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Location: Games » Neverwinter Nights 2 » Walkthroughs & Guides
Bonegnasher Caves

- Exit to the Bonegnasher Approach.
- This room has a few Orcs in it. One of them will make a run for the Alarm so that the others nearby join in. If you can land a blow on him, he’ll halt and stay to fight you.
- Rooms with Orcs and a trapped chest containing random loot.
- A trap leads to this cave, and more Orcs wait for you.
- A cave with more Orcs and a few traps.
- More Orcs here as well. Watch out for traps. A weapon rack contains a Fey Spear +1.
- Here you’ll find an Orc Jailor and a few other Orcs. One of the nearby cells can be picked open. A mining crew led by Pentin makes their way to freedom. Pentin will be able to work for you, but not until Act II.
- A pretty massive horde of Orcs, including Shamans and Archers.
- A chest in this room contains a Wand of Missiles and the Fundamentals of Terrible Destruction.
- Here you fight a couple of Orc Cooks and an Orc Matron. Take down the Matron as fast as you can, she’s pretty tough. She’ll leave behind the Orc Rolling Pin.
- There’s a trap leading up to this cave. Here you’ll meet Yaisog Bonegnasher for the first time. He runs and leaves a few of his elite guards to attack you. As you progress on, keep a careful eye out for traps.
- This is where you’ll meet Yaisog a second time. Cut him down to size and he’ll offer information. Here you have roleplaying choices that effect your alignment. You know, giving your word means Lawful, lying means Chaotic, showing mercy means Good, and killing him means Evil. If you decide to kill him now, he’ll leave behind the Stonefire Axe +1.
Here you’ll find what appears to be the missing emissary. He’s really an imposter though, his true name being Olov. You can uncover the ruse if you pursue dialogue threads that insist he accompany you. A successful Bluff check makes it easier. Khelgar and Neeshka will smell a rat as well. It is possible to take him along with you, but a confrontation is inevitable. It's recommended that you kill him now instead of letting him get away on you, otherwise he’ll show up later in the Mountain Pass and be much harder to kill because he’ll bombard the party with Fireballs at a distance while you have to cut your way through waves of Orcs to reach him. He’ll leave behind a Kukri +2, a Book of Seeing, Bracers +3 and a Wand of Fire.
- A World Map Transition. Taking it leads to ….
Mountain Pass
… a confrontation with Orcs in a mountain pass who have apparently sacked a wagon. Kill the first wave, and a second wave appears. Some Paladins arrive to help you with the second wave. Once everything’s over and done with, you meet the fabled Katal-mach, who is actually the Paladin, Casavir. He’ll give you some rundown and offer to join your party. His starting equipment includes a Hammer of Justice. Take the nearby World Map Transition to get to the Eyegouger Clan.
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Baldur's Gate, Tales of the Sword Coast, Baldur's Gate 2, Throne of Bhaal, Baldur's Gate 3, Neverwinter Nights, Shadows of Undrentide, Hordes of the Underdark and Dragon Age: Origins are © BioWare. Icewind Dale, Heart of Winter, Trials of the Luremaster, Icewind Dale 2 and Planescape: Torment are © Interplay. Pool of Radiance: Ruins of Myth Drannor is © SSI. Dragonshard, Forgotten Realms: Demon Stone, Neverwinter Nights 2, Mask of the Betrayer, Storm of Zehir, Mysteries of Westgate, The Temple of Elemental Evil, Dungeons & Dragons Online: Stormreach are © Atari, Inc. Dungeons & Dragons material is © Wizards of the Coast. All original content is © Sorcerer's Place. Please read our Privacy Policy and Legal Disclaimer. | |
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