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PARTY
CREATION GUIDE NPCs ITEMS CIRCLE OF EIGHT
HOMMLET MOATHOUSE
NULB
TEMPLE ELEMENTAL NODES ENDGAME
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Hommlet
BLACK
JAY'S QUESTS
His
Wife’s Ring
Black
Jay can be found at #31. The first time you meet him, he’s
going to be rather surly in his greeting of the party. Talk to him
a second time, and he’ll let his life’s grief tumble
out. Black Jay had left to fight for glory in the battle of Emridy
Meadows, which we’ve seen in the opening movie. Upon his return,
he discovered that his wife and children were killed in his absence.
Leaving
Jay for the moment, now head towards #32. There, you’ll find
the Goblin Thief that took his wife’s ring. The Goblin has
very few hit points, and isn’t particularly dangerous. Simply
rush it and kill it.
Loot
the Goblin’s body to find the ring that Black Jay had given
to his wife. Return the ring to Jay for an experience point reward.
He’ll also offer a choice between Arrows
+1, Boots of Elvenkind,
or a Cloak of Elvenkind.
Poisoning
the Sheep
Black
Jay also has another problem. His sheep have been falling dead,
and he doesn’t have a clue why (although he suspects it is
divine punishment on account of his wife). Promise to him that you’ll
discover the cause. In his field, you’ll find a clue in the
form of hemlock plants lying about the field. Have a character pick
up one of the Hemlock plants. Have that character then speak to
Black Jay. He’ll suggest speaking to Jaroo the Druid about
it.
Jaroo can be
found at #9 in Hommlet. Jaroo informs you that the plant is poisonous.
Inform Black Jay of this revelation. He’ll then suggest keeping
an eye out to see if anybody suspicious comes into his field at
night.
Let
the time pass until evening. In order to trigger the rest of the
events, you must drop in on the residence of Corl, the teamster’s
son, at #24. The party will note his absence. You must then head
for Black Jay’s field. There, you’ll find Corl sprinkling
the hemlock plants about. A modest Intimidate or Sense Motive skill
will get him to admit that he was dropping the plants under the
threat of death to his parents. You won’t get him to say who
made the threats, but you will have scared him enough to ensure
he won’t return to Black Jay’s field.
Let
the time pass until morning. Speak to the Teamster, Sef Flettner,
at #23. He says he’ll look into what Corl has been up to.
In the meantime, pay Black Jay another visit and inform him of what
happened. An assurance that Corl will never return to his field
is good enough for Black Jay, and an experience point reward for
the party.
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