Location: Games » Icewind Dale » Miscellanea
|
1st
Icewind Dale Chat Log
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This
is the first chat log from our IRC EFnet channel #IcewindDale (for more
info on how to join the discussion check out the Community/IRC section).
There have been almost no changes from the original text log made here (corrected
only typos and such) since I wanted to preserve the feeling of a genuine
chat, so it's possible some of it might not make sense the readers who aren't
channel regulars. I suggest you just skip those parts ;)
|nterrupt
- Scott Warner, Icewind Dale designer (Black Isle)
Session
Start: Thu Apr 13 2000
[13:08]
*** |nterrupt (~Scott@ip-raptor.interplay.com) has joined #icewinddale
[13:09]
<Saviour_> hmm
[13:09]
*** fLiNk has quit IRC (Ping timeout: 240 seconds)
[13:09]
<Saviour_> hello |nterrupt
[13:09]
<|nterrupt> Good afternoon.
[13:09]
<Saviour_> you work at Interplay ?
[13:09]
<|nterrupt> Yup. :)
[13:10]
<Saviour_> noticed your host :)
[13:10]
<|nterrupt> Ahhh always forget about that. haha
[13:10]
<Saviour_> :)
[13:10]
<|nterrupt> how goes it?
[13:10]
<Saviour_> pretty well
[13:10]
<Saviour_> waiting for IWD and BG2 of course
[13:11]
<|nterrupt> :) <- working on IWD as we speak.
[13:11]
<Saviour_> get it ready soon :)
[13:11]
<Saviour_> i'm dying over here
[13:11]
<|nterrupt> soon sooooon
[13:11]
<CatsMeow> hehe
[13:12]
<CatsMeow> what do you do there?
[13:12]
<|nterrupt> I'm a designer. :)
[13:12]
<CatsMeow> neat
[13:12]
<Saviour_> sounds cool
[13:12]
<CatsMeow> when do you think it's gonna be released?
[13:13]
<Saviour_> early summer :)
[13:13]
<|nterrupt> as soon as we get off our butts and... errr
[13:13]
<CatsMeow> cool
[13:13]
<|nterrupt> SOON!
[13:13]
<|nterrupt> hahaha
[13:13]
<CatsMeow> I'm writing articles for the game on a website now
[13:13]
<Saviour_> iwd is probably finished ...you guys just want to play
it yourselves
[13:13]
<|nterrupt> I'd say 99.9% second quarter.
[13:13]
<CatsMeow> cool
[13:14]
<CatsMeow> looks like second quarter :)
[13:14]
<Saviour_> :)
[13:14]
<Saviour_> hmm more music....
[13:14]
<|nterrupt> My portion of the game is IN for the most part and being
fixed/balanced/tested.
[13:14]
*** Saviour_ is now known as Grimnir
[13:14]
<CatsMeow> what portion did you design?
[13:15]
<CatsMeow> or is it just random areas?
[13:15]
<fLiNk-> hehe, if only it was ture, it would be cool to have an
interview to start up the website :)
[13:15]
<Grimnir> ture ?
[13:15]
<Grimnir> :)
[13:15]
<CatsMeow> yea
[13:15]
<fLiNk-> true :P
[13:15]
<Grimnir> how is it going with the domain ?
[13:15]
<Grimnir> hmm i think this is gonna be my new nick
[13:15]
<fLiNk-> we have the domain, you can go look at www.interplaygamer.com
[13:16]
<|nterrupt> I designed a portion of the game... it's hard to tell
you exactly what that is as it's not divided into chapters like BG.
[13:16]
<Grimnir> I'm pain... I'm hope ...I'm suffer...yea yea yea...
[13:16]
<CatsMeow> I see...
[13:16]
<Grimnir> this new metallica song is kinda cool...but doesn't sound
like metallica at all
[13:16]
<CatsMeow> yea I'm excited about the game I read alot about it
[13:16]
<fLiNk-> so, how did you get to where you are now in the gaming
world? :P
[13:17]
<|nterrupt> but I wrote the dialog, came up with the area, put the
critters in there, scripted it. etc.
