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Dragon Age: Origins Nightmare Guide by David Milward


INTRO & ABOUT  |  CHARACTER DEVELOPMENT GUIDELINES  |  EQUIPPING CHARACTERS  |  COMBAT GUIDELINES  |  CHARACTERS
Areas in Order of Appearance:  
Origins  |  Ostagar  |  Lothering  |  Circle Tower  |  Warden's Keep (DLC)  |  Return to Ostagar (DLC)  |  Stone Prisoner (DLC)  |  Brecilian Forest  |  Redcliffe  |  The Urn of Sacred Ashes  |  Orzammar  |  Deep Roads  |  Denerim  |  Final Onslaught  
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Characters 
Aldarion  |  Alistair  |  Leliana  |  Mabari War Hound  |  Morrigan  |  Oghren  |  Shale  |  Sten  |  Wynne  |  Zevran  | 

ZEVRAN, ELVEN ASSASSIN / DUELIST

Zevran

Strength 20 Dexterity 34 Willpower 20 Magic 14 Cunning 16 Constitution 10

Starting Inventory

Talent Selection

In previous run throughs I used to have Zevran pick up whatever leather armors and daggers were left after Leliana had first dibs. After a while it felt like Zevran was just picking up the scraps. So I started to invest some thought into how Zevran could become a uniquely powerful character in his own right. Here I make a case for an exclusively melee-based Rogue that combines the Duelist and Assassin specializations together. There are some essential ingredients for this build.

Maximum Defense: The Dueling sustained talent (augmented by Keen Defense), the Dual-Weapon passive abilities, pumping up Dexterity, and item bonuses work together to put the Rogue's defense through the roof. This Rogue build can wade into the thick of it with little fear of dying.

Maximum Attack Rating: Again, the Dueling sustained talent, Dual-weapon passive abilities, pumping up Dexterity, and high item bonuses means the Rogue will rarely miss.

Maximum Critical Hits: The inherent bonus to melee critical chance from the Assassin specialization, item bonuses, and the Lethality talent will make this Rogue build a beast for landing critical hits. Zevran's chance of scoring critical hits ranged from 36% to 39%, and that was even before Leliana's Song of Courage kicked in during those occasions they worked together. Some hardcore Dragon Age buffs like to engage in extensive Damage Per Second calculations, and the frequent argument is that Cunning-based dagger Rogues have the best DPS since daggers have a somewhat faster attack animation. My beef with this is that it doesn't take into account the frequency of critical hits and backstabs, something the DPS calculators themselves acknowledge. Dual wielding two full-sized weapons slows things down to be sure. Wielding a full-sized weapon and an off-hand dagger represents a good compromise, especially when you can find the right sword and dagger combination to justify it. Suffice to say I was quite pleased with how this build for Zevran turned out, notwithstanding that it can be pulled off more effectively for your own Grey Warden build than for Zevran himself. Note also that I don't even bother with Pinpoint Strike on account of my high probability for scoring critical hits passively anyway.

Maximum Opportunities for Backstabs: The Coup de Grace and Combat Movement talents, plus having a Rune of Paralysis in his main-hand sword, will also give Zevran plenty of opportunities for backstabs. I also script Zevran to enter Stealth mode whenever he can after his Health drops to 75% or less, which will provide even more opportunities for backstabs.

Momentum: Dual-wielding weapons slows down weapon attack animations by 0.5 for each weapon. Momentum speeds up weapon attack animations by 0.7 for each weapon. This definitely increases the damage output for this Rogue-build. Keep in mind that it drains stamina so be prepared either for the ability to shut down once your Rogue runs out of stamina during a prolonged fight, or have stamina regenerating items in place.

Dual-Weapon Mastery: Again, many Rogue builds rely on daggers so they don't bother with Dual-Weapon Mastery. I still take it (albeit towards the end), since it will reduce the activation cost for the dual-weapon talents.

Feast of the Fallen: Until I acquire this talent, I limit Zevran's script so that he keeps Momentum and Dueling active, while not calling upon any activated talents. Once Feast of the Fallen is in place, then I will include activated talents in his script.

Zevran starts off with the following talents at 13th level

I then used the following progress:

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