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Location: Games » Neverwinter Nights 2 » Walkthroughs & Guides
Highcliff

This is where the party first arrives. It becomes apparent you can’t leave for Neverwinter by ship because the Lizardlings are sabotaging all the ships that try to leave port.
- Here you’ll run into some Sailors who pick a fight with you. There’s no way out of losing influence with Elanee by displaying eagerness, or with Khelgar by trying to avoid it. It is apparently possible to avoid this by giving the Sailors a wide berth.
- Here you’ll find a merchant named Branson Marlek. He sells:
Mage’s Skullcap
Swashbuckler’s Hat
Wizard’s Hat
Arrows +1
Bolts +1
Bolts of Fire
Bullets +1
Club +2
Dwarven Waraxe +2
Fire Axes
Handaxe +2
Hierarch’s Blade
Ice Bullets
Light Hammer +2
Long Sword +2
Piercing Arrows
Poison Arrows
Ravager +1
Sentinel +1
Amulet of Will +1
Lesser Amulet of Health
Periapt of Wisdom +1
Ring of Protection +1
Ring of Resistance +1
- Here you’ll find Gera and Zachan again. They give you a quest to find their two children, whom they believe got lost in the nearby castle ruins.
- Here you’ll find Captain Flinn, the captain of the ship that’s supposed to take you to Neverwinter. He can’t do anything until you do something about the Lizardlings though.
- Here you’ll find a down on his luck armorer named Edario, who sells:
Banded Mail +1
Breastplate +1
Chain Shirt +1
Chainmail +1
Goblin Shield of Nulbish
Heavy Shield +1
Hide Armor +1
Horse Hair Helmet
Leather Armor +1
Light Shield +1
Padded Armor +1
Paladin Helmet
Pot Helmet
Scale Mail +1
Shield of the Wisp Hunter
Skin of the Forest
Studded Leather Armor +1
Studded Leather Armor +2
Tower Shield +1
Winged Helmet
- Here is where you’ll find a man named Par. He wants your help clearing some pirates out of his house. When you’ve completed the task, he gives you two each of Potions of Speed, Bear’s Endurance, and Cure Serious Wounds. You also get 200xp for your efforts.
- Here is where you’ll find Elder Mayne. He wants you to do something about the Lizardling attacks. But first, you must pass through Shandra Jerro’s farm, which he’ll mark on your map.
- Here is where you’ll find Juni, who wants you to find her husband, William. He apparently got lost in the nearby ruins.
- Here is where you’ll find Mozah. He wants you to look into the whereabouts of some adventurers he provided tour guide services to, because they still owe him backpay.
- World Map Transition. If you’ve spoken to Elder Mayne, you’ll now be able to access Shandra’s Farm.
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