[13:17]
<CatsMeow> I think that based on the type of game it is, it is a
great choice before bg2
[13:17]
<|nterrupt> I wasn't originally supposed to be working on Icewind
as I'm from Team Torment and we're working on something new at current
time. They kidnapped me for IWD a few months back.
[13:18]
<Grimnir> :)
[13:18]
<CatsMeow> hehe
[13:18]
<Grimnir> busted in with weapons and shit
[13:18]
<Grimnir> and kidnapped you :)
[13:18]
<troutlet> lol
[13:18]
<|nterrupt> flink - i worked my ass off. hahaha
[13:19]
<fLiNk-> why where there no swords in Torment? that would have been
cool
[13:19]
<Grimnir> that's what most people do :)
[13:19]
<CatsMeow> Interrupt you know the Black Isle Webmaster I talked
to him a few times?
[13:19]
<|nterrupt> Josh?
[13:20]
<CatsMeow> I don't think he ever mentioned his name
[13:20]
<CatsMeow> but thats his job
[13:20]
<|nterrupt> Josh Sawyer? or Debaser?
[13:20]
<|nterrupt> errr
[13:20]
<|nterrupt> Well, Josh used to be the webmaster and now he's a designer
(a rather good one as well). I'm not sure who's in charge at this point
(of the web).
[13:20]
<CatsMeow> ah....
[13:21]
<CatsMeow> well the last time I talked to him was a few months back
[13:21]
<|nterrupt> Could have been then. Was he eccentric?
[13:21]
<|nterrupt> haha
[13:21]
<CatsMeow> yea I think that was it
[13:21]
<fLiNk-> you know Sawyer, cats? could you get us an interview? :P
[13:21]
<Grimnir> :)
[13:21]
<CatsMeow> not well, I just talked to him a few times in the channel
[13:21]
<Grimnir> maybe you can interview |nterrupt :)
[13:22]
<fLiNk-> hehe, nah dont think so :P
[13:22]
<|nterrupt> You don't want to interview me? I uNDERSTAND!
[13:22]
<CatsMeow> hehe, well I'll definately interview anyone who worked
on IWD
[13:23]
<CatsMeow> if you want to that is
[13:23]
<fLiNk-> prove to us that you are the real thing, then I will interview
you
[13:23]
<|nterrupt> Send me an email. :)
[13:23]
<|nterrupt> swarner@blackisle.com
[13:23]
<CatsMeow> aright I will
[13:23]
<fLiNk-> :P why dont you send me an email
[13:23]
<|nterrupt> okay. what's your email address?
[13:23]
<fLiNk-> flink@interplaygamer.com
[13:24]
<|nterrupt> Sent.
[13:24]
<Grimnir> fLiNk- has a suspicious mind
[13:24]
<Grimnir> hmm
[13:25]
<Grimnir> damn my english knowledge is slowly heading down south
[13:25]
<CatsMeow> hehe
[13:25]
<|nterrupt> hahaha
[13:25]
<Grimnir> talking irc-english
[13:26]
<CatsMeow> did I mention there is a legion of people from norway
who play bg
[13:26]
<Grimnir> hehe that's true
[13:26]
<Grimnir> norwegians are probably the people who play the most BG
[13:26]
<fLiNk-> hmm..
[13:26]
<Grimnir> i cant remember how many times i have played it
[13:26]
<CatsMeow> hehe
[13:27]
<|nterrupt> Definitely a fun game. It's been mostly Europeans that
have played Torment as well.
[13:27]
<fLiNk-> I'm not sure anymore, he might actually be the real thing
:P
[13:27]
<Grimnir> hehe
[13:27]
<|nterrupt> hahaha
[13:27]
<^L-TrAiN^> ahh.. nothing like a refreshing shower
[13:27]
<|nterrupt> You could ask me something about Torment, as that's
my game.
[13:28]
<Grimnir> hmm damn
[13:28]
<Grimnir> Xfree 4.0 takes ours to compile
[13:28]
<^L-TrAiN^> Torment didnt do too much for me
[13:28]
<|nterrupt> AHhh sorry. Hopefully the next one then Train. :)
[13:28]
<fLiNk-> the email actually worked :) and it came from Blackisle.com
[13:28]
<^L-TrAiN^> i guess cause im a basic "high fantasy" type
[13:29]
<Grimnir> hmm
[13:29]
<|nterrupt> flink: http://www.dirty.org/BIS/
[13:29]
<^L-TrAiN^> it was a cool enough game.. just not my cup of tea..
heh
[13:29]
<Grimnir> bg, bg2 , iwd and nwn for Linux would kick ass
[13:29]
<|nterrupt> I'll send you an email from other account too. There.
