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PARTY
CREATION GUIDE NPCs ITEMS CIRCLE OF EIGHT
HOMMLET MOATHOUSE
NULB
TEMPLE ELEMENTAL NODES ENDGAME
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Hommlet
FOR
THE CHURCH OF ST. CUTHBERT
St.
Cuthbert, the god of retribution, is a relatively new religious
force in the game world. In the specific locale of Hommlet, his
church (#33) is ever on the lookout to expand its influence under
the leadership of Canon Terjon. Aside from the Farmers’
Feud quest, there are a few additional tasks that the party
can perform for the church.
The
first time you arrive here though, the warden, Calmert, will insist
that you make a donation to the poor box before going upstairs to
see Terjon.
Incidentally,
Calmert also has a few goods for sale. The most notable are a Holy
Mace +1 and Holy
Water. When I can afford it, which won’t be until much later,
I buy the Holy Mace +1 for Ferofist. It allows him to score blunt
damage when the occasion calls for it. While Sir Tirion might be
a candidate, it must be borne in mind that Clerics only start off
with Simple Weapon proficiencies. It is best to let Ferofist have
it.
Collecting
the Church Dues
Calmert
himself has a task for you. A recent convert, named Cavanaugh, hasn’t
been keeping up with the monthly dues that he owes to the church.
Calmert wants you to procure those dues.
As
it turns out, Cavanaugh is one of the apprentices at the brewery
(#30). He can be pretty difficult to spot within the brewery, and
that’s deliberate on his part. He’s maintaining a low profile by
hiding amongst the barrels along the back wall of the brewery.
There
are two ways to handle this quest. A character with a modest Intimidate
skill can scare him into paying his dues. Bring the news to Calmert
for an experience point reward. Allow 24 hours to elapse. You’ll
notice that Cavanaugh
is no longer a brewery apprentice, but now a panhandler in front
of the Welcome Wench at #7. He was caught stealing by the brewmeister,
beaten, and then turned out on his ear. At this point, the party
can ask for his forgiveness and then offer him a place in the party.
At the time of writing, I don’t know what his ability scores are,
but I’m sure I’d rather do without.
I preferred
to go the other way, which was to go back to Calmert and offer to
pay the dues owed. This also nets the party an experience point
reward.
Flour
for the Pantry
On
the basement level of the church, you’ll find Myella. She’s become
impatient about waiting for sacks of grain from the local miller,
Mytch.
The Mill can be found at #26. Mytch is hesitant to, because he hasn’t
received permission from Jaroo yet. There are 3 possible routes
to go.
One
way is for a character with a sufficient Bluff skill to trick Mytch
into believing that Jaroo has already approved of the donation of
flour to Myella.
For
those of a more evil bent, a character with a good enough Intimidate
skill can threaten harm to his family in order to force him to donate
the flour.
My
preferred method was to have Sir Tirion use his Diplomacy skill.
He’ll indicate to Mytch that he’ll take the matter up with Jaroo.
The party then visits Jaroo at #9, where Sir Tirion can persuade
Jaroo to permit a weekly donation of flour to both faiths. The party
then returns to Mytch, and Sir Tirion persuades him to seal the
deal. The party can then bring the good news back to Myella for
an experience point reward.
Terjon’s
Treasure
In
order to gain an audience with Terjon, the party must first provide
a 10gp donation to Calmert, who’s on the first floor of the church.
Once the donation is made, the party then goes upstairs. Terjon
will be in the south corner of the 2nd level. To get this quest,
question Terjon about the history of the church of St. Cuthbert.
Then ask him about the Temple of Elemental Evil. He’ll reveal that
he lost a pendant of sentimental value when he fought during the
Battle of Emridy Meadows. The party can then offer to retrieve the
pendant for him. Terjon will also mention that the pendant is underneath
the ‘Rainbow Rock’ if you started with the Neutral
Good vignette. Otherwise, he’ll simply allude to a multi-coloured
rock as a hint.
Emridy
Meadows is a rather desolate place. Indeed, it is crawling with
Skeletons, Zombies, and Gnoll Skeletons. It is helpful to bring
along both slashing and blunt weapons for this trip. Blunt weapons
will be able to damage the skeletons, while the slashing weapons
are for choice against the Zombies. There are two principal locations
in this field that the party should take note of.
- A Hill Giant and a Brown Bear do a somewhat tight patrol of
this spot. It is possible for even low-level parties to pull off
a victory here. You can often catch them separate and apart, defeat
each individually, and rest up between victories. If the party
can catch the Brown Bear by itself, it is possible to melee the
party after an application of spells such as Doom or Ray of Enfeeblement.
Where the Hill Giant is concerned, my method was to cast Entanglement
upon him. Once he’s caught in the vines, my party pelted him with
Magic Missiles, crossbow bolts, and sling stones. If both the
Giant and the Bear are together, Entanglement works just as well
on them. Cheesy perhaps, yet eminently practical.
If
you don’t have Entangle, Web, or any other spell capable of
rendering the Hill Giant unable to attack altogether, you’re
well advised to put this off until you’ve advanced a few levels.
Loot the Hill Giant’s corpse for no small amount of treasure.
Look around the spot they patrolled for various items. I’ll
describe the more notable ones. There is a Cloak
of Elvenkind, and a Green
Elven Chain. You’ll also find a Wooden
Elven Shield, which makes a decent enough shield for Alliria,
being a Druid.
At
this location is a Rainbow Stone wherein you can find Terjon’s
pendant. You’ll also find a rather interesting Fungi
Figurine and a fair bit of treasure.
Now it is time to head back to Terjon. You’ll get an experience
point reward, and a reduction in price for his services, for returning
his pendant to him. If you show him the figure, he’ll vehemently
state that it is a thoroughly evil object, and that you would
be well advised to be rid of it. However, it does summon a fungus
of a random type once a day. And I’ve yet to notice any bad karma
coming my way for having used it.
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