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PARTY
CREATION GUIDE NPCs ITEMS CIRCLE OF EIGHT
HOMMLET MOATHOUSE
NULB
TEMPLE ELEMENTAL NODES ENDGAME
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Valarian,
Male Elf Rogue 2/ Wizard 8
Alignment:
Chaotic Good
Strength:
13
Intelligence: 18
Constitution: 15
Wisdom: 15
Dexterity: 20
Charisma: 11
1)
Why He’s Included
The construction
of this character, and the reasons for it, are somewhat complex.
This is a character that will fill many roles, which are now described
below.
Thief –
Yes, he’s going to pick the locks and disarm the traps (rare
though they are in ToEE). In this regard, combining Wizard and Rogue
is such an easy blend because Intelligence hones both the Wizard’s
spellcasting, and the Rogue’s thieving skills.
Secondary Arcane
Caster – Valarian takes an important load of the shoulders
of the party Sorcerer. Indeed, there are some arcane spells that
only need to be cast once to be meaningful within combat. For example,
casting Haste once at the start of the combat is sufficient and
need not be cast again for the remainder of the encounter. Such
spells seem wasted on the Sorcerer, who is allowed only a very limited
selection of spells. In this regard, one-time spells are best left
to a Wizard, who dedicates only one slot to the spell.
Sideline Fighter
– In the course of ToEE, Valarian will not be able to swing
more than once in any given round. However, once he finds Scather,
an extremely deadly and chaos-aligned sword, that one attack per
round is going to add up.
Archer –
Even with a lower Base Attack Bonus, Valarian will be able to use
his high Dexterity score and the right items in order to become
a formidable archer in his own right. One of the points behind making
him an elf was to acquire the Martial Proficiency: Long Bow feat
for free.
Decoy –
With the right equipment, spells, and feats, Valarian will become
very difficult to scratch during melee confrontations. He can absorb
and hold up a large number of creatures harmlessly, letting his
comrades go to work on the others. His use of Evasion (the point
behind 2 levels of Rogue to begin with) will allow him to absorb
enemy, or even friendly, spells that cause damage harmlessly if
he makes his Reflex Saving Throw.
Item Creator
– Only the Wizard or Sorcerer can access the full range of
2nd-level spells that enhance ability scores that are used to create
powerful magic items. Such spells would be a waste if selected by
the Sorcerer. Therefore, it falls to Valarian to craft them.
2)
Ability Score Increases
4th Level /
+1 to Constitution
In order to
raise the modifier to +3, and increase his Hit Points.
8th Level /
+1 to Dexterity
Dexterity is
the quintessential ability for thieving characters, and will improve
Valarian in so many ways in the future.
3)
Skills
At the outset,
it must be noted that the number of skill points to spend will be
less when I multi-class to Wizard at the 3rd level. The skills described
below are the ones that I emphasized while advancing as a Wizard.
They represent the most useful and essential.
Appraise –
This is the skill that affects how much of a return your party gets
on the items they sell, and how cheaply they can buy items. Once
Valarian picks up his 1st Wizard level, he’ll select a Raven
as his familiar in order to gain a +3 bonus to his appraise skill.
Unlike the BG series, you can never have too much gold in ToEE.
Concentration
– As usual, this is important for any spellcasting class.
Disable Device
– Traps are somewhat rare in ToEE, yet this skill is worth
it when you do run into them. Besides, going without during a Dungeons
and Dragons tour is asking for trouble as far as I’m concerned.
Open
Lock – As the name implies, it is used to pick locks.
Search –
This skill lets you find the traps to begin with.
Spellcraft –
Knowing what spell your enemy has just cast is usually helpful.
In Valarian’s case, it also affects his ability to scribe
scrolls into his spellbook.
Tumble –
This allows Valarian the leisure of changing his combat position
and avoid Attacks of Opportunity in the process.
4)
Feats
1st level /
Improved Initiative
Same as with
every other character.
3rd Level /
Combat Expertise
When
Valarian finds the Scather sword (yes, Scather instead of Fragarach),
all of his attacks will hit automatically. Using this feat allows
him free 5 points of Armor Class.
6th Level /
Craft Wondrous Items
This is the
key to all those goodies that will boost your ability scores, and
other nice things.
8th Level /
Craft Magic Arms and Armor
This allows
you to enchant a masterwork armor or weapon into a permanently enchanted
magic item. This will definitely be helpful.
9th Level /
Power Attack
Another luxury
allowed by Scather whereby I can add 5 points of damage to each
attack.
5)
Spell Selection
Each level,
the Wizard is allowed to select two spells to add to his spellbook.
I’ll describe which ones I selected, and my rationale behind
them.
3rd level (1st
level as a Wizard) /
Mage Armor –
I used this to tide me over until I found a decent enough Elven
Chainmail.
Color Spray
– At a loss for anything better really.
4th level /
Enlarge Person
– I use it once in a while if I want another character to
really crank out the damage.
Magic Missile
– Why not?
5th level /
Mirror Image
– A defensive staple for Valarian, and assists in his previously
described role as a decoy.
Bear’s
Endurance – Here I start to collect up on the spells that
enable Valarian to make use of the Craft Wondrous Items feat. Note
that Fox’s Cunning can be bought in Nulb, and Cat’s
Grace can be found in a dungeon.
6th Level /
Owl’s
Wisdom – For the Amulets of Wisdom.
Eagle’s
Splendour – For the Cloaks of Charisma.
7th Level /
Bull’s
Strength – For the Gloves of Giant Strength.
Haste –
At this point it is worth noting that certain other spells can be
bought from certain vendors in the game. Therefore, logic dictates
learning ones not so readily available. In this instance, a spell
that makes everybody a little faster and more proficient in combat.
Its useful counterpart, Slow, will be available for sale.
8th Level /
Fireball –
The spell that makes you feel like a true wizard the first time
you cast it.
Keen Edge –
The thought of planting this one on your main fighter’s sword
is a rather appealing one.
9th Level /
Stoneskin –
This spell allows the Wizard to absorb a lot of the damage aimed
his way when he happens to get struck in melee.
Confusion –
Sometimes sowing division in your enemies is surprisingly effective.
The recipients of this spell routinely walk around dazed and confused
and never get around to attacking you until it is too late.
10th Level /
Improved Invisibility
– Another defensive resource for my decoy.
Fire Shield
– Yeah, I can buy it. But I may as well get it for free. Monsters
attacking the caster take damage themselves. Can be very useful
in conjunction with Stoneskin.
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