[13:29]
<^L-TrAiN^> its funny.. my girlfriend isnt a much into games, but
she loves torment
[13:29]
<^L-TrAiN^> -a
[13:29]
<Grimnir> torment has a real cool story
[13:29]
<CatsMeow> yea
[13:30]
<Grimnir> love-death kinda thing
[13:30]
<|nterrupt> I'm really a big fan of just about every RPG. I have
no love for anything in particular.
[13:30]
<^L-TrAiN^> did anyone read the BG novel? i was unhappy to say the
least
[13:30]
<^L-TrAiN^> though i loved how montaron was portrayed.. he was cool
[13:30]
<Grimnir> all RPGs have their own qualities
[13:31]
<fLiNk-> cool,
[13:31]
<CatsMeow> Interrupt I'm going to send you an interview some time
this week, that alright?
[13:31]
<|nterrupt> ultima iv/fallout my favorites. :)
[13:31]
<|nterrupt> cats certainly. swarner@blackisle.com
[13:31]
<fLiNk-> Fallout is one great game
[13:32]
<Grimnir> i didn't like fallout ...i hate turn-based
[13:32]
<fLiNk-> I'm right in the middle of replaying it again for the 4th
time :)
[13:32]
<|nterrupt> grimnir WELL...
[13:32]
<^L-TrAiN^> my fav was DragonWars ©1992 i believe
[13:32]
<^L-TrAiN^> heh
[13:32]
<|nterrupt> Most of what we do it real-time nowadays.
[13:32]
<^L-TrAiN^> early interplay great
[13:32]
<|nterrupt> err is
[13:32]
<|nterrupt> Yeah, Dragonwars really was Bard's Tale IV. We just
didn't have the name anymore.
[13:33]
<Grimnir> yea
[13:33]
<Grimnir> Ultima series and BG is my favorite rpgs
[13:33]
<|nterrupt> Ultima's got me interested in game design. :)
[13:33]
<|nterrupt> Well, up until 8. I even like 8 quite a bit. More so
than most people I think.
[13:33]
<^L-TrAiN^> BG is my new fav... love it... my only problem is how
Drizzt is portrayed... im a big Drizzt fan and he just isnt as damn cocky
as he is in BG
[13:33]
<^L-TrAiN^> heh
[13:33]
<Grimnir> allthough Ultima IX wasn't that good
[13:34]
<Grimnir> buggy and slow as hell
[13:34]
<Grimnir> u9 was a couple of years ahead of its time ....from a
technological perspective
[13:34]
<Grimnir> or something :)
[13:34]
<|nterrupt> I have no issues with the Ultima IX performance... I
think everyone anticipated some of that (although perhaps not quite as
much as what they eventually received). I just didn't like the story very
much.
[13:34]
<^L-TrAiN^> I hate where final fantasy went.. to a more modern fantasy..
im a swords and sorcery guy
[13:34]
<^L-TrAiN^> heh
[13:34]
<|nterrupt> It felt like product, not a game.
[13:35]
<Grimnir> Ultima 7 part 1 and part 2 is my favourites
[13:35]
<fLiNk-> What part of torment did you design?
[13:35]
<|nterrupt> Yeah Grimnir... those are fantastic.
[13:35]
<|nterrupt> The Brothel, Carceri, Buried Village, Trash Warrens,
Dead Nations... those are some of the ones I did a lot of work on.
[13:36]
<^L-TrAiN^> |nterrupt, how do you like working there?
[13:36]
<fLiNk-> cool, I really liked the brothel :)
[13:37]
<|nterrupt> I love working here. We probably get more creative freedom
than any other design house in the industry. That's the selling point.
Nobody's looking over my shoulder.
