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Obsidian Entertainment


Neverwinter Nights 2 Online Walkthrough by David Milward


INTRODUCTION  |  CHARACTER BUILD  |  EQUIPPING PARTY & MORE  |  NPCs  |  ITEMS   
PROLOGUE  |  ACT I  |  ACT II  |  ACT III  |||  MotB  |  SoZ
About the Walkthrough  |  About the Maps  |  About the Author  |  Where to Begin
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Act I:   West Harbor  |  Swamp Ruins  |  Weeping Willow Inn  |  Fort Locke  |  Toll Road  |  Graveyard  |  Bandit Camp  |  Maiden's Glade  |  Highcliff  |  Docks District  |  Skymirror  |  Merchant Quarter  |  Back Alley  |  Warehouse  |  Old Owl Well  |  Ironfist Hold  |  Bonegnasher Clan  |  Eyegouger Clan  |  Neverwinter Continued  |  Githyanki

Old Owl Well

Grobnar IntroBefore you actually arrive at the Well, you’ll bump into a rather insane Gnome named Grobnar, who can join your party as a Bard. Anyway, take the next World Map Transition to reach the Well.

Old Owl Well map

  1. If you joined the Shadow Thieves, somebody named Karina will show up and provide you with Forged Council Missives in order to pose as somebody in Neverwinter’s good graces.

  2. CallumHere is where you’ll find the Dwarven commander, Callum. He gives you the rundown on the situation. Your immediate task is to find the missing emissary. First though, you’ll have to fight off a wave of Orcs on the attack.


  3. Here you’ll find Simmy, who sells various crafting materials, as well as:

    Archer’s Belt
    Armor of Loyalty
    Gloves of the Long Death +2
    Hair Shirt of Ilmater
    Robe of Blending
    Shield of the Watch
    Arrows +1
    Bastard Sword +1
    Battle Axe +1
    Blade of Chult
    Bolts +1
    Bolts of Frostbite
    Bullets +1
    Club +1
    Composite Longbow +1
    Composite Shortbow +1
    Dagger +1
    Dagger +2
    Darts +1
    Desert Wind +1
    Dwarven Waraxe +1
    Falchion +1
    Fire Arrows
    Flail +1
    Golden Sickle +1
    Greataxe +1
    Greatsword +1
    Halberd +1
    Handaxe +1
    Heavy Crossbow +1
    Kama +1
    Kama +2
    Katana +1
    Kukri +1
    Lawgiver
    Light Crossbow +1
    Light Hammer +1
    Light Hammer +2
    Lightning Bullets
    Longbow +1
    Long Sword +1
    Mace +1
    Morningstar +1
    Quarterstaff +1
    Rapier +1
    Rune Hammer +1
    Scimitar +1
    Scythe +1
    Shimmering Blade
    Short Sword +1
    Shortbow +1
    Shurikens +1
    Sickle +1
    Sickle +2
    Sling +1
    Sling +2
    Spear +1
    Stars of Ojy-do
    Strongheart’s Arm
    The Angry Soul
    The Biting Sword
    Throwing Axes +1
    Warhammer +1
    Warmace +1
    Warmace +2
    Will of Atar

  4. World Map Transitions. The party can now access the Ironfist Hold, which has an optional quest that interests Khelgar, and the Bonegnasher Clan.


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