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PARTY
CREATION GUIDE NPCs ITEMS CIRCLE OF EIGHT
HOMMLET MOATHOUSE
NULB
TEMPLE ELEMENTAL NODES ENDGAME
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Temple:
Dungeon Level 2
THE
ELEMENTAL FACTION QUESTS
As
previously mentioned, each of the four Temples is competing to become
supreme over the others. There is literally nothing they’ll stop
at to gain the edge. This is where your party may come in. Each
of the four High Clerics has 3 tasks to assign to the party in order
to undermine his rivals. To a limited degree, you can do quests
for each Temple. However, as will be seen, some quests are in direct
conflict with each other. Furthermore, in the end, the party can
only do all 3 tasks for one of the High Clerics. Once you’ve completed
all 3 tasks for one of the High Clerics, you’ll be taken (or shown
the way) into the presence of the High Priest of the Greater Temple,
Hedrack. This leads to Hedrack’s Quest.
However, I didn’t take it this far for a reason…
Please
note that completing any of the 3 tasks for any of the High Clerics
leads to a Paladin becoming ‘Fallen’. It does not matter how innocuous
the task may seem. Apparently the Paladin’s path to defeating the
Temple does not contemplate subterfuge. Oh well. As such, I simply
ended up slaughtering anything and everything that stood in my way.
Nonetheless, solutions for all of the quests are provided below.
[PLEASE
NOTE THAT THE PARAGRAPH NUMBERS ON THIS PAGE DO NOT REFER TO THE
NUMBERS ON THE MAPS!]
Air
Temple Quests
1.
Kelno can be found at #11 of Level 2. He is clearly in the most
precarious and desperate position of the High Clerics. This reflects
in the first task he has for the party. He wants you to convince
Bugbears in the employ of the Water Temple to defect to the Air
Temple. The Bugbears can be found at #28 of Level 2.
You’ll need
to find their chieftain and talk to him. There’s a number of ways
to go about this. One is to pay him 500gp to defect. Another is
to display your Air Robes to the chieftain. A sufficient Diplomacy
or Intimidate skill can then convince him to defect. The easiest
way is simply to select the dialogue option that involves him seeing
a ‘sign’. He then convinces himself to jump ship to the Air Temple.
2.
Once the party returns with the good news, he then hands you a vial
of Unholy Water. He wants you to use it to desecrate the shrine
of the Earth Temple, at #22 of Level 1.
The Earth Shrine is a pyramid which is itself a container like a
chest or a barrel. Have a character with the Unholy Water click
on the pyramid, then move the Unholy Water from the character’s
inventory to one of the Pyramid’s slots. Be wary, this may provoke
the Earth Elementals nearby to attack the party.
3. Kelno’s third
task will now be to assassinate either the High Cleric of the Fire
Temple, Alremm, or the High Cleric of the Water Temple, Belsornig.
He can’t make up his mind which he hates more, so he leaves the
choice to you. He’ll poison the other. Alremm is the easier target
and can be found at #19 of Level 2.
Belsornig
represents the more intense conflict, and will be found at #25 of
Level 2. For advice on defeating Belsornig, refer to the Earth Temple
Quests below. Incidentally, once you’ve accepted Kelno’s final task,
Belsornig will know of it beforehand and will respond accordingly.
Earth
Temple Quests
1.
Romag is rather smug in the superior position of his Earth Temple,
and can be found at #23 of Level 1.
However, he’s smart enough not to take that for granted. A Giant
Viper has taken over his kitchen, killing his best Ogre Chef in
the process. He’d like you to kill it for him. The Giant Viper can
be found at #14 of Level 1. Having
few hit points, and its poison easily taken care of by the right
priestly spell, this battle shouldn’t present any problems.
2.
Upon bringing the good news to Romag, he then hands you a Sealed
Note. He’d like you to deliver it to Rentsch in the Waterside Hostel,
in #10 in Nulb.
However,
if you’ve completed the Triple
Cross quest, chances are Wat will have already had Rentsch assassinated.
