| Lootable Corpses |
45kb |
Download
(Ext.) |
| The 'Lootable, Destroyable, Non-Naked
corpse' package strives to offer useful corpse-related functions,
to remain simple to install and use and, very importantly, to
provide no known drawbacks for its usage. In a nutshell, the
package makes it easy to set-up a creature's corpse with decay
times (both with or without looting) and a clean-up time for
discarded loot. |
| Keyword Conversation System |
197kb |
Download
(Ext.) |
| A system for creating NPCs that respond
to Keywords spoken by players. Easy to set up for basic conversations,
but flexible enough to create very advanced interactions via
custom script execution in response to keywords. Can be downloaded
as an ERF or with a demo module. |
| Guard System |
174kb |
Download
(Ext.) |
| This is a Guard system as the name
implies. It currently supports Guards walking to one of 9 Waypoints.
Each Guard is spawned with random clothing giving each an almost
unique look. Documentation allows for easy manipulation of the
scripts and easy reconfiguring if required. All files needed
to run this are supplied. |
| DM's Visual Player Inventory Editor |
48kb |
Download
(Ext.) |
| Allows visual interaction with a player's
or NPC's inventory for the DM, working around a major missing
feature in the DM Client. |
| ALFA Full Subraces |
88kb |
Download
(Ext.) |
| The enclosed zip file has the script
package .erf and the documentation in text format. Shir'le has
done a magnificent job coming up with a comprehensive system
for recreating demi-human subraces as per the Forgotten Realm
Source Book. Effective Character Level (ECL), racial advantages
and disadvantages are in there. |
| Bet on Boxing Match |
109kb |
Download
(Ext.) |
| This cool set of scripts allows the
PCs to bet on a boxing match. |
| Genji's Art of War |
166kb |
Download (Ext.) |
| This is a tactical system for use
by players and/or DM's for large scale battles, guards, multiple
henchmen, creature tactics, etc. Requires no custom creatures
as soldiers. |
| Simple Balance System |
9kb |
Download
(Ext.) |
| This ruleset makes the game more challenging
by toning down some of the most egregious departures from 3rd
edition rules, but remains small and lightweight. You can think
of the system as in effect an 'HCR lite'. Features include:
(a) Bleeding & respawn system; (b) Limits on resting and
on feeding familiars; (c) XP loss on familiar death; (c) Duration
of summoning spells reduced to 3rd Ed. standard (i.e. 1 round
per caster level). |
| HardCore Ruleset/Modular |
420kb |
Download
(Ext.) |
| The HardCore Ruleset is a set of scripts
that modify the NWN game to provide an experience that is much
closer to the Pen and Paper D&D 3rd Edition rules. This
makes for a more exciting game and a more intense roleplay experience. |
| AD&D First Edition Experience System |
8kb |
Download
(Ext.) |
| This system recreates the AD&D
First Edition experience system and experience per level system.
It can be used by itself, or added to other systems to compliment
them. This document explains how to use the system standalone
and how to add it to the HCR system as a seperate level chart
alone. This document assumes you have knowledge of the AD&D
First Edition experience system. This system allows you to have
characters level at different rates based on their class. |
| DM's Rod of Affliction |
30kb |
Download
(Ext.) |
| This is the BETA version of the DM's
Rod of Affliction. This can be used by a DM to apply Damage,
Disease, Poison, and other miscellaneous effects to PC's. Also
added is the ability to take specific amounts of XP. |
| Climbing System |
44kb |
Download
(Ext.) |
| This system allows a module creator
to add climb points anywhere in their module. One waypoint for
the bottom of the climb, and one for the top. The grappling
hook once attached stays until removed, so other PC's can use
it and/or take it down. It includes a system for climbing checks
based on 3e rules for climbing and adjusts for racial speed
as per the 3e rules as well. |
| Advanced Seating |
4kb |
Download
(Ext.) |
| Ranot's Improved Chair Scripts Featuring:
1. Chairs no longer break when someone logs out sitting on them
2. Chairs auto correct themselves if you place the sit object
on top of a chair rather then under it. 3. If you use the Emote
wand you can install the optional file chairsew.erf which will
overwrite ew_sitchair.nss (option 2, sit on closest chair of
default wand). |
| A 'Realistic' Weather System |
3kb |
Download
(Ext.) |
| This is a weather system for an area.
The code is the author's interpretation of a 'realistic' weather
system, capable of bursting (random) and front effects (move
through nearby areas). |
| Tour Guide |
1kb |
Download
(Ext.) |
| This script instructs a TourGuide
NPC to follow PC around and offer area-specific comments. This
one script is used in the triggers that signal the NPC text,
in the conversation to initialize behavior, and in the NPC heartbeat
to recover behavior if interrupted. |
| SK Alchemy Skill |
63kb |
Download
(Ext.) |
| This is an alchemy skill which allows
players to create potions by combining reagents. |
| PK Deterrence & Dueling Arena System |
83kb |
Download
(Ext.) |
| This PK Deterrence & Dueling Arena
system is meant to be an add-on to persistent worlds to allow
dueling but punish non-consensual player-killing. The punishment
for non-consensual player-killing is easily customizable within
the scripts, and the automated punishment can be toggled on
or off. |
| NPC OnPerception - Start Conversation |
1kb |
Download
(Ext.) |
| When the NPC 'see' perceives an object,
if that object is a PC, he runs up and starts conversation.
Place in an NPC's onperception handler. |
| All-in-One Seemless Transitions |
124kb |
Download
(Ext.) |
| A very easy to use, powerful, and
configurable 'seamless area transitioner' for Neverwinter Nights.
It links module areas edge-to-edge seamlessly via invisible
generic triggers. |
| Extendable Spawn System |
14kb |
Download
(Ext.) |
| A spawning system which allows experienced
developers to tailor their creature spawns to their tastes,
while also being easy enough to use for beginner designers to
include in their modules and get up and running quickly. Includes
the ability to do basic spawning as well as customized configurations,
checks, and scripted events. |
| Improved VFX Browser |
131kb |
Download
(Ext.) |
| This is an improved VFX browser, which
permits: 'random access' to VFX by substring match, speech commands,
access to AOE as well as VFX, all three types of duration and
location and object targets. |