Zack Boosenburry
With the way now clear, walk through the rubble and turn right. Follow this tunnel east then south. You'll come across another offering in the snow, and a group of six Ice Trolls. They shouldn't prove too difficult, as long as they don't get a chance to surround one of your party members. With the trolls out of the way, continue on to the end of the tunnel. Now, if you look at your map you'll notice that you are coming to the door that was blocked from this side. Well, you're about to find out what was blocking the door: a sleeping Remorhaz. At first it seems this Remorhaz is talking to you, but the voice you hear calling out for "B-W" is coming from inside the Remorhaz. The worm will wake up when you start to attack it. When you kill it, you'll see a little gnome standing there; he's still a little shaky on his feet so give him a few moments to compose himself. You'll receive 3150 xp for rescuing him.
This is Zack Boosenburry, the same Zack that left the note you found earlier (go ahead, ask him how he got the note out). He was investigating this place when he was swallowed whole by the Remorhaz. Zack is a pretty useful fellow to know. At first, he asks concernedly about someone or something named 'Aocha'; this isn't a sneeze, but, as it turns out, the name of his pet spider. If you found the spider in the room to the west, go ahead and tell him (4725 xp for finding Aocha). If not, he'll give you a quest to find her for him. In addition to the experience points, he'll also present you with the Gauntlets of Weapon Skill and the Chameleon Ring of Dexterity. Keep talking to him and Zack will also ask you to share whatever knowledge you have or will gain about the Ice Temple.
In addition to giving you some good experience, Zack sells a decent selection of spell scrolls, along with a few decent items, potions and ammunition. If you haven't found any Belladonna yet, you can ask Zack for some. Zack is also handy for identifying items and clearing your inventory of unwanted items. Finally, Zack offers a limited selection of temple services. (Note: If you killed Beodaewn already, there are no temple services in this chapter for Raise Dead and Resurrection, so be sure to use any such scrolls you have wisely).
Cult of the Dragon Necromancers
There are a couple of things you may have noticed on your way to free Zack. At the north end of the tunnel where you found Zack is a locked door that you can't open; it can only be opened by a mechanism. Don't bother looking for the 'mechanism' - you won't be able to find it at this point.
The other thing you will notice is the open room across from where you killed the queen. In here you'll meet two rather unpleasant individuals; both are Cult of the Dragon necromancers. At the moment they don't really care much what you do (you can even pick the lock on the chest in their room and loot it right under their noses). If you talk to them, they'll ask you if you are seeking to serve in the realms of the dead. Saying "yes" leads them both to attack you. A paladin in your party can also force a confrontation with the necromancers by threatening them. Either way, it's a good idea to make them angry now - doing so will prevent them joining in on another difficult fight in a short while. If you do wish to take them on now, then be prepared: the necromancers aren't exactly pushovers, and they will have some big help soon enough. They have a rather impressive arsenal of spells at their disposal, including Horror and Vampiric Touch. Given the chance, they can also summon in some nasty creatures, including an Elite Bone Golem. But if you can get to them quickly they won't prove too difficult. The most difficult part is that a Crystal Golem will soon join the battle. The golem comes from that locked door you couldn't open, just down the hall. Again, if you don't attack the necromancers now, you'll still have to deal with the Crystal Golem - just not at a time or place of your choosing.
If the Crystal Golem has left its lair, the locked door in the north-east tunnel will be open. This leads to the side of the Ice Temple, where you will find a very small entrance. A small member of your party might be able to squeeze inside and force the door open, allowing the rest of the party through. It leads to the Abishai Den on the first level of the Ice Temple - just be sure to fully heal everyone before you enter!
Now, leaving the Cult of the Dragon Necromancers behind, you'll be following the left extension of this tunnel, west and then north. But don't rush on ahead just yet. When you near the end of this tunnel you'll be in for one tough fight, so prepare yourself. Aside from the usual battle spells, you'll want to include a Remove Fear spell as well.
Sherincal
When you reach the end of this tunnel you will be confronted by none other than Sherincal, the dragon-woman. You can have quite a lengthy conversation with her and learn a good deal about what's going on, including what the Legion of the Chimera is, and what its goals are. Try to find out as much as you can from her before ending the conversation - you'll notice a lot of entries being made in your journal. You'll notice that Sherincal refers to the Legion as an army of "outcasts". You may even have some in your party: half-orc, drow, aasimar, tiefling, svirfneblin, or duergar. If a character of one of these races speak with Sherincal, she will mention that they should be part of the Legion, but it's too late for that now. A half-orc, tiefling or aasimar can delve a little deeper, asking about her human heritage. At the end of the conversation, Sherincal will attack you (although she might initiate dialogue and offer a chance for "honorable surrender", even though you can't say yes).
This is a tough fight. It's best if you don't rush into the open area ahead of you, but let them come to you instead. Alongside Sherincal are a Barbarian shaman, an Aurilite postulant, a Soarsman, and two Frost Touches (these last two are a little further back). Sherincal, the Soarsman and the Aurilite will come face off with you in melee, while the others stay further back and cast spells and use missile weapons (you may not even see them just yet). Sherincal is at least partially resistant to most forms of damage, and can do quite a lot of damage in a short period of time. She also emanates an aura of fear that can cause your party members to panic - that's what the Remove Fear spell is for. However, she is quite susceptible to Melf's Acid Arrow, as well as to Magic Missile; a good dose of each will go a long way.
If you didn't deal with the Cult of the Dragon Necromancers already, here's your chance. When the battle has progressed a fair bit she will call them into battle, and they'll appear behind you. A short while later, she'll also call on the Crystal Golem to come to her aid. When these three are added into the mix, this fight will start to get really messy. If you can, try to lead some of them away and back down the tunnel. Sherincal will eventually move back to and on top of the stairs that lead to the Ice Temple, so you might be able to leave her for the moment. After you've dealt with the other, more immediate threats, make your way back to Sherincal and the temple.
Sherincal will be waiting for you atop the stairs, alongside the two Frost Touches. If you try to go up the stairs, you'll quickly 'fall' back down; the Frost Touches have activated two switches that turn the stairs into icy ramps. Eventually you'll want to take care of this, but your priority should be to take care of the Frost Touches and Sherincal with missile weapons and heavy offensive magic. Bullets of Corrosive Acid and Sparking Bolts are useful to inflict some additional damage. When these three have finally been dealt with, take a deep breath, and return the stairs by shooting one of the levers on the platform. Clearing up the loot should make you feel better about the battle; among Sherincal's things you should find a Chromatic Orb Wand, an Everlast Arrow, and the greatsword Winged Blight.
Spend some time clearing up and healing your party. Don't forget that you can go back to Zack for some healing, and he'll also watch over you while you rest. When you're ready, head inside the Ice Temple.
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