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Obsidian Entertainment


NWN 2: Mask of the Betrayer Online Walkthrough by David Milward


INTRODUCTION  |  SPIRIT EATING  |  NPCs & EQUIPPING GUIDE  |  ITEMS   
NWN2 OC  |||  MotB: ACT I  |  ACT II  |  ACT III  |||  SoZ
About the Walkthrough  |  About the Maps  |  About the Author  |  Where to Begin
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Act I:   Rashemi Barrow  |  Mulsantir

Mulsantir:   Mulsantir Gate  |  Mulsantir  |  The Veil Theater  |  The Shadow Theater  |  Mulsantir Continued  |  Ice Troll Lodge  |  The Prison  |  Temple of Kelemvor  |  The Sloop  |  Shadow Mulsantir  |  The Spirit Army

Mulsantir

Mulsantir Map

A large part of this city will have to remain unexplored for the time being. This is only temporary.

  1. Exit to the gate to Mulsantir.

  2. Here is the Merchant Bazaar where you’ll find two merchants.

    One of them is Mother Feodorra, who sells (among other things):

    Belt of Frost Giant Strength
    Cloak of Resistance +4
    Heavy Shield +4
    Faraneyth’s Redemption
    Gloves of the Yellow Rose +4
    Half Plate +4
    Light Shield +5
    Padded Armor +5
    Simbulmyn Bracers
    Aromal’s Truth
    Heavy Crossbow +5
    Sivlem
    Staff of Defense
    Ring of Clear Thought +6
    Ring of Divine Power (3)
    Rod of Thunder and Lightning
    Scarab of Protection +5

    The other is Azim Qo’toth, who sells:

    Banded Mail +3
    Belt of Agility +4
    Boots of the Sun Soul +4
    Bracers of Armor +5
    Bracers of Dexterity +4
    Breastplate +3
    Cape of Winter
    Chain Shirt +3
    Chain Mail +3
    Flaming Gloves +2
    Full Plate +3
    Gloves of the Long Death +4
    Half Plate +4
    Heavy Shield +3
    Hide Armor +3
    Leather Armor +3
    Light Shield +3
    Padded Armor +3
    Robe of Electrical Resistance
    Sacred Hands
    Scale Mail +3
    Studded Leather +3
    Tower Shield +3
    Acid Arrow
    Arrows +4
    Bastard Sword +3
    Battle Axe +3
    Bolts +3
    Bullets +4
    Bullets of Smiting
    Club +3
    Composite Longbow +3
    Composite Shortbow +3
    Dagger +3
    Darts +3
    Dragon Pebbles
    Dwarven Waraxe +3
    Falchion +3
    Fire Bullets
    Flail +3
    Greataxe +3
    Greatsword +3
    Halberd +3
    Handaxe +3
    Kama +3
    Katana +3
    Kukri +3
    Light Hammer +3
    Longbow +3
    Long Sword +3
    Mace +3
    Morningstar +3
    Paralytic Bolts
    Piercing Arrows
    Rapier +3
    Scimitar +3
    Scimitar +4
    Scythe +4
    Short Sword +3
    Shortbow +3
    Shurikens +4
    Sickle +3
    Sling +3
    Teeth of Fireman
    Throwing Axes +3
    Warhammer +3
    Amulet of Natural Armor +4
    Amulet of Vitality +4
    Lesser Amulet of Health
    Periapt of Wisdom +3
    Ring of Protection +4
    Rod of Frost
    Wand of Fire
    Enchanter’s Satchel
    Shaper’s Alembic

  3. Entrance to the Veil Theater, which is necessary to progress the game.

  4. The gate to the remainder of Mulsantir, which is barred for the time being.
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