Sections

News/Main


Games [Store]


Fantasy Books


SF/Fantasy DVDs


Fantasy Worlds


Community


SPS Accounts


Hosting


Info/Contact




Bi-weekly Shot
"Magic everywhere!"
(Pirates of the Sword Coast screenshot submitted by Spellbound)

Submit/Discuss/Archives



Bi-weekly Poll
Which version of the rules would you prefer to see a new (A)D&D CRPG use?

2nd edition (AD&D)
3.5 edition
4th edition (current)
Any D&D edition is fine by me



Latest Release

Order Storm of Zehir at our Game Store!

Location: Games » Neverwinter Nights 2 » Walkthroughs & Guides

Neverwinter Nights 2 logo

Obsidian Entertainment


NWN 2: Mask of the Betrayer Online Walkthrough by David Milward

INTRODUCTION  |  SPIRIT EATING  |  NPCs & EQUIPPING GUIDE  |  ITEMS   
NWN2 OC  |||  MotB: ACT I  |  ACT II  |  ACT III
About the Walkthrough  |  About the Maps  |  About the Author  |  Where to Begin

Act III:   Founder's Sanctum  |  City of Judgement

City of Judgement:   The Supplicant's Gate  |  Basilica of Lost Hope  |  Eternity's End  |  Northwest Vault  |  Eastern Vault  |  Southern Vault  |  Temple of Kelemvor  |  Wall of the Faithless  |  Crossroad Keep Dreamscape  |  West Harbor Dreamscape  |  Your Soul

Eternity’s End

Eternity's End Map

  1. Your initial point of entry. It is also where you can exit to leave for another part of the City.

  2. Here you’ll meet either Kelthanos or Rammaq, depending on who you’ve sided with.

If you sided with the Militia

RammaqKelthanos, a powerful Paladin of partly celestial heritage, tasks you with hunting down and destroying a demi-lich named Rammaq. In the meantime, the streets are filled with Paladins of Kelemvor combating Undead Warriors, so you’ll be obliged to help out the Paladins along the way. You’ll also have to clean out the crypts of the undead as well. It may take some wandering around to find Rammaq, and when you do, be ready. He’ll be surrounded by Undead Warriors, and can cast a lot of spells. Take out the warriors first, since Rammaq may take some effort. Once they’re gone, try to rip his spell protections down with spells like Mordenkainen’s Disjunction and Greater Spell Breach. Vampiric Feast can weaken him significantly. This battle is also significantly easier if Okku is in your party because his claws will have adamantine properties by then. If he’s near death, you can nail him with Eternal Rest to gain a Pristine Spirit Essence. He will in any event leave behind the Deathless Diadem.

If you sided with the Crusade

Your task is to retrieve two Tomes for Rammaq. They will be found in the Northwest and Eastern Vaults. If you take on this mission 2nd or 3rd you’ll only be able to get one of the Tomes for Rammaq. 

If you take on this mission 1st, you’ll have the chance to get both Tomes for him.  You still have some options though. One of the Tomes can be destroyed at your option. The other Tome you can allow to be spirited away.

If you come back to Rammaq without one tome destroyed and the other spirited away, Rammaq will deem it betrayal and attack you. He will in any event leave behind the Deathless Diadem.

If you come back with only one of the tomes, you’ll get 2,000 xp for it and he’ll promise help when it becomes time to retrieve your soul.

If you come back with both tomes, you’ll get 5,000 xp and Rammaq will give you the Dire Totem of the Beastlands.

  1. Entrance to the Northwest Vault.

  2. Entrance to the Eastern Vault.

  3. Entrance to the Southern Vault.

  4. Entrance to the Temple of Kelemvor.

Once you’ve completed all three missions, a messenger will indicate to you that the Scrivener of Kelemvor wants you to speak with him in the Temple. Whether you kill the Scrivener once you enter the Temple or peaceably accept his offer is purely a roleplaying choice. Move on ahead and click on the huge book that you see. You’ll get 2,500 xp and a new area will be available to you once you leave Eternity’s end, the portion of the Wall of the Faithless that holds your soul. If Araman is in your party, he’ll leave at this point.

But first, once you leave the temple, another combat is in order. If you sided with the Militia, Kaelyn will now attack you along with Efrem and Susah. Efrem will leave behind Boots of Striding +8, and a Belt of Agility +8. Susah will leave behind Bracers of Armor +10, a Composite Longbow +5, Arrows +5, and an Amulet of Natural Armor +5.

If you sided with the Crusade, it will be Araman who attacks you. He’ll leave behind an Amulet of Natural Armor +5, a Bracers of Armor +10, a Ring of Free Movement, and a Ring of Protection +5.

Top

Subsections

Walkthroughs & Guides


Tips, Tricks & Hints


Editors, Hacks & Tweaks


User Interface Mods


Modules


Maps


Screenshots


Renders


Concept Art


Official Patches & Miscellanea


Official Forum Highlights


SP Forums: Game & Toolset




Features

Message Boards


Arcade & Blogs


Chatrooms


Content Submissions


Articles/Editorials +


Mod Reviews


Hosted Sites


Sorcerer's Place Stores: Games, DVDs, Books and Merchandise


Search


Downloads currently hosted on SP: 1068
Adventurers currently exploring SP: 103
Registered forum users currently online:
Goldentivne, henkie, Avarahtar, Montresor, martaug, Sikret, Munchkin Blender, Erod, Dragonfly, The Great Snook, Aldeth the Foppish Idiot
and 33 others hiding in shadows*



Supporter Login
Username:

Password:

Ad Display Level (help)




Supporting SP
Has Sorcerer's Place been useful? If you would like to show your appreciation for all our hard work on the site, and help us pay the bills the site generates every month, please see how you can help support SP. Thank you!




Hourly Quote