PLEASE SUPPORT SORCERER'S PLACE BY BUYING FROM OUR NEW SHOP!
Sections

News/Main


Games [Store]


Fantasy Books


SF/Fantasy DVDs


Fantasy Worlds


Community


SPS Accounts


Hosting


Info/Contact




Bi-weekly Shot
"But the gnome said that this was a petting zoo!"
(Shadows of Undrentide screenshot submitted by chevalier)

Submit/Discuss/Archives



Bi-weekly Poll
Will the inability to import DLC & promo items from Dragon Age: Origins into Awakening affect your decision to purchase future DLC?

• Yes, I'm not going to buy any more DLC
• Yes, I'll buy less DLC in the future
• Maybe, I might buy less DLC or stop buying it completely
• No, this won't affect my DLC purchasing habits



Latest Release

Order Dragon Age: Origins at our Game Store!

Location: Games » Neverwinter Nights 2 » Walkthroughs & Guides

Neverwinter Nights 2 logo

Obsidian Entertainment


Neverwinter Nights 2 Online Walkthrough by David Milward

INTRODUCTION  |  CHARACTER BUILD  |  EQUIPPING PARTY & MORE  |  NPCs  |  ITEMS   
PROLOGUE  |  ACT I  |  ACT II  |  ACT III  |||  MotB  |  SoZ
About the Walkthrough  |  About the Maps  |  About the Author  |  Where to Begin

Act II:   Neverwinter  |  Return to Ember  |  Neverwinter Continued  |  Crossroad Keep  |  Ruins of Arvahn  |  Ammon Jerro's Haven

Ruins of Arvahn:   Ruins of Arvahn  |  Temple of Four Seasons  |  Riverguard Keep Level 1  |  Riverguard Keep Level 2  |  Riverguard Keep Level 3  |  Gem Mines

Riverguard Keep Level 1

Riverguard Keep Level 1 Map

  1. Exit to the Ruins of Arvahn. As soon as you enter, you’ll see a sarcophagus that describes Jemelle and her fabled equipment.

  2. Here you’ll fight a Goblin Captain and an Ogre. The Ogre leaves behind a Warmace +2. In a chest you’ll find the Staff of Defense.

  3. Here you’ll find a Bugbear named Ralidor, surrounded by his compatriots.  He’s disaffected with the leadership of Ghellu, the Ogre Mage, because he has yet to benefit from any of the promised plunder. It is therefore easy to talk him into abandoning the Keep. He’ll want you to bring Ghellu’s head. He’ll wait outside in the Keep’s Courtyard if you accept. If you decide to kill him, either here or outside, he’ll leave behind the Master’s Blade. One of his comrades leaves behind the Feywarden Crossbow.

  4. In these rooms you’ll find several Goblins, some of whom can cast clerical or arcane spells.

  5. In this room you’ll fight a pair of Ogres. A weapon rack holds a Fey Duster +2.

  6. This hallway is loaded with traps.

  7. Exit to the second floor of the Keep.

Top

Subsections

Walkthroughs & Guides


Tips, Tricks & Hints


Editors, Hacks & Tweaks


User Interface Mods


Modules


Maps


Screenshots


Renders


Concept Art


Official Patches & Miscellanea


Official Forum Highlights


SP Forums: Game & Toolset




Features

Message Boards


Arcade & Blogs


Chatrooms


Content Submissions


Articles/Editorials +


Mod Reviews


Hosted Sites


Sorcerer's Place Stores: Games, DVDs, Books and Merchandise


Search


Downloads currently hosted on SP: 1098
Adventurers currently exploring SP: 59
Registered forum users currently online:
Caradhras, 8people, starfox64, Morgoroth, The Great Snook, Silvery, Iku-Turso
and 32 others hiding in shadows*



Supporter Login
Username:

Password:

Ad Display Level (help)




Supporting SP
Has Sorcerer's Place been useful? If you would like to show your appreciation for all our hard work on the site, and help us pay the bills the site generates every month, please see how you can help support SP. Thank you!




Hourly Quote