| Name |
Skill
Mod
|
Description
|
Check
|
| ALCHEMY |
Int
|
Used
for identifying potions and other magical substances or poisons.
|
The
check for this skill is done in dialog for making alchemical items,
or by comparing the skill value + ability score modifier to the lore
value of the item. If the skill result is equal to or greater than
the lore value, the item is successfully identified. |
In-game
description: ALCHEMY (Int; Trained Only):
Alchemists combine strange ingredients in secret ways to make marvelous
substances. Skilled alchemists are able to identify potions, poison
and other alchemical substances. |
| ANIMAL
EMPATHY |
Cha
|
Used
to calm enemy animals. This is used like the Ranger Charm Animal
ability.
|
Animal
must roll a Will Save of 5 + player's total skill or higher to avoid
becoming charmed. |
In-game
description: ANIMAL EMPATHY (Cha; Trained only; Druid, Ranger only):
Use this skill to keep a guard dog from barking at you, to get a wild
bird to land on your hand, or to keep an Owlbear calm while you back
off. |
| BLUFF |
Cha
|
Used
to bluff NPC's in dialog to gain knowledge or other beneficial things.
|
The
check is your Bluff score + Charisma Modifier which must be equal
to or higher than the target Difficulty Class. |
In-game
description: BLUFF (Cha):
You can make the outrageous or the untrue seem plausible. The skill
encompasses acting, conning, fast talking, misdirection, prevarication,
and misleading body language. Use a bluff to sow temporary confusion,
get someone to turn his head to look where you point, or simply look
innocuous. |
| CONCENTRATION |
Con
|
Used
to better a mage's concentration in combat. The higher the skill,
the better the mage is at maintaining the spell he is casting while
being attacked.
|
The
check is d20 + Concentration Skill Level + Constitution bonus must
be greater than or equal to 15 + spell level. If the character has
Combat Casting they get a +4 to their side of the equation as well. |
In-game
description: CONCENTRATION (Con):
You are particularly good at focusing your mind. Those with high Concentration
skill can cast spells despite distractions such as taking damage,
getting hit by unfriendly spells, and so on. |
| DIPLOMACY |
Cha
|
Used
primarily in dialog to allow players to talk their way out of something,
or to talk their way into getting something they want.
|
The
check is your Diplomacy score + Charisma Modifier must be equal to
or higher than the target Difficulty Class. |
In-game
description: DIPLOMACY (Cha):
Use this skill to persuade the enemy to let you see the head guy,
to negotiate peace between two feuding parties, or convince the evil
goblins that captured you that they should ransom you back to your
friends instead of killing you. Diplomacy includes etiquette, social
grace, tact, subtlety, and a way with words. A skilled character knows
the formal and informal rules of conduct, social expectations, proper
forms of address, and so on. |
| DISABLE
DEVICE |
Int
|
Used
to disable traps and other mechanical devices.
|
Character's
Disable Device + Intelligence Modifier must be equal to or greater
than the Difficulty Class to disarm the trap. |
In-game
description: DISABLE DEVICE (Int; Trained Only):
Use this skill to disarm a trap, jam a lock, or rig a wagon wheel
to fall off. You can examine a fairly simple or fairly small mechanical
device and disable it. |
| HIDE |
Dex
|
Used
to hide in shadows. Creatures check against the target when they
come into range.
|
Creatures
roll d20 + level + Wisdom Modifier to beat the hidden character's
Hide + Dexterity Modifier + 10. Additional modifiers may also apply. |
In-game
description: HIDE (Dex; Armor Check Penalty):
Use this skill to sink back into the shadows and proceed unseen, to
approach a wizard's tower under cover of brush, or to tail someone
through a busy street without being noticed. |
| INTIMIDATE |
Cha
|
Used
to intimidate NPC's through perceived force into giving
the player what they want.
|
The
check is your Intimidate score + Charisma Modifier must be equal to
or higher than the number checked in dialog. |
In-game
description: INTIMIDATE (Cha):
Use this skill to get a bully to back down or to make a character
give you the information you want. Intimidation includes verbal threats
and body language. |
| KNOWLEDGE
(ARCANA) |
Int
|
Used
to identify magic artifacts, scrolls, wands, etc.