[13:37]
<^L-TrAiN^> ack! Bill Gates is on tv.. that thieving bastard
[13:37]
<fLiNk-> hehe
[13:37]
<Grimnir> the way it should be
[13:37]
<^L-TrAiN^> thats cool... the man aint gettin you down there...
hehe
[13:38]
<Grimnir> dream..dream
[13:38]
<CatsMeow> interrupt to you get paid more than usual people who
work for gaming companies?
[13:38]
<Grimnir> i'm gonna fade away...
[13:38]
<|nterrupt> Well, granted, we HAVE had to fit within TSRvision the
last couple of titles...
[13:38]
<|nterrupt> Cats... To be honest, I don't know how we compare with
other companies. I imagine we keep in the ballpark with others or I'd
see a lot more people splittin. :)
[13:39]
<Grimnir> :)
[13:39]
<^L-TrAiN^> Dealing with Hasbro now.. need to get those BG action
figures going.. hehe
[13:39]
<Grimnir> money isn't everything
[13:39]
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[13:39]
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[13:39]
<|nterrupt> Grimnir... no it certainly isn't. BUT, it has to be
at least somewhat relative. I mean, it's easy for me at 25 to say AHHH
I don't care man as long as I'm happy, but the 35 year old with a family
has an entirely different opinion.
[13:40]
<CatsMeow> yea, I have talked with a few people from different companies,
Sierra, Blizzard, Interplay/blackisle it seems that mostly they like there
jobs so the salary didn't matter as much
[13:40]
<Grimnir> |nterrupt very true
[13:40]
<|nterrupt> I'm of the opinion that if you are a committed, dedicated
person with creative knack and you stick to your guns, the rewards will
come without you having to look for them.
[13:40]
<CatsMeow> I agree
[13:41]
<CatsMeow> if you like your job, especially being young I think
thats pretty rewarding anyway
[13:41]
<fLiNk-> have you guys seen that J.E. Sawyer writes for GA-rpg?
[13:41]
<Grimnir> no i haven't
[13:41]
<|nterrupt> Yeah he just walked by my office.
[13:41]
<|nterrupt> haha
[13:41]
<^L-TrAiN^> see... if i were running a company, i would offer bonuses
determined by how much the game sells.. then you get some dedicated workers...
heh
[13:41]
<fLiNk-> cool :)
[13:41]
<|nterrupt> Our bonuses are pretty much that way.
[13:42]
<Grimnir> hmm
[13:42]
<|nterrupt> Especially now.
[13:42]
<Grimnir> now i know why the games take longer to complete...because
everyone is chatting on IRC :)
[13:42]
<|nterrupt> hahahahaa
[13:42]
<fLiNk-> You dont feel like doing the same thing for us do you?
:P
[13:42]
<^L-TrAiN^> oh.. ic
[13:42]
<^L-TrAiN^> heh
[13:43]
<Grimnir> time is of the essence
[13:43]
<|nterrupt> flink... i don't know if i could commit to something
weekly... well, right now anyhow. you should ask me again after icewind
ships. :)
[13:43]
<|nterrupt> I do sort of a weekly update thing for our new project
website right now.
[13:43]
<|nterrupt> sawyer's just got the gift of the gap.
[13:43]
<|nterrupt> can't shut the boy up.
[13:43]
<|nterrupt> hahahahaha
[13:44]
<fLiNk-> hehe
[13:44]
<^L-TrAiN^> |nterrupt are you into D&D, forgotten realms, etc.
at all?
[13:44]
<fLiNk-> well, great
[13:44]
<fLiNk-> I still have your email
[13:44]
<|nterrupt> Train... Yes. I'm not that much of PnP player though.
Most of my love/design influence comes from CRPGs, which I've played a
ton of.
[13:44]
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[13:44]
<Sacrifice> yo
[13:44]
<^L-TrAiN^> ahh..
[13:44]
<^L-TrAiN^> cool
[13:44]
<Grimnir> another weary travelee
[13:44]
<Grimnir> er
[13:44]
<Grimnir> ere
[13:45]
<|nterrupt> Every designer comes from a different perspective here,
and I think that's another good thing for design. My office partner, Colin,
worked for TSR for the better part of the 90s.
