighters instead of thieves. His skill with this weapon
allows him to disarm his opponents with it. Because of his charm,
he gains a +2 reaction adjustment for members of the opposite sex.
Requirements:
Strength: 13, Dexterity: 13, Intelligence: 13, Charisma:
13
Description:
Part acrobat, part swordsman, part wit and entirely roguish - this
is the Swashbuckler. He is a sophisticated city-dweller, the epitome
of charm and grace. Both the warrior and thief classes have Swashbucklers,
but they have certain differences.
Swashbuckler
is a happy-go-lucky thief, with ready wit and flashing rapier. His
home is the city, where he can shine amidst the squalor. He is generally
less interested than his warrior counterpart in poking people with
his rapier, and is more involved and concerned with his wild theatrics
and amazing displays of acrobatic skills. More often than not he
also finds himself, justly or not, on the wrong side of the law.
The
Swashbuckler is almost never aligned with thieves' guilds, he prefers
to be 'freelance'. Swashbucklers who journey outside the cities
may align themselves with bandits or pirates, however, and with
their charisma and skill, they frequently assume leadership. Such
responsibilities ill suits the Swashbuckler, however: the details
of organizing and leading a large group will invariably set him
packing in short order.
Most
Swashbucklers come from a wealthy or aristocratic background. Their
skills of stealth and acrobatics came not from survival needs, but
whim. This motivation typically remains the driving force behind
the Swashbuckler's career. Most of these young rakes retire when
they get older and must assume responsibilities in the communities
(family, noble title, business, and so forth). Many a Swashbuckler
has kept up his activities however, in secret. His moonlighting
may even be developed (usually purposely) to a point of distinguishable
alter-egos. The daytime character may be a foppish dandy, gruff
businessman, or air-headed noblewoman. At night the Swashbuckler
emerges: a cunning, dashing, adventurous character.
What
are the goals of the Swashbuckler? For the young ones, it is usually
just thrills; a chance to break into the impenetrable castle, to
replace the Queen's necklace with a fake, to outwit the guild master
of thieves guild. A few have more serious goals (and these are the
ones who tend to keep up their habit). A Swashbuckler may be a vigilante,
charming and witty, but driven by an obsession for justice. His
enemies may be criminals or, in an unjust society (where the aristocratic
Swashbuckler's alter-ego may be an unwilling part of the apparatus
of oppression), the authorities themselves.
Weapon
Proficiencies: The Swashbuckler receives an extra weapon
proficiency slot which must be devoted to a weapon among the following:
stiletto, main-gauche, rapier, and sabre. With this, the Swashbuckler's
weapon of choice, the thief is able to fight with the THAC0 of a
fighter of his experience level. Throughout his career, he must
devote half of his weapon proficiencies to these weapons, until
he has mastered the use of (i.e. gained proficiency) in every one.
Armor/Equipment:
The Swashbuckler must buy his weapon of choice, but other than that
he may spend his gold however he pleases.
Special
Benefits:
The
Swashbuckler is permitted a special combat maneuver when using his
weapon of choice: disarmament. To disarm an opponent, the Swashbuckler
must declare his intention to do so before initiative is rolled.
He then suffers a +1 penalty to his initiative roll, and a -4 penalty
on his roll to hit.
If
the Swashbuckler's attack is successful, he will (normally) cause
his enemy's weapon to go flying out of his hand. Besides weapons,
disarmament can be attempted against magic wands or other such devices
held in one hand. Items worn (like jewelry) or held in two hands,
(including two-handed weapons) may not be affected by a thief Swashbuckler
with the disarm maneuver.
Finally,
being such a romantic figure, the Swashbuckler gains an additional
special benefit, a +2 reaction adjustment with members of the opposite
sex.
Swashbuckler's
advantages in Baldur's Gate II: