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Location: Games » Icewind Dale 2 » Walkthroughs & Guides
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Icewind
Dale II Pre-made Parties
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Annals
of Halgren
This weary
band has sprouted up in the shadow of Halgren Death's Head, a dwarf from
the Bruenghor Clan in the Sunset Mountains, a mountain range far to the
south of Icewind Dale. Their leader, Halgren, seeks enough wealth so that
he may erase the stain of his family name from the bloody crimes of one
his ancestors, a vicious dwarf known as Kaervas. The troop gathered in
Luskan barely a tenday ago. Neither evil nor especially law-abiding, the
group tends to honor their word and stick to their cause, which is furthering
their own name... and erase the stain from Halgren's.
Halgren
Death's Head (Lawful Neutral, Male, Shield Dwarf, Fighter): STR: 18,
DEX: 14, CON: 14, INT: 10, WIS: 8, CHA: 12, Skills: Intimidate (4), Feats:
Cleave, Power Attack.
Bastinado
(Chaotic Neutral, Male, Human, Ranger): STR: 18, DEX: 14, CON: 14, INT:
10, WIS: 10, CHA: 10, Skills: Animal Empathy (4), Hide (2), Wilderness
Lore (4), Feats: Martial Weapon - Bow, Martial Weapon - Large Sword.
Alia Shield-Maiden
(True Neutral, Female, Shield Dwarf, Cleric - Battleguard of Tempus):
STR: 16, DEX: 12, CON: 12, INT: 10, WIS: 18, CHA: 8, Skills: Concentration
(4), Feats: Combat Casting.
Silence-Before-Iron
(Lawful Neutral, Female, Tiefling, Monk of the Old Order): STR: 16, DEX:
20, CON: 12, INT: 10, WIS: 16, CHA: 4, Skills: Move Silently (4), Feats:
Power Attack.
Mordakai
of Thay (Lawful Neutral, Male, Human, Sorcerer): STR: 10, DEX: 10,
CON: 12, INT: 14, WIS: 12, CHA: 18, Skills: Alchemy (4), Concentration
(4), Diplomacy (2), Knowledge (Arcana) (4), Feats: Combat Casting, Spell
Focus - Evocation.
Kei the
Wooden Idol (Chaotic Neutral, Female, Half-elf, Rogue): STR: 12, DEX:
18, CON: 12, INT: 12, WIS: 10, CHA: 12, Skills: Disable Device (4), Hide
(4), Move Silently (4), Open Lock (4), Search (4), Feats: Martial Weapon
- Bow.
Halgren Death's
Head, the party leader, is a dwarven warrior with impressive skills with
the axe and crossbow; his strength and toughness allow him to be a front
line all to himself. He is haunted by the crimes of his ancestor, who
was rumored to be a dark dwarf, and he is forever seeking to amass wealth
(and fame), so that he may redeem his family's name.
Bastinado
claims to have wandered all over the Realms as a pirate, fisherman, mercenary,
tinker, scout, and a forester. He is skilled with all manner of weapons,
and his great strength, endurance, and tendency to remain in good spirits
no matter what the situation has been the glue that has kept the band
together on their long journey from Luskan. When battle calls, he takes
Halgren's left side in confrontations, watching out for his leader.
Halgren's
wife, Alia the Shield-Maiden, has traveled with him for nearly a decade,
and she has turned from the dwarven gods to serve Tempus, lending her
clerical powers to Halgren's cause. She believes the path the band walks
will be a bloody one, and she keeps a journal of their travels. When blades
are drawn, she typically covers Halgren's right, earning her the name
"Shield-Maiden."
Silence-Before-Iron
is a monk from Amn. She has the touch of the lower planes about her, and
her monastic vows and fiendish blood make her keep to herself. Silence-Before-Iron
follows an order of monks who wield ideals in the place of weapons, embracing
such aspects as silence, shadow, ice, fear, or wind before the iron of
a mace or edge of a sword.
Mordakai
of Thay turned from his Thayan kin and fled north and west after his sorcererous
powers were discovered by his fellow Red Wizards. Abandoning his apprenticeship,
the sorcerer welcomed a journey into the North where he felt he could
be at home amongst the ice and snow. He is far less bloodthirsty than
his fellow Red Wizards, and he is constantly seeking to set himself apart
from them with his own actions.
Kei the Wooden
Idol claims she was once nothing more than a wooden sculpture that was
animated and turned into a living, breathing woman - one of her many tales
that tends to raise a skeptical eyebrow over a tavern meal, since her
ears mark her as having elven blood. She is a pleasant rogue, always quick
with a joke - or to jig a lock or slip out at night to peek at what the
local rich merchants are up to. Her skills tend to keep her a discrete
distance from front-line fighting.
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