[13:45]
<^L-TrAiN^> Does it piss you off at all that everyone seems to be
saying "I guess I'll buy Icewind Dale to tide me over until BG2 comes
out." ?
[13:45]
<Sacrifice> I'm going to raise my constitution from 19 to 20 in
BG, with the tome... when i've done it i dont get more HP
[13:45]
<Sacrifice> Why?
[13:46]
<Grimnir> hmm
[13:46]
<^L-TrAiN^> you will the next time you level up it hink
[13:46]
<^L-TrAiN^> i think
[13:46]
<Grimnir> maybe because your con bonus doesn't change?
[13:46]
<Sacrifice> No
[13:46]
<Sacrifice> It changes
[13:46]
<|nterrupt> Not at all. Granted, I wasn't on this project from the
inception, so somebody else might have a different opinion. I'm having
fun on it because it's entirely different way of looking at design than
I'm used to.
[13:46]
<|nterrupt> I'm very much from the Planescape, screw with your head
school of things than more hackin' around. :)
[13:47]
* ^L-TrAiN^ consults the manual
[13:47]
<^L-TrAiN^> the bonus is the same
[13:47]
<Grimnir> i'll have time to finish iwd a couple of times before
BG2 comes out...i can garantee that :)
[13:47]
<[[Arc]]> I think working for TSR would be a dream job for me. Being
surrounded by brave warriors all the time ;)
[13:47]
<CatsMeow> what's the different perspective this time around?
[13:47]
<|nterrupt> Icewind Dale is very much a dungeon crawl. It's far
more combat oriented than Planescape.
[13:48]
<^L-TrAiN^> hmm.. TSR is supposed to be not a very fun place to
be.. or at least in the old days it wasnt..
[13:48]
<CatsMeow> right...it's more like classic dungeon play
[13:48]
<|nterrupt> Colins got some interesting stories...
[13:48]
<|nterrupt> My area has Tomb of Horrors on the brain. Don't worry,
nothing ridiculously hard though.
[13:48]
<|nterrupt> No "You see a gaping mouth. Step through?" "Yes." "You
DIE!!!!"
[13:49]
<Grimnir> hehe
[13:49]
<|nterrupt> No Demilich either.
[13:49]
<|nterrupt> :)
[13:49]
<^L-TrAiN^> heh
[13:49]
<^L-TrAiN^> well.. how are you doing today |nterrupt?
[13:50]
<^L-TrAiN^> heh
[13:50]
<|nterrupt> I'm ummm, just relaxing... waiting for a new build of
our game to compile.
[13:50]
<Grimnir> hmm
[13:50]
<|nterrupt> Nobody's in the office... slackers.
[13:50]
<|nterrupt> hahaha
[13:50]
<Grimnir> leak the build :)
[13:50]
<Grimnir> just kidding
[13:50]
<^L-TrAiN^> ahh... i know i speak for everyone in here when i say
thank you for working on these games that we like so much
[13:50]
<^L-TrAiN^> :-)
[13:51]
<Grimnir> hmm
[13:51]
<|nterrupt> Thank you. :) I hope we continue to make things you
like.
[13:51]
<Grimnir> i think you speak for more people then the people who
here right now
[13:51]
<^L-TrAiN^> no.. pleasantries aside.. give us some inside stuff!
hehe jk
[13:51]
<|nterrupt> I'm working on a new project right now that I HOPE HOPE
HOPE everyone will love. It's very special to us.
[13:52]
<Grimnir> hmm
[13:52]
<Grimnir> i'm sure of it
[13:52]
<^L-TrAiN^> yet you can tell us nothing... why! why do you tease
us so!
[13:52]
<^L-TrAiN^> hehe
[13:52]
<|nterrupt> The next two 1/2 three years are going to be a lot of
fun in general, I think.
[13:53]
<|nterrupt> Well, I can tell you a few things about the new project.
[13:53]
<Grimnir> please do tell
[13:53]
<|nterrupt> It's using the Lithtech 2 engine. Don't worry, it's
not an FPS or anything like that.
