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Location: Games » Neverwinter Nights 2 » Walkthroughs & Guides
Your ultimate objective for being here is to be able to somehow speak to the now deceased deity, Myrkul. To gain access to Mykul, you have to perform a series of quests that often oblige your party to travel back and forth between this area and the Instructors’ Quarters and the Headmistress’ Tower.
- Exit to the Thaymount.
- Here you meet Master Dhjafi, who’s apparently survived despite having been loyal to the former Headmistress Nefri. Ask him enough questions and you’ll find out that a key objective for lies with Nefri’s Tower, which can be accessed at #18. You’ll get 500xp for talking to him.
- Master Dhjafi will be here afterwards, ready to answer any questions you might have.
- Here you’ll find a class being taught by Master Inarus. He’s evidently unimpressed with one of the students and invites you to devour his soul. Refusing to do so increases your influence with Okku. You can apparently do this as often as you like to bump up your influence with Okku.
On the other hand, you need to humour Inarus somehow to progress the game so a -15 hit on influence with Okku is inevitable if he’s with you. It doesn’t have to be the student. You can insist that it be an undead creature though this still irritates Okku. Inarus will give you Inarus’ Keyring which allows you to open many of the doors throughout the Academy.
- In this room you’ll have to fight a few Students. As long as you quickly put a character within melee range of each student these sorts of fights shouldn’t be difficult. In this room you’ll find a Club of Submission. You’ll also find a Mysterious Device. Activate this item on a Spirit Essence and you’ll acquire the Malleate Spirit ability.
- You won’t be able to get past the door leading to this room without Inarus’ Keyring. There are a few Dread Wraiths in here. A crate in the room holds the Astral Rodent Charm.
- Here is a storage room for souls, staffed by a Caretaker Golem. Here you’ll find Soul Housing No. 91, Soul Housing No. 127, Soul Housing No. 184, Soul Housing No. 223 and Soul Housing No. 346.
At the south end of the room is a viewing receptacle. You can place on of the souls inside the receptacle and then hit the lever in order to gain some insight on the soul’s personality.
Now here’s the catch, you can only leave this room with one of the souls. If you try to leave with more than, the room’s magical defences will activate. This is worth checking out at least once.
- Here are some Red Wizards running their own version of a Gladiatorial arena, pitting their own Golems against each other. In a nearby crate is the Construct Girdle.
If you want to get in on the action, speak to Artesh. He’ll wager increasingly higher bets against any Golem that you can construct. The Golems that your custom creation (more on this shortly) must face, in order of increasing power, are Hollow Hamadi, Bearded Assassin, Poruset Junior, Deathblade and Maiden. Maiden is a really powerful Iron Golem so you’ll need to create an equally powerful one yourself to pull off the final bet. During this last bet, you can wager a side bet for Artesh’s Soul. This shifts your alignment towards evil but the item may be useful to you later on. You can also find out about Artesh’s life if you place it in the viewing receptacle at #7.
At the south end of the room is a Golem workcraft bench. It holds a Hammer of Golemcraft. To create a Golem, place a head, torso, legs, arms and a Spirit Essence in the bench. Now use the Hammer on it and voila … your Golem is ready to fight. You can also dissemble it if you want to add a different part and re-create it. You can repair it in between its fights. Bear in mind that assembling the Golem from generic pieces means that it definitely won’t stand a chance against the Maiden. I find that this combination works best: Galvanized Golem Torso, Scorching Gaze Golem Head, Shocking Golem Arms, and Swift Golem Legs. It’s a possible but not guaranteed win against the Maiden.
- In this room you’ll also find a Golem Torso and Golem Legs.
- In this room you’ll find the Grips of Gond. You’ll also find a Clay Golem named Master Poruset. More on him later.
- Here you’ll find Master Atabe teaching class. He isn’t much interested in you, for now.
- More Students for you to fight.
- Here you’ll find Master Zerzura teaching class. She isn’t much interested in you, for now.
- In a crate here you’ll find Anhur’s Edge.
- Here you’ll meet Selkhit, who’s working on a puzzle that involves Mephits.
- Here is the puzzle. Two groups of Mephits are separated from each other by a partitioning wall that has a closed gate. Each group is a mix of Fire Mephits and Ice Mephits. There’s a device near the gate. If you click on the device, one Mephit from each side of the wall, whichever ones are closest to the gate, will trade places. Your goal is to have it so that only Ice Mephits are on one side of the room while only Fire Mephits are on the other side of the room. You can click on a nearby Obelisk to kill a pair of the Mephits and make things easier, but you’ll only get 2,000xp at the end of it. If you’re patient enough and manage to complete the puzzle without killing any of the Mephits, you’ll get 4,000xp total. Either way, head back to #15 and find the Fragmented Soul. You’ll need this later on.
- Here are more Students for you to fight. You’ll also find the Weighted Golem Arms.
- Here is the entry to the Headmistress’ Tower.
- Here is the entry to the Instructors’ Quarters.
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