|
Identification
is determined as described in Alchemy. |
In-game
description: KNOWLEDGE(ARCANA) (Int; Trained Only):
Knowledge (Arcana) represents the study of arcane knowledge, such
as ancient mysteries, magic traditions, arcane symbols and cryptic
phrases. Knowledge (Arcana) also gives the skilled the ability to
identify many types of magical artifacts such as wands, scrolls, rods
and other arcane magic items. |
| MOVE
SILENTLY |
Dex
|
Used
to allow the player to move quietly and not disturb enemy creatures.
|
Creatures
check against the target when they come into range. Creatures
roll d20 + level + Wisdom Modifier to beat the hidden character's
Move Silently
+ Dexterity Modifier + 10. Additional modifiers apply. |
In-game
description: MOVE SILENTLY (Dex; Armor Check Penalty):
Use this skill to sneak up behind an enemy or to slink away without
being noticed. |
| OPEN
LOCK |
Dex
|
Used
to unlock locked doors.
|
Character's
Open Lock + Dexterity Modifier must be equal to or greater than the
difficulty of the lock. |
In-game
description: OPEN LOCK (Dex; Trained Only):
You can pick padlocks, finesse combination locks, and solve puzzle
locks. |
| PICK
POCKET |
Dex
|
Used
to pick pocket PC's or NPC's.
|
Character's
Pick Pockets + Dexterity Modifier must be equal to or greater than
the target's Level + Intelligence Modifier. |
In-game
description: PICK POCKET (Dex; Trained Only; Armor Check Penalty):
You can cut or lift the purse and hide it on your person, palm an
unattended object, or perform some feat of legerdemain with an object
no larger than a hat or a loaf of bread. You can pick pocket non-hostile
NPC's as well as your own party members. |
| SEARCH |
Int
|
Used
to find secret doors, hidden compartments and other not-so-obvious
details.
|
Character's
Search + Intelligence Modifier must be equal to or greater than the
difficulty to detect the trap. |
In-game
description: SEARCH (Int):
Use this skill to find secret doors, simple traps, hidden chests,
and other details that aren't readily apparent. The Spot lets you
notice something, such as a hiding rogue. The Search skill lets a
character discern some small detail or irregularity through active
effort. |
| SPELLCRAFT |
Int
|
Used
to show what spells NPC's are casting.
|
Any
PC with line of sight to the spell caster makes a check to determine
whether they can identify the spell or not. d20 + Spellcraft skill
+ Intelligence Modifier must be equal to or greater than 15 + spell
level of caster's spell. |
In-game
description: SPELLCRAFT (Int; Trained Only):
Use this skill to identify spells as they are cast or spells already
in place. Additionally, certain spells allow you to gain information
about magic provided that you make a Spellcraft check. Lastly, wizards
use this skill to learn new spells from scrolls they find or purchase. |
|
USE
MAGIC DEVICE
|
Cha
|
Allows
player to use a magic device that they normally would not be able
to use.
|
For
example, a thief could use a wand of fireballs to cast fireballs.
If they fail, they take magical damage. |
In-game
description: USE MAGIC DEVICE (Cha; Trained only; Bard, Rogue only):
This skill allows a bard or rogue to use wands or scrolls normally
forbidden to them. When the character uses such items, he or she attempts
to use a mish-mash of arcane knowledge to activate it. The more powerfull
the effect is, the more difficut the power is to evoke. It the character
fails to activate the item, that charge is destroyed and the user
takes 1-6 points of magic damage per level of the effect they were
attempting to invoke. |
| WILDERNESS
LORE |
Wis
|
Allows
a character to find out information about an area that would not
have been available without this skill.
|
d20
+ Wilderness Lore + Wisdom Modifier is equal to or greater than 10
+ Difficulty Class. |
In-game
description: WILDERNESS LORE (Wis):
Use this skill to hunt wild game, guide a party safely through frozen
wastelands, identify signs that a foe lives nearby, or avoid other
natural hazards. To use Wilderness Lore, select it from the Skills
menu. |