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Dragon Age: Origins Nightmare Guide by David Milward


INTRO & ABOUT  |  CHARACTER DEVELOPMENT GUIDELINES  |  EQUIPPING CHARACTERS  |  COMBAT GUIDELINES  |  CHARACTERS
Areas in Order of Appearance:  
Origins  |  Ostagar  |  Lothering  |  Circle Tower  |  Warden's Keep (DLC)  |  Return to Ostagar (DLC)  |  Stone Prisoner (DLC)  |  Brecilian Forest  |  Redcliffe  |  The Urn of Sacred Ashes  |  Orzammar  |  Deep Roads  |  Denerim  |  Final Onslaught  
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Characters 
Aldarion  |  Alistair  |  Leliana  |  Mabari War Hound  |  Morrigan  |  Oghren  |  Shale  |  Sten  |  Wynne  |  Zevran  | 

OGHREN, DWARF BERSERKER

Oghren

Strength 42 Dexterity 21 Willpower 24 Magic 14 Cunning 12 Constitution 21

Starting Inventory: Silverite Battleaxe, Silverite Dwarven Heavy Armor set, One for the Ditch

Talent Selections

Starting Talents at 19th level

I can't really give advice here. Oghren doesn't join until much later in the game, at which point he has almost everything that could commend itself.

Script

Self: Any - Berserk
Self: Any - Indomitable
Self: Any - Powerful Swings
Self: Precise Striking
Self surrounded by at least 3 Enemies - Two-Handed Sweep
Enemy can't Attack - Critical Strike
Enemy > 50% Health - Mighty Blow
Enemy attack Oghren - Pommel Strike
Enemy using Melee Attack - Sunder Arms
Enemy High Armor - Sunder Armor
Nearest Visible Enemy - Attack

I keep three sustained abilities active in order to maximize damage output, as well as Indomitable to make sure Oghren never leaves his feet. Two-Handed Strength, Precise Striking, and the attack bonus from the Gloves of the Legion more than offset the attack penalty from using Powerful Swings.

I also script activated abilities that combine offense and defense according to situation. Examples include Two-Handed Sweep should he get surrounded, and Pommel Strike to someone who is attacking him directly. This mix of activated and sustained abilities can really chew into stamina, especially when Berserk is one of those sustained abilities. This is offset by Oghren having both the Death Blow passive talent, and the Chasind Great Maul.

If you're so inclined, a possible Warrior build for your Grey Warden is to combine Berserker and Reaver together, and wield a two-handed weapon. Not so much for Blood Frenzy but for the utility powers of Frightening Appearance and Devour. To make this work, you'll need Death Blow as soon as possible to recoup stamina. Develop your Berserker talents first, and then the Reaver talents second. This build isn't exactly a tank either, and is often in considerable danger of dying himself. It is more of a pure damage dealer. Bring Alistair along as your second warrior if this is how you want to design your Grey Warden.

Inventory

Primary Weapon: Chasind Great Maul (Master Lightning Rune x2, Master Dweomer Rune)
Secondary Weapon: Precision-Geared Recurve
Armor: Legion of the Dead armor set
Amulet: Apprentice's Amulet
1st Ring: Seal of Rat Red
2nd Ring: Surveyor
Belt: One for the Ditch

The Chasind Great Maul is perfect for a two-handed Berserker. The Legion of the Dead armor set provides welcome bonuses to damage, willpower, attack, and constitution.

Attribute Increases

I simply go with the formula of Strength +2 and Willpower +1 during each level up.


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