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Dragon Age: Origins Online Walkthrough by David Milward

INTRODUCTION  |  GETTING STARTED  |  NPCs  |  ORIGINS  |  RECIPES |  ITEMS   
Areas in the original game:  
Brecilian Forest  |  The Camp  |  Circle Tower  |  Denerim  |  The Final Battle  |  Haven  |  Landsmeet  |  Lothering  |  Orzammar  |  Ostagar  |  Redcliffe  |  Ruined Temple  
Areas available as Downloadable Content:  
Honnleath  |  Return to Ostagar  |  Warden's Keep 
About the Walkthrough  |  About the Maps  |  About the Author  |  About Playing the Game  |  Where to Begin

Items: 
Amulets  |  Arrows  |  Battle Axes  |  Belts  |  Bolts  |  Books  |  Bucklers  |  Collars  |  Crossbows  |  Crystals  |  Daggers  |  Gift Items  |  Greatswords  |  Heavy Armors  |  Heavy Boots  |  Heavy Gloves  |  Heavy Helmets  |  Heavy Shields  |  Item Sets and their Bonuses  |  Kite Shields  |  Large Shields  |  Light Armors  |  Light Boots  |  Light Gloves  |  Light Helmets  |  Longbows  |  Longswords  |  Maces  |  Mage Helmets  |  Massive Armors  |  Massive Boots  |  Massive Gloves  |  Massive Helmets  |  Mauls  |  Medium Armors  |  Medium Boots  |  Medium Gloves  |  Medium Helmets  |  Miscellaneous Items  |  Plot Items  |  Rings  |  Robes  |  Runes  |  Shortbows  |  Staves  |  Traps  |  War Axes  |  War Paints  

Shortbows

Material  Damage  Critical Chance  Armor Penetration  Range  Requirements 
Elm  20  10 
Ash  5.5  1.1  3.6  21  12 
Yew  1.2  4.2  22  14 
Whitewood  6.5  1.3  4.8  23  18 
Ironbark  1.4  5.4  24  24 
Sylvanwood  7.5  1.5  25  26 
Dragonthorn  1.6  6.6  26  30 

Darkspawn Shortbow
Requirements: Dexterity (varies with material)
Damage: Varies with material
Critical Chance: Varies with material
Armor Penetration: Varies with material
Range: Varies with material
Strength Modifier: 1
Special Qualities: +1 damage, -1 dexterity

Orlesian Bow
Requirements: Dexterity (varies with material)
Damage: Varies with material
Critical Chance: Varies with material
Armor Penetration: Varies with material
Range: Varies with matrial
Strength Modifier: 1

Scout's Bow
Requirements: Dexterity (varies with material)
Damage: Varies with material
Critical Chance: Varies with material
Armor Penetration: Varies with material
Range: Varies with material
Special Qualities: rapid aim

The Darkmoon (Darkthorn)
Requirements: 30 Dexterity
Damage: 8
Critical Chance: 1.6%
Armor Penetration: 6.6
Range: 26
Strength Modifier: 1
Special Qualities: +2 willpower, +10% nature resistance, +1.5 armor penetration
Location: Sold by Varathorn in the Dalish Camp after you have resolved the quest in favour of the Dalish, and completed another treaty quest, and completed the Redcliffe quest.

The Fox's Bow (Sylvanwood)
Requirements: 26 Dexterity
Damage: 7.5
Critical Chance: 1.5%
Armor Penetration: 6
Range: 25 Strength Modifier: 1
Special Qualities: chance to avoid missile attacks
Location: In a chest in Redcliffe Castle - Upper Floor at #3.

The Scout's Bow (Sylvanwood)
Requirements: 26 Dexterity
Damage: 7.5
Critical Chance: 1.5%
Armor Penetration: 6
Range: 25 Strength Modifier: 1
Special Qualities: rapid aim
Location: Sold by Varathorn in the Dalish Camp after you have resolved the quest in favour of the Dalish, and completed another treaty quest, and completed the Redcliffe quest.

Spear-Thrower (Sylvanwood)
Requirements: 30 Dexterity
Damage: 9
Critical Chance: 1.5%
Armor Penetration: 8
Range: 25 Strength Modifier: 1
Special Qualities: rapid aim, +2.5 armor penetration
Location: Carried by the Genlock Forge Master in the Dead Trenches at #9.

Whitewood Bow (Whitewood)
Requirements: 18 Dexterity
Damage: 6.5
Critical Chance: 1.3%
Armor Penetration: 4.8
Range: 23
Strength Modier: 1

Wilds Bow (Yew)
Requirements: 14 Dexterity
Damage: 6
Critical Chance: 1.2%
Armor Penetration: 4.2
Range: 22
Strength Modifer: 1
Special Qualities: +40% nature resistance
Location: In the Chasind Cache in the Korcari Wilds at #9.


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