Upon giving the bad news to Romag, he has an alternative quest for
you. Arrange the deaths of the underling priests of the Fire Temple,
Tubal and Antonio. They can be found at #17 of Level 2. Whether
you pull this off by straight out killing them, or by way of exploiting
the Rivalry in the Fire Temple
doesn’t particularly matter to Romag.
3.
Romag’s final task for you is to kill his closest Rival, Belsornig
of the Water Temple. Belsornig can be found at #25 of Level 2. Incidentally,
once you’ve accepted Kelno’s final task, Belsornig will know of
it beforehand and will respond accordingly. Once combat begins,
Belsornig will be assisted by a Juggernaut, two Gargoyles, two Priests,
and some Bugbear warriors. The Juggernaut is a huge golem-like construct
resembling a lobster, has Spell Resistance of 18, has a lot of hit
points, and can deal out devastating damage with its three attacks
per round. A casting of the Haste spell is earnestly recommended.
Use any spells that you can to bolster your physical defences; Mirror
Image, Protection from Evil, Stoneskin, etc. The ideal strategy
here is to use spells like Fireball, Flamestrike, and such, to thin
out the less powerful monsters as quickly as possible. Have your
hasted fighters train their guns on the Juggernaut to take it down
as quickly as possible. Once the supporting cast is gone (Belsornig
included, by the way), Lanatir
can pump the Juggernaut with Magic Missiles, notwithstanding the
Spell Resistance.
Fire
Temple Quests
1.
You’ll find Alremm at #19 of Level 2. He’s all but slavering at
the mouth with hatred for his rivals. His first task for you is
to convince the troll chief, Oohlgrist, to join the Fire Temple.
He’ll throw in a Ring of Lesser Fire Resistance as a bargaining
chip. Sounds great for a troll chief, doesn’t it? Problem is, Oohlghrist
already has such a ring and doesn’t particularly feel in need of
another one. Nonetheless, a bribe of 1000gp, or sufficient skill
in Intimidation, will convince Oohlgrist to join the Fire Temple.
On the other
hand, if you already recruited Oohlgrist for the Water Temple, Alremm
will simply skip to the next quest.
2.
When you come back with the good news, Alremm explains that some
Ogre raiders have been sighted at a nearby cave. He wants you to
recruit them to his faction. The cave will be marked on your world
map, although I earnestly recommend selecting the dialogue option
that takes you there immediately. The Ogre Chief will be at the
west end of the cave. Sufficient skill in Diplomacy, or pummeling
him with non-lethal damage, will convince him to pack up and leave
for the Fire Temple.
3.
Your final task will be to retrieve the Orb
of Golden Death from a Wizard named Falrinth. Falrinth can be
found at #22 in the Temple of Elemental Evil, level 3. You can Intimidate
Falrinth into giving up the Orb. For killing Falrinth and then finding
the Orb, refer to notes in #22 in
the Temple of Elemental Evil, level 3.
Water
Temple Quests
1.
Belsornig can be found at #25 of Level 2. He exudes supreme confidence
in himself. Nonetheless, his first task for you is to convince the
troll chief, Oohlgrist, to ally himself with the Water Temple. Oohlgrist
can be found at #22 of Level 2. A bribe of 1000gp, or sufficient
skill in either Diplomacy or Intimidation, will convince the troll
chief to join Belsornig.
On the other
hand, if you had already convinced Oohlgrist to join Alremm as part
of the Fire Temple Quests, Belsornig will simply skip to task #2.
2. His next
task for you is to kill the High Cleric of the Fire Temple, Alremm.
Alremm can be found at #18 of Level 2. However, Belsornig is not
just content with simple murder. He gives you a vial of poison.
He’d like you to plant the poison on the body so as to implicate
Kelno, the High Cleric of the Air Temple. Once Alremm is dead, simply
click on his body, and move the poison from your inventory to one
of his slots.
3. His final
task is for you to kill jailor guards in such a way as to implicate
Romag, the High Cleric of the Earth Temple. He gives you a robe
of the Earth Temple for the task. The guards can be found at #6
of Level 2. Once you’ve killed the guards, plant the robe on one
of their bodies.
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