| Flame Strike Summon |
82kb |
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(Ext.) |
| A script which, when a PC enters a
trigger, creates a visual effect, Flame Strike, which is targeted
at an invisible target at which time it hits the target a Huge
Fire Elemental is created to attack the PC. |
| Firing Ballista |
133kb |
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(Ext.) |
| A script that you put in a trigger's
OnEnter slot which will make the ballista fire off a fireball
at a target when a PC enters the trigger. You can also have
this effect cause damage to the PC. |
| Dynamic Portal System |
9kb |
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(Ext.) |
| This is a dynamic transportation system.
All you need to do is attach 2 scripts to the module events,
and place on placeable in each area. Then give the players some
way of getting the activation item. To teleport all you have
to do is speak the name of an area. |
| Dynamic Building: Beams Add-On |
52kb |
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(Ext.) |
| This script is an add-on to Red Golem's
Material Effects and Dynamic Building scripts. (Required, and
included in the Demo Module). It adds two new parameters that
enable the ability for structures created with Red Golem's scripts
to be connected by beam effects in various patterns. |
| Dynamic Area Lighting Change |
2kb |
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(Ext.) |
This script allows you to have the
lighting for an entire area change
on-the-fly, even if you're in the area. |
| Drow Ruleset |
24kb |
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(Ext.) |
| Stats opposed to those of normal elves:
+2 to Intelligence, +2 to Charisma, +2 to Search, Spell Resistance
of 11 + character level, +2 to all Will Saves, Immunity to Charm
spells, Faerie Fire 3/Day (magical fire that you throw, it dispells
invisibility and has a 20% chance to cause fear or confusion
in a radius of 10 metres), Infravision (can`t penetrate magical
darkness), character level is considered 2 levels higher when
the experience for advancing levels is determined, -2 strength,
dexterity and saving throws when outside during the day, 50%
chance of being blinded by fire-based spells, globe of darkness
unlimited times a day. |
| DOA Gold Encumbrance System |
43kb |
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(Ext.) |
| Custom Gold Coin Pouch items are automatically
added and removed from a player's inventory as the quantity
of gold they are carrying changes, 100% compatible with default
gold pieces, containers, merchants/stores, inventory panel information
(gold/weight), and encumbrance (movement) penalties, each Gold
Coin Pouch represents 500 gold, dropping a Pouch to the ground
or putting it in a container will immediately subtract 500 gold
from the player, player gold encumbrance state managed by a
player pseudo-heartbeat and just one local integer set on each
player (PW-friendly with no modifications), shares common gold
container objects with DOA Bashed Loot Breakage 1.1+ which automatically
update encumbrance. |
| DOA Bashed Loot Breakage |
16kb |
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(Ext.) |
| Bashing a corpse or a container will
potentially destroy loot inside (plot item tags honored and
will not break), configurable chance for breakage by item type
(e.g. a potion is much more fragile than a sword), configurable
bonus based on value of the item (high magic/high value items
can be exempt from breakage), optionally distribute items with
a unique ground model (not a generic bag) randomly on the ground,
automatically plug-ins to Scrotok's Lootable Corpses 3.2+ and
settings reused in other DOA loot scripts, includes library
for base item functions v1.1. |
| DM Wand of NPC Actions |
56kb |
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(Ext.) |
| Use of this wand allows DMs to perform
minor control functions of NPCs, without having to possess them.
Basic options are: + move (to creatures or waypoints) + sit
on various objects + play animations + request conversation
+ change to standard faction + clear actions The zip includes
an erf with the scripts, conversation, and items. |
| DM Skill Check Rod |
5kb |
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(Ext.) |
| The DM Skill Check Rod enables DMs
to instantly roll private skill checks for all players in the
game. It is a very useful tool for on the fly dungeon mastering.
Results are reported only to DMs. The Rod also reports if a
player does not have a skill. |
| Bulletin Board |
21kb |
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(Ext.) |
| The Bulletin Board allows characters
to leave messages for each other in-game. Useful messages could
be requests for party members or items for sale. It would be
most useful in persistant world settings where the players may
not know each other and SHOUTing to all characters might be
rude. |
| Bedlamson's Dynamic Merchants System |
278kb |
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(Ext.) |
| This script incorporates several merchant
features into one set of scripts: Dynamic Inventories, Self-cleaning
Inventories, Haggling, Prejudice, Favoritism, and Stealing from
Merchants. This system does not require any scripting, as it
uses a parameter/switch system similar to NWNSS, but does not
require any heartbeats. |
| Area Spawner |
19kb |
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(Ext.) |
| Spawn placables such as campfires
at night that disapear when day comes, spawn random loot over
an area, spawn monsters around an NPC or monster and tell them
to follow, have an effect go off when each monster is spawned
etc. |
| Troll - 3e MM Style Trolls |
13kb |
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(Ext.) |
| Makes it so that trolls must be dealt
fire and/or acid damage else they heal up 5 HPs every round
- Fire and acid damage is permanent and cannot be regenerated
even after they 'come back to life'. |
| Spell Components and Casting System |
200kb |
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(Ext.) |
| Spell Reagents and searching system
to require casters to have material components to cast. Searching
for reagents, creature dropping reagents, etc. 30 custom Item
Portraits in hakpak included. |
| Sleepable Beds using the Official Tilesets |
47kb |
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(Ext.) |
| This is a demonstration of sleepable
beds using the official tilesets. Some simple scripting and
the player can approach the bed, jump in, and climb out when
they're done sleeping. |
| Scripted Circular Portals |
7kb |
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(Ext.) |
| This is an example of using spherical
polar coordinates and multi-axes rotation to construct a circular
portal around a bridge. |
| Scorching Fire |
12kb |
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(Ext.) |
| This script overrides all the firespell,
firetrap and fireabbilities scripts. Everytime when you cast
a fireball, walk on a firetrap or get your butt burned by a
dragon, a small (or large) crater appears on the ground. |
| RandSpeech |
3kb |
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(Ext.) |
| This script is an easy way to have
an NPC say a random sentence from a selection of several provided. |
| Random Dungeon Generator |
8kb |
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(Ext.) |
| Use this script to generate randomly
created dungeons in your modules. This is accomplished without
any scripting on your part. All you need to do is place objects
in your area, and add one script as that area's OnEnter event. |
| Primitive Ranger Tracking |
7kb |
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(Ext.) |
| This is a primitive system to give
rangers a 'tracking' ability. It works by having a unique use
item called a 'tracking kit' that only rangers can use that
runs a script to find the nearest creature, and if it is with
in range creates a tracking arrow. Tracking arrows point towards
a creature and when used by a ranger provide some information. |