Sections

News/Main


Games [Store]


Fantasy Books


SF/Fantasy DVDs


Fantasy Worlds


Community


SPS Accounts


Hosting


Info/Contact




Bi-weekly Shot
"Magic everywhere!"
(Pirates of the Sword Coast screenshot submitted by Spellbound)

Submit/Discuss/Archives



Bi-weekly Poll
Which version of the rules would you prefer to see a new (A)D&D CRPG use?

2nd edition (AD&D)
3.5 edition
4th edition (current)
Any D&D edition is fine by me



Latest Release

Order Storm of Zehir at our Game Store!

Location: Games » Neverwinter Nights 2 » Walkthroughs & Guides

Neverwinter Nights 2 logo

Obsidian Entertainment


NWN 2: Mask of the Betrayer Online Walkthrough by David Milward

INTRODUCTION  |  SPIRIT EATING  |  NPCs & EQUIPPING GUIDE  |  ITEMS   
NWN2 OC  |||  MotB: ACT I  |  ACT II  |  ACT III
About the Walkthrough  |  About the Maps  |  About the Author  |  Where to Begin

Act II:   Mulsantir  |  Death God's Vault  |  Wells of Lurue  |  Ashenwood  |  Sunken City  |  Thay Academy

Thay Academy:   Thaymount  |  Classrooms  |  Instructor's Quarters  |  Headmistress' Tower  |  Boneyard

Boneyard

Boneyard Map

  1. Portal leading back to the Headmistress’ Tower.

  2. Here you’ll find some undead Knights of the Undying Dragon led by Sarduris. Sarduris indicates that Myrkul is waiting for you.

  3. MyrkulHere is where you can start a dialogue with Myrkul by clicking on his skull. It is also ample opportunity to either gain or lose a lot of influence with Kaelyn depending on your dialogue choices since the Wall of Faithless is a subject of intense disagreement. Myrkul does not lose the opportunity to glorify in the punishment he chose for Akachi and why and thus explain fully the nature of your curse. He’ll also reveal that the key to ending the curse is to find your soul which has taken Akachi’s place in the Wall of the Faithless. To do this, you must find Akachi’s lover, who lives on after he tore her from the Wall. She carries the Silver Sword of Gith, which will allow you to reach the City of Judgment.

    You now have a number of potential choices: 

    1. You can leave Myrkul as is.

    2. If One of Many is in your party, he will want to devour Myrkul’s soul. Indulging him will gain a lot of influence with him, while refusing will lose a lot of influence with him. What happens in truth is that One of Many will assimilate Myrkul, allowing Myrkul to gain control of the Many. One of Many will indicate that he wants to speak to you without any of your other companions present. You can oblige at any point in the game thereafter. What happens in truth is that Myrkul will attempt to kill you and take control of your hunger in one on one combat. This can be really tough. It is easier if Ammon Jerro is present, since he’ll pelt Myrkul constantly with Vitriolic Blast. You need to have a lot of personal resources to pull this off, whether it’s loads of hit points, a weapon that inflicts lots of damage, high armor class, rapid regeneration, or lots of spells. Preferably as many of them as you can muster. He is however vulnerable to the Bigby’s type spells so if your PC has both arcane and melee capabilities, this can be easier than with other builds. At the end of it, One of Many expresses embarrassment and promises that it won’t happen again. Any reponse other than ‘keeping on eye on you’ will lose influence with One of Many.

    3. You can use Eternal Rest on him, which will earn you Myrkul’s Essence. This can be combined with the Broken Scythe to produce Myrkul’s Wrath. Problem is as of yet nobody has ever found the Broken Scythe. Kaelyn will definitely approve laying Myrkul to Eternal Rest. The Knights and Sarduris will attack you if you do this.

    4. Ravenous IncarnationYou can use Devour Spirit on him, which also earns Myrkul’s Essence. and also causes the Knights to attack you. Kaelyn will definitely not approve since she suspects that you’ll be absorbing Myrkul’s evil power into yourself. In this she is quite correct because it means you now have the Ravenous Incarnation ability, which allows to take on a fiery yet undead seeming form that can replenish your spirit energy each time you land a physical blow.

  4. Portal leading to the Founder’s Sanctum and the start of Act III.
Top

Subsections

Walkthroughs & Guides


Tips, Tricks & Hints


Editors, Hacks & Tweaks


User Interface Mods


Modules


Maps


Screenshots


Renders


Concept Art


Official Patches & Miscellanea


Official Forum Highlights


SP Forums: Game & Toolset




Features

Message Boards


Arcade & Blogs


Chatrooms


Content Submissions


Articles/Editorials +


Mod Reviews


Hosted Sites


Sorcerer's Place Stores: Games, DVDs, Books and Merchandise


Search


Downloads currently hosted on SP: 1068
Adventurers currently exploring SP: 91
Registered forum users currently online:
8people, Ragusa, Ironhawk Skylord, olimikrig, Gaear, Barmy Army, T2Bruno, Mudde, Alavin, Blades of Vanatar, sebbelina, Dalveen, Faye, Blackthorne TA, Montresor, Avarahtar, henkie
and 30 others hiding in shadows*



Supporter Login
Username:

Password:

Ad Display Level (help)




Supporting SP
Has Sorcerer's Place been useful? If you would like to show your appreciation for all our hard work on the site, and help us pay the bills the site generates every month, please see how you can help support SP. Thank you!




Hourly Quote