This document is broken-up into the following sections:
General (4)
An overview of Neverwinter Nights - what type of game
it is, when will it be released, and Beta test information.
Gameplay (20)
The mechanics of actually playing the game such as the interface,
rules system, plot, setting and what to expect within the game.
Player Character (19)
What you need to know as a character within the single player
game (the Official Campaign), features you will need to be aware
of with regards to running your character during the game.
Aurora Neverwinter Toolset (12)
The Toolset allows users to create their own content in the form
of modules and environments for use in their own games.
Dungeon Master (8)
One of the most revolutionary things about Neverwinter Nights
is the inclusion of a special piece of software that allows a
game player to become the organizer of a Neverwinter Nights
module and campaign. This position is called the Dungeon Master
(DM) in D&D terms. He or she controls all other aspects of
the game except for the other players- the monsters, the encounters,
and the other characters in the adventure.
Multiplayer (9)
Any time a player wishes to play Neverwinter Nights on
more than one computer is called multiplayer. The other computer,
or computers, can be directly connected to each other (a LAN connection)
or through the Internet. This section addresses how Neverwinter
Nights is planning to facilitate players and DMs connecting
with each other.
Community (10)
Everyone who plays the game, develops content, asks questions
or raises concerns is part of the Neverwinter Nights
community.
Technical (11)
This section deals with hardware and software questions about
Neverwinter Nights.
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