| Material Effects/Dynamic Building |
215kb |
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(Ext.) |
| Scripts for dynamic creation of structures
such as towers, walls, and arches using just waypoints. With
this you can create an entire floating castle with just a dozen
waypoints. Also includes scripts for applying visual affects
to placeables, creatures, and items. It has a tutorial/demo
module as well as importable script sets. |
| Limited Life Torches |
60kb |
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(Ext.) |
| Gives torches a limited lifespan. |
| Glowing Weapon when Enemies are Nearby |
1kb |
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(Ext.) |
| This simple module heartbeat script
gives you the opportunity to create a weapon that when equiped
glows (the PC gets a visual effect) when enemy creatures are
nearby. |
| Emotewand |
145kb |
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(Ext.) |
| This is an extension of the Emote
Wand found in Bioware's module Witch's Wake. In that version
there were 4 to 5 emotes made available that a player might
not normally see. The author has bumped this up to approximately
32 emotes. Included are a module for demonstration and an erf
file that can be used to import the Wand to your modules. |
| Basic AutoEmotes |
3kb |
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(Ext.) |
| The 'Basic' edition of 'autoemotes',
which makes the character perform an emote (like pray, read,
etc.) when a keyword is typed. It uses the presence of 'Listeners'
to allow the emotes to be available without using that somewhat
disrupting emote wand. |
| Bag of Magic Melding |
18kb |
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(Ext.) |
| A Horadric cube (Diablo) imitation
with a test module included. |
| Improved Emote Wand - Customized |
10kb |
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(Ext.) |
| Some people were complaining about
a few of the changes Maximus made to the Emote Wand so the author
decided to go through and customize it more to his liking. While
he believes the GestaltCamera is an amazing tool, he found it
unnecessary, and removed it. Some more minor changes include:
it will now play one of the fs_dirt sounds when the conversations
starts in order to block the PC greeting, as it did in the original;
set a duration on many of the emotes so that players aren't
forced to move to end them; made a few minor changes to vocabulary. |
| DMFI Wand Package |
242kb |
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(Ext.) |
| Includes 9 popular DM Wands in a small
and efficient package, consisting of only 27 scripts and 1 conversation
file. |
| DM Helper MKII |
5kb |
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(Ext.) |
| The DM Helper MKII basically allows
the DM to preform nearly every noticable effect in the game.
It does require use of the console so that functions can be
easily switched by using the quickbar. |
| Craftable Merchant Dialogs |
73kb |
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(Ext.) |
| As a module builder, have you ever
needed.. 1) a merchant that buys some items but not others?
2) a merchant that buys some items at inflated prices, but doesn't
inflate all items? 3) a merchant to have, upon their death,
the items they purchased so their inventory could be looted?
4) a unique merchant that is the only one that will buy a custom
item. If so, then the Craftable Merchant Dialogs (CMD) scripts
may be useful to you. |
| Conversation BlackJack |
88kb |
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(Ext.) |
| Players sit at a table around the
dealer and talk to the dealer while sitting. This version also
supports doubling down. You can change the number of decks in
the shoe by editing the cards script and this should support
any reasonable number of chairs around the dealer. |
| Auto-Open Doors |
1kb |
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(Ext.) |
| This is a pair of scripts which will
make doors automatically open when you approach them. It is
also an easy way to use ForceField doors. |
| A Host of Hirelings |
61kb |
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(Ext.) |
| The opportunity to employ hirelings,
those essential little buggers every character likes to have
in tow to shine their shoes, cook their meals, or tote their
loads. So as a bit of a dalliance, here are three basic hirelings:
a torchbearer, a porter, and a security guard. |
| Wildfire - A Tutorial |
117kb |
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(Ext.) |
| You need to get through this canyon.
You could probably set fire to the poisonous plants if it would
only stop raining. Includes a 14 page word document with how's,
where's, why's. |
| The Arena |
122kb |
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(Ext.) |
| Bet gold to pit yourself up against
monsters of all strengths in order to win points for powerful
items and more gold! Totally customizable for even the beginner
to add/remove monsters and change settings. |
| Tarala Housing Addon |
72kb |
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(Ext.) |
| This is a housing add-on for PW's.
Does not use save game, or DB, but a single token using CopyObject. |
| Lootable Corpses (updated Keron Blackfeld's script) |
151kb |
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(Ext.) |
| Allows you to configure creatures'
deaths - allowing actual *lootable* corpses (as opposed to silly
bags of loot) to never decay, or decay after certain parameters
are met (which you can adjust). |
| Jassper's Simple Lootable Corpse System |
34kb |
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(Ext.) |
| Features: Armor and Helm stays on
corpse until looted, No OnHarbeat scripting, No scripting knowledge
needed to use, Select Loot All Items or Only those marked as
'Droppable', Option of selective creatures to loot or can be
set for all creatures lootable, Plot items will *Always* drop,
even after corpse decays, Corpse decay after 6 min, Corpse can
be destroyed manually for faster clean up and more. |
| Improved Emote Wand |
25kb |
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(Ext.) |
| This set of scripts add several updates
to the original emote wand. - Visually appealing interface.
- Few extra emotes to perform. - Bundled the system into one
include file for better efficiency. - Incorporates the GestaltCamera
Scripting System for looks. - Fixes a few minor grammatical
errors in the previous version. |
| GestaltCamera Scripting System |
119kb |
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(Ext.) |
| Add complex scripted camera movements
to your modules with a single line of code! Perfect for giving
cutscenes and scripted sequences a more cinematic feel, these
functions can smoothly rotate, tilt and zoom the camera, pan
between two stationary objects or even track a moving object.
An optional hak pack allows you to make the PC completely invisible
to act as a 'cameraman' in cutscenes. |
| Gallant Scripting Library |
2.2MB |
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(Ext.) |
| This is a scripting library that the
author has been building as he created a module. It contains,
among other things, a party rest system with interruptions,
random encounters, and a treasure system that uses the 3rd edition
treasure rules. |