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Location: Games » Neverwinter Nights 2 » Walkthroughs & Guides

Neverwinter Nights 2 logo

Obsidian Entertainment


Neverwinter Nights 2 Online Walkthrough by David Milward

INTRODUCTION  |  CHARACTER BUILD  |  EQUIPPING PARTY & MORE  |  NPCs  |  ITEMS   
PROLOGUE  |  ACT I  |  ACT II  |  ACT III  |  MotB
About the Walkthrough  |  About the Maps  |  About the Author  |  Where to Begin

Items:   Arrows  |  Banded Mails  |  Bastard Swords  |  Battle Axes  |  Belts  |  Bolts  |  Books  |  Boots  |  Bracers  |  Breastplates  |  Bullets  |  Chainmails  |  Chain Shirts  |  Cloaks  |  Clubs  |  Daggers  |  Darts  |  Dwarven Waraxes  |  Falchions  |  Flails  |  Full Plates  |  Gloves  |  Greataxes  |  Greatswords  |  Halberds  |  Half Plates  |  Handaxes  |  Heavy Crossbows  |  Heavy Shields  |  Helmets  |  Hide Armors  |  Instruments  |  Kamas  |  Katanas  |  Kukris  |  Leather Armors  |  Light Crossbows  |  Light Hammers  |  Light Shields  |  Longbows  |  Long Swords  |  Maces  |  Misc Items  |  Morningstars  |  Necklaces  |  Padded Armors  |  Quarterstaves  |  Quest Items  |  Rapiers  |  Rings  |  Robes  |  Scale Armors  |  Scimitars  |  Scythes  |  Shortbows  |  Short Swords  |  Shurikens  |  Sickles  |  Slings  |  Spears  |  Studded Leathers  |  Throwing Axes  |  Tower Shields  |  Wands  |  Warhammers  |  Warmaces

Daggers

Adamantine Dagger
Special Properties: +2 magic damage, bypasses damage reduction

Alchemical Silver Dagger
Special Properties: Bypasses damage reduction for shapechangers and lawful evil fiends

Bishop’s Dagger
Enhancement Bonus: +2
Special Properties: Keen, massive critical 1d6
Location: Given to you by Marcus, if you made Bishop give him his knife, when during your return trip to Ember you climb down the well at #2.

Cold Iron Dagger
Special Properties: Bypasses damage reduction for fey creatures and chaotic evil fiends

Courtesan’s Blade
Enhancement Bonus: +2
Special Properties: Keen, Stun DC=14  50% / 2 rounds
Location:

Dagger +1
Enhancement Bonus: +1
Location:

Dagger +2
Enhancement Bonus: +2
Location:

Dagger +3
Enhancement Bonus: +3
Location:

Dagger +4
Enhancement Bonus: +4

Dagger +5
Enhancement Bonus: +5

Darksteel Dagger
Special Properties: +1 electrical damage

Ice Talon
Enhancement Bonus: +2
Special Properties: +1d6 cold damage
Location: Sold by Haljal in Port Llast at #1.

Ladymist Talon
Enhancement Bonus: +1
Special Properties: Immunity to Cone of Cold, Stink Cloud (5) 10 uses
Location: Carried by one of the Thugs on the main floor of Aldanon’s Manse at #4.

Leech
Enhancement Bonus: +5
Special Properties: Vampiric Regeneration 3
Location: Carried by Moire in her hideout in the Merchant Quarter at #8 during Act III.

Mithral Dagger
Special Properties: Weight reduction 60%

Nightthief’s Nimbleknife
Enhancement Bonus: +1
Special Properties: +2 to Tumble, Two-Weapon Fighting as a bonus feat
Location: Found by Neeshka after clearing out the Warehouse if you’ve joined the City Watch.

Pins
Enhancement Bonus: +2
Special Properties: +1d6 massive critical
Location: Sold by Fibba in the Docks District at #4 during Act II if you have the Blessed of Waukeen epithet.

Pixie Lance
Enhancement Bonus: +2
Special Properties: Sleep DC=14  50% / 2 rounds

Tagget’s Talon
Enhancement Bonus: +1
Special Properties: Keen
Location: Left behind after killing the Orcs in the Eyegouger Caves at #4.

The Finisher
Enhancement Bonus: +1
Special Properties: +2 to Strength, Cleave as a bonus feat

The Left Hand
Enhancement Bonus: +1
Special Properties: +2 deflection bonus to Armor Class, +4 to Parry
Location: Sold by Haljal in Port Llast at #1 if you have the Blessed of Waukeen epithet.

The Slow Blade
Enhancement Bonus: +3
Special Properties: Poison DC=16  1d2 Constitution damage
Location: Sold by Dayne Lynneth in the Blacklake District at #6 if you have the Merchant’s Friend epithet.

Wizard’s Ally
Enhancement Bonus: +2
Special Properties: Extra 1st and 2nd and 3rd level Wizard spells, immunity to mind-affecting spells, +14 spell resistance
Location:

  • In a chest in Neverneath at #14
  • Can be bought from Startear in the Crossroad Keep at #6 if you instruct Master Veedle to build a wizard’s tower


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