| Red Granite Nights Tileset |
27.6MB |
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(Ext.) |
| Two tilesets based on the red rocks
and dusty shrubbery of the Arizona Desert. These are re-skinned
Forest Tilesets. The first one, titled Red Granite Nights, contains
more greenery and works better in tight pathways with the cliffs
as walls. The second tileset, titled Red Granite Flats, has
barely any greenery compared to the other tileset. This tileset
was designed for more open areas. This HakPack also contains
re-skins of many creatures to go with the tilesets. There's
a version with and without the re-skins. |
| Forest/Cliffs |
85kb |
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(Ext.) |
| This is a modification of the rural
tileset. It allows you to place a forest directly adjacent to
a cliff. |
| Tropical Tileset |
6.6MB |
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(Ext.) |
| Tropical tileset, should not replace
any others. Contains a retextured version of the rural tileset,
with palm tree placeables and hills matching. |
| The (Elemental) Plane of Cheese |
5.9MB |
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(Ext.) |
| This is the tileset of 'The (elemental)
Plane of CHEESE'! (what you've all been waiting for). |
| Rural City Wall Addon |
200kb |
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(Ext.) |
| The purpose of this is to be able
to simulate a real city wall with the Rural/City combination
tileset originally by Cathoris, with some nice modifications
by Velmar. What you can do with this is have a wall with cobble
on one side, and rural grass on the other going all the way
to the base of the wall, instead of having cobble on both sides. |
| City Exterior Grass Removal |
1.3MB |
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(Ext.) |
| This modification does not overwrite
any default tiles provided in the tileset, it just adds several
to it. This set includes all the buildings with grass removed
from their base. Also added to this set are some tiles with
grass added to them. They are the raised city exterior tiles. |
| The Arcane Space Tileset |
30.2MB |
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(Ext.) |
| This Tileset will give you the opportunity
to play the SpellJammer setting with Neverwinter Nights. The
mini adventure module takes you on a voyage from the shores
of lake Nyr Dyv on the planet of Oerth, through the atmosphere,
and finally to Wildspace, where you will navigate one of seven
SpellJammer types to the atmospheric world of Gnible. |
| NWAlleys |
395kb |
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(Ext.) |
| This tileset addon places alleyways
into the existing city exterior tileset. To use this addon,
include the hak in your module, and then use the existing city
exterior tileset. Alleys has been added as a new type of crosser.
Alleys must be placed over buildings. |
| Underground/Mountain City/Alleys |
25MB |
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(Ext.) |
| This tileset is a city/rural combo
retex that gets rid of the limitations that come with combos
of that sort. It contains the adjusted rural/city tiles that
allow placing of city tiles right besides rural tiles without
gaps, a few custom tiles, a tower and the broad Ramp implented
as a crosser. |
| Mountain Pass |
10.4MB |
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(Ext.) |
| This is a retextured tileset with
combined features from three of the original Bioware sets, retextured
for a mountain terrain. It includes Mohss' skies, so there is
a placeable.2da in the hak. The set includes cliffs, hills,
pits, and suspended bridges. The purpose of the set is to reproduce
a sparse mountainous region, so there are not that many buildings
in the set. |
| Decclan's Winter City Tileset |
9.9MB |
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(Ext.) |
| A retexture of the City tileset into
a Winter City tileset. Author left the water alone unlike in
other winter tilesets where the water is ice. |
| Decclan's Retextured Sewers |
6MB |
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(Ext.) |
| A retexture of the NWN Sewers Tileset.
The author wasn't happy with the NWN sewer tileset, so he added
some dirt to his. |
| Adjusted Rural/City Combo |
867kb |
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(Ext.) |
| This is is a Rural/City combo where
the rural tilemodels are adjusted to fit in the raise and water
levels. |
| Legend of DragonFist Hakpack |
261MB |
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(Ext.) |
| A hack with an impossibly huge amount
of custom content; everything from tilesets to creatures, placeables
and more. |
| Frozen Castle Interior |
12MB |
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(Ext.) |
| Environment mapped castle interior
with reflective walls. High end video card recommended. |
| Combined Hills and Towers |
19.7MB |
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(Ext.) |
| rural.hak is the combination of Wayland's
Hills, Thallion Stellani's Hills and Velmar's Towers. desert.hak
is Bodangly's Desert tileset combined with Wayland's Hills,
Thallion Stellani's Hills and Velmar's Towers. ruralw.hak is
Labtek's Rural Winter tileset combined with Wayland's Hills,
Thallion Stellani's Hills and Velmar's Towers. |
| City/Rural Winter |
15.7MB |
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(Ext.) |
| This tileset is based on the Rural/City
Grass hakpack originally created by Kthoris. The author re-skinned
the tiles to snowy winter appearance and edited the mini-map
files to show snow where there used to be grass. He also added
the Gentle Hills tiles. |
| More Tilesets |
N/A |
Link |
| The SP selection of tilesets ends
at this point. For more, check out the latest
additions at NWVault. |
| Winter CFR w/ Shrunk hills/rural |
24.2MB |
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(Ext.) |
| A winter CFR tileset with shrunk hills
addon added to it. |
| Shrunken Hills Renamed Set |
5.7MB |
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(Ext.) |
| Tiles renamed so they don't conflict
with the original rural tiles. Not compatible with other shrunken
hill set because of differences in the .set file tile entries. |
| Shrunk hills Addon for CFR grass and CR grass |
3MB |
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(Ext.) |
| Adds "shrunk hills" to the
mentioned tilesets. Also available for
CFR Winter tileset. |
| CFR/CR_grass and CR cobble Addons |
2.2MB |
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(Ext.) |
| This adds several new models to the
CFR_ag, CR_aG and CR_adj: 1. LOK tower and 2 Entrances 2. Velmar's
fallen head 3. Bandicoot's Hedges 4. Bandicoot's Castle 5. Bodangly
Stone hut (from countryside) 6. Chantuer's Tower (1 tile slim)
7. Tree Cliffs by Lucifer Church 8. Galleons to two of the tilesets. |