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PARTY
CREATION GUIDE NPCs ITEMS CIRCLE OF EIGHT
HOMMLET MOATHOUSE
NULB
TEMPLE ELEMENTAL NODES ENDGAME
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Earth
Elemental Node
THE
ELEMENTAL NODES
After
clearing out all four levels of the Temple, it is now time to use
the dimensional gateways that Hedrack had previously controlled
access to. The gateways lead to a part of one of the four elemental
planes; Air, Earth, Fire, and Water. Each portion of the elemental
plane is watched over by a guardian, a Demon from the Abyss that
is somehow representative of the Elemental Node that it resides
in. Each Demon guards one of the four Elemental Gems used to empower
the Orb of Golden Death.
The objective then is to join all four of the Gems to the Orb so
as to pursue a final ending.
Earth
Elemental Node
1. Gateway to
the Air Elemental Node.
2. Gateway to
the Water Elemental Node.
3. Gateway to
the Fire Elemental Node.
4. A Large Earth
Elemental will attack you here.
5.
Here the party will find Sargen,
a wizard who desperately wants to join your party in order to escape
the Node. All that despite the fact that you can never convince
him that you’re not demons.
6.
Here is where you’ll find Jaer,
a Rogue who would also love dearly for your party to escort him
out of the Node.
7. Here the
party is attacked by two Crystal Oozes.
8.
Here you’ll run into a Galeb Duhr. For more on this creature,
refer to paragraph 11 below.
9.
A Gorgon is ready to attack here. It can be taken down very quickly
if you seize the initiative. Be mindful that it has a breath weapon
that can turn a character to stone, so you may want to maximize
your saving throws beforehand. Another approach is to have a character
like a Paladin or Monk face the beast alone.
10. Here the
party gets assaulted by some little critters called Chaggrins. Not
particularly dangerous as far as I can tell.
11.
Here your party will get assaulted by a massive horde of Galeb Duhrs.
Galeb Duhrs have a damage resistance which it seems no weapon can
really penetrate. They’re also practically immune to cold,
and have Spell Resistance. Needless to say, maximize your physical
buffs before stepping into this battle. Lanatir
should be prepared to plant a spare Stoneskin on anybody who might
need it. Notwithstanding some minor resistance to fire, Fireballs
prove an effective way to bring them down to size. Indeed, Lanatir
cranked it out over and over again. It also helps to cast Keen Edge
on one or two of your warriors’ weapons, and cast haste on
those warriors as well. This way, they can get around the damage
resistance by inflicting frequent critical hits.
Once
the battle ends, the party will notice a chest in the northwest
corner. In that chest, the party will find a Headband
of Intellect +4, and Moradin’s
Soul Hammer +1.
12.
Here the party will find the demonic guardian of the Earth Node,
a Glabrezu. There’s not much to be gained by conversing with
it, since he’s set on eating you as a snack. Two Large Earth
Elementals come to his aid. Since they have hitting power, and yet
die easier than the Glabrezu, take them down first. The Glabrezu
occasionally summons Quasits to its aid, and makes frequent use
of Mirror Image. Nonetheless, surrounding it and persisting with
melee attacks should cut it down to size.
The
Glabrezu will leave behind the Earth Elemental Gem, which will be
automatically affixed to the Orb of Golden Death once it is brought
into your inventory. The Orb then becomes capable of casting Stoneskin
once a day, Summon Earth Elemental once a day, and Summon Glabrezu
once a week.
Behind
where the Glabrezu was standing is the doorway leading back to the
Temple of Elemental Evil, Level 4.
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