[13:53]
<^L-TrAiN^> well.. in about 2 years i'll be done with school and
will be teaching.. so make me some cool games to play on my laptop while
the kiddies are taking a test.. hehe
[13:53]
<fLiNk-> hehe, do you know if BIS is planning on making Fallout3?
because it would make me sooo happy :)
[13:53]
* ^L-TrAiN^ is sooooo tired of FPS
[13:53]
<|nterrupt> We're in prototype phase right now, trying to figure
out what we want to do with the camera angles at the moment.
[13:54]
<^L-TrAiN^> LithTech 2.. is that the one in NWN?
[13:54]
<Grimnir> lithtech 2 engine ...is it the same engine that was used
in Shogo ?
[13:54]
<|nterrupt> Well, I'd say it's a pretty good bet we'll be working
on Fallout 3, yes. But we're not right now.
[13:54]
<fLiNk-> fantastic! :P
[13:54]
<|nterrupt> Shogo uses an early version of Lithtech 1. And they
use it in entirely different fashion than we are.
[13:55]
<Grimnir> ok
[13:55]
<Grimnir> but it's basicly the same :)
[13:55]
<|nterrupt> It's safe to say the way we use the engine is entirely,
completely, and totally different than what is used in a game like Soego.
[13:55]
<|nterrupt> errr
[13:55]
<|nterrupt> Shogo.
[13:55]
<|nterrupt> hahaha
[13:55]
<Grimnir> hehe
[13:55]
<^L-TrAiN^> haha
[13:56]
<|nterrupt> It will be isometric in some fashion...
[13:56]
<Grimnir> nice
[13:56]
<|nterrupt> It will be real time. It will have multiplayer.
[13:56]
<CatsMeow> interrupt what do you know about NWN?
[13:56]
* ^L-TrAiN^ eagerly awaits VirtualBG for his holodeck...
[13:56]
<|nterrupt> About 95% of the Torment team is working on it.
[13:56]
<^L-TrAiN^> heh
[13:57]
<Grimnir> hehe
[13:57]
<Grimnir> virtualbg :)
[13:57]
<Grimnir> BG3k :)
[13:57]
<^L-TrAiN^> heh
[13:57]
<|nterrupt> Well, NWN is being developed in the Great White North,
so I just see test builds that they send Ken Rosman's way (Black Isle
producer). Certainly looks very nice. Uses the Omen engine (modified from
MDK2).
[13:57]
<CatsMeow> right...
[13:58]
<CatsMeow> that sounds really cool
[13:58]
<|nterrupt> If it manages to do everything they'd like it to do,
should be something pretty amazing in general.
[13:58]
<^L-TrAiN^> Do you forsee an expansionpack/addon for IWD?
[13:58]
<|nterrupt> The whole 64 person server connected to other 64 person
servers has the potential to be something massive.
[13:58]
<|nterrupt> l-train hmmm, probably not.
[13:58]
<Grimnir> hmm
[13:58]
<^L-TrAiN^> good... less for me to buy! hehehe
[13:58]
<Grimnir> as long as the multiplayer doesn't cost money like in
UO
[13:59]
<Grimnir> because that sucks
[13:59]
<|nterrupt> the icewind team have another project they're hopping
on to after icewind that I think people are anticipating. :)
[13:59]
<|nterrupt> Grimnir... no way. It's not Massive MP.
[13:59]
<^L-TrAiN^> Grimnir it shouldnt.. defeats the purpose really
[13:59]
<Grimnir> hmm
[13:59]
<Grimnir> BG3 ? :)
[14:00]
<^L-TrAiN^> i'd like to see somewhere eles in FR.. or possibly DragonLance
[14:00]
<|nterrupt> Well, BG is an all Bioware product, so internal Black
Isle wouldn't be involved in the design on that.
[14:00]
<Grimnir> hmm
[14:01]
<Grimnir> i'm still confused about Black isle, Bioware etc
[14:01]
<|nterrupt> In fact, Interplay QA has more input on design on BG
than we do, probably. haha
[14:01]
<|nterrupt> What would you like to know about Black Isle / Bioware?
:)
[14:01]
<^L-TrAiN^> Bioware is a subdivision of Black Isle right?
[14:01]
<^L-TrAiN^> or is that backwards/
[14:01]
<troutlet> what do subdivisions do?
