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Location: Games » Neverwinter Nights 2 » Walkthroughs & Guides

Neverwinter Nights 2 logo

Obsidian Entertainment


Neverwinter Nights 2 Online Walkthrough by David Milward

INTRODUCTION  |  CHARACTER BUILD  |  EQUIPPING PARTY & MORE  |  NPCs  |  ITEMS   
PROLOGUE  |  ACT I  |  ACT II  |  ACT III  |  MotB
About the Walkthrough  |  About the Maps  |  About the Author  |  Where to Begin

Act I:   West Harbor  |  Swamp Ruins  |  Weeping Willow Inn  |  Fort Locke  |  Toll Road  |  Graveyard  |  Bandit Camp  |  Maiden's Glade  |  Highcliff  |  Docks District  |  Skymirror  |  Merchant Quarter  |  Back Alley  |  Warehouse  |  Old Owl Well  |  Ironfist Hold  |  Bonegnasher Clan  |  Eyegouger Clan  |  Neverwinter Continued  |  Githyanki

Merchant Quarter: Merchant Quarter  |  Fihelis Estate 1  |  Fihelis Estate 2  |  Leldon’s Hideout  |  Temple of Tyr  |  Tomb of Betrayers

Merchant Quarter

Merchant Quarter map



  1. Here you’ll find a Kobold Shopkeeper named Deekin. He sells a lot of trap kits. His wares also include:

    Arcane Archer Chain Shirt
    Arcane Trickster Gear
    Armor of the Divine Champion
    Assassin’s Leathers
    Belt of Agility +1
    Blackguard’s Plate
    Boots of Hardiness +1
    Boots of Reflexes +1
    Boots of Striding +1
    Cloak of Fortitude +1
    Cloak of Protection +1
    Cloak of Protection vs. Law
    Cloak of Resistance +1
    Dragon Disciple’s Robe
    Duelist’s Garb
    Dwarven Defender Plate
    Eldritch Knight Chain Shirt
    Finch’s Fine Chapeau
    Frenzied Berserker Hide
    Harper Agent Leathers
    Minor Circlet of Blasting
    Noble’s Cap
    Nymph Cloak +1
    Nymph Cloak +2
    Palemaster’s Robe
    Robes of the Shining Hand
    Shadow Thief Leather Armor
    Shadow Dancer Outfit
    War Priest Half Plate
    Weapon Master’s Scale
    Arrows +1
    Arrows +2
    Asp’s Nests
    Bolts +2
    Bullets +1
    Bullets +2
    Lilting Note
    Amulet of Natural Armor +1
    Amulet of Natural Armor +2
    Amulet of Will +1
    Amulet of Will +2
    Necklace of Prayer Beads
    Periapt of Wisdom +1
    Ring of Clear Thought +1
    Ring of Fortitude +1
    Ring of Protection +1
    Ring of Resistance +1
    Scarab of Protection +1

  2. Arrive in the District with Neeshka and you’ll have to fight more thugs led by Tremmel. Here at #2 is where you’ll find the Moonstone Mask, an inn of dubious entertainments. Speak to the owner, Ophala, and you’ll be able to access Leldon’s Hideout at #6.

  3. This is the Temple of Tyr.

  4. Here is the entrance to the Tomb of Betrayers. This can only be accessed if you accept a quest from Judge Oleff in the Temple of Tyr.

  5. Here is where you’ll find a merchant named Pap. His wares include ingots, wood planks, molds, a Jacinth, a Blue Diamond, an Emerald, as well as:

    Cape of Winter
    Monk’s Belt
    Forge Fire
    Commander’s Ring
    Rod of the Ghost
    Wand of Arcane Disruption
    Wand of Missiles
    Brooch of Shielding
    Mortar and Pestle

  6. Here is the entrance to Leldon’s Hideout.

  7. Here’s your first encounter with Wolf, the leader of some street kids. Your second encounter with him will occur in the Docks District. If you play it in favour of the street urchins both times, eventually you’ll have them working for you as messengers out of the Sunken Flagon.

  8. Here is the City Watch Headquarters. Breilana and Cormick will give you a quest involving the Back Alley, which can now be accessed through the Docks District at #17.

  9. Here is where you’ll meet Axle Deivre if you’re taking the evil path. Like Breilana, he and Moire will give you a quest involving the Back Alley, which can now be accessed through the Docks District at #17.

  10. World Map Transition.

  11. Entrance to Fihelis’ Estate. You won’t be able to gain entry until you’re authorized to.

  12. Entrance to a Warehouse. You won’t be able to gain entry until you’re authorized to.

  13. Entrance to a Githyanki Hideout. You won’t be able to gain entry until you’re asked to do something about them.

  14. Entrance to the Blacklake District. You won’t be able to get there until you’re authorized to.

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