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PARTY
CREATION GUIDE NPCs ITEMS CIRCLE OF EIGHT
HOMMLET MOATHOUSE
NULB
TEMPLE ELEMENTAL NODES ENDGAME
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the Solution About the Maps
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Moathouse:
Entrance
ENTRANCE
During
your stay in Hommlet, more than a few hints should have been dropped
by now that the supposedly abandoned Moathouse is the next place
to visit. Indeed, the Temple of Elemental Evil is planning a comeback,
and planting a foothold here is one step in that process.
Entrance
to the Moathouse
You’ll
notice that the exterior of the Moathouse is in a rather secluded
spot that’s both heavily wooded, and overgrown to an extent
with vegetation. The Moathouse itself has a rather rundown appearance,
making it the ideal secret base. Or so its occupants hope.
1.
You’ll notice that there’s a couple of pools in front
of the Moathouse. Within those pools, Giant Frogs wait in ambush.
A common tactic for these creatures is to try and grapple a victim
with their long tongue. If the grapple is successful, the Frog is
vulnerable to physical attacks. The catch is that during the following
round, the Frog will swallow its victim whole. The victim will then
take damage every round thereafter due to getting crushed within
the Frog’s innards. My advice is to advance very slowly and
fight as few as possible at any given time. Once combat begins,
let the Frog(s) come to you so as to avoid more joining the fray.
Once a party member is grappled, concentrate all of your attacks
on that Frog in order to prevent the swallowing.
2. Here is the
entrance point to a tower. Inside will be a Giant Spider, which
the party has no trouble killing by now. There will be a chest that
includes a couple of potions, some treasure, a scroll of Charm Animal,
a scroll of Ray of Enfeeblement, and a scroll of Protection from
Evil.
You’ll
also notice that the Rest icon is now green, meaning that this spot
is perfect for the party to rest in.
3.
In the main courtyard of the Moathouse, a large number of Brigands
wait to ambush the party. Shouldn’t be a difficult fight.
Alliria summons an Elemental
to keep some of them occupied. Ferofist
was able to use the Bane spell to surprising effect, reducing all
of their attack rolls by centering the spell on himself. The party
then basically worked slowly but surely round the perimeter, killing
each Brigand one by one.
4. This is one
entrance that leads to the 1st level of the Moathouse dungeon.
5. This is the
other. A secret door lies at the other end of the bridge. I didn’t
find any particular advantage to going through one door or the other.
I found that the combat positions ended up about the same anyway.
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