[14:02]
<Grimnir> Bioware creates BG ....
[14:02]
<|nterrupt> Nope. Bioware is a seperate developer that Black Isle
publishes for. They make games, we pay them, we market/test/distribute
their games.
[14:02]
<Grimnir> Black Isle creates Torment and IWD ?
[14:02]
<^L-TrAiN^> ahhh
[14:02]
<|nterrupt> It's kind of like EA with Origin, except we don't actually
own Bioware.
[14:03]
<|nterrupt> Black Isle, on the other hand, is owned and operated
by Interplay. We're entirely internal out of the main offices in Irvine.
[14:03]
<Grimnir> Black Isle is a subdivison of Interplay ?
[14:03]
<Grimnir> ok
[14:03]
<^L-TrAiN^> well... bbl all... have fun of at IP..
[14:03]
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[14:03]
<Grimnir> who's behind NWN ? Black Isle ?
[14:03]
<|nterrupt> Bioware is creating NWN. :)
[14:04]
<Grimnir> ok :)
[14:04]
<|nterrupt> Here's what's up right now:
[14:04]
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[14:04]
<|nterrupt> Black Isle internal: Icewind, Unannounced Project, Stonekeep
2... Bioware: MDK2 (just finished), BG2, NWN
[14:04]
<|nterrupt> Black Isle also did: Fallout, Fallout 2, and Planescape:Torment,
or, those are all internal here at Irvine.
[14:05]
<Grimnir> okeeeeey
[14:05]
<Grimnir> nice to get som clarification on that :)
[14:05]
<Grimnir> i have to boot windows now.....
[14:05]
<Grimnir> brb
[14:05]
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[14:05]
<fLiNk-> Did you have anything to do with fallout? or was that before
your time?
[14:06]
<|nterrupt> Fallout was before my time. Fallout 2 I helped test
a bit, but I was working on PS:T most of the time around then. Fallout
3, if it happens, will be something I'd probably be involved with. Hopefully.
[14:07]
<fLiNk-> cool
[14:07]
<troutlet> is fallout any good?
[14:08]
<|nterrupt> The original Fallout is one of my favorites, definitely.
[14:08]
<fLiNk-> the best rpg ever :)
[14:08]
<|nterrupt> Fallout 2 I like quite a bit.
[14:08]
<troutlet> where can I read about it?
[14:08]
<|nterrupt> http://www.interplay.com/fallout
[14:08]
<|nterrupt> http://www.interplay.com/fallout2
[14:08]
<troutlet> thanks
[14:08]
<CatsMeow> I like the intro's
[14:09]
<CatsMeow> pretty funny
[14:09]
<|nterrupt> The intro to Fallout 2 was changed in a rush before
the game went out. :)
[14:09]
<troutlet> the bg intro is cool too
[14:09]
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[14:09]
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[14:09]
<|nterrupt> The original intro had a different ending that nobody
liked.
[14:09]
<Sirduck> ah there
[14:09]
<Sirduck> finally
[14:09]
<troutlet> how os the ending in totsc?
[14:09]
<|nterrupt> WELL, I liked it. It was subtle, but there were some
issues with how it looked.
[14:10]
<fLiNk-> hehe, yeah.. but I like all the fallout art, It has a special
feel to it. The super mutants are my favorite game monsters ever :)
[14:10]
<CatsMeow> looked graphic wise?
[14:10]
<Sirduck> the ending in totsc ?
[14:10]
<|nterrupt> ps:t's intro is my favorite.
[14:10]
<Sirduck> it's the same ending as in BG :)
[14:10]
<troutlet> damn
[14:10]
<CatsMeow> no...
[14:11]
<|nterrupt> Fallout's art was something very special, stylized.
It'll be interesting to see how it's approached in the future.
[14:12]
<Sirduck> hmm i really should be working on my webpage.....
[14:12]
<fLiNk-> I wish I could one day work in the industry as a 3d animator.
I really like working with 3d studio max. But I have to become better
at it :)
[14:12]
<Sirduck> fLiNk- same herre
[14:12]
<Sirduck> i have tried lw 6.0
[14:12]
<Sirduck> it's great
[14:13]
<Sirduck> costs way to much .....
