| DOA On-Demand Pseudo Heartbeat |
1kb |
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(Ext.) |
| The heartbeat is a powerful tool to
script complex behaviors. Unfortunately, it comes at the price
of processing overhead in your module when it is not in use.
DOA On-Demand Pseudo Heartbeat overcomes this limitation, while
giving you even finer control over the heartbeat. |
| DM Music Wand |
22kb |
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(Ext.) |
| This wand gives a DM the ability to
instantly stop, change, and play different area music while
in-game. This one includes a list for all the official NWN music
but it's very easy to modify for custom entries. |
| Demetrious' Rest System |
5kb |
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(Ext.) |
| A simple yet robust rest system. The
player may rest if 1) the allotted time has passed or 2) if
they reach a 'restful' object. You can use the DM client to
place these objects live or you can place them using the toolset. |
| Builder's Rod of Distance |
11kb |
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(Ext.) |
| A tool for module builders and scripters.
Used to measure distances while your module is running. Can
measure distances between usable objects, locations, NPCs. Distance
is displayed in the status message window (where you see combat
messages.) Demo module is included. |
| Basic Deity System |
126kb |
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(Ext.) |
| This module is to show how to create
a basic deity system for reviving characters in diffrent temples.
Create a new charachter and in the deity box type Ninanzu or
Balberith. Basic quest example and a prayer pool are also included. |
| Weather and Sky System |
4kb |
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(Ext.) |
| This script is thought to be used
with Mohss' skies hak. It is based on The Great Slayer of Gelatinous
Cubes' realistic weather (almost unchanged) and Thorren's Changing
skies. This script makes weather act a little strangely unpredicatable
in areas where it is placed in the area's onenter script. It
uses a single local variable on the player entering and 2 local
ints to adjust weather to either match the area the pc is entering
from or activate a 'burst'. Bursting represents the unpredicatable
changes in a weather system and due to the nature bursts can
spread across areas. This script also changes the skies according
to the weather and the time of day. |
| Terrifying Torches |
118kb |
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(Ext.) |
| These scripts will allow you to create
monsters that will recoil from an equipped torch. Works great
against zombies and hordes of rats, can also be used against
wolves and such in the wild. The underlying scripts can also
be further modified to provide the same functionality if the
PC is carrying a sacred relic or somesuch item. |
| PVP Custom Summons |
30kb |
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(Ext.) |
| This script allows the summoning of
additional creatures beyond those of the normal NWN. By wearing
an amulet the Summon Creature IX spell will change. Contains
24 Custom monsters divided over 8 amulets, like Shadowdragon,
Greater Arachna, Fire Warrior and Wizard Slayer. You can even
create your own summons. |
| PVP Cowled Wizards |
25kb |
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(Ext.) |
| This script is for DMs or DMs who
want to play as player and still enforce the laws. Within this
ERF there is an item, with which you are able to summon Cowled
Wizards at your command. Just target a player who is disbehaving
himself. And watch the show. The wizards will came and arrest
the player and then teleport him to the jail. |
| Pentagram Star |
9kb |
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(Ext.) |
| This little script makes a pentagram
star using a beam effect. It is really simple to add to your
module and can use all the beam effects in the game. |
| NWScript Dynamic Library API |
392kb |
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(Ext.) |
| A new NWScript add-on that provides
users with the ability to dynamically link libraries for smaller
modules and easier management of modifications. Includes dynamic
versions of the basic BioWare libraries as an example. |
| Lightning Strike Summon |
78kb |
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(Ext.) |
| When a PC enters a trigger, it creates
a visual effect, Lightning Strike which is targeted at an invisible
target at which time it hits the target a Huge Lightning Elemental
is created to attack the PC. |
| Lightning Effects |
127kb |
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(Ext.) |
| A script that you place in a trigger's
OnEnter slot which when placed in an area of your mod, will
give you a cool lightning display when a PC enters the trigger.
This script will not cause any damage to the PC, it's mainly
just for visual effects. |
| Wedding Eternal |
4kb |
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(Ext.) |
| Makes it simple to for a priest to
do wedding if the module owner uses this script. Creates a book,
conversation file, and the scripts needed for the book to work.
Basically a typed up book of a beautiful wedding ceremony. |
| Scroll Casting DC with UMD and Spellcraft |
664kb |
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(Ext.) |
| With the way NWN works, a level 1
wizard/bard/sorcerer or a rogue with 5 in UMD can use ANY level
of scrolls at 100% success rate. With this script, spell casters
and rogues will now have to roll against a DC based off 3rd
Ed PHB and DMG to cast spells from scrolls. One of 20 random
effects will be selected when penalty occurs. This script is
thoroughly documented and very user-friendly. Variables can
all be easily changed, DC, penalty effects, spell type, and
more. |
| PVP New BG 2 Spells |
106kb |
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(Ext.) |
| This will add about 34 new spells
to your arena. Including Nature's Beauty, Wish, Black Blade
of Disaster, Mold Touch and Call Woodland Beings. Some you might
know from games like BG 2. |
| Player Guild System |
1.7MB |
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(Ext.) |
| The Player Guild System (PGS) allows
for players to create, join, and manage guilds. Currently, this
system supports the HardCore Ruleset, and the PWDB system. |
| Parthenon Easy Death System |
8kb |
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(Ext.) |
| The 'Easy Death' system used in the
Parthenon Campaign, repackaged to be easily integrated into
other modules. The death system is designed to keep things going,
with no waits for respawning characters to walk back, for DMs
to raise the party, etc. When a player goes below 0 hp they
fall unconscious, and can be revived by healing them 10 HP.
(Doesn't need to be done all at once.) If the entire party dies,
and there's no DM, it's game over. |
| P.A.L.S. - Party Auto-Loot Splitter |
150kb |
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(Ext.) |
| PALS is designed to make looting in
modules much more party friendly by dividing treasure among
the party members. Gold is autmatically distributed when the
party either kills a creature or opens a chest. Players don't
need to actually pick it up as it automatically goes into their
inventory. Items, when picked up by a player, go to a random
party member. |
| NPC Activities |
358kb |
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(Ext.) |
| Has easy parts to use for those with
no scripting abilities. It also offers very powerful functionality
for those who can script. This tool can save you a tremendous
amount of time and make your NPCs seem more life like. |
| Mail System |
81kb |
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(Ext.) |
| This instant mail system was based
off of the Bulletin Board System. The area is a post office,
complete with scribes to write your letter and an out-bag to
send it. Once the letter is written, it can be read, eliminating
the requirement of a bulletin board. The player can choose to
hand-deliver it, keep it as a note, or use the out-bag. |