[14:13]
<|nterrupt> Well, that's certainly a very creative, and very employable
side of game development to get into. :)
[14:13]
<|nterrupt> We use LW a little more here than anything else. Torment
was ALL Lightwave.
[14:13]
<Sirduck> LW has a much greater ....
[14:13]
<Sirduck> eh
[14:13]
<Sirduck> damn i forgot the word
[14:13]
<fLiNk-> Bah, MAX forever :P
[14:13]
<Sirduck> much better possibilites with LW then MAX
[14:14]
<Sirduck> LW is also used in Braveheart game
[14:14]
<Sirduck> and the Blade movie
[14:14]
<Sirduck> etc etc etc
[14:14]
<fLiNk-> Fallouts intro etc. was done in MAX right? :)
[14:14]
<|nterrupt> Artists here prefer Lightwave because there's more subtle
things they can do with it. They feel kind of locked down with Max.
[14:14]
<troutlet> I use max
[14:14]
<Sirduck> lw is more flexible
[14:14]
<Sirduck> it's more far out
[14:14]
<fLiNk-> Lost in space was done in MAX... I think..
[14:15]
<troutlet> is something in bg made with max?
[14:15]
<|nterrupt> away from keyboard for a sec...
[14:15]
<CatsMeow> interrupt is that what you use?
[14:15]
<Sirduck> MAX r3 is much better than R2.5
[14:16]
<troutlet> yea
[14:16]
<Sirduck> whish i had alot of money ...so i could just spend my
days working in LW 6
[14:16]
<fLiNk-> hehe, I dont think so. When I model i use meshsmooth and
edit mesh alot. and it doenst work as well in R3. atleast thats what i
think
[14:17]
<CatsMeow> anyway guys I have to be going
[14:17]
<fLiNk-> zya cats!
[14:17]
<troutlet> bye
[14:17]
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[14:18]
<fLiNk-> Well... that killed the conversation... :P
[14:18]
<Sirduck> i should probably be going also...
[14:18]
<Sirduck> but i don't wanna
[14:18]
<Sirduck> fLiNk- hehe yea :)
[14:19]
<Sirduck> the last thing i created in MAX R3 http://ak.tomt.net/gallery/3d/burn.html
[14:20]
<fLiNk-> pretty good
[14:20]
<Sirduck> i am not here....i think i'we never been here at all
[14:20]
<Sirduck> or ever will be
[14:21]
<fLiNk-> I have just orderd two huge MAX books 1500 pages :)
[14:21]
<Sirduck> did spend much time on it
[14:21]
<Sirduck> hehe
[14:21]
<fLiNk-> http://torsk.hypermart.net/Flink/fightertest.jpg i think
you have seen this already
[14:21]
<Sirduck> yea
[14:22]
<Sirduck> the starcraft battlecruiser ?
[14:22]
<|nterrupt> back.
[14:22]
<fLiNk-> ahh, welcome :)
[14:22]
<|nterrupt> off to lunch here shortly.
[14:22]
<Sirduck> wb
[14:22]
<Sirduck> hmm
[14:22]
<Sirduck> shit it's 23:20 here in Norway
[14:23]
<|nterrupt> Woah.
[14:23]
<fLiNk-> cool, tell the other guys to hurry up with the other games
so that they can start on fallout3 :P
[14:23]
<|nterrupt> it's 2:20pm here in Irvine, America's most sterile city.
[14:23]
<|nterrupt> haha
[14:23]
<troutlet> sterile?
[14:24]
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[14:24]
<|nterrupt> i'm not a big fan of irvine.
[14:25]
<fLiNk-> hehe
[14:26]
<|nterrupt> well, one more character to finish here, and then off
to lunch. :)
[14:26]
<|nterrupt> everyone take care. nice meeting you and all that.
[14:26]
<Sirduck> likewise
[14:26]
<Sirduck> welcome back some other time
[14:26]
<[[Arc]]> Travel safe brave warrior!
[14:26]
<|nterrupt> i'll be back definitely. :)
[14:27]
<fLiNk-> dont be a stranger now, we enjoy talking with ye ;)
[14:27]
<Sirduck> good
[14:27]
* |nterrupt waves